Champion of Lambholt

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than this creature's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on this creature.

Epicurus on Grumgully Tribal

3 weeks ago

Doubling Season is a wickedly good card, and I would almost never recommend cutting it from a list if you are lucky to own one. However, in this deck token producers are limited. I could conceive getting into situations where either it sits in your hand because you have other things to spend the 5 mana on that are situationally better, or you fall a turn behind by casting it and get very limited returns on that investment. To be totally honest, I would swap it out for Hardened Scales, which costs less, and I believe you'd get more value from it.

Also, I love that you're going Goblin tribal with Grumgully! I did the same thing with Wulfgar. In either case, it's definitely not the ideal way to build for that commander, but it's hella fun, and if you get it right you may win just by being unexpected. Having said that, there are definitely a few more appropriate cards that you could include which synergize with your commander. Bloodspore Thrinax, Champion of Lambholt, Evolution Sage, Runaway Steam-Kin, Rishkar, Peema Renegade and Courage in Crisis, just to name a few ideas. Not that you have room for all of that, but a few of them wouldn't hurt.

That's all I got, just off the top of my head. As for your comment about sac outlets, really your only options for infinite mana would be the two altars (Phyrexian Altar and Ashnod's Altar), both of which are incredibly expensive. Maybe Druids' Repository would be a good choice for ramp? And you may need more draw power, so possibly adding Skullclamp, Colossal Majesty, Return of the Wildspeaker and/or The Great Henge would be helpful.


carpecanum on Karlach's Swinging Special

1 month ago

Champion of Lambholt

Creatures that do more if they have a higher power like Krenko, Tin Street Kingpin and Varchild, Betrayer of Kjeldor

MESS1802 on Cards similar to Mirror of …

3 months ago

You can never go wrong with Bramble Sovereign.

Effects like that of Impact Tremors would also be really good.

Some of my personal favorites include Hamletback Goliath, Champion of Lambholt, Mana Echoes, and Primal Forcemage.

ndame24 on Counter Deck

4 months ago

Rebullet I have been trying to find something like cockatrice so thank you for that. I get what you’re saying about control decks. Makes complete sense. I just don’t want to stray too far from the original plan of the deck by building up massive creatures with +1/+1 counters using Kalonian Hydra and just being too powerful. Then again, if Kalonian Hydra and Exava, Rakdos Blood Witch enter early, those two cards alone would allow for massive damage early on.

420MensRightsActivist same thing I said above. I completely get what you’re saying and will definitely consider making those changes. I just don’t want to get too far away from the main focus of the deck which is to have massive creatures on the board using Kalonian Hydra’s ability. So I would be good with removing cards like Gore-House Chainwalker and Ghor-Clan Rampager but I don’t think removing Experiment One or Rakdos Cackler is a good idea cause it takes away from the main idea of the deck. But, if removing those cards makes the deck competitive in tournaments/free-to-play nights at my local store then I am strongly considering them. What cards would you suggest removing and replacing? Like what would you do to replace the lands, Corpsejack Menace and Champion of Lambholt?

420MensRightsActivist on Counter Deck

4 months ago

i'm not sure how you can say ramp made the deck slower unless you were just using really bad ramp. 30 lands makes you drastically more likely to mana flood, and thats what will make the deck slower is when you're not casting spells because you're drawing lands. instead of relying on normal land drops for 5 turns, you should play ramp in the early turns so you can play your bigger spells on turn 3 or 4. good examples of ramp include things like Birds of Paradise, Arbor Elf, and Utopia Sprawl. in fact a turn 1 Arbor Elf followed by a turn 2 Utopia Sprawl will still leave you with 4 additional mana on turn 2. also, you NEED removal if you deck cannot win on or before turn 4, which yours can't.

Champion of Lambholt is a good example of a really slow card in this deck. it's meant to be played in decks that can drop multiple creatures in a single turn, or even better from a single spell such as Spectral Procession. tapping out for a 1/1 on turn 3 is not what you want to be doing in modern. modern is a format where Karn Liberated can hit the field turn 3. Primeval Titan could be attacking you with haste turn 3. they could cascade into Living End turn 3 and then wipe you out turn 4.

Winding Constrictor would be an upgrade over Corpsejack Menace in this deck. Hardened Scales would be even better still.

wallisface on God of Tokens

4 months ago

Some words of warning around the Champion of Lambholt strategy:

  • you aren’t guaranteed to draw that card, and have no way to fetch for it, so in about 50% of your games you’re going to need to be able to win without it.

  • even with it in play, modern is a format where 99% of decks are packing a bunch of interaction. You can almost guarantee it’s going to get killed soon after it gets played.

  • one of the big benefits to playing a token deck is that you invalidate all your opponents killspells, because all your creatures are 1/1s and not worth the resource trade. Having a creature that’s actually worth killing goes at-odds with that strategy, and makes a bunch of cards that were previously pretty-useless in the opponents deck, now useful.

CommanderNeyo on Attack effects and phases but better(Assist pls)

4 months ago

If you have the budget for it, Fiery Emancipation is really quite strong for an aggressive deck like this.

Also, if you are not opposed to combos, you could grab a card like Druids' Repository and Nature's Will so that you can get limitless combat steps with Najeela.

Since you are looking for all the extra combat steps, I would consider Unnatural Growth (although it may be difficult to cast in a 5-color deck).

Mindblade Render can provide a lot of card draw.

Champion of Lambholt can help to make your creatures difficult to block, as it grows every time you generate a token.

I personally would take this on a more Warrior-tribal route because it can be so strong with Najeela.

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