Torment of Hailfire


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Torment of Hailfire


Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

Torment of Hailfire Discussion

rjphilla on Mono-Black Devotion

3 days ago

I almost have this deck built But you're forgetting Torment of Hailfire it's bonkers good and a game ender. Especially with all that Mana from Nykthos

Boza on Casting X Spells with cost ...

3 days ago

No. When casting a spell or activating an ability, one of the first things you do is you make the necessary choices, including how large an X you want. Then you calculate how much mana it would cost you to cast the spell using this equation:

Mana cost of the spell + cost additions - cost reductions = actual mana you need to pay

So for this case, if you select X=2, the equation would look like:

mana cost of the spell + cost additions - cost reductions = actual mana to be paid

In the end, you will get to cast a 4 CMC Torment of Hailfire , with x=2, but only pay for it.

Driemer84 on Whisper, Blood Liturgist (Value/Combo/ETB Deck)

4 days ago

Hey thanks for the comment on my Liliana deck. Here is what I'm thinking when I take a look at yours.

I see in your notes you want Butcher of Malakir over his enchantment counterparts. While I agree that reanimating creatures is a strength of black I think you need to evaluate the card in the situation where it can't be reanimated. As a creature he's more fragile than an enchantment and is quite a bit more expensive to cast if you don't have the ability to reanimate him. The average cmc of the deck is leaning to the high side and your land count is a bit low so even though your deck is all about reanimating, these are the types of slots where you can smooth things out. If you run things like Caged Sun or Grave Pact, it lets you Black Sun's Zenith the board without needing to reanimate anything to keep those effects.

Burnished Hart is another spot to lower your curve. I've really like Wayfarer's Bauble . It's half the effect, but also half the mana. Burnished Hart is another reanimation target, but ask yourself how often Burnished Hart is the creature you want to be reanimating.

Champion of Stray Souls is very expensive on all fronts. Consider some of the reanimation spells like Animate Dead , Necromancy , Dance of the Dead , Reanimate , Victimize , or maybe even Exhume .

I may consider cutting Rakshasa Gravecrawler or Vulturous Aven for God-Eternal Bontu . I get that Rakshasa nets you two tokens, but I think the cards Bontu provides would be more impactful. Liliana, Dreadhorde General may fit in nicely here too.

I'd like to see more free sacrifice outlets in here. Phyrexian Altar , Viscera Seer , Carrion Feeder are all ways to get creatures into your graveyard at will. These will make things like Butcher/Gravepact/Dictate/Blood Artist and anything that triggers on death more powerful. Speaking of death triggers, Zulaport Cutthroat seems like he'd fit in here too.

I like Torment of Hailfire or Exsanguinate. I don't think your deck needs two big X finishers and Torment is much more impactful when X is a lower number.

Overall I really like the look of the deck. You have a good focused game plan to work with. The biggest takeaways would be to try and lower the curve and up your mana count a bit. Even though you are all about reanimation, if you can get the same effect on a cheaper card you should at least consider it. Consider how often a particular creature is actually a reanimation target of yours. Like I mentioned above, just because you can reanimate Butcher or Burnished Hart doesn't mean you should. These are the slots where you can pick up some major efficiency.

mrrndublebarrel on Casting X Spells with cost ...

5 days ago

Let's say i have God-Eternal Kefnet on the battlefield. I draw Torment of Hailfire . I reveal it and pay two black and X=0. The spell costs 2 less to cast from Kefnet's ability. Will X=2 or will it still be X=0?

mowshowitz on The Scarab God Reanimaysh Sitch

1 week ago



Added a Torment of Hailfire tutor and the other half of the Mindcrank combo to get rid of the slick-but-rare Gravecrawler / Skullclamp combo.

Themysteriousone on The Caretaker.

1 week ago

Need more ways to finish the game you say? Why not Torment of Hailfire with mana doublers and ashnods alter to sac your creatures for more mana.

Last_Laugh on Every Masochist Needs a Marchesa To Love Them

1 week ago

Ok, I made a few changes to test stuff. Not sure if these changes are permanent so cuts were moved to my maybeboard.

Cuts: Corpse Augur - I love this guy but his ability isn't a 'may'. There's times I can't play this guy or having it out already gets in the way.

Sadistic Hypnotist - Most tentative cut here. I love that discard... it seals games. 2/2 for 5 mana and a human though.

Dimir House Guard - Another tentative cut. Tutors up 4 drops like Damnation or Sneak Attack or it's an evasive free sac outlet that protects itself.

Torment of Hailfire - I don't really go big mana here, this was a bad fit.

Adds: Dreadhorde Arcanist - I'm not sure that I run enough instants/sorceries here to make this work... we'll see.

Judith, the Scourge Diva - She seems promising to push the pace of aggro, shame she's a human and not a wizard though.

Jokulhaups - I feel like a dick ending games this way but this deck needs that option. Going back in and probably never coming out either.

Scourge of the Throne - This is my most tentative addition, I'll see if this guy actually sticks and puts in any work. Seems more like walking into counterspells or targeted removal willingly though.

I'm after opinions on these additions/cuts please.

cEDH_TV on cEDH Slow Bomb Primer

1 week ago

Thank you so much for this input. What a great read. You have pointed out some problems I also have noticed. I really like the critique. And I don't actually see it as critique more someone that found the potential and then discovered some problems that should be fixed. I think most tier 1 deck begin this way. Fine tuning and fine tuning from a lot of other people.

I agree on the startup and the mid to late game things you talked about. I have also noticed that. I have also used my commander to block and survive ... I also didn't like that. I also added more creatures because of that. Like you said, Scavenging Ooze all star!

I have also noticed that vs low tier decks this deck has problems. But it is a meta deck. It is trying to beat the most popular tier one strategy. But the deck could be built in a lot of varieties. But it is hard to find that middle ground where you handle both tier levels.

Torment of Hailfire we can definitely play a dead card in this deck. I mean people play Laboratory Maniac .

I have so many question and so little time. I have to go to work soon. But I will try and come back to this discussion.

1) What do you think of Blasphemous Act ? It should do it and we could cast it for sometimes.

2) What combo do you think you would include? I am currently planning on making a PST deck out of this shell. I think both styles could function together.

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Torment of Hailfire occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Black: 0.76%

Golgari: 0.19%

Rakdos: 0.45%

U/B/R (Grixis): 0.52%