Champion of Lambholt

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than this creature's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on this creature.

seshiro_of_the_orochi on Scute^10

1 month ago

The general idea is pretty cool, but I have some thoghts:

Generally speaking, 21 lands is far too few. You have multiple ways to tutor for lands, and you still want to play one per turn. 25 or 26 is the minimum amount to play here, and I could argue for more.

Rootweaver Druid is great in 4-player games because you get three lands while everybody else gets two. In a 1v1 game, it's simply a terrible card. If your opponent takes the deal, they get two lands, while you get one. If they don't take the deal, you just played a really bad creature. Both options are bad. Maybe play woodelves instead?

Veteran Explorer is powerful, but you have no way of killing it on purpose, so it's up to your opponent to kill it. Sakura-Tribe Elder is worlds better here.

Lastly, Champion of Lambholt and Sylvan Primordial surely work here, but these would be the first I'd kick for more lands, with the next being Migratory Greathorn. It's a fine card, but due to your low creature count, you propably won't have too many chances of using its mutate ability.

Lastly: You already ramp like hell, so why not use more landfall? Rampaging Baloths is one hell of a card, a great curve topper, and can bd redundancy for your swarm in case somewhat has Night of Souls' Betrayal.

To summarize: You should kick Rootweaver Druid, Migratory Greathorn, Veteran Explorer, Champion of Lambholt and Sylvan Primordial. You should add in woodelves (or something comparable), Sakura-Tribe Elder, Rampaging Baloths, and something between five and nine forests.

FelixCarter on You'll be Najello after I'm done with you

1 month ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

lhetrick13 on G/W +1/+1 counters

2 months ago

Well if you beat me to giving Champion of Lambholt a legit try, let me know how she feels in your deck. It is a shame she costs 3 CMC instead of the two...that would have made it almost a no brainer for her upside.

I am finding more and more at least with the +1/+1 counter themed deck, there are soooo many choices in terms of creatures and sorceries/instants a lot of the cards will be personal flair or preference but still worth hearing someone else's assessment who is trying out a similar deck.

lhetrick13 on G/W +1/+1 counters

2 months ago

Drestlin - I see you have Champion of Lambholt on your maybe board. I recently picked up a few copies of her and was thinking of swapping her in for Duskshell Crawler. Her ability is not quite the same as trample but pretty close considering a few +1/+1 counters will make most creatures unable to block your creatures. I also like that she can trigger her ability to generate counters more than once unlike Duskshell Crawler. It was just an idea though...I have a bunch of stuff I am already experimenting with so added this idea to the list!

SinAffliction on No Seppuku Zone

2 months ago

Champion of Lambholt, Krenko, Tin Street Kingpin, Sword of the Animist, and Goro-Goro, disciple of ryosei is what I recommend. Davinoth pointed these others Godo, Bandit Warlord Embercleave that i agree with.

Champion of Lambholt though is a must. In my opinion.

Last_Laugh on Goad-i-Locks and the Three Goblins

3 months ago

There's 2 major areas for this deck that need some tlc... evasion and card draw.

Evasion: Champion of Lambholt, Spirit en-Dal, Spirit Mantle, Soltari Visionary, Odric, Master Tactician, Subira, Tulzidi Caravanner, Bedlam, and Loyal Apprentice are all good options.

Draw: Welcoming Vampire, Beast Whisperer, Esper Sentinel, Jared Carthalion, True Heir, Ohran Frostfang, Selvala, Explorer Returned, Lifecrafter's Bestiary, and Rites of Flourishing all deserve spots. Right now you only have Toski and Guardian Project that I see for card draw.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes

Guerric on Lathril's Relentless Elves

3 months ago

Hi ionlyplayelves! I added some response to some cards you had questions about on the other thread, but if you are looking for cuts in order to add stuff, Champion of Lambholt doesn't really have much synergy with elves and Nath of the Gilt-Leaf really only is good if you have a lot of synergy with discard effects, so I'd consider dropping him. I might also consider replacing Dig Up with Time of Need. This isn't an absolute as the former can get any card, but I've generally found that the rule with tutors is that they are best when cmc 3 or less. Since you have lots of mana here its probably fine, end it can find your lands and not just key legends, but its just a thought.

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