Draugr Necromancer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Draugr Necromancer

Snow Creature — Zombie Cleric

If a nontoken creature an opponent controls would dies (be put into the graveyard from the battlefield), exile that card with an ice counter on it instead.

You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any colour to cast those spells.

lcarl3035 on Your Deck is Mine (unfinished, help appreciated)

1 year ago

If you switched to snow lands you could include Draugr Necromancer. Also consider King Narfi's Betrayal

multimedia on Muldrotha Snow: The Frozen Forest

1 year ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

Davinoth on Prosper's Purgatory [Treasure EDH]

1 year ago

     elliotmward97: Oh, Dead of Winter is a card I actually intended on adding when I added Draugr Necromancer and switched over to Snow Lands, but forgot about. Good call! =)

Yesterday on If a creature dying is …

1 year ago

Triggered abilities always use when/whenever/at. The hypothetical creature in my question has a replacement effect, like Draugr Necromancer.

As Delphen7 pointed out, if something would be exiled until a second something (like Lumbering Battlement) leaves the battlefield, but the second thing that would do the exiling leaves the battlefield before its trigger resolves, then the first thing doesn't leave the battlefield at all, even for a flicker.

Which is why I would expect that only the hypothetical creature would die, because it would replace the destruction of the other creatures with an "exile until CARDNAME leaves the battlefield" that doesn't work because the hypothetical creature would already be gone?

In regular Magic, I don't know that there's actually any way to actually make the source of the "exile until" leave at the actual same time that it would apply to the thing that it'd exile.

I did a rudimentary search but haven't found anything that uses "exile until" as a replacement effect. It's not impossible that the rules don't properly cover this because it's something that can't currently actually happen.

Gadianten on Athreos - Cleric/Zombie

1 year ago

Both tribes of clerics and zombies excel at reanimation and you may as well play into it, with that in mind consider the following, Bishop of Rebirth, Custodi Soulcaller, Drana, the Last Bloodchief, Mikaeus, the Unhallowed, Orah, Skyclave Hierophant, Order of Whiteclay, Whisper, Blood Liturgist and Draugr Necromancer although you would need to add snow lands for that.

Useful in tribe creatures: Custodi Lich, Evangel of Heliod, Taborax, Hope's Demise and Custodi Soulbinders. This is hardly a comprehensive list but just a few ideas.

McToters on Winter is coming Jorn Snow

1 year ago

So I've freshened up my memory on some snow permanents, and I've taken a deeper look at your creature list in particular. I think you can take out Burnished Hart, Rootweaver Druid, Sakura-Tribe Elder, Wolfbriar Elemental, Yavimaya Elder and replace with the following:

Centaur Omenreader cut CMCs instead of ramp

Abominable Treefolk

Berg Strider fits tap theme

Boreal Druid mana dork

Draugr Necromancer

I suggest taking out those other five creatures because I count 8 ramp spells under sorcery and I think those all look great!

Then I'd take out one of your lands for Dark Depths, which is also huge flavor.

And lastly, I do not see any boardwipes besides Torment of Hailfire so Blood on the Snow seems pretty great here!

Sorry if that's a lot to throw on. Your card draw, counters, mana curve and control all seem excellEnt. You know your deck better than I do though so maybe some of my suggestions aren't good. Let me know!

Davinoth on Prosper's Purgatory [Treasure EDH]

2 years ago

     Leonantti: So far it's been pretty good! Every game I've been able to make a lot of treasures and reliably cast a big value Torment of Hailfire or Exsanguinate. Cut / Ribbons is definitely right up my alley and will be a definite addition!

     It's a steep price to pay to pick them up, but if you're planning on making Prosper a mainstay in your collection of decks then I'd highly recommend investing in or trading for Sensei's Divining Top & Scroll Rack to help control what he's exiling from the top of your library.

     BX223Hunter: That's a lot of great suggestions! Chaos Wand and Inspiring Statuary will definitely be finding a home here, I think. Creative Technique is pretty neat, too - not sure if it will make the cut at 5 CMC though. A lot of my focus in the building process was trying to keep the number of 4+ mana cards to a minimum to enable being able to play whatever I have exiled and still having mana for spells in my hand as well.

     Wandering Archaic  Flip was in my original build and may yet make it back in after more playtesting, but was also cut in the pursuit of reducing mana costs. Draugr Necromancer is good and not something I had considered. May not make the cut but something I'm going to mull over. I've been trying to acquire Uba Mask but haven't been able to find one in the wild yet. May end up having to order one, but will definitely be in the deck once I can find one.

     Thanks so much for the comments, suggestions and upvotes! =D

BX223Hunter on Prosper's Purgatory [Treasure EDH]

2 years ago

1st off - LOVE the deck. Love Prosper and have been struggling to make a non-combo version of him. I really appreciate your version. Also totally agree with the previous poster.

Other Thoughts::

Draugr Necromancer works well with this deck if you don't mind switching all your basics over to snow.

Wandering Archaic  Flip is also just generally good - especially in decks that can't ramp, and don't have access to certain types of removal spells.

Inspiring Statuary is a must with treasure tokens - makes them semi-permanent!

Uba Mask is on the $$$ expensive side but is a marvel in this deck. Amazing how much it screws with your opponents, too!

Creative Technique is kind of a pet card, but also fits in nicely. AND if you appreciate cards like this: Chaos Wand is a blast and may give you access to things like ramp, counterspells, draw spells, and board wipes from your opponents!

Juri and reckoner's bargain would be some thoughts for cuts.

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