Green Sun's Zenith

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Latest Decks as Commander

Green Sun's Zenith Discussion

RNR_Gaming on Commander party?

3 weeks ago

So, I'm sure some of you have heard that theres going to be a casual commander event at scgcon and I'm assuming that the event is going to extend to most wpn stores. It's a casual event with factions and is suppose to have some sort of story component to go with it that's effected by in game choices.

Does anyone have any other info? Is this a team event? Just how casual is this suppose to be? - I'm assuming that part will be store dependent but are there going to be objectives? Are there prizes for doing certain things?

What type of deck should I play? (Would like opinions from the more casual minded - though keep in mind I'd still like to win or put up a good fight) My loving partner told me she is forbidding me from bringing my TNT 98% tier 0 deck (it's missing Timetwister and Imperial Seal - still it'd likely be a pub stomp so I've been mulling over playing Edric, Spymaster of Trest or Selvala, Explorer Returned both can get a tad degenerate if left alone but they both teeter in that tier 2.5 range depending on build; though I figure their benefits are for the most part symmetrical and the main challenge is breaking parity. Though I'm open to suggestions barring tribal I'd like to know as a casual which of those would tilt you less. Edric is a tempo turns build and selvala would be a twiddle build aimed at milling our opponents and looping Green Sun's Zenith I may include Aetherflux Reservoir because zapping people seems kinda casual but I'm not sure

I just want my promos but I don't want to ruin the gaming experience of players entering an event for the 1st time; especially if theres nothing up for grabs.

Oof_Magic on Banlist Open Discussion

3 weeks ago

wallisface

I agree with all but Once Upon a Time being unbanned. I for one would dread playing OuaT Tron but there’s also CoCo, Elves, Infect, Bogles. OuaT was used in Prime Time decks but OuaT was banned for ubiquity, like Green Sun's Zenith. It certainly has a better chance of unban with Primeval Titan out of the picture, but that doesn’t solve what made OuaT a problem.

Ban Primeval Titan

Unban Summer Bloom & Field of the Dead

Oof_Magic on Banlist Open Discussion

3 weeks ago

SynergyBuild I can’t say I really understood how the Trickery deck worked. Could you enlighten me?

Oko, Thief of Crowns is certainly annoying but with Arcum's Astrolabe banned, perhaps in a Modern where Mishra's Bauble is banned, Oko may come back? Perhaps it’s not a matter of what is in the format right now or banned. Regardless of what changes could make it happen, I think there are cards next to Oko, like Birthing Pod and Splinter Twin which are cards I believe fall into a category of being worthy of discussing. Then you have cards like Gitaxian Probe, Hypergenesis, and Chrome Mox which fall firmly out of said discussion as far as Modern is concerned and can probably stay banned on consensus forever and always.

Karn/Lattice is certainly a powerful late game for Tron and I agree that it shouldn’t exist in the format. We already see consistency as the rationale for most bans Ponder, Preordain, Birthing Pod, Green Sun's Zenith. It strikes me as weird that it was not the tutor that got banned but the target. I think that Karn needed the boot. I believe Mattice was doing nothing until that came along.

sergiodelrio on Banlist Open Discussion

4 weeks ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

soomyre on Selvala CEDH V8.4

1 month ago

Sure! Your main idea is to get out a creature with power six or greater, from there your infinite mana sources are Selvala, Heart of the Wilds or Priest of Titania or Circle of Dreams Druid combined with Staff of Domination, Umbral Mantle, Kogla, the Titan Ape/Hyrax Tower Scout, Ashaya, Soul of the Wild/Quirion Ranger or Scryb Ranger, Temur Sabertooth/Hyrax Tower Scout or Great Oak Guardian or Wirewood Symbiote. After making so much mana your outlets are... Duskwatch Recruiter  Flip, Relic Golem, Walking Ballista,Finale of Devastation. Also Temur Sabertooth can be used to trigger selvala's draw trigger if you have the larges creature on the field. A few interesting techs I've found are using Temur Sabertooth or Kogla, the Titan Ape and Eternal Witness to loop any instant or sorcery from your graveyard, and using Green Sun's Zenith on zero to get Dryad Arbor turn one as a dork if you really need it. Hope this helped!

Weird_Frisbee on OMNATH CRUEL GRUUL

2 months ago

Would you expect a Glimmer Bairn ? Unless i'm living under a rock and Bairn is sweeping the edh scene, I can't imagine anyone thinking: "He's tutoring for a one-drop with Green Sun's Zenith ? Oh crap he snagging the Bairn!". They wouldn't expect the bee boi of doom coming in and ending a player or two.

Tek123 on Sythis Enchantress

2 months ago

AstroAA

Hey there and thank you so so much for your detailed comment and amazing suggestions,really do appreciate it. I have a devotion thing going on since I will be putting Serra's Sanctum in so I have a lot of removal in the form of enchantments that exile and sit on board to help with that. I really do like Wheel of Sun and Moon and Greater Auramancy they are both cards I plan on buying but I try to shop local to give my LGS's the business and noone has had either sadly. I am definitely going to put Nature's Revolt in with a combo piece, seems like a really great finished.

I feel like I gotta kill my elf deck so I can put in Growing Rites of Itlimoc  Flip, Finale of Devastation , Craterhoof Behemoth and Green Sun's Zenith

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