Itlimoc, Cradle of the Sun


Growing Rites of Itlimoc  Flip


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Related Questions

Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.): Add to your mana pool.: Add to your mana pool for each creature you control.

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Itlimoc, Cradle of the Sun Discussion

multimedia on The Tokens Are Coming, The Tokens Are Coming!

1 month ago

Hey, cards you can cut to make 100 cards:

  • Chant of Vitu-Ghazi
  • Archetype of Endurance
  • Majestic Myriarch
  • Trostani's Summoner
  • Kazandu Tuskcaller
  • Budoka Gardener / Dokai, Weaver of Life
  • Citanul Hierophants

Cards to consider adding: (all budget suggestions - no card is more than $6)

  • Avenger of Zendikar: one of the best token makers and a win condition.
  • Hornet Queen: flying deathtouch bee tokens are nasty, especially when they start multiplying.
  • Elvish Archdruid: pump and mass mana production with Elves since Elves are you're primary source of tokens.
  • Priest of Titania: two drop makes mass amounts of green mana with Elf tokens.
  • Imperious Perfect: pump for Elves and like Rhys can be an army in a can.
  • Mentor of the Meek: amazing draw with tokens pay one mana to draw a card any time you make an Elf with Rhys.
  • Mirror Entity: pump all tokens a turn to insane amounts very good with Itlimoc, Cradle of the Sun as a mana sink.
  • Champion of Lambholt: make all your tokens unblockable and she grows as you create tokens.
  • Martial Coup: very good token creation spell that can also board wipe all your opponent's creatures and not yours.
  • Green Sun's Zenith: very good green creature tutor puts the creature you tutor for directly into play. Use it to find Archdruid in the early game and Craterhoof later in the game to win.

Card to consider cutting:

  • Condemn
  • Druid's Deliverance
  • Call for Unity
  • Steelshaper's Gift
  • Nomads' Assembly
  • Devout Invocation
  • Vitu-Ghazi Guildmage
  • Burgeoning
  • Elemental Bond
  • Nature's Claim

Good luck with your deck.

foyle99 on The Tokens Are Coming, The Tokens Are Coming!

1 month ago

Thanks for commenting and upvoting!

I see your point with Panharmonicon, as there are some but not enough ETB triggers here to make it worthwhile.

Selvala was mostly there just as a political move, like a "Don't attack me I can help you draw cards," which seemed important given that this is more of a late-game deck. But it doesn't synergize with anything so I'm not married to it.

Wolfbriar Elemental was the one card you suggested that I hesitated with. It is a mass-creation card that combos great with Itlimoc, Cradle of the Sun. But I'll take it out for now, because I trust advice from experienced players over my own gut.

bushido_man96 on The Predator of Predators

1 month ago

@LVL_666, that sounds about right. By its very nature, there will be a point of diminishing returns when you bring Zacama back. If you have a land in play like Gaea's Cradle or Itlimoc, Cradle of the Sun, and a decent board state of creatures, that mana can add up to a little bit more. But, hopefully, by the time you've attacked with multiple dinosaurs three times (especially if you have Gishath dealing damage in there), then you most likely can wipe out at least one player, and have a solid board state to work with going forward. Also, if you have some kind of haste enable on the field, your hitting with Zacama, too, stacking up the commander damage.

It may not be that great, and I may be living in Magical Christmas land here. But, if I ever get to build it and give it a try, I'll let you know how it goes.

Agent_Curley on

2 months ago

TheDuggernaught Im looking to be able to cast my Eldrazi through either the Primal Surge or casting with Mana Ramp. Thats kind of what this is trying to do which is do both but I find Im drawing too many lands, and its taking forever to get a Primal Surge. To be honest Im kind of tempted to do the Tron strategy. My end goal is to be able to have these creatures casted consistently by turn 3 or at the latest turn 4. I also want the deck to be controlling, aggressive, and competitive. I wish to keep the color green in the deck some how, but Im not sure what a good second color would be because I see the ability for more mana through Urborg, Tomb of Yawgmoth but I also see potential ina again green as a color I want to keep with Growing Rites of Itlimoc  Flip flip ability of Itlimoc, Cradle of the Sun those two cards are just good and I like them, and I like the idea of have them in this deck. I just dont know how well it would work with the Tron strategy.

