Skyshroud Elf

Skyshroud Elf

Creature — Elf Druid

: Add to your mana pool.

: Add or to your mana pool.

Latest Decks as Commander

Skyshroud Elf Discussion

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

3 months ago

If I can suggest something, Mirri, Weatherlight Duelist is great in a deck where you can tap and untap her at will, but not here. If you want some protection from attacks, Ghostly Prison and Reconnaissance serve you better (activating Reconnaisance during your "end of combat" step effectively gives your creatures vigilance).

I see you run Akroma's Will, Boros Charm, Heroic Intervention and Flawless Maneuver. Unless you play in a boardwipe-heavy meta, you can remove the Charm and Intervention for Gamble (if you can trade into it) and Helm of the Host. 9 mana is expensive to tech into, but it is a instant win condition with many of your cards, unlike Soul Foundry.

How reliable is Momentous Fall in your deck? The more I play, the more I value repeated draw on permanents (like Keeper of Fables) over single-use instant or sorceries (and I started as a blue control mage - dark times indeed). But if the Keeper is not working for you, bring back Eladamri's Call to get the creature you need from your deck, even if it is just to ramp into Ghired.

Lastly, unless you play against nonbasic land hate, I believe you should include Gavony Township, and Kessig Wolf Run in your deck. They are mana sinks stapled on lands for when you have unused mana laying around or don't want to commit your cards in hand. If you're worried about not having the proper colored mana with that many lands, Skyshroud Elf fix you for all and costs while ramping you for . Also, you can run Mossfire Valley and Sungrass Prairie to filter colorless into colored mana.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

4 months ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

Balaam__ on Midnight (in the) Guard’n of Gond and Evil

8 months ago

Sounds reasonable. Fireball is my backup wincon here, so for more general utility it does seem like the way to go. I should be ok for red mana, right? Between sprawls, elves and petals I think I’m fine.

king-saproling on We Like To Party

1 year ago

Hi jlane, welcome to EDH! I take it Marisi is your general? You can designate your general in the Edit page (button on the left) by adding CMDR next to it's name in your list, like so:

1x Marisi, Breaker of the Coil *CMDR*

Marisi is a really interesting general, however I'm not sure the party mechanic suits him that well, or vice versa. Are you heart-set on the deck revolving around party stuff? If yes, Tazri, Beacon of Unity might be a better choice for the general. If you want to build more around Marisi, I'd recommend the following swaps:

I can recommend more if you like. Let me know!

DragonLordJippy on A Better Zirda, Will of the Wild? (w/Marath)

2 years ago

Feedlord117

You see the current list? It is...

agr1vex on Gahiji, Fight Club

2 years ago

awalloftext - Hey, thanks for taking a look!

I honestly chucked Skyshroud Elf in just because I had one and I didn't have another Bloom Tender on hand. But I've added Nykthos, Shrine to Nyx as a sort of Gaea's Cradle lite. I was on the fence about adding it and Glacial Chasm to the list. Chasm I think I'll add to the more group hug version if I can figure out group hug synergies.

And thank's for suggesting Hunter's Insight I'm not too familiar with Green card draw. I run Ruric Thar, the Unbowed , but it's mainly rummage effects with green tutors. So I was at a bit of a loss since I'm not planning on making the creatures big enough to use the more common sorcerys I know of for card draw.

I started playing during Onslaught and Dragon Mage is my favorite card from then. I actually had a few good results using it in my old play group as a surprise add in, but if the new group gets better I'll probably swap it out for something else, probably Memory Jar .

Thanks again for taking a look. :)

awalloftext on Gahiji, Fight Club

2 years ago

Hey, good start!

I think you might need to up your land count a little - even with all the mana dorks you're running. Not be a lot, but just a land or two probably; could probably cut a couple of the weaker dorks like Skyshroud Elf .

I'm not a huge fan of Winds of Change , because it puts you a card down (Dragon Mage is an interesting call though). Maybe something like Hunter's Insight or the new Return of the Wildspeaker . They're more expensive CMC wise, but I think they'll be more reliable forms of draw for you.

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