Front:Growing Rites of Itlimoc Flip
|Commander / EDH||Legal|
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|Promo Set (000)||Rare|
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Itlimoc, Cradle of the Sun
(Transforms from Growing Rites of Itlimoc.)
: Gain .
: Gain for each creature you control.
Itlimoc, Cradle of the Sun Discussion
1 day ago
I don't think Marwyn gets the credit she deserves. What's also nice is that the deck has multiple different ways to keep going without Marwyn. A couple suggestions:
Dwynen's Elite : cheap multiple elves to pump Marwyn quickly. Not needed but is pure value for 2 CMC. You get two 1/1 elves and Marwyn gets two +1/+1 counters. Also works well for bouncing back to your hand.
With infinite Mana:
Assault Formation : seems like a very odd inclusion. However, with the infinite or near infinite amounts of mana produced it becomes an insane pump spell for all our elves.
- Tap the Big Mana Tap Elf for big mana.
- Use Symbiote to untap the Big Mana Tap Elf and bounce the Random Elf.
- Tap the Big Mana Tap Elf for big mana again.
- Use Temur to bounce the Symbiote to your hand.
- Recast the Random Elf and the Symbiote then rinse and repeat.
If you want any more ideas you can look at my deck here: Nature AND Nurture with Marwyn
1 week ago
Unbound Flourishing I think is worth keeping. Magus of the Candelabra is going to be your call. Play it and see how well it works. As long as you have a mana doubler out, it should be gaining you mana, and works really well with lands that produce two or more mana; or a Gaea's Cradle or Itlimoc, Cradle of the Sun . The other cards in the maybeboard I think are ok to cut. I don't see how X-costed counterspells are better than the other counterspells, so I think those are good to cut.
1 week ago
We want to make room for some cards to help you get more dinosaurs onto the battlefield faster, and to interact with your opponents threats and spells. If you increase your card draw, you'll still draw into enough creatures to overwhelm your opponent.
This tutors for a dinosaur and can trigger your engrage abilities. Sick combo with Polyraptor.
This is going to serve as persistent card draw for keeping creatures on board, which you aim to do anyway.
Both of these cards allow you to draw a card when a creature enters play.
These can have two uses: the first use is on attack, but it also can be cast to safeguard your board from effects like Wrath of God .
Like above, this protects your creatures from board wipes, but also works against exile and -x/-x effects like Toxic Deluge .
Losing an expensive creature feels bad. Bringing it back to the battlefield for less than its casting cost helps take the sting away.
Adding Board Wipes:
Adding a tutor or two:
Finale of Devastation is flavorful and rewards you for going big on mana.
Upgrading the mana base: I would start by replacing the "gain 1 life" lands with the "scry" lands in Core 2020, which can be had for about $2 each. From there I might look at getting a Krosan Verge and Growing Rites of Itlimoc Flip, and gradually upgrading over time.
What else to cut / Replace
I might nix Explore and Lay of the Land , and replace them with Domri, Chaos Bringer or Domri, Anarch of Bolas (which can provide mana and either card draw or removal), or Zacama, Primal Calamity , which you essentially cast for free (or gain mana from, if you're using Itlimoc, Cradle of the Sun )), since it untaps your lands if you cast it from your hand.
I hope you find these suggestions helpful. I tried to stay on the lower end of prices on this stuff.
4 weeks ago
Thanks for the interest in this deck! Personally I’ve tried those so called “mana dorks” in the past, and I’ve since found that their impact in the late game, although maybe helpful early, just don’t provide the results needed to pound opponents into submission. For this reason I instead favor Arbor Elf and Argothian Elder because they untap forests. Almost the exact same except when the lands are under influence from Elvish Guidance and Caged Sun , which will net more mana than a stagnant 1. Also Itlimoc, Cradle of the Sun benefits greatly!
1 month ago
Legendary Creature - Plant
Spells players cast cost more for each enchantment you control.
, : Search your library for a land card and an enchantment card. Reveal them, then put one in your hand and the other on top of your library.
Whenever an enchantment enters the battlefield under your control, create two 0/1 green Plant creature tokens.
Same challenge again.
1 month ago
Hey, bybybball, thanks a lot for reaching out. To answer your first answer, targeted land removal is always something to consider in a commander deck. There are a bunch of very powerful lands in the format such as
Maze of Ith
Itlimoc, Cradle of the Sun
to name a few that really enable your opponent to do big and game changing things, so its important to have a way to answer it should the need arise. Regarding
, it really is kind of just an add in flavor win, but I have not successfully won with it. What it does do though is makes people target it as a threat once you get up there with the number of counters on it.
Now, Craterhoof Behemoth is widely known as a huge threat in commander,so if there are any affects that reveal it you your opponents (such as a tutor, a card that requires you to play with the top card of your library revealedor someone plays a spell that lets them look at your hand) you can bet that someone is going to try and counter it.If that happens, you should be sure to try and have some of your own interaction such as a counter. But, the deck does not solely rely on it to win, to be frank, I often win with huge merfolk that just overrun my opponents. Island walk is a very relevant static ability which means that anyone who controls an island cannot block your creature/creatures. The Cryptolith Rite + Paradox Engine combo can result in many activation's for +1/+1 counters on your fish. This also will make Wake Thrasher gigantic and can easily knock out an opponent on its own. Don't fret, I find that my decks are never really set in stone, I am constantly making tweaks to them as new cards come out. Thats the best part about commander to me. I am, however, super stoked you decided to put a deck together, I hope this helps you and I hope you enjoy the process!
