
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Champion of Lambholt
Creature — Human Warrior
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on this creature.
J0TheG3ntleG14nt on
Your Old Friend Yew
3 weeks ago
Last Laugh, Thank you for the suggestions! I particularly like Eternal Witness and Champion of Lambholt. Those are especially cheeky! I'll have to see what I can swap out for them.
Last_Laugh on
Your Old Friend Yew
3 weeks ago
Champion of Lambholt and Odric, Master Tactician will help you get damage through. Mirror Entity and Kamahl, Fist of Krosa will give you some finishing power.
Eternal Witness is 1 toughness and can be returned off pretty much anything dying... while returning something else to hand.
Well, I have an Abzan list but different commanders. Feel free to check out that list for some ideas on things like draw, removal, etc. that's not deck specific. Upvotes on any of my decks are appreciated. Added Layers of Protection - Tymna & Sidar
Kron on
Your Opponents Compleated
1 month ago
Massive round of updates (probably some both added and removed in the same update but it's down to 100 now XD)
Added:
- Arvinox, the Mind Flail
- Anoint with Affliction
- Drown in Ichor
- Huatli's Raptor
- Park Heights Maverick
- Whisper of the Dross
- Flensing Raptor
- Skrelv, Defector Mite
- Whispering Specter
- Plaguemaw Beast
Removed:
- Ajani, Sleeper Agent
- Champion of Lambholt
- Core Prowler
- Expand the Sphere
- Glissa's Retriever
- Golgari Signet
- Grafted Exoskeleton
- Mentor of the Meek
- Necrogen Rotpriest
- Norn's Annex
- Scavenging Ooze
- Venomous Brutalizer
- Vraska's Fall
- Welcoming Vampire
- Windborn Muse
- Worst Fears
- Viridian Corrupter
- Noxious Revival
- Fellwar Stone
- Nature's Lore
- Rampant Growth
- Farseek
- Phyrexian Swarmlord
- Cankerbloom
- Weatherlight Compleated
- Blight Mamba
- Merciless Eviction
- Planewide Celebration
- Tablet of Compleation
- Mindslaver
legendofa on Infinite combo too slow
1 month ago
Necrosis24 Lots to go over with your suggestions, but they all sound good. I'm going to steer away from the Champion of Lambholt/Overwhelming Stampede angle, but only because my other paper decks are pretty creature-centric and I want to try something else. Jace, Wielder of Mysteries will fit in nicely, maybe upgraded to/supplemented with Thassa's Oracle if I get this running right.
Epidilius That's a good straightforward method, and I've seen it used before. I'm going into a new meta environment (I just moved), and while I expect most people to be decent about it, there's always a small chance that someone will insist it plays out, especially with an unpredictable outcome.
Necrosis24 on Infinite combo too slow
1 month ago
If you do want to just end the game the moment you go infinite without having to go to combat you could always just use Jace, Wielder of Mysteries or Thassa's Oracle.
Or since you want to mill a bit you can use Psychic Corrosion with 50 cards in deck you win basically.
I actually built a test deck for Alaundo when he dropped to see how quickly he could actually churn out creatures. Thus, I didn't put too much thought into the deck but I did find Intruder Alarm to be a fantastic card. The general idea was use a bunch of low cmc mana dorks which would let you play out a good chunk of creatures in one turn.
Then close out with Champion of Lambholt + Overwhelming Stampede this works because Alaundo the Seer gives haste so with Intruder Alarm in play you can swingout with all the creatures you got out that turn.
Mana Severance and Trench Gorger were also nice for getting rid of my lands once the engine started going so I would always hit a spell.
Hi_diddly_ho_neighbor on
Sekki, Ghost Piñata
1 month ago
The deck is looking pretty tight, but I have some more thoughts on how to address your "pre-Sekki" concerns.
Farhaven Elf is a worse Wood Elves, but it's still ramp and an effective speed bump against and early attack.
Woodland Bellower isn't a bad inclusion since it can come down before Sekki and tutor up creatures like Tempting Licid, Ulvenwald Tracker, and Champion of Lambholt before Sekki comes down a turn or two later. You could also consider other creature tutors like Worldly Tutor and Green Sun's Zenith.
Thaumatic Compass Flip isn't a ramp spell per-say, but it does guarantee your land drop for the turn and can turn into a better Maze of Ith to keep you alive until Sekki drops.
You could consider some of the cycling green lands like Tranquil Thicket as additional sources of card draw in the land slot. Play them as lands when you need them or just aggressively cycle them to dig deeper.
I also like Bushwhack as a fight spell/land grab.
As always, awesome deck!
carpecanum on
Emmara is boozin and cruisin
3 months ago
Maybe Champion of Lambholt.
Not seeing a lot of token producers besides your boss. Presence of Gond would double your tokens for cheap.
Dangerwillrobinson79 on
Jarad, Golgari Lich Lord
3 months ago
Looks like a fun deck. probably add a few low cost creatures that get big fast so you can sac em and whack everybody. Managorger Hydra , Forgotten Ancient , Champion of Lambholt.
Have (6) | metalmagic , orzhov_is_relatively_okay819 , sepheroth119 , GrandeKhan , MrCrazzyc , BillyBalverine |
Want (7) | superlucer , Aizakku , Sandwitcher , Amaterasu312 , ZAC727 , Angel_Of_Deathx666 , Arrzarrina |