Druid of Purification

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Druid of Purification

Creature — Human Druid

When this enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Tsukimi on Can't Catch Me, I'm the GingerBant Man! [Primer]

6 days ago

First of all, don't apologize I basically solicited you for advice so thank you so much for taking the time to look and give me your thoughts! Many excellent suggestions. I actually added Druid of Purification to my personal maybelist yesterday after seeing them on your Gylwain list! Very strong option.

And I can't believe in searching for GWU sac outlets I missed Edgar Markovs favorite card Scapegoat thank you!

I have tried to offset low ramp with generally cheaper creatures but ramp is occasionally an issue, I will keep this in mind- just so many fun cards I tried to sneak in.

I have Beast Within and Stroke of Midnight was a last minute cut and still on the maybelist cause you're 100% right, just currently experimenting with as much creature based removal as possible.

Wait, how exactly does Soul Partition work? It almost sounds like I could cast it any time it is exiled? That would be a very strong effect here.

Again, thank you so much for the excellent feedback and suggestions. If you ever want feedback on a deck just say the word!

Crow_Umbra on Can't Catch Me, I'm the GingerBant Man! [Primer]

6 days ago

Thank you again for reaching out Tsukimi, and my bad for not taking a look sooner. It is very apparent that this deck is one of your favorites. I do have a few different suggestions, both for the deck and the primer itself. As someone that also enjoys writing primers, I think it can be helpful to add category tags in the edit feature, but not set it as the default view. I find it helpful for my personal organization as I make edits, but can also be helpful for anyone reading the primer that might enjoy that sorting feature.

  • I get that you can essentially get double triggers from some of your ETB Creature ramp with Brenard out, but I'm counting about 10 ramp/mana producing effects, and your average CMC is above 3.5. It could be helpful to get a couple of the 2cmc Sorcery stuff like Farseek & Three Visits, but isn't the biggest priority if you haven't felt this to be an issue during your IRL play.

  • Scapegoat could be a fun board protection effect in this deck. A fairly cheap pick up and is mana efficient for what it can do.

  • Ich-Tekik, Salvage Splicer could be a helpful means of buffing up your Golems, especially as your Gingerbreadified Golems die. I can understand the omission at 5 cmc.

  • In terms of fun ETB effects that would be worth re-using, I'd recommend checking out Druid of Purification. It's become an auto-include in pretty much all of my Green decks. While yes, your opponents can all technically select the same target to remove, I've found that in the games I've played, opponents tend to select 2-3 targets depending on the game. I think in the dozens of games I've played with it, there was only one occasion where all opponents selected the same target. Everyone has something around the table they don't like, and it puts the onus on your opponents to make their selections. This has sometimes lead to opponents making spite plays against each other afterwards lol. I get that you're already running Aura Shards with how creature heavy you're running the deck, but this could bolster that removal suite a bit more, and is a little less Feels Bad than Shards.

  • I've liked Soul Partition as a utility card that doubles as (temporary) removal, or a permanent saving effect.

  • Could be worth keeping Beast Within and Stroke of Midnight on the radar to have some more instant speed removal that can hit a variety of targets.

This deck looks fun, and I look forward to reading your primer as you continue making updates and developments!

Crow_Umbra on Henzie and the big creatures

3 months ago

I'd highly recommend checking out Druid of Purification and/or Chaos Defiler as removal options. Since their additions to his deck, I feel like I see at least 1 of the 2 each game.

With Druid of Purification, more often than not, each opponent will pick a different target, instead of multi-picking 1 or 2 possible targets. Druid of Purification usually removes 3-4 enchantments or artifacts when I've seen it played. Everyone usually has something around the table they don't like lol

Helnas on Omnath locus of mana (opinions needed)

4 months ago

i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.

id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker

For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn

for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds

For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath

some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).

non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures

Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck

Crow_Umbra on The Value Frog and His Hateful GF

4 months ago

I will preface my feedback by acknowledging that I don't currently own my Thalia/Gitrog deck in paper and haven't played it at all IRL.

I think you are spot on in being heavy on the ramp. Since Thalia/Gitrog already has the extra land drop effect stapled on to them, I think you could stand to cut 3-4 of your 1 drop mana dorks, and 1-2 other Extra Land Drop effects. For similar reasons, I think you could safely cut Smothering Tithe. Yes, it's a great card, but I think you already have a ton of ramp, and Thalia/Gitrog taps down your opponents' lands, so it feels a bit extra. I think some of the following could be helpful:

I hope these are helpful suggestions.

eliakimras on The Gay Pride

5 months ago

If you want more pillows, Agitator Ant and Kitt Kanto, Mayhem Diva are good options. The Ant is itself a second copy of Orzhov Advokist.

If you value having K&T on the battlefield as soon as possible (I do), consider running Fellwar Stone, Skyshroud Elf, Tiller Engine, Voyaging Satyr and Portent Tracker. The last three are great with your bouncelands (Azorius Chancery and the like).

If you can get the rest of Tangled Islet's cycle (Sacred Peaks, Molten Tributary, Cinder Glade, Canopy Vista, Prairie Stream), suddenly Farseek, Nature's Lore and Three Visits allow you perfect fixing of your colors.

Also, 33 lands + Bala Ged Recovery  Flip might not be enough to hit your land drops. I run 36 lands on my K&T build. Also also, Mossfire Valley, Sungrass Prairie and Skycloud Expanse help a lot on getting the right colors for your commander.

You probably want Druid of Purification in your build: it is a really strong and political removal spell. It also hits hexproofed permanents (great plus in my opinion) and never hurts you.

All in all, I hope you and your opponents have fun with this build - cheers!

Crow_Umbra on Old One-Eyed Willie

5 months ago

Druid of Purification is so great. I love that it ends up being an opportunity for everyone to remove at least 1 problem around the board, so it's slightly less Feels Bad since everyone has a choice. I've def noticed in some game interactions some players may focus on someone else's decision from Druid that it may take some heat off of you lol.

Very understandable regarding Scattershot Archer. I think it's definitely some better tech with Saryth or a similar commander at the helm of the 99.

IamRancor on Old One-Eyed Willie

5 months ago

Crow-Umbra I totally forgot about Druid of Purification so yes I will definitely find a spot for it. I made a Fynn, the Fangbearer tiny leader deck that utilizes similar effects that Scattershot Archer does. I don't really have a ton of creature tutoring so I don't think I have room to utilize Saryth, the Viper's Fang Deathtouch ability like that. Sounds really dirty though haha.

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