|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Torment of Hailfire Discussion
14 hours ago
Hey there! I unfortunately don't have the time right now to look at everything other users said, though it looks like Argy has some good tips (and if something I say goes against what she says, listen to her).
In any case, I would probably cut Torment of Hailfire, Gifted Aetherborn, and 2 Tezzeret's Touch for another Revel in Riches, a Bontu's Last Reckoning, and probably two Walk the Planks. I would also consider running 2-3 Glimmer of Genius, though I don't know what I would take out; maybe a land and a Spell Swindle.
17 hours ago
Hi, Sethian23. Hmm, I looked at your deck and I don't see Bloodghast needed in there. Firstly, he won't make your commander's ability react, and secondly, unless you already have him, he's $20! For draw, Staff of Nin and for mana advantage Ashnod's Altar to ramp with all the vampire tokens you don't need. Distress isn't really worth it. Torment of Hailfire affects all of your opponents. Big game changer.
18 hours ago
Also Thousandoaks it comes out turn 4 then will likely take 3-4 turns for it to transform by turns 7-8. I could be done the game by the time it gets to the good part. Also running that just for Torment of Hailfireseems pointless cause not like you can double counter something for any benefit. However Panharmonicon is looking more and more useful in the drop slot to ramp up my creature entering treasure triggers and make fabricate trigger twice on Marionette Master
19 hours ago
Primal Amulet Flip might be helpful to copy your spells. I use it in another deck with Torment of Hailfire and it instantly doubles the value of Torment of Hailfire because it creates an exact copy of the spell.
1 day ago
Yep so far the results were I got 3 hatred kills. Swung with a army of dinosaurs against a Gishath, Killed everyone with double Torment of Hailfire using Mirari. And almost milled out a Oloro. It does have a hard time dealing with some control decks since it's a arms race on getting the right instant to kill them with. But overall The deck have proven to be a threat when it goes off or provoked.
2 days ago
Torment of Scarabs is really strong in a deck built around Torment of Hailfire. If I may suggest add in Harsh Scrutiny Duress and Lay Bare the Heart so your opponent has no cards to discard. There is a new flip card that is a land and lets you copy spells if you spent mana from it to cast it. Say you cast a torment with x being 5, if you used that land they have to do it for 10. It is pretty useful in this type of strategy. You may want to tinker with eithet blue or red as the other color instead of green. I like the idea of a golgari torment deck, but the color lacks ramp(actual ramp like Rampant Growth Cultivate and Explosive Vegetation) so the other 2 may prove more useful. Blue has bounce effects counters and draw all of which could be very useful. Strictly better mtg on youtube made a rakdos version of this deck that seemed to play pretty well since Shock and Lightning Strike tend to make losing life less appealing. Just my thoughts, I am sure this deck will play fine in its current form.
2 days ago
I tested out a few versions of a deck like this. And surprisingly when i tossed a couple Mechanized Productions in there for a secondary win condition, it actually worked out a couple times. Especially if you drop an early treasure map and spell swindle something juicy. Another version i played tried double dipping on the treasures by throwing in a couple Torment of Hailfires. Sack treasures and Texxeret cells to pay for Hailfire while procing Marionette at the same time, again it actually worked out well a couple time. Personally i'd drop Arguel's Blood Fast Flip for Costly Plunder or one of your sideboard cards. Great deck though, you got me wanting to revisit my own :)
3 days ago
Take out Desert of the Indomitable Its just terrible, and with how fast the meta is, youll get crushed before you can get off the ground. Such as, at turn 6 in my deck, I can cast Torment of Hailfire where the X is 13, what can you do about that? Or Ramunap, theyve hit you in the face for 12 on turn 4, what can you do from there? Its just too slow