Saryth, the Viper's Fang

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Saryth, the Viper's Fang

Legendary Creature — Human Warlock

Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

, : Untap another target creature or land you control.

JackNavi on Werewolves Commander

3 months ago

Fantastic Deck; Love the theme and commitment! I would suggest Howlpack Piper  Flip for delightful synergy. I'm adding both your Realmwalker & Saryth, the Viper's Fang to my Golgari Snake/Poison Deck. Much Appreciated to turning my attention to those delightful cards!

Noholdmine on Garth One Eyed Cheater

5 months ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

Carne on Danger Noodles

6 months ago

Budget and fun, i suggest you to add Adrix and Nev, Twincasters in an hypothetical version without the limit of the 2 and half dollar per card, i know that there are a lot of card with higher prices that could fit perfectly, but this is also a budget (almost) card! Also Impact Tremors would be very useful!

I think I'm gonna change some cards that i don't like that much such as Rattleclaw Mystic or Saryth, the Viper's Fang and play with it to ma LGS, so thanks again :)

Jhi69 on Kyler leads Humanity to Victory

6 months ago

DareiJuxis, Avacyn, Angel of Hope is not an option for me. I like the card too much to take it out. I still want to test The First Iroan Games and Nils, Discipline Enforcer has worked well so far in my meta. I ordered the Wild Beastmaster and will test it. Masako the Humorless synergizes well with Saryth, the Viper's Fang so far.

I put Eternal Witness, Reverent Hoplite and Rishkar's Expertise in the deck and will test them over the weekend.

DevoMelvminster on Om Nom Trample

8 months ago

Yoooo, Saryth, the Viper's Fang is a banger. Why do I not have this in my God-Eternal Rhonas deck (Power Cycle)?! It just does so much. Thanks for the idea!

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

9 months ago

Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:

My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).

Now, as always, I want to suggest some removals:

  • I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)

  • Flamerush Rider requiring an attacking creature target right away means that your options are too limited. In my opinion, Delina, Wild Mage and Rionya, Fire Dancer are better cards for the effect.

  • Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.

  • Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.

  • Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.

  • Response / Resurgence is single-use. Aurelia, the Warleader's effect is repeatable.

  • What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.

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