Front:Growing Rites of Itlimoc Flip
|Commander / EDH||Legal|
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|Promo Set (000)||None|
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Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
: Gain .
: Gain for each creature you control.
Itlimoc, Cradle of the Sun Discussion
3 weeks ago
Let's see if I've got your initial plan right.
Assuming Thousand-Year Elixir is on the battlefield, allowing you to activate creature abilities the turn they ETB.
Activate Selvala, Heart of the Wilds for some number of mana equal to the greatest power you have on the board (if with Muldrotha, that'd be 6). Or use Krosan Restorer to untap 1 or 3 lands (depending on if you have threshold), where at least one of those lands taps for more than 1 mana.
Activate Liliana, Defiant Necromancer 's -X ability, targeting your newly-dead mana creature. Here's the first hangup. The -X ability says "nonlegendary creature card," and Selvala is legendary, so she can't work in this interaction. So it has to be Restorer. This activation puts Liliana in the graveyard due to lack of loyalty.
Cast Animate Dead or Necromancy on a clone creature and have it copy Muldrotha, the Gravetide , forcing you to sacrifice one due to the legend rule. You keep the clone and send the original Muldrotha to the graveyard.
Using Muldrotha, the Gravetide 's ability, you cast Liliana, Heretical Healer Flip from the graveyard. Then you cast a second Animate Dead or Necromancy (because the first is still enchanting your Muldrotha clone), getting the original Muldrotha back from the graveyard, triggering the legend rule again, which flips Liliana again. You keep the original Muldrotha to "reset" the "one permanent of each type" restriction.
You -X Liliana to get Restorer back, putting Liliana back in the graveyard. Go to step 4, alternating Muldrotha and clone as necessary.
Am I reading this right?
In order for this to work, you can't use Selvala, Heart of the Wilds because it's legendary and Liliana, Defiant Necromancer specifically targets nonlegendary creature cards. For Krosan Restorer to be a good fit, you'll probably want to be at threshold (to hit three lands instead of one), and you'll want those lands to produce lots of mana, like the Gaea's Cradle and Itlimoc, Cradle of the Sun you mentioned later, with enough creatures to make it functional.
With so many moving parts, it runs the risk of being extremely easy to disrupt if your opponents have answers, but as far as I can see it functions aside from Selvala being a bad fit, assuming your lands are producing enough mana (and it should be mentioned that the aforementioned choice lands only produce green mana; you're going to need lots of black as well because Liliana and Animate/Necromancy is going to be alone, with a fourth if you have to cast both enchantments before you can get mana on the loop again.
4 weeks ago
@Raging_Squiggle Two questions. With Selvala generating a net 5 mana from the activation, the combo would work, so wouldn't Restorer work too if Gaea's Cradle / Itlimoc, Cradle of the Sun (because Restorer/Muldrotha/Liliana generates the ? Second, how would the Animate/Necromancy loop work exactly? To sum up, activate Selvala (net 5), sac Selvala and Liliana's zombie (net 9), cast Liliana with Muldrotha (net 6), cast Animate with Muldrotha targeting a clone (net 4), then what? I could keep the clone so I can cast a creature and enchantment again but the Animate would still be attached, so is the only way to have both Necromancy and Animate in the yard, or is there another way like alternating between casting clones and enchantments with each new Muldrotha or something?
5 months ago
Haha, I see someone liked my deck idea :3
Legendary Creature - Ooze Mutant
Fluctuating Biomass enters the battlefield with X +1/+1 counters on it.
Whenever Fluctuating Biomass is dealt damage, you may instead prevent that damage and remove that many +1/+1 counters. If you do, you may create up to that many 0/0 green and blue Ooze creature tokens and distribute the +1/+1 counters among them as you see fit.
Blurp, squelch, gurgle
So say you have it as a 4/4 and it is dealt 3 damage. You can instead reduce it down to a 1/1 and create your choice of:
- 3x 1/1 token
- 1x 2/2 and 1x 1/1 tokens
- 1x 3/3 token
I'm not sure how practical this would be as a Commander. Generally, in my experience at least, going wide is a death sentence. But it'd be a fun design nonetheless. Especially with something like Cryptolith Rite / Itlimoc, Cradle of the Sun, Gaea's Cradle.
Haha, ninja'd by Swing4Lethal but I still fit their challenge! Boo-yah!
Anyone still use Ratchet Bomb anymore? Make a new Mythic version of it.
7 months ago
Double faced cards are always their front sides anywhere that's not the battlefield so The Mending of Dominaria can not return Itlimoc, Cradle of the Sun because you can never have a Itlimoc, Cradle of the Sun in your graveyard.
