Terastodon

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

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Printings View all

Set Rarity
Double Masters (2XM) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Conspiracy (CNS) Rare
Premium Deck Series: Graveborn (GRV) Rare
Worldwake (WWK) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Terastodon Discussion

dingusdingo on Budget Reanimation Targets

4 days ago

Sire Of Insanity is insanely good, and turns being ahead on the board into wins. Also quite inexpensive to purchase. Does great work when your deck plays from the graveyard

Terastodon is a 9/9 beater that solves 3 problems immediately. Also rather inexpensive to acquire. You can even nuke 3 of your own lands to get three 3/3's and one 9/9 for 18 swinging power on the field.

Protean Hulk isn't too expensive and is a fantastic choice if you have a creature based combo already in the deck.

Sheoldred, Whispering One is expensive to buy, but an absolute powerhouse in reanimator strategies. Sticking this on turn 3 can put you super far ahead.

Avatar of Woe can be great board control when reanimated early.

Massacre Wurm is about $2 after all the reprints, and while it isn't the best reanimation target, it can certainly bring the hurt for opponents.

Ancient Stone Idol is a 12/12 Trampler, no crazy effects but a massive beater that has a die trigger.

Most demons are decent choices. I'm a big fan of how Kuro, Pitlord can instantly clear a board, but his upkeep cost is kind of gross.

Most Titans are good choices too, Inferno Titan and Grave Titan for Korvold (no Prime Time in EDH)

As far as budget reanimation cards, I'm a huge fan of Apprentice Necromancer for reanimation targets with ETB triggers. It works extremely well with Sun Titan, which is out of Korvold colors but a gross combo to be aware of nonetheless (Sun Tit ETB returns the Necro, the attack trigger returns something else too). I also like Life / Death which has lots of potential in Korvold (make lands into creatures, then sac creatures to draw tons of cards) outside of just reanimation. Animate Dead and Dance of the Dead are both inexpensive at around $5 and $10 respectively last I checked and are worth getting, they will be staples even in 100% optimized reanimator. Whisper, Blood Liturgist has nice use when you get Korvold sac triggers, but needs cheap token or reusable bodies to use consistently and is expensive to cast at 4 CMC. Victimize is a great card, but once again requires bodies on the field. Exhume is fast to cast but you usually want to pair it with graveyard removal or time it well. Dread Return is a useful card that does well with lots of bodies and can be used twice. Doomed Necromancer is great Korvold tech but slow at 3 CMC + summoning sick, usually activating on turn 4 or later.

Buried Alive is a phenomenal card that can enable reanimator strategies, a definite must-include.

Cheap discard outlets also help move fatties from your hand to the graveyard. I can recommend Putrid Imp as the GOAT, but also Tortured Existence, Wild Mongrel, Faithless Looting, Noose Constrictor and Fauna Shaman. You can also look to some one-time spells to help you discard, I recommend Collective Brutality and Smallpox especially. Bog Witch can work wonders in slower metas, but will be a cut when your deck gets more optimized.

Mj3913 on Ghalta, Primal Hunger: TYRANNOSAURS IN F-14s!!

6 days ago

Ashaya, Soul of the Wild could prove useful, and if you do you could replace dorks with 'untap land' effects so they double to create available blockers. Also Nykthos, Shrine to Nyx could be good with said land untappers too. There's also Bane of Progress and or Terastodon for removal options, also Apex Altisaur is another.

Cariddis on Kamahl, Fist of Krosa EDH

1 week ago

DecadeFire thank you for the advice!

About swapping Terastodon for Ancient Greenwarden, I am a little doubtful: the latter does a Panharmonicon effect that I don't see particularly relevant in Kamahl. The former, on the other hand, it's a green multiple removal tool that can deal with problematic cards, like stax pieces or damage-preventing tools like Glacial Chasm

Scute Swarm seems very powerful in a pure-aggro style of commander. I suppose this strategy could be viable depending on the meta. I usually play against midrange/combo decks, therefore I don't actually need another tool to further push the aggro plan.

