Torment of Hailfire


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Related Questions

Torment of Hailfire


Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Price & Acquistion Set Price Alerts



Recent Decks

Torment of Hailfire Discussion

xyr0s on A Dark and Stormy Night

5 hours ago

Too few lands. Given that you have planeswalkers at 5 and 6 mana, as well as spells with x in their cost, you should have at least 24 lands.

Bad Moon is a funny card, but it really works better where you have a lot more creatures to work with, reliably and fast. You have 9 creatures, and a very few ways of making tokens (I'm counting 3 tokens-making cards - did I miss any). That doesn't really get you any mentionable bonus from Bad Moon.

4 Dark Salvation is at least 1 too many. Even if you had more lands, you'd still not play it early on - earliest opportunity would be in turn 3, and more likely you'd not feel good about using one of them until you have 5 mana. Also, your creatures doesn't synergize with Dark Salvation at all. It counts all zombies you control, so it probably works better in a deck with at least some zombies.

Torment of Hailfire is a bit of the same story as dark salvation; you'll not need 4 of them, since you don't want to play them early anyway.

Madcookie on Bolas has Arrived

20 hours ago

Meanwhile at my lgs I'm asked to trade cards for basic lands #feelsbadman

Jokes aside you have solid card collection, but as is the deck doesn't seem very focused. The generally accepted ratios like lands-to-ramp, board wipes, draw and removal are very good but some cards seem either out of place or kind of left alone (for example you have Neheb, the Eternal but you have no big spell or finisher to utilize all the left out mana.)

If you decide to keep Neheb and Locust god (both are solid in edh) i suggest you add some mana sinks/finishers for the former (whatever you have from Torment of Hailfire (ohh the flavour) to good old Fireball) and some serious card draw for the latter (Blue Sun's Zenith, Pull from Tomorrow etc). Or you can go towards spell heavy deck (maybe switch for Kess at the helm), maybe even voltron (Bolas can do anything hehe). Up to you mate, have fun brewing!


Uncanny_Ghoul on Everybody Was Fungal Fghting

1 day ago

I came for the title, I upvoted for the title.

Fun saproling deck.

Maybe try Torment of Hailfire ? that's what I did with mine for Song of Freyalise. I mean, tap every mana/ creature you control for mana with a hailfire is pretty much gg. :)


3 days ago

Jimmy_Chinchila I agree on both counts; Dispossess barely was not included in the board because of it only targeting an artifact. Divest hits both artifacts and creatures, and whatever that does not hit, Lost Legacy removes.

Acute19 I went back and forth on whether to mainboard Torment of Hailfire and ultimately decided that Mastermind's Acquisition is a more flexible option. If I look at the early game, and need a card I'm missing it can fetch anything I want. If I am in the early game and draw a Torment of Hailfire its gonna sit there and do nothing until I have mana adequate to use it. When I do use it, it should be as a finishing move. Is it slower than just main-decking it? Yes. I'm viewing it as less flexible though in times of dire need. I can reach for a Vraska's Contempt or Karn, Scion of Urza to break a deadlock with Mastermind's Acquisition or any other spell / creature I need to even the playing field.


3 days ago

I dig it. I've built an aggro version of this deck and it's performed really well so far. I took second at FNM last week and I could've won if I hadn't flooded out twice in the finals. Karn seems like the best option for card draw with a midrange deck like you've got here. The aggro version that I'm running uses Ruin Raider instead (this card is criminally underplayed).

I don't see Torment of Hailfire in your mainboard. Torment them!

Shady AF

Standard* Acute19


x12721 on Mono Black control

4 days ago

You do not need 27 lands in this deck, especially as it is monocolored (also, why no Cabal Stronghold?). Additionally, Vraska, Scheming Gorgon isn't a great card. A better finisher could be Torment of Hailfire or even beatdown via Noxious Gearhulk. You're also missing the best kill spell in the format - Vraska's Contempt. I have a strict Esper control deck, if you'd like to take a look at it for ideas.

[PRIMER] EsPURE Domination

Standard x12721


AkaAkuma on Lazav | Down the Drain

5 days ago

Torment of Hailfire was high on my maybelist, but since I maybe want to do a bit more with discard I'll add it.

Rather than Swarm Intelligence I think i'll play primal amulet as it benefits more overall and feels a bit lighter on the mana curve.

Counter spells are very much frowned upon in my playgroup. The three added in this deck are more than I've ever added in one haha. If someone really has that play of the game, why ruin that little moment.

Lastly i'll think about planeswalkers, apart from those two Jace, Memory Adept, Liliana Vess and Liliana of the Veil looks kinda interesting also.

Load more