1 month ago
I'll kick things off with a few decks I made so far. Basically, I have an extremely physically demanding job as a lead machine operator, yet at the same time it is a rather non-mentally taxing one as well. That is to say, I can shut my brain off and work just fine. So I spend my 60 hours a week sort of planning out various things in my life. One of the things I think about is Magic. So, I will basically mentally piece together a deck while I am at work, come home and draft it out. If I like where it is going, I continue to revise and improve. Lol.
22 VIEWS | IN 1 FOLDER
This deck aims to control your opponent's most valuable resource: Their library. Coupling Ashiok, Dream Render with Glimpse the Unthinkable is absolutely horrendous. Ashiok gets a total of 5 uses out of his ability for a total of -20 cards. Meanwhile, Glimpse hits for 10 each time. You can mill out an opponent by T5 with this deck. Probably sooner if I work at it a bit more. The reason we run Ashiok, Dream Render and not Ashiok, Nightmare Weaver is because ADR exiles their graveyard. This, to me, is of greater benefit because it circumvents things such as Flashback, Dredge, Delve, and other such mechanics.
114 VIEWS | IN 1 FOLDER
In this deck, we use Kiora, Master of the Depths with Karn's Temporal Sundering for infinite turns. We can accomplish this by the vast amount of ramp in this deck. The reason we want KMD over any other Simic Planeswalker is because she lets us untap both a land and a creature. This means we can untap something such as Nykthos, Shrine to Nyx and Priest of Titania , or Gaea's Cradle and Kiora's Follower , or Itlimoc, Cradle of the Sun and Karametra's Acolyte . We sink all of this mana into Karn's Temporal Sundering , deconstructing our opponent's board state as we bring out gigantic creatures to win us the game. It can absolutely go infinite on Turn 4. See the spoiler for details! :D
107 VIEWS | IN 1 FOLDER
Do you enjoy mill? Do you enjoy playing against others in a 4v4 pod? ... do you enjoy milling yourself?? THEN THIS DECK IS THE DECK FOR YOU!! Jace, Wielder of Mysteries is insane because he lets you basically win by losing! Now if only we had a method to mill a bunch... OH WAIT WE DO . These little buttholes make for great chump blockers if need be and allow us to really strike hard. If we are in 1v1 the deck functions as a typical mill deck. But if we are in a 3v3 or more we can actually mill ourselves to win the game because it's easier to take out our 58 cards than it is to take out everyone else's, lmao! We run Jace with good old Brain Freeze because we can Storm off a nasty combo for a ton of milling action! Seriously, Opt + Dream Twist + Thought Scour + Brain Freeze = insanity. Then you tap 4 Petitioners, followed by a +1 to win the game? Insane.
SCORE: 1 | 221 VIEWS | IN 1 FOLDER
Vraska is a very popular Oathbreaker. I am running her with Assassin's Trophy because I don't want you to play the game lol. But, since you are getting a bunch of free lands, I can't have that either. So, the bulk spells of the deck are land destruction. Basically, we kill whatever we don't like, then we blow up their lands. Vraska, Swarm's Eminence was chosen for her low CMC, her ability to create deathtouch blockers, and her ability to grow them. We run a slate of deathtouch creatures, giving us an ever-growing boardstate. Either our opponent blocks and loses their creatures to deathtouch, or they let it through and progressively strengthen our side. Either way, we win.
2 months ago
Let's see if I've got your initial plan right.
Assuming Thousand-Year Elixir is on the battlefield, allowing you to activate creature abilities the turn they ETB.
Activate Selvala, Heart of the Wilds for some number of mana equal to the greatest power you have on the board (if with Muldrotha, that'd be 6). Or use Krosan Restorer to untap 1 or 3 lands (depending on if you have threshold), where at least one of those lands taps for more than 1 mana.
Activate Liliana, Defiant Necromancer 's -X ability, targeting your newly-dead mana creature. Here's the first hangup. The -X ability says "nonlegendary creature card," and Selvala is legendary, so she can't work in this interaction. So it has to be Restorer. This activation puts Liliana in the graveyard due to lack of loyalty.
Cast Animate Dead or Necromancy on a clone creature and have it copy Muldrotha, the Gravetide , forcing you to sacrifice one due to the legend rule. You keep the clone and send the original Muldrotha to the graveyard.
Using Muldrotha, the Gravetide 's ability, you cast Liliana, Heretical Healer Flip from the graveyard. Then you cast a second Animate Dead or Necromancy (because the first is still enchanting your Muldrotha clone), getting the original Muldrotha back from the graveyard, triggering the legend rule again, which flips Liliana again. You keep the original Muldrotha to "reset" the "one permanent of each type" restriction.
You -X Liliana to get Restorer back, putting Liliana back in the graveyard. Go to step 4, alternating Muldrotha and clone as necessary.
Am I reading this right?
In order for this to work, you can't use Selvala, Heart of the Wilds because it's legendary and Liliana, Defiant Necromancer specifically targets nonlegendary creature cards. For Krosan Restorer to be a good fit, you'll probably want to be at threshold (to hit three lands instead of one), and you'll want those lands to produce lots of mana, like the Gaea's Cradle and Itlimoc, Cradle of the Sun you mentioned later, with enough creatures to make it functional.
With so many moving parts, it runs the risk of being extremely easy to disrupt if your opponents have answers, but as far as I can see it functions aside from Selvala being a bad fit, assuming your lands are producing enough mana (and it should be mentioned that the aforementioned choice lands only produce green mana; you're going to need lots of black as well because Liliana and Animate/Necromancy is going to be alone, with a fourth if you have to cast both enchantments before you can get mana on the loop again.
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