Itlimoc, Cradle of the Sun


Growing Rites of Itlimoc  Flip


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Related Questions

Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.)

: Gain .

: Gain for each creature you control.

Itlimoc, Cradle of the Sun Discussion

TypicalTimmy on Card creation challenge

3 months ago

Haha, I see someone liked my deck idea :3

Fluctuating Biomass

Legendary Creature - Ooze Mutant

Fluctuating Biomass enters the battlefield with X +1/+1 counters on it.

Whenever Fluctuating Biomass is dealt damage, you may instead prevent that damage and remove that many +1/+1 counters. If you do, you may create up to that many 0/0 green and blue Ooze creature tokens and distribute the +1/+1 counters among them as you see fit.

Blurp, squelch, gurgle


So say you have it as a 4/4 and it is dealt 3 damage. You can instead reduce it down to a 1/1 and create your choice of:

  • 3x 1/1 token
  • 1x 2/2 and 1x 1/1 tokens
  • 1x 3/3 token

I'm not sure how practical this would be as a Commander. Generally, in my experience at least, going wide is a death sentence. But it'd be a fun design nonetheless. Especially with something like Cryptolith Rite / Itlimoc, Cradle of the Sun, Gaea's Cradle.

Haha, ninja'd by Swing4Lethal but I still fit their challenge! Boo-yah!

Anyone still use Ratchet Bomb anymore? Make a new Mythic version of it.

NULL1233 on STD - Zombies

5 months ago

Double faced cards are always their front sides anywhere that's not the battlefield so The Mending of Dominaria can not return Itlimoc, Cradle of the Sun because you can never have a Itlimoc, Cradle of the Sun in your graveyard.

Murphy77 on Elves at the Oasis

9 months ago

Had a problem fitting in every sub-theme that I wanted. Ended up cutting Elfhame Druid, but then added Llanowar Scout. The reasoning behind this is that the Scout is an extra card in the deck that acts only to facilitate you playing multiple lands per turn. With Itlimoc, Cradle of the Sun or Song of Freyalise, you could get to tap it for extra mana, but you should have more than enough mana available fairly quickly. You can then start to use Memorial to Unity and Adventurous Impulse to search for your Steel Leaf Champions. Use the effects of Hashep Oasis and Song of Freyalise to make a big, indestructible Steel Leaf with trample.

Stazeeee on Golgari Constrictor M19

10 months ago

Great list and gave me a few ideas for a deck I want to build. I think I will try and include 4 Growing Rites of Itlimoc  Flip into this shell. The mana from Itlimoc, Cradle of the Sun could be dumped into Shalai, Voice of Plenty or Walking Ballista as a wincon. It also lets you draw into another creature. I may also try and include Sram's Expertise to help go wide and combo into several things including Growing Rites of Itlimoc  Flip. Anyways great list, and will be upvoting it cheers.

Stazeeee on Thats a Radha Ramp!

10 months ago

I like the creature list part of the deck a lot. I agree with multimedia about Rhonas being a good inclusion as a 1 or 2 of. Not a huge fan of Sweltering Suns in your list as it will hit your mana dorks and early drops. At least move it to the sideboard instead imo. I think Chandra, Torch of Defiance would be better than Jaya Ballard in your deck. Jaya will only interact well with 5 of your cards, while chandra comes out 1 turn earlier, ramps anything, and can also give you that final bit of damage if you get into a stalemate.

Other cards to consider include the following:

Karn, Scion of Urza - a good threat, gives card advantage, and very tough to deal with if you drop it early.

Vanquisher's Banner - bit expensive but can give you enough to finish on turn 5 sometimes, or gives the deck a bit more gas for the long game with card draw. You have 24 elves so you can proc the draw effect consistently.

Lifecrafter's Bestiary - think of it as a budget Karn. It can be helpful to fix your draws, and gives you card advantage so that you don't run out of gas against control or even match ups.

Walking Ballista - of my suggestions I really think this could help you the most. It can provide a mana sink later that you can use all that mana for and an alternate win condition to squeeze out that last bit of damage or clear the way of chump blockers. You could maybe try dropping Sweltering Suns for it and see how that goes. It works well with Chandra, Torch of Defiance too if you want to go that route instead of Jaya (really think you should imo for the reasons mentioned earlier).

Sandwurm Convergence - I know its hella expensive, but its a great alternate win condition that shuts down fliers. Not having to worry about all Lyra Dawnbringer, Glorybringer, most vehicles like Heart of Kiran, Rekindling Phoenix, Shalai, Voice of Plenty and loads of other popular threats right now is kind of a big deal. Which brings me to my final suggestion. Itlimoc, Cradle of the Sun, can help you ramp into it very early.

