Terastodon

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Latest Decks as Commander

Terastodon Discussion

Grasshoppeh1 on Lost and Afraid

1 day ago

TheVectornaut on What’s your “dick move” moment?

2 weeks ago

If they didn't want me to use Rhys the Redeemed, Terastodon, and Mirrorpool to destroy their lands, my opponents shouldn't have Cataclysmed and Cataclysmic Gearhulked in back-to-back casual commander games played in a literal Arbys.

Stardragon on Help with Oko trickery

2 weeks ago

Looking for more cards like Kenrith's Transformation for my wonky transmog deck

so far I have Beast Within, Dance of the Skywise,Gift of Tusks,Mordenkainen's Polymorph,Ovinize,Polymorphist's Jest,Pongify,Rampage of the Clans,Rapid Hybridization,Snakeform,Startling Development,Turn to Frog,Frogify,Ichthyomorphosis,Lignify,Curse of the Swine,Transmogrifying Wand,Oko, Thief of Crowns and Terastodon in my main deck and

Here's a Link to my deck in case you need it Transforming Oneself . PS. if you think of clever or funny name for this let know as well

legendofa on Card creation challenge

1 month ago

Terastodon Calf

Creature - Elephant

When Terastodon Calf enters the battlefield, choose one:

-Destroy target artifact or enchantment.

-Terastodon deals damage equal to its power to target creature.

3/3


Maybe a little simple, but I didn't want to just make 1/3 of a Terastodon.

I'm going to make the next challenge a choice. Either wild card, or use the Random Card Challenge Generator I'm slapping together below.

Step 1. Roll a six-sided die and subtract 1. That's the number of colors to make it.

Step 2. Roll a six-sided die for each of its colors. 1 is white, 2 is blue, 3 is black, 4 is red, 5 is green, 6 is reroll.

Step 3. Roll a six-sided die. 1 is artifact, 2 is creature, 3 is enchantment, 4 is instant, 5 is sorcery, 6 is Planeswalker.

Step 4. Roll a six-sided die. That number must appear on the card.

seshiro_of_the_orochi on Card creation challenge

1 month ago

rdean14: Awesome card!


Remaining Decadron

Creature - Incarnation

Whenever ~ deals damage to a creature, exile that creature with 3 time counters on it. It gains suspend.

~ gets -9/-9 as long as you took less than ten turns this game.

10/10


Create a young Terastodon.

zAzen7977 on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

1 month ago

Thanks for commenting tman007!! You bring up excellent points.

I have been conflicted with running Terastodon since I first started experimenting with this build. While it can be useful in certain situations (when multiple artifacts, enchantments, or lands must be removed), I concur that I would prefer a fourth Archon of Cruelty , so I am dropping Terastodon doe now. I am running Ashen Rider strictly for removing indestructible cards, which is especially relevant against other Stoneblade decks with Kaldra Compleat , etc.

I’m also experimenting with keeping the deck’s CMC and land count as low as possible. You are right that running 18 lands makes it difficult to unearth Priest of Fell Rites and play/flashback Unburial Rites , but the deck can theoretically function and win with only two lands. For now I have returned to 20 lands, which seems to be the sweet spot.

tman007 on ARCHONBLADE - Hybrid Reanimator/Stoneblade [MH2]

1 month ago

Nice deck, the red splash for Thrilling Discovery is interesting and helps offset some of the weaknesses of B/BW lists with the lifegain and draw effect. I do think I would rather have another Archon of Cruelty over Ashen Rider or Terastodon , they do similar things and Archon's effect is much stronger than both in most cases. Also, 18 lands might be a little low in games where you need to cast Rites or unearth Priest.

Kamerot on Om Nom Trample

1 month ago

Bane of Progress is a solid card. I run it in my animar deck, and it has always done well. Terastodon is great if you're on a budget. At 8 cmc, it's not usually hitting the battlefield early game, but hits 3 targets, so it balances itself.

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