|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Torment of Hailfire Discussion
5 hours ago
Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .
The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).
I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.
Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.
Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).
There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:
Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.
Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.
Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.
9 hours ago
1 day ago
I might steal your idea on the Basalt Monolith - that's a great infinite mill. If I were you, I'd cut down your average CMC a little. Muldrotha combo is incredibly potent, so the faster you can make your deck the better. There's more than enough room to combo off without eldrazi, primordials, or praetors.
If you're interested, here's my list: Milldrotha, the Gravetide. The description isn't updated, but the main combos are Lazav, the Multifarious + Mirror-Mad Phantasm or Mirror-Mad Phantasm + Necrotic Ooze into Laboratory Maniac ; or Grand Architect + Pili-Pala / Deadeye Navigator + Peregrine Drake for infinite mana into either Torment of Hailfire or repeatedly saccing Muldrotha to Altar of Dementia .
1 day ago
You have quite a few important enchantments how about adding Academy Rector as a rattlesnake against early aggression and an efficient tutor especially with a sac outlet to improve consistency?
I like the idea of having Wound Reflection to lower the treshold needed for a torment or blood artist kill (fetchable with rector). Revival / Revenge can improve the deck's resilience while giving another wincon with wound reflection.
2 days ago
I think in weighing Hour of Promise vs Pir's Whim it's a matter of having the flexibility to pull together Coffers/Tomb if needed [or other land pairs you may want to add later] or having a more political aspect you can play around with using Pir's while still being able to execute a linear gameplan, ie: fetching Volrath's while getting the table to promise not to attack you for a turn so you name them friend and they get to keep their Thran Dynamo … and in the spirit of naming 'foe', with Coffers/Tomb you could probably pull off either Torment of Hailfire or Exsanguinate .
Also, thank you for taking the time to check out my decklists. I've only been able to get a partial game in with Thantis so far but hope to do some testing this week.
2 days ago
Great to see your still updating this list once in a while!
I personally don't like single target discard in multiplayer formats. It can hit only one of 3 players so you’re never going to hit all the mass removal that you want. Also picking the right player at the right moment is hard. Mind Slash might hit all the cards you need, but sacrificing half the board in order to get rid of all the mass removal doesn't feel like a solid plan (and the amount of black mana this card requires is just irritating). I think I just accepted that mass removal is going to be annoying and figured the best way to deal with it is just more card draw!
Found two new cards for you to consider:
Scapegoat requires only 1 mana to sort of save you board. Way easier to keep up one white then three mana! Also when you have nothing to do you can bounce some creatures to get you some more tokens!
I must admid I just orded them and have yet to try them out though.
Also I thought you were running Adanto Vanguard because of mass removal or am I mistaken?
Love to hear your thoughts on this!
3 days ago
Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.
I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .
While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.
Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.
Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.
If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.
3 days ago
Smothering Tithe I'm considering. It's obviously a great ramp engine in White. However, what am I ramping into? Would I just be putting an annoying enchantment on the battlefield that attracts too much attention? Also, at 4 CMC it is a bit awkward for a ramp spell. At 4 mana I want to be casting Marchesa or other pillowfort effects. That is why I like ramp to be 3 CMC or less. Having said all that, it is a ramp machine and deserves consideration.
Captive Audience is an incredibly flavourful/fun looking card. Unfortunately as a pseudo-curse, it kinda works against my usual game plan. It incentivizes one opponent to come at me hard in retribution. It doesn't cause discord amongst my opponents which is what I aim to do.
Revival//Revenge wouldn't be optimal in my deck. I don't have a lot of small creatures for the first half. The second half has the problem of not actually killing someone. While more mana-intensive, Torment of Hailfire , Debt to the Deathless , and Exsanguinate can actually kill opponents (sometimes all of them!) Revenge can't do that and only hits one. I'm thinking of putting Torment of Hailfire back in as a late game win con. I've been wrecked by that card even with X being quite modest.
Cards I'm considering cutting:
I agree with the critiques of Teysa. She is just too much at 7 mana. I've had a soft spot for her because I think her design is cool, but she rarely lives up to expectations.
Delaying Shield also hasn't been living up to expectations. The fact that it helps me avoid losing the monarchy is nice, but I have to many pillowfort and fog effects that this shield typically isn't necessary. Again at 4 CMC, I always prefer casting Marchesa than this card.