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Saryth, the Viper's Fang
Legendary Creature — Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.
Helnas on
Omnath locus of mana (opinions needed)
5 days ago
i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.
id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.
For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker
For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn
for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds
For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath
some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).
non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures
Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck
IamRancor on
Old One-Eyed Willie
1 month ago
Crow-Umbra I totally forgot about Druid of Purification so yes I will definitely find a spot for it. I made a Fynn, the Fangbearer tiny leader deck that utilizes similar effects that Scattershot Archer does. I don't really have a ton of creature tutoring so I don't think I have room to utilize Saryth, the Viper's Fang Deathtouch ability like that. Sounds really dirty though haha.
Crow-Umbra on
Old One-Eyed Willie
1 month ago
I can't recommend Druid of Purification highly enough. You could probably swap it with Acidic Slime. It's easily become one of my favorite pieces of removal in green. Especially useful if you plan on recycling stuff with Temur Sabertooth
I recently took apart my mono-green Saryth, the Viper's Fang deck, but if you lean into the Deathtouch anthem subtheme, I'd recommend giving Scattershot Archer a look lol
AlexValravn on
Atraxa, Great Toxic Proliferator
1 month ago
Thanks for your comment Ferrahk, maybe I should edit the description because now I am reading it maybe it is confusing. Far Traveler is in the deck to blink Vishgraz, the Doomhive or Ichor Rats, to protect another creature after attack thanks to the ability of Saryth, the Viper's Fang, and because it is an enchantment so you would have more options to draw when Atraxa ETB. I tried to have almost 10 cards of each type to help with the draw trigger but maybe is one of the easy cuts for one of the Maybeboard. Thanks for the question though.
umbra-taint on Fun commanders
2 months ago
Crow-Umbra Please link your deck, I think im going to do Saryth, the Viper's Fang seems cool and I kinda like green. Another plus is that I have her already.
Crow-Umbra on Fun commanders
2 months ago
umbra-taint - For Saryth, the Viper's Fang you could do a Big Green Stompy build and play any Green cards that you think might be fun. Bonus points if the creatures have Trample, since they will be granted Death Touch while attacking due to Saryth's first line of rules text.
Because of this, the creature will kill anything blocking it, and the excess damage will then completely trample over to your opponent.
If you want, I can link my Saryth deck. Mine is way over the $60 budget you have in mind, but she can honestly be built on a super cheap budget. Just add in your favorite big green creatures, and some mana dorks like Fyndhorn Elves for ramp.
You can also use fight/bite spells like Savage Punch or Bite Down, targeting one of your tapped creatures to for sure kill whatever creature it fights/bites.
umbra-taint on Fun commanders
2 months ago
Crow-Umbra Thanks, might try her, what do you think a good Saryth, the Viper's Fang would cost? Also what strategies should I use with her?
Crow-Umbra on Fun commanders
2 months ago
I'd recommend starting off with a mono or 2 color deck, since a big chunk of a deck's cost can come from fixing the mana base.
If you want to try out mono-color, I would suggest checking out Saryth, the Viper's Fang. I have a deck for her that I rarely play myself, but usually lend out to newer players or friends that forget their stuff.
She is super straightforward and open ended enough to play whatever Green stuff you want. She synergizes quite nicely with some pretty cheap cards like Scattershot Archer.
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