|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Torment of Hailfire Discussion
16 hours ago
jubale Generally speaking with most the energy decks some of the counters come out in favor of hand hate (Harsh Scrutiny, Doomfall,Duress to help to answer the early Attune with Aether or Blossoming Defense, and mid late game any Bristling Hydra, Glorybringer, or The Scarab God. Otherwise the idea is to early game mid game pick where I can and setup Treasures so that turn 6-9 I can try to get to a Marionette Master or otherwise stall long enough to hit that or a Torment of Hailfire to stabilize the late game accompanied with the removal like Bontu's Last Reckoning to help get around the hexproof-iness and late game mass of bodies.
chadsansing on Zur
1 day ago
I love Zur - nice list!
Have you thought about tightening your mana base to align the sources and spells you're likely to draw?
I have a similar list over at Guay the Enchanter, if it's of any help to compare the lists. I'd love your suggestions. I have a lot to improve; for example, people have recommended Replenish over Open the Vaults. Semblance Anvil, Choice of Damnations, and Torment of Hailfire have turned out to be a lot of fun.
1 day ago
I really like Torment of Hailfire so you could probably swap out both of the non-black myr for Torment and Exsanguinate.
1 day ago
redkhan thanks for the response! I see your point about the tutors, but since I'm running budget, 5 cmc tutors it makes the issue more debatable. Especially with cards like Muddle the Mixture and Perplex, which double as very useful counterspells. So I'm unsure.
2 days ago
3 days ago
3 days ago
I've currently also been playing with a discard themed deck, and I can tell you that one problem you might run into is actually having too many discard mechanics, and not enough to follow it up. With the amount of discard you have the your opponent is likely going to have an empty hand by turn 4 or 5, and at that point a lot of your cards become really underwhelming. What helps is mixing in some cards that punish them for having an empty hand.
Hyperalgialysis mentioned Torment of Scarabs which fits that slot pretty nicely. I would also consider going up to four Torment of Hailfires, it is a card that has worked wonders as a finisher for me, and I've seen it deal 10+ damage quite a few times.
I tried playing with Deadeye Tormentor but I found he was too much of an under performer. Making my opponent sometimes discard one did not make up for that fact that he was a 2/2 for 3.
5 days ago
Hey guys, Im just trying to make a cool combo deck with Trespasser's Curse lol. I originally saw the idea on penguins wall. I have some experience with the card from my Mono Black Torment ~ Thoughts? deck. Torment of Hailfire is the main wincon in it.
Ive been worried about game 2 with this three piece combo deck... once the combo is revealed its easy to stop. (Similar to Marionette Master decks). Im just happy you guys keep commenting and giving suggestions. Id love for this to be FNM 3-1 viable. :)