Front:Growing Rites of Itlimoc Flip
|Commander / EDH||Legal|
Printings View all
|Promo Set (000)||None|
Combos Browse all
Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
: Gain .
: Gain for each creature you control.
Itlimoc, Cradle of the Sun Discussion
1 month ago
Double faced cards are always their front sides anywhere that's not the battlefield so The Mending of Dominaria can not return Itlimoc, Cradle of the Sun because you can never have a Itlimoc, Cradle of the Sun in your graveyard.
5 months ago
Had a problem fitting in every sub-theme that I wanted. Ended up cutting Elfhame Druid, but then added Llanowar Scout. The reasoning behind this is that the Scout is an extra card in the deck that acts only to facilitate you playing multiple lands per turn. With Itlimoc, Cradle of the Sun or Song of Freyalise, you could get to tap it for extra mana, but you should have more than enough mana available fairly quickly. You can then start to use Memorial to Unity and Adventurous Impulse to search for your Steel Leaf Champions. Use the effects of Hashep Oasis and Song of Freyalise to make a big, indestructible Steel Leaf with trample.
6 months ago
Great list and gave me a few ideas for a deck I want to build. I think I will try and include 4 Growing Rites of Itlimoc Flip into this shell. The mana from Itlimoc, Cradle of the Sun could be dumped into Shalai, Voice of Plenty or Walking Ballista as a wincon. It also lets you draw into another creature. I may also try and include Sram's Expertise to help go wide and combo into several things including Growing Rites of Itlimoc Flip. Anyways great list, and will be upvoting it cheers.
6 months ago
I like the creature list part of the deck a lot. I agree with multimedia about Rhonas being a good inclusion as a 1 or 2 of. Not a huge fan of Sweltering Suns in your list as it will hit your mana dorks and early drops. At least move it to the sideboard instead imo. I think Chandra, Torch of Defiance would be better than Jaya Ballard in your deck. Jaya will only interact well with 5 of your cards, while chandra comes out 1 turn earlier, ramps anything, and can also give you that final bit of damage if you get into a stalemate.
Other cards to consider include the following:
Karn, Scion of Urza - a good threat, gives card advantage, and very tough to deal with if you drop it early.
Vanquisher's Banner - bit expensive but can give you enough to finish on turn 5 sometimes, or gives the deck a bit more gas for the long game with card draw. You have 24 elves so you can proc the draw effect consistently.
Lifecrafter's Bestiary - think of it as a budget Karn. It can be helpful to fix your draws, and gives you card advantage so that you don't run out of gas against control or even match ups.
Walking Ballista - of my suggestions I really think this could help you the most. It can provide a mana sink later that you can use all that mana for and an alternate win condition to squeeze out that last bit of damage or clear the way of chump blockers. You could maybe try dropping Sweltering Suns for it and see how that goes. It works well with Chandra, Torch of Defiance too if you want to go that route instead of Jaya (really think you should imo for the reasons mentioned earlier).
Sandwurm Convergence - I know its hella expensive, but its a great alternate win condition that shuts down fliers. Not having to worry about all Lyra Dawnbringer, Glorybringer, most vehicles like Heart of Kiran, Rekindling Phoenix, Shalai, Voice of Plenty and loads of other popular threats right now is kind of a big deal. Which brings me to my final suggestion. Itlimoc, Cradle of the Sun, can help you ramp into it very early.
Now these are just some suggestions. I wouldn't recommend going overboard trying to include them all or anything. That would only dilute your deck's plan so to speak. Incoporating a few of them could go a long way, but it's something you'd have to test out. At the very least though I think Rhonas the Indomitable, Chandra, Torch of Defiance (instead of Jaya), and Walking Ballista are the cards that could help your deck the most. The rest are just food for thought.
7 months ago
Hey, this is really well built. Kumena has a real shot at being one of the top Brawl Commanders.