I am about to write another update related to Zendikar Rising cards, and I can give a spoiler here: it will need some other 20+ games to be confirmed, but it is highly likely that I will add Ashaya, Soul of the Wild to the 99. With Kamahl in play, you can go infinite with Quirion Ranger / Scryb Ranger and an animated Gaea's Cradle. This is so cool and broken that some times it didn't even feel fair lol. Like always, I do not make change until I played at least 100 games, therefore I will let you know soon :)

DecadeFire on Kamahl, Fist of Krosa EDH

1 week ago

Have you been testing out new Zendikar Rising cards yet? I recently replaced Terastodon with Ancient Greenwarden and made room for a Scute Swarm. I went down in the basic Snow Forest and added in two more fetches to help buff up the Landfall theme. In my testing so far, Scute is disgusting. Especially when paired with a Kamahl or a Craterhoof. It gives us a new win condition by going really wide if unchecked. Definitely check it out!

Beebles on [Primer] Mina & Denn's Rampaging Roil | V-ZNR

1 month ago

@ blacksh1ft: Wow, nice of you to catch that one :). I watched an epsode of the EDHRECcast recently about evaluating modal cards. They made a good point that modal cards aren’t really worth the extra cost if you are only using one mode. That is true I think for Garruk, Primal Hunter. Almost all of the time I use the draw ability. And only a very few times I make a token first. I have never used its ultimate ever. So I’m paying GGG for that draw effect when I can also run an instant version that only requires G, which might actually have a more relevant 2nd mode to boot! Can’t say yet which one is better, because I need a bunch or real games to get a feel for Return of the Wildspeaker in this deck. But I suspect the planeswalker card is not returning.

@ Profet93: Thanks for the compliment! I just like to write :). Getting those thoughts out there also gets me into conversations like this, which I really like. Are you also running a M&D list btw? Lets over your questions:

  • Deserted Temple: I did consider this card, but I felt it was more at home in a deck that is focusing on untapping lands multiple times. So I’ve put in in another deck. Also, activating Gaea's Cradle 3 times using Mina and Denn, Wildborn is usually more than enough ;).
  • Bane of Progress: this card is indeed a good contender for a sweeper. You are right that we can take the hit most of the time, while our opponents will probably be hit worse. I might add it someday, but not right now. Also, I’m not sure I would add it in place of Terastodon. I would agree though that Terastodon is one of the more awkward cards in the deck atm (I was really hoping they’d print a cards with “landfall - destroy target artifact or enchantment” but maybe that’s just too OP). I do like terastodon because it can answer 3 specific problems beyond artifacts and enchantments. Still, I will think about your suggestion. Might be a good swap in the end.
  • Terror of the Peaks & Warstorm Surge: These cards feel very at home here :). They are really turning this deck into the thing I wanted to create more of the time. The’ve already turned Genesis Wave into an I-win-now card, and they are just really nice with all those token makers indeed. Especially Scute Swarm. Also, I'm not really trying to emphasize the going tall theme here. The cards that do care about power in this deck are already good with Mina and Denn, which is why I run them.
  • Nissa, Vital Force & T&T: I’ve written a lot about why Nissa is not in this deck :D. Check my “Build Considerations” and “Why are you not running X” sections in the primer. T&T is also in that last section: I just don’t really like T&T and prefer not to win that way in this deck.

Cheers!

Sultai_Sir on Best Stompy Commander?

1 month ago

Thanks for the suggestions, Unlife and TriusMalarky! Animar looks great, I've never passed down a free Kozilek. And Nikya is also amazing! Turn 4 Terastodon or Ulamog's Crusher always means some good times. I'll check both of them out!

Joe_Ken_ on Mono Green Creature Deck **UNFINISHED**

1 month ago

Frontier Siege is a cheap bit that will get you 4 each of your turns that could come in handy.

Here are the budget version of the great green finisher Craterhooh. End-Raze Forerunners , Decimator of the Provinces , and Overwhelming Stampede

Cultivate , Rampant Growth , Explosive Vegetation , and Grow from the Ashes are all good ramp spells for budget.

Shamanic Revelation and Harmonize are good for card draw.

Bellowing Tanglewurm is an amazing all star that people don't use enough sometimes making your board unblock able against non green opponents.

Terastodon is great for taking out utility lands as well as artifacts/enchantments.

Wolfbriar Elemental or Howl of the Night Pack is just an easy way to give yourself a massive board of creatures that can run over your opponents next turn if not answered.

Crashing Drawbridge is fantastic to give your creatures haste so you don't need to wait to go for that swing.

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