Green Sun's Zenith

Green Sun's Zenith


Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

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Format Legality
Legacy Legal
1v1 Commander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Limited Legal
Leviathan Legal
Vintage Legal
Custom Legal
Canadian Highlander Legal
Block Constructed Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal

Green Sun's Zenith occurrence in decks from the last year

Latest Decks as Commander

Green Sun's Zenith Discussion


2 hours ago

Daedalus19876 i think he has a lot of value, you can flash back a Counterspell or play more ramp, Green Sun's Zenith or even get another Crop Rotation in to fix your Field of the Dead, but budget is definitely a factor, and he isn't necessary.

Profet93 on Xenagos Savageborn EDH

1 day ago

Without discussing creatures...

Ancient Tomb > Temple of false. Out of budget, not needed, but nice to have

Yavimaya Hollow - See above

Castle Garenbrig - Ramp

Dread Statuary - Manland used for drawspells

Raging Ravine - See above

Reliquary Tower - Utility

Skyshroud Claim - Ramp that provides tempo needed in Xenagos

Harmonize - Draw, not the best, not the worst. I like it personally

Green Sun's Zenith - Since many of your dragons are green, not needed but nice

If you listen to any suggestion of mine, this is it, hands down, most important card in a Xenagos deck.... Greater Good - It provides you with draw and a reward for when your big creatures inevitably get removed

Rancor - Nice but not needed, think with Selvala to add lots of mana, with a dork to get 6 power trample. Can even give to an opponent's creature for politics.

Beast Within - Removal

Berserk - Finisher with a huge beater, nice to use on opponent's creature/commanders as well. Never underestimate instant speed interaction (see above)

Deflecting Swat - Counter counterspells, redirect targetted removal, draw, extra turns, etc.... for free. Not needed but VERY nice to have. Bluffing interaction while tapped out!

Momentous Fall - Might not be the best, but has saved my ass countless times. You need a way to maintain card draw in Xenagos

Return of the Wildspeaker - See above

The Great Henge - Draw, ramp, lifegain for cheap

Neotrup on Shuffle permanents into library that …

2 weeks ago

No. Any card that says to shuffle something into a library will say to shuffle it into it's owner's library. A good example of this is Green Sun's Zenith which has you shuffle your library twice in most cases, because it want's the controller of the spell and the owner of the spell to both shuffle, in case their different people:

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

6/8/2016 In most cases, if you own Green Sun's Zenith and cast it, you’ll shuffle your library twice. In practice, shuffling once is sufficient, but effects that care about you shuffling your library (like Psychogenic Probe, for example) will see that you've shuffled twice.

If for some reason a card isn't this careful, it will receive errata to be, such as Elixir of Immortality:

Original printing: , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.

Oracle text: , : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

This oracle update was not a functional update, however, as the rules even make it so the first printing functions as the oracle text, the change was just for clarity:

400.3.If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone.

multimedia on Elves Here, There, Everywhere

2 weeks ago

Hey, you have some amazing cards here Cradle, Hollow and Shepherd, but then there's all the creature removal spells, Sundail and Majesty, etc. which are subpar. Spells such as Aggressive Instinct don't interact with a Planeswalker Commander and most Elves have low power which is not what you want when you want a creature with high power for removal. Lots of cards that rely on a creature you control to have high power are not what you want with Elves.

My suggestions will be for Elf upgrades and some additional mana sinks to better use the ramp that Elves and Freyalise can make. It's already been suggested, but max out on all the one drop mana Elves as these are unique to Elves and a big reason to want to play the tribe.

Harbinger is an Elf tutor. Numa is a mana sink. Marwyn grows when you create a mana Elf with Freyalise. Ranger + Symbiote lets you bounce Ranger + Forest to untap an Elf such as Archdruid to make a lot of green mana. Ezuri and Shepherd are your best mana sinks, but consider others?

Zenith and Chord are tutors to use ramp with that can get Ezuri or Craterhoof or any other creature putting it onto the battlefield.

Some other cards to consider cutting for better options:

  • Broken Bond
  • Gleeful Sabotage
  • Might of the Masses
  • Garruk's Uprising
  • Desert Twister

Good luck with your deck.

elk88 on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 month ago

Just to reiterate my point about Kodama of the East Tree, I just had a game where I had Elemental Bond in play with East Tree and Omnath (I Green Sun's Zenith to get East Tree with a few untap lands left over}. Being able to draw before resolving East Tree gave me tons of chances to keep the chain gong and played enough lands from my hand/ drew from the top of my library to play out Fiery Emancipation and Ashnod's Altar to win the game. I swear it feels like every deck I squeeze East Tree into, things just become broken when it hits the battlefield. Even if you don't want to go the 'infinite' route; with 42 lands in the deck, ramping out several lands a turn shouldn't be hard to do normally and adding potential draw triggers in there too, giddy up I say!

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