Terastodon

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

DreadKhan on Incredible budget combo elves

1 month ago

If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.

It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.

I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets  Flip, or Dragon's Rage Channeler.

I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.

Interesting take on budget Elves! Hope some of my ideas are in your range

Profet93 on “Budget” Xenagos Ground & Pound

4 months ago

The way a Xenagos deck typically operates is that you have your ramp, your big beaters, draw and interaction.

Ramp

Your options include creature ramp such as Llanowar Elves/Arbor Elf and other 1-3 CMC mana dorks as well as cards such as Cultivate. Having a lot of ramp is crucial in any deck, as it enables you to get your expensive commander out more quickly. Most people prefer artifact ramp, but given that you are running green, it's better to either use mana dorks or land ramp spells listed above. Land ramp is the most preferred because it ensures you don't miss land drops and they are less susceptible to being removed by your opponent.

Beaters

Next you have your big beaters, the damage dealers. Xenagos plays one big creature at a time that gets buffed and swings for lethal. Your deck has a bunch of smaller, less impactful creatures. Even your big creatures are not that threatening. For example, a Malignus with your commander and a source that gives it trample is game over if they don't have interaction. There are many options for beaters of different budgets, cmc's and more. I prefer beaters with built in protection such as Carnage Tyrant as I can use a draw spell on it with little fear of them removing the creature in response. Others prefer beaters with built in evasion such as a flying Balefire Dragon (I run both).

Draw

Without draw, it's difficult to maintain pressure on your opponents towards the late - middle game. It doesn't seem you have any draw in your deck. With such a low CMC and low draw, I imagine you run out of cards pretty quickly. There are 2 kinds of draw, burst and steady. Examples of burst card draw include Rishkar's Expertise, Return of the Wildspeaker, and Greater Good (fyi, greater good is the BEST card in a Xenagos deck, no matter what, add it, thank me later). Examples of steady card draw include Outpost Siege, War Room/Bonders' Enclave and Elder Gargaroth. Burst is definitely much more effective, but riskier, as if an opponent removes your creature in response to your draw spell, you will be out of luck. A mix of both is usually ideal.

Interaction Some of your interaction is not bad at all, ancient grudge and fling are great! To further improve your interaction, I would include cards such as Inferno Titan, Terastodon, Kogla, the Titan Ape, Beast Within, Hull Breach and Decimate (Note, you need 4 targets for decimate).

There are many other cards to suggest, but I don't want to overwhelm you. I would definitely take a look at other Xenagos decks on the site to get a better idea of how it is traditionally played. This is my deck, while not updated as of 2020, it still has most of the core cards. There are expensive ones as well, but those can be easily replaced with more budget options. Another good resource is EDH Rec, as it gives you an idea of how the decks usually play out.

Let me know if you have any questions, comments, want more suggestions for cards to add or what you feel should be removed. I have been playing Xenagos for several years and I love it. It's the deck I play when I'm too tired to think, because all you need to do is just play big dudes and swing!

Grasshoppeh1 on Lost and Afraid

9 months ago

TheVectornaut on What’s your “dick move” moment?

9 months ago

If they didn't want me to use Rhys the Redeemed, Terastodon, and Mirrorpool to destroy their lands, my opponents shouldn't have Cataclysmed and Cataclysmic Gearhulked in back-to-back casual commander games played in a literal Arbys.

Stardragon on Help with Oko trickery

9 months ago

Looking for more cards like Kenrith's Transformation for my wonky transmog deck

so far I have Beast Within, Dance of the Skywise,Gift of Tusks,Mordenkainen's Polymorph,Ovinize,Polymorphist's Jest,Pongify,Rampage of the Clans,Rapid Hybridization,Snakeform,Startling Development,Turn to Frog,Frogify,Ichthyomorphosis,Lignify,Curse of the Swine,Transmogrifying Wand,Oko, Thief of Crowns and Terastodon in my main deck and

Here's a Link to my deck in case you need it Transforming Oneself . PS. if you think of clever or funny name for this let know as well

legendofa on Card creation challenge

10 months ago

Terastodon Calf

Creature - Elephant

When Terastodon Calf enters the battlefield, choose one:

-Destroy target artifact or enchantment.

-Terastodon deals damage equal to its power to target creature.

3/3


Maybe a little simple, but I didn't want to just make 1/3 of a Terastodon.

I'm going to make the next challenge a choice. Either wild card, or use the Random Card Challenge Generator I'm slapping together below.

Step 1. Roll a six-sided die and subtract 1. That's the number of colors to make it.

Step 2. Roll a six-sided die for each of its colors. 1 is white, 2 is blue, 3 is black, 4 is red, 5 is green, 6 is reroll.

Step 3. Roll a six-sided die. 1 is artifact, 2 is creature, 3 is enchantment, 4 is instant, 5 is sorcery, 6 is Planeswalker.

Step 4. Roll a six-sided die. That number must appear on the card.

seshiro_of_the_orochi on Card creation challenge

10 months ago

rdean14: Awesome card!


Remaining Decadron

Creature - Incarnation

Whenever ~ deals damage to a creature, exile that creature with 3 time counters on it. It gains suspend.

~ gets -9/-9 as long as you took less than ten turns this game.

10/10


Create a young Terastodon.

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