The only cards I think that are less good here are Unsummon and Growing Rites of Itlimoc Flip. I don't think Unsummon does enough as only a one of. Due to Planeswalkers able to be a Commander in Brawl then any bounce spell you play is better as one that can bounce a Planeswalker. This is a tempo play especially at instant speed that can put you far ahead.
There isn't a good mana sink here for Itlimoc, Cradle of the Sun other than Ghalta, Primal Hunger. Ghalta's a great creature, but seems a out of place. Cradle can only make green mana and you actually have more blue here than green.
Other possible mana sinks for Cradle:
There's two cards in Standard that could have some impact in Brawl: Vizier of Many Faces and Mirage Mirror. These cards can become other cards including other creature Commanders. When you're playing three other opponents this gives you a lot of versatility.
Brawl is like Commander and on this site for Commander in the deck editor you specify your Commander with a tag. You can also do this for your Commander in Brawl.
1x Kumena, Tyrant of Orazca *CMDR*
In the deck editor putting this CMDR tag after Kumena then makes him the Commander of the deck; separating him from the rest of the decklist.
Good luck with your deck.
9 months ago
Hey, cards you can cut to make 100 cards:
- Chant of Vitu-Ghazi
- Archetype of Endurance
- Majestic Myriarch
- Trostani's Summoner
- Kazandu Tuskcaller
- Budoka Gardener / Dokai, Weaver of Life
- Citanul Hierophants
Cards to consider adding: (all budget suggestions - no card is more than $6)
- Avenger of Zendikar: one of the best token makers and a win condition.
- Hornet Queen: flying deathtouch bee tokens are nasty, especially when they start multiplying.
- Elvish Archdruid: pump and mass mana production with Elves since Elves are you're primary source of tokens.
- Priest of Titania: two drop makes mass amounts of green mana with Elf tokens.
- Imperious Perfect: pump for Elves and like Rhys can be an army in a can.
- Mentor of the Meek: amazing draw with tokens pay one mana to draw a card any time you make an Elf with Rhys.
- Mirror Entity: pump all tokens a turn to insane amounts very good with Itlimoc, Cradle of the Sun as a mana sink.
- Champion of Lambholt: make all your tokens unblockable and she grows as you create tokens.
- Martial Coup: very good token creation spell that can also board wipe all your opponent's creatures and not yours.
- Green Sun's Zenith: very good green creature tutor puts the creature you tutor for directly into play. Use it to find Archdruid in the early game and Craterhoof later in the game to win.
Card to consider cutting:
- Druid's Deliverance
- Call for Unity
- Steelshaper's Gift
- Nomads' Assembly
- Devout Invocation
- Vitu-Ghazi Guildmage
- Elemental Bond
- Nature's Claim
Good luck with your deck.
9 months ago
Thanks for commenting and upvoting!
I see your point with Panharmonicon, as there are some but not enough ETB triggers here to make it worthwhile.
Selvala was mostly there just as a political move, like a "Don't attack me I can help you draw cards," which seemed important given that this is more of a late-game deck. But it doesn't synergize with anything so I'm not married to it.
Wolfbriar Elemental was the one card you suggested that I hesitated with. It is a mass-creation card that combos great with Itlimoc, Cradle of the Sun. But I'll take it out for now, because I trust advice from experienced players over my own gut.
9 months ago
@LVL_666, that sounds about right. By its very nature, there will be a point of diminishing returns when you bring Zacama back. If you have a land in play like Gaea's Cradle or Itlimoc, Cradle of the Sun, and a decent board state of creatures, that mana can add up to a little bit more. But, hopefully, by the time you've attacked with multiple dinosaurs three times (especially if you have Gishath dealing damage in there), then you most likely can wipe out at least one player, and have a solid board state to work with going forward. Also, if you have some kind of haste enable on the field, your hitting with Zacama, too, stacking up the commander damage.
It may not be that great, and I may be living in Magical Christmas land here. But, if I ever get to build it and give it a try, I'll let you know how it goes.