S1ydevi1 on Damia- Tribal Elves (formerly Leovold)

2 months ago

A couple of nights ago, using Wirewood Channeler and Itlimoc, Cradle of the Sun, I managed to cast Joraga Warcaller kicked 15 times and attack with Cultivator of Blades and 12 other elves. So each of those elves were +33/+33 on the swing.

TaegukTheWise on Roon, Mayor of Value Town

2 months ago

You are correct redace10, Roon of the Hidden Realm decks are very slow and a lot of those decks do need something to speed them up, but for my meta its just as fast as it needs to be. Armillary Sphere isn't everyone's first pick, I have it in since it does perform what is a similar function to the artifacts and spells you named (and it was on hand). I used to have Rampant Growth in the deck but I couldn't ramp if I didn't have green like at all, that's probably a problem with my mana base or whatever I've kept as an opener but I'm a little more focused on playing magic. I think that you're also correct in assuming that armillary sphere isn't the best artifact, but its really not that bad, however I do like the Thaumatic Compass, I'll have to see how that one plays with my deck.

Derevi helps out quite a lot, I do understand the concern, but the ability to tap or untap things is very useful, I just need to attack with 2-3 fliers and I now have a counterspell up, or if I have more to play I can swing with more creatures. For example I want to play more spells with my flipped Itlimoc, Cradle of the Sun, I drop an Avenger of Zendikar with my cradle, produce a huge amount of tokens, play/swing with Derevi and company to play even more spells. She also combos with my birthing pod synergy, so I am still keeping her over exarch. Also if you blink flip cards they revert back to their original face, so that's slow in that department so I would rather untap than blink with Brago (if I had the original Gaea's Cradle I would have a different opinion).

Aid from the Cowl seems pretty awesome, but I don't know what I would cut, if I wanted to cut anything that is, especially for Sensei's top. It seems like the most beautiful nut draw in a creature based deck, which mine is but I do have counterspells and other removal, so that reveal bit on the card is a real turn off since the revolt trigger isn't a "may" that and its "at the beginning of your end step" so its really slow and can only be triggered once, so I can't get a Craterhoof Behemoth trigger out of nowhere (which is fair, but I'm not looking for fair :3). I can see Aid being put in Meren decks however. Rishkar's Expertise relies heavily on the fact that I have a creature in play like Prime Speaker Zegana (a big creature I might add), but unlike zegana it can't block or attack if I need it. But my last problem is that it isn't a blink target, I understand it can get me a blink target but its not going to get me card draw like that repeatedly unless I have an eternal witness to do so, and by that point I would be better off continually blinking zegana for immediate 2-3 card value instead of needing 3-4 cards to keep up the engine.

On a side note, you could make Roon faster by implementing a Tron theme with blink support. Add cards like Assault Suit and Umezawa's Jitte since Roon is a 4/4 vigilance trampler. Stoneforge Mystic is an ETB so you can keep doing that, but then why wouldn't you run Nazahn if you wanted a better and condensed equipment package, or Rafiq if you wanted blue and almost as good Tron as Nazahn. I am sad to say that I don't think you can make Roon faster unless we got cheaper and more efficient threats and draw options in bant.

Harbynger on Itlimoc Ballista

3 months ago

So after making the changes, I feel myself sorely missing Oketra's Monument. The number of tokens helps a LOT in both the mana generation from Itlimoc, Cradle of the Sun and having blockers I don't mind loosing. I also really miss the large body in the Majestic Myriarch. One other unforeseen issue is that Oracle's Vault will miss big time on Walking Ballista. As cool as the combo would be, I think if I'm going to stick with the ballista, I have to go with just normal card draw so that I don't permanently exile one of my own ballistas.

Murphy77 on Itlimoc Ballista

3 months ago

I would consider replacing Majestic Myriarch and Nissa, Genesis Mage with 4 Hope Tender, which will also untap your Itlimoc, Cradle of the Sun (leaving you with 1 spare slot).

Oketra's Monument would then become Oracle's Vault, which can create a loop with Paradox Engine to look at the top card of your library and cast it without paying it's mana cost. Each card cast will untap all your non-lands and reboot your tap/untap cycle.

Nissa, Steward of Elements is a side-board must, but I would drop a Negate to play 2 Nissa, Vital Force (using the spare card slot). If you can get the emblem of Nissa, Vital Force, you could get a number of added card draws.

I might move River Hoopoe to the side-board to play a mana-dork like Naga Vitalist for more consistent mana, earlier in the game.

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