Growing Rites of Itlimoc  Flip - helps draw out another creature and gives you a massive mana ramp to power things like Walking Ballista or Sandwurm Convergence.

Now these are just some suggestions. I wouldn't recommend going overboard trying to include them all or anything. That would only dilute your deck's plan so to speak. Incoporating a few of them could go a long way, but it's something you'd have to test out. At the very least though I think Rhonas the Indomitable, Chandra, Torch of Defiance (instead of Jaya), and Walking Ballista are the cards that could help your deck the most. The rest are just food for thought.

multimedia on Kumena, Tyrants of Orazca

11 months ago

Hey, this is really well built. Kumena has a real shot at being one of the top Brawl Commanders.

The only cards I think that are less good here are Unsummon and Growing Rites of Itlimoc  Flip. I don't think Unsummon does enough as only a one of. Due to Planeswalkers able to be a Commander in Brawl then any bounce spell you play is better as one that can bounce a Planeswalker. This is a tempo play especially at instant speed that can put you far ahead.

There isn't a good mana sink here for Itlimoc, Cradle of the Sun other than Ghalta, Primal Hunger. Ghalta's a great creature, but seems a out of place. Cradle can only make green mana and you actually have more blue here than green.

Other possible mana sinks for Cradle:

There's two cards in Standard that could have some impact in Brawl: Vizier of Many Faces and Mirage Mirror. These cards can become other cards including other creature Commanders. When you're playing three other opponents this gives you a lot of versatility.

River Heralds' Boon is a good tribal Merfolk spell. Instant pump spell, can give Kumena 6 toughness or put a counter on two different creatures for Herald of Secret Streams, etc.

Have you taken a look yet at the Dominaria spoilers? There's a few cards to consider making room for: Merfolk Trickster, Into the Roil and Hinterland Harbor are three so far.

Brawl is like Commander and on this site for Commander in the deck editor you specify your Commander with a tag. You can also do this for your Commander in Brawl.

1x Kumena, Tyrant of Orazca *CMDR*

In the deck editor putting this CMDR tag after Kumena then makes him the Commander of the deck; separating him from the rest of the decklist.

Good luck with your deck.

multimedia on The Tokens Are Coming, The Tokens Are Coming!

1 year ago

Hey, cards you can cut to make 100 cards:

  • Chant of Vitu-Ghazi
  • Archetype of Endurance
  • Majestic Myriarch
  • Trostani's Summoner
  • Kazandu Tuskcaller
  • Budoka Gardener / Dokai, Weaver of Life
  • Citanul Hierophants

Cards to consider adding: (all budget suggestions - no card is more than $6)

  • Avenger of Zendikar: one of the best token makers and a win condition.
  • Hornet Queen: flying deathtouch bee tokens are nasty, especially when they start multiplying.
  • Elvish Archdruid: pump and mass mana production with Elves since Elves are you're primary source of tokens.
  • Priest of Titania: two drop makes mass amounts of green mana with Elf tokens.
  • Imperious Perfect: pump for Elves and like Rhys can be an army in a can.
  • Mentor of the Meek: amazing draw with tokens pay one mana to draw a card any time you make an Elf with Rhys.
  • Mirror Entity: pump all tokens a turn to insane amounts very good with Itlimoc, Cradle of the Sun as a mana sink.
  • Champion of Lambholt: make all your tokens unblockable and she grows as you create tokens.
  • Martial Coup: very good token creation spell that can also board wipe all your opponent's creatures and not yours.
  • Green Sun's Zenith: very good green creature tutor puts the creature you tutor for directly into play. Use it to find Archdruid in the early game and Craterhoof later in the game to win.

Card to consider cutting:

  • Condemn
  • Druid's Deliverance
  • Call for Unity
  • Steelshaper's Gift
  • Nomads' Assembly
  • Devout Invocation
  • Vitu-Ghazi Guildmage
  • Burgeoning
  • Elemental Bond
  • Nature's Claim

Good luck with your deck.

foyle99 on The Tokens Are Coming, The Tokens Are Coming!

1 year ago

Thanks for commenting and upvoting!

I see your point with Panharmonicon, as there are some but not enough ETB triggers here to make it worthwhile.

Selvala was mostly there just as a political move, like a "Don't attack me I can help you draw cards," which seemed important given that this is more of a late-game deck. But it doesn't synergize with anything so I'm not married to it.

Wolfbriar Elemental was the one card you suggested that I hesitated with. It is a mass-creation card that combos great with Itlimoc, Cradle of the Sun. But I'll take it out for now, because I trust advice from experienced players over my own gut.

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