|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Torment of Hailfire Discussion
5 hours ago
In decks with a lot of mana like this, I would throw in a big X spell like Torment of Hailfire if you are into that sort of thing. It can be a big finisher, single player removal, or get in some moderate damage on a slower turn.
This would give your Lavalanche more flexibility and be played more liberally if you find that card sits in your hand.
23 hours ago
Still light on lands.
I would probably cut Oblivion Stone as it is more of a traditional Tron card for board wiping. However, Torment of Hailfire executes this better if you have access to it. I would cut all 3 Oblivion Stone (maybe put one in the sideboard) and a Sylvan Scrying for a Swamp and 3 Urborg, Tomb of Yawgmoth.
Cut Relic of Progenitus for Dismember and Nihil Spellbomb.
1 day ago
Not sure that the black is helping much here. I see why it's there, but Thoughtseize isn't giving you much. Torment of Hailfire seems like the best piece of Mono Black Tron decks to splash into GR Tron. Also, Urborg, Tomb of Yawgmoth would do you good.
3 days ago
I'd have to recommend the classic approach for Mono-Black: Big Mana. Just use Maralen of the Mornsong to fetch your mana doublers (Crypt Ghast et al.) and eventually fire off a super charged Torment of Hailfire or for more of a slow death Sadistic Sacrament kicked to gut an opponent's deck.
Another thought, perhaps try a less enabling commander if you want to tone things down. Maralen can be fun as a Mono-Black commander, but unless you're super aggressive with locking others out with her, the combo player will use her more effectively than you will, unfortunately.
1 week ago
looks like a sweet deck!
A bit painful on the manabase, but before I can give more detailed help, how long have you played this deck? Do you want to flicker creatures? other permanents as well?
Iirc, Aminatou and Yennett differ in how they "enable" or "payoff" the top card. While it may not be "flicker"-ing, it is something you might want to consider when taking out cards to put in new ones.
so far, general advice would be: - to have 36 - 38 lands, depending on the cmc and colors of your spells
I see Brago, King Eternal, Peregrine Drake and Deadeye Navigator, you can also use Eldrazi Displacer as back up flicker. Since this enables infinite mana, you might want to slot in a few (x) spells, like Torment of Hailfire or at least Stroke of Genius
is your flicker strategy more on the control side (counterspell, prison effects), combo side (infinite mana, storm)? or just value over time?
Hope that helps
1 week ago
I think you did a pretty good job for a first deck.
You seem to be running a combination of really good cards and out of place shitty cards. Unless there is some combo or synergy you have with them that I'm missing I think the following cards are garbage and should be cut:
If your opponents are going off way faster than you then you need to think about how to upset their early game with hate pieces. In combo heavy metas cards like Thalia, Guardian of Thraben, Vryn Wingmare and Glowrider slow your opponents down enough to let you gain control of the situation Kambal, Consul of Allocation also gains you life to stick around as they cast themselves to death. for creature heavy metas cards like Archfiend of Depravity, Ophiomancer, forced sac like Butcher of Malakir Dictate of Erebos and Magus of the Tabernacle can really fuck over a lot of decks. For pure control, stax is usually the best option in competitive EDH since relying on counterspells and spot removal to keep 3 other players in check isn't feasible. I also always recommend some graveyard hate in any deck Nihil Spellbomb Relic of Progenitus Grafdigger's Cage Rest in Peace Tormod's Crypt Crypt Incursion Silent Gravestone are all good and cheap to play. I also personally put Necropotence in every black deck, It's so good it honestly should be banned. other good general control cards are Force of Will Pact of Negation Mystic Confluence and Cryptic Command.
I'm not really clear on the win con. Something like a Blightsteel Colossus, any of the preators, or a x mana life drain like Debt to the Deathless, Exsanguinate, or Torment of Hailfire could kill of opponents once you've stabilized the game.
2 weeks ago
Night's Whisper $1.58 is too much, Sign in Blood is $0.18 (and can target opponents), Read the Bones is $0.16 but I don't like the CMC3. Night's Whisper/Sign in Blood definitely the best. Brainstorm $0.70 is even better imo. Ponder is $2.30 so not a great option. Brainstorm/Sign in Blood best for budget. Altar's Reap don't like it either. Costly Plunder also not quite right.
Telling Time also not bad in budget $0.23 lets you scry one to bottom and replaces itself.
Dimir Signet $1.80 is so much. Talisman of Dominance $1.29 is better because it's CMC2. Also, Talisman of Indulgence $0.72. Fellwar Stone $1.25 but less predictable. I think the Signets are great, but $1.80 is tough.
Baleful Strix is $2.95 but pretty amazing, if you free up enough cash for him.
Displacement Wave slows you down too much I feel, it can give you a Thraximundar alone. You control it with , but it's not going to work in 1 hour format, outside of the 1 hour feel it's pretty weak anyway.
Shrieking Affliction is going to guarantee that 3x players are attacking you, and it's too slow to win you the game.
Can up you mana ramp with stuff like Mycosynth Wellspring $0.15,
Murder always a nice multi-purpose removal in this format.
Far // Away $0.24 can also be handy.
You're mana source distribution is quite good 24% / 24% / 37% .
Desecration Demon might be fun, he's only CMC4.
I think your fairly balanced too, maybe a little too heavy on Sorcery, sub 1 for an instant or another creature or artifact.
I wouldn't go counterspell (maybeboard has so many), won't work in this format effectively.
2 weeks ago
First of: Welcome to EDH: the format where you can pretty much brew anything you like!
However, some cards are much stronger than others in this format, and theres a general rule to evaluate the cards in your deck. First you have to evaluate how you win the game. Then you have to look at the cards and say: "Does this card forward that goal". For instance a card like Stronghold Confessor is not very good generally. It is a creature that deals at most 3 damage. At this point you could also play a Diabolic Tutor, finding part of a two-card combo that will win you the game. Avoid any cards that dont forward your gameplan. The best example is Serra Ascendant. A lot of people wrongly include this in their decks. Yes, it is a 5/5 flying lifelinker for . But if you can't kill them with it, the 20+ damage it might deal is not relevant.
So what cards should you run? Usually the answer is combo of some sort. And then all the cards that get you there. In black you can add a reanimation package (Pathrazer of Ulamog or better It That Betrays does win you a game if played on t2), you can go for an infinite damage combo (see for inspiration), or you can get lots and lots of mana using Cabal Coffers and the like and play a very big Torment of Hailfire.
If you wanna play reanimator you wanna get all the good reanimation spells
Most of them arent that expensive. The expensive part about this strategy is buying the targets. But it should be ok, just find some you like.
If you wanna build combo just play all the tutors you can afford. Also the all-in ones like Demonic Consultation.
If you wanna build big-mana.deck consider the following
- Crypt Ghast
- Thran Dynamo
- Primal Amulet Flip (double the Hailfire)
- Expedition Map
- Temple of the False God
- Caged Sun
- Extraplanar Lens
... and so on. A wierd tech you will not find anywhere else: Onyx Talisman ;)
Good luck brewing my guy!