Marit Lage's Slumber
Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Marit Lage's Slumber Discussion
3 months ago
That's a tough question. After a good look-over, I think I'd cut the
s. My thought process on that is this: generally, one-cmc mana dorks are most powerful and most useful when you're playing them on turn 1 to slam a high-power 3 drop on turn 2. The only thing you're running that I would consider being worth the dedicated dorks to be able to slam on turn 2 is Blood Moon - and in order to do that, you have to have exactly forest, boreal druid, blood moon, and either mountain or prismatic vista in your opening hand & first draw - since you're only running one mountain, that's highly unlikely.
I'm not saying Boreal Druid is a bad card, I'm just saying that in the type of shell you've built here I think more often than not when you draw it, you're going to wish you had drawn something else. That does bring your creature count a bit low though, and seeing how it's already on the lower end that's something we want to avoid. All things considered, here's what I'd do:
Cut: 1x Marit Lage's Slumber , 3x Growth Spiral , 1x Carnage Tyrant , 4x Boreal Druid
Add: 1x Into the North , 2x Assassin's Trophy , 2x Diamond Faerie , 4x Glacial Revelation
Of course, that's just my opinion. Whatever yuo decide to do, good luck and have fun with it!
3 months ago
3 months ago
Into the Story - Can suck early game and grave hate or shuffling wheels exacerbate this. My version of baral plays lots of time spiral effects. But this does intrigue me
Vex - We can do better
Estrid's Invocation - Why?
Marit Lage's Slumber - Too slow and unimpactful
Bond of Insight - Better recursion, fuels graveyard decks, but is interesting
Mass Manipulation - Too expensive
Plea for Power - I have a love hate relationship with this card. But it's always hurt me more than it's helped.
Murmuring Mystic - Worse talrand is not needed
Elixir of Immortality - No purpose?
Let me know if you want some ideas for stuff to add
4 months ago
The big thing I see missing from this list is mana rocks. In a non-cEDH environment, you want about 45-50 of your cards to produce mana. I like to start with 37-38 lands and 7-8 rocks, then adjust based on what's in the deck. You'll want to max out on 2-mana rocks, since this deck wants to stick its commander early to hold up mana starting on turn 4, which is typically the turn where casual commander games get rolling. I'd start with Arcane Signet , Azorius Signet , Coldsteel Heart (makes snow mana!), Marble Diamond , Sky Diamond , and Talisman of Progress , then, if there's room, look at a couple of colorless utility rocks like MindStone or Thought Vessel . On the high end, I think any deck running Manifold Key should really consider Gilded Lotus .
I'd also run Arcum's Astrolabe , since you're running snow mana and it will give you both early fixing and historic triggers. Speaking of snow, if there was ever a deck for Heidar, Rimewind Master , this is it. You could also sub out Lawmage's Binding for On Thin Ice . Also, Marit Lage's Slumber is perfect for this deck, since it's snow and legendary themed. The final snow card I'd look at is Sunstone . Constant Mists is miserable to face down, and this is the snow equivalent.
Also, you're already running 6 2-mana instants, so I'd go for the Isochron Scepter + Dramatic Reversal package. Scepter is historic, plays nice with the instants you already have, and it's an easy way to include the "this game must end" win con that every deck should have tucked in somewhere to prevent 20-turn games of misery. Muddle the Mixture is the last card I'd finish out that package with, in addition to any other cool 2-mana instants you have in reserve. The other option for winning the game would be Chain Veil combo, but that is not something you want to put in the hands of a newer player.
As for lands, I would take out Evolving Wilds and Terramorphic Expanse. They're pretty bad in a 2-color deck that can get by on its mana rocks for fixing, and shuffling a 99-card deck is pure misery. If you want easy fixing that can be a snow permanent, Vesuva and Thespian's Stage are where it's at, and they're a great way to take advantage of a Cabal Coffers / Urborg, Tomb of Yawgmoth player.
Finally, I'd go poke around on the advanced search option on Scryfall. They've got everything from budget to color identity criteria, so it works well for EDH decks. Also check out the EDHREC page for Raff. Hope that helps!
4 months ago
8 months ago
wallisface, you are absolutely right! Remand works best for expensive spells that target either the enchantment Marit Lage's Slumber or other permanents. I think I could add a Dovin's Veto or 2 in the sideboard for this cases (instead of Negate ). The main issue is that this deck struggles a bit with the mana. I'll give it a try anyway.
8 months ago
I agree that Into the North has proven to be a bit of a slower card, but without it it's difficult to have a functional mana base. Glacial Revelation has definitely earned it's place in the deck though. Even if the opponent is answering all my Marit Lage's Slumber and Abominable Treefolk , Glacial Revelation is just overwhelming card advantage. I've had games where the first time I'm finally able to get a hit in with Abominable Treefolk he's a 20+/20+ lethal. If you really wanted the deck to be more competitive I'd put in Prismatic Vista , Scrying Sheets , A few Fetch Lands and Replace Into the North and Icehide Golem with Dead of Winter and your counter spells of choice.
9 months ago
The only way I could see Marit Lage's Slumber working in modern is maybe a scapeshift control deck using it? But why use it over Valakut?
A control deck would suffer more each color you added to it if this were your wincon. Jeskai would be cool but it would be near impossible and you'd have to run so many basics oof.
A turbo fog deck could be interesting with it though.