11 months ago
Had a problem fitting in every sub-theme that I wanted. Ended up cutting Elfhame Druid, but then added Llanowar Scout. The reasoning behind this is that the Scout is an extra card in the deck that acts only to facilitate you playing multiple lands per turn. With Itlimoc, Cradle of the Sun or Song of Freyalise, you could get to tap it for extra mana, but you should have more than enough mana available fairly quickly. You can then start to use Memorial to Unity and Adventurous Impulse to search for your Steel Leaf Champions. Use the effects of Hashep Oasis and Song of Freyalise to make a big, indestructible Steel Leaf with trample.
1 year ago
Great list and gave me a few ideas for a deck I want to build. I think I will try and include 4 Growing Rites of Itlimoc Flip into this shell. The mana from Itlimoc, Cradle of the Sun could be dumped into Shalai, Voice of Plenty or Walking Ballista as a wincon. It also lets you draw into another creature. I may also try and include Sram's Expertise to help go wide and combo into several things including Growing Rites of Itlimoc Flip. Anyways great list, and will be upvoting it cheers.
1 year ago
I like the creature list part of the deck a lot. I agree with multimedia about Rhonas being a good inclusion as a 1 or 2 of. Not a huge fan of Sweltering Suns in your list as it will hit your mana dorks and early drops. At least move it to the sideboard instead imo. I think Chandra, Torch of Defiance would be better than Jaya Ballard in your deck. Jaya will only interact well with 5 of your cards, while chandra comes out 1 turn earlier, ramps anything, and can also give you that final bit of damage if you get into a stalemate.
Other cards to consider include the following:
Karn, Scion of Urza - a good threat, gives card advantage, and very tough to deal with if you drop it early.
Vanquisher's Banner - bit expensive but can give you enough to finish on turn 5 sometimes, or gives the deck a bit more gas for the long game with card draw. You have 24 elves so you can proc the draw effect consistently.
Lifecrafter's Bestiary - think of it as a budget Karn. It can be helpful to fix your draws, and gives you card advantage so that you don't run out of gas against control or even match ups.
Walking Ballista - of my suggestions I really think this could help you the most. It can provide a mana sink later that you can use all that mana for and an alternate win condition to squeeze out that last bit of damage or clear the way of chump blockers. You could maybe try dropping Sweltering Suns for it and see how that goes. It works well with Chandra, Torch of Defiance too if you want to go that route instead of Jaya (really think you should imo for the reasons mentioned earlier).
Sandwurm Convergence - I know its hella expensive, but its a great alternate win condition that shuts down fliers. Not having to worry about all Lyra Dawnbringer, Glorybringer, most vehicles like Heart of Kiran, Rekindling Phoenix, Shalai, Voice of Plenty and loads of other popular threats right now is kind of a big deal. Which brings me to my final suggestion. Itlimoc, Cradle of the Sun, can help you ramp into it very early.
Now these are just some suggestions. I wouldn't recommend going overboard trying to include them all or anything. That would only dilute your deck's plan so to speak. Incoporating a few of them could go a long way, but it's something you'd have to test out. At the very least though I think Rhonas the Indomitable, Chandra, Torch of Defiance (instead of Jaya), and Walking Ballista are the cards that could help your deck the most. The rest are just food for thought.
1 year ago
Hey, this is really well built. Kumena has a real shot at being one of the top Brawl Commanders.
The only cards I think that are less good here are Unsummon and Growing Rites of Itlimoc Flip. I don't think Unsummon does enough as only a one of. Due to Planeswalkers able to be a Commander in Brawl then any bounce spell you play is better as one that can bounce a Planeswalker. This is a tempo play especially at instant speed that can put you far ahead.
There isn't a good mana sink here for Itlimoc, Cradle of the Sun other than Ghalta, Primal Hunger. Ghalta's a great creature, but seems a out of place. Cradle can only make green mana and you actually have more blue here than green.
Other possible mana sinks for Cradle:
There's two cards in Standard that could have some impact in Brawl: Vizier of Many Faces and Mirage Mirror. These cards can become other cards including other creature Commanders. When you're playing three other opponents this gives you a lot of versatility.
Brawl is like Commander and on this site for Commander in the deck editor you specify your Commander with a tag. You can also do this for your Commander in Brawl.
1x Kumena, Tyrant of Orazca *CMDR*
In the deck editor putting this CMDR tag after Kumena then makes him the Commander of the deck; separating him from the rest of the decklist.
Good luck with your deck.
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