Torment of Hailfire

Torment of Hailfire


Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

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Have (2) metalmagic , Azdranax
Want (5) Deathholme , AryanNinja , maelstromverdy , Zevoodoo , Blackfire_Phoenix

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Hour of Devastation (HOU) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Arena Legal
Leviathan Legal
Historic Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Torment of Hailfire occurrence in decks from the last year

Latest Decks as Commander

Torment of Hailfire Discussion

TheBooman on Liesa, Angel of Punishment [PRIMER]

2 days ago

Now I don't have any reccomendations to take out atm, but Torment of Hailfire seems great to add here, the card discarding or sacrifice(of life or permanents) seems to be a big help here in my opinion, especially if we have things like Exquisite Blood and Sanguine Bond. Also love that Vito, Thorn of the Dusk Rose is in here, makes it so much more fun when I yell IT IS I, VIGO when I use him (those who don't use the reference please watch Ghostbusters 2)

Nebechadnezzar on Aetherlich

2 days ago

First off, thanks so much for the inspiration! I've built a similar deck of my own, because I love lich effects, and I'm really happy with how it turned out, it's a huge flavor win for me. I do have some qualms with some of the choices you have here. Namely, it feels like trying to storm off with Aetherflux Reservoirin this deck is a shaky wincon. Yes, you do have the big mana producers, but being a four color deck it seems like you wouldn't be able to reliably cast a lot of spells given that they almost all just make one color. To me, it seems like a better idea to funnel that big mana into an Exsanguinateor Torment of Hailfire Cheesy I know, but it seems to be much more reliable.

I also wonder about cards like Act of Authority. If your opponents ever get to use it and the lich is out, you are totally screwed. Martyr of Sands also seems like a strange choice in a four color deck. Do you reliably have enough white cards in hand for that pay off?

Personally, I'm running Ad Nauseam and Peer into the Abyss as my main sources of gross card draw. After that, all you need is a Cadaverous Bloom and one of the aforementioned wincons to seal the deal. Ad Naus combos really nicely with Lich also, since you are unaffected by life gain. I think that changing the wincon frees up a lot of spots in this deck. You can replace Fabricate and Transmute Artifact with more general tutors. But that's just my two cents.

SerBorksaLot on Nekusar, the Mindrazer

2 days ago

I'm curious how this has played, I've got a similar deck but didn't include a control element like you did with the Dramatic Scepter. I can see that it supports the Nin, the Pain Artist and Exsanguinate finishers. I'm just curious how often they come up.

Things I'd take out: Barbed Shocker I originally had it in, but there was rarely a situation where I could get it through AND a damage effect was on the board. It feels on brand, but it's hard to make work without adding some better evasion to it. Notion Thief and Hullbreacher There's better ways to do both of these effects. Try Cabal Coffers for mana, and Fevered Visions for card draw. When your opponents see that you're running Nekusar, they'll try to play as many spells as possible to quickly empty their hands, so move towards things that will keep their hands full Font of Mythos Price of Knowledge Forced Fruition.

In terms of strategy, IMHO, I think that you're split between Wheels and big mana finishers. I think you need to focus on one to do it better. If it's Wheels: Add Dragon Mage, Charmbreaker Devils, and Hive Mind is very difficult to deal with when it lands. If it's big finishers: Torment of Hailfire and Mind Grind complement Exsanguinate.

Good Luck and happy hunting.

plakjekaas on Archenemy Commander Neeed

1 week ago

The point of Archenemy is that you get the schemes to equal the balance a bit. Metagaming to end the game as fast as possible or dedicating your deck to have your opponents play as little magic as possible won't lead to a fun weekend.

Play a deck that's fun, that's capable of big mana plays, although do play a few more boardwipes than you would. Something like Karametra, God of Harvests or Golos, Tireless Pilgrim, to make sure you have plenty of resources all the time.

If I'd be invited to a game like this, I'd probably play my Rankle, Master of Pranks deck, with plenty of mana doublers like Magus of the Coffers and Crypt Ghast (extort works amazingly in this setup), recurring creatures like Bloodghast and Gutterbones to keep sacrificing to the rankle triggers, discard & draw punishment like Underworld Dreams and Liliana's Caress, big demons like Razaketh, the Foulbloodedand Vilis, Broker of Blood and big mana finishers like Torment of Hailfire. It holds its own pretty well in multiplayer, and Rankle scales pretty well with an increasing number of opponents.

Massacar on Mana Avalanche

3 weeks ago

Good to see some other Yurlok decks out there. While I recognize we've taken slightly different directions, I just want to remind you that the mana burn effect can kill you too. You have a lot of infinite mana combos and not a lot of options for mana sinks or things to prevent your mana pools from draining.

Maybe consider Horizon Stone, Omnath, Locus of Mana, and/or Leyline Tyrant to help give you some protection from yourself. (Since I saw you reject Helix Pinnacle already) Exsanguinate and Torment of Hailfire could also help by providing game winning mana sinks as well.

Also consider adding some effects that prevent your opponents from casting spells on their off turns, that way when you use Yurlok to flood them with mana on your turn they have fewer options for getting rid of their mana. City of Solitude or Dosan the Falling Leaf.

Lastly, one final strategy my deck employs is a bit of hand punishment for players playing conservatively to avoid the mana burn. Cards like Dark Suspicions or Iron Maiden.

KylerStar on Slow and Steady Wins the Race

3 weeks ago

Upon more testing, Muddle the Mixture puts in a ton of work!!! Able to fetch Mesmeric Orb, Thassa's Oracle, Isochron Scepter, AND/OR Dramatic Reversal. Because of it I have also added in Bloom Tender which can go infinite with cards like Freed from the Real. Also Torment of Hailfire which may ultimatly replace Villainous Wealth all together.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 month ago

Hey LordKunai, thank you! I am happy to offer my opinion.

  1. Dismember is an excellent card in general, but I think I’m running enough removal for now.

  2. Darkness was in an earlier version of this build, but I found that I would rather have a discard spell then a stall spell that only lasts 1 turn. Plus I prefer using enchantments to lockdown creatures, or board wipes to remove multiple creatures at once.

  3. Liliana's Caress and Megrim are good options, but I chose to exclude them because I would rather run discard spells to reduce the opponent to 0 cards in hand. This seems counter-intuitive at first, but the goal of this build is to take advantage of Tinybones’ abilities, and Caress/Megrim do not promote that objective.

  4. Sudden Spoiling is interesting, I am not familiar with this card. However I would rather run Dismember or Bontu's Last Reckoning instead. I’d rather remove creatures than neutralize them.

  5. Torment of Hailfire is great when you have enough mana to win in a single turn. In other situations it ends up being a dead card. It was in an earlier version of this build that also ran Crypt Ghast and had a focus on ramping.

  6. In this latest version I avoid creatures (other than Dark Confidant) to focus on my primary objectives. Plus I’m running lots of board wipes and cards like Noetic Scales, and I don’t think the Ghast is cost effective if I play it for 4 mana, then only get a few turns of use out of it before it dies.

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