Green Sun's Zenith

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Latest Decks as Commander

Green Sun's Zenith Discussion

GreenHamma on voriclex and friends

2 days ago

Is there any creatures you are specific "I will not take these out"? I have a few suggestions mainly about the ramp and how to make it more consistent/efficient.

You don't need gen wave and put in play cards. For example...

Hey check out my deck Gruul Hydras

If you want genesis wave to be optimal going all out on getting it pumped up is the way to go. There is an old school Gen wave deck that was pretty good i would refer to it for extra tid bits.

Arzais on Omnath, A Song of Creation and Chaos

3 days ago

With Dryad Green Sun's Zenith becomes very viable for ramp and other shenanigans!

Starsky2814 on Omnath, A Song of Creation and Chaos

5 days ago

CoolCat7271, with extra basic lands, I’d run Harrow, Roiling Regrowth and/or Springbloom Druid if you have the space to include them. I wouldn’t force them in otherwise. I personally like Green Sun's Zenith, plus if you were to add Dryad Arbor you can have early ramp with the tutor. If you add the dryad, you can also have the win con of Emiel the Blessed + Dockside Extortionist + Dryad Arbor + Omnath, Locus of Creation. If you feel you need just bombs then go with Natural Order.

CoolCat7271 on Omnath, A Song of Creation and Chaos

5 days ago

Starsky2814 for those running this deck without dual lands, with maybe snow covered basics to replace them, does it warrant the inclusion of, say Cultivate or Harrow in one of our flex spots? Also the Tempt with Vengeance idea is pretty..tempting. In my personal list I’m considering Green Sun's Zenith and/or Natural Order since the majority of our creatures are green and they can bring out Angry Omnath or Craterhoof right away. I’d like to know your guys’ thoughts!

Cmi1103 on Rhys the Redeemed (Shell)

2 weeks ago

Grove of the Guardian is a good land you could throw in, gives you a big token that can be copied. Cryptolith Rite is insane ramp. Illusionist's Bracers to copy Rhys's copy abillity, working very similarly to Doubling Season and crew. Crashing Drawbridge is a good budget way to give all your tokens haste which can be very valuable. Throne of the God-Pharaoh and Altar of the Brood are good wincons if you're not able to attack for whatever reason. Huatli, Radiant Champion, Mentor of the Meek, and Runic Armasaur are all pretty consistent card draw options throughout the entire game. And Aura Shards is a huge defensive piece, keeping opponents' games out of sync with their key artifacts and enchantments. A few tutors to get out creatures and enchantments help as well... a few are Idyllic Tutor, Enlightened Tutor, Eladamri's Call, and Green Sun's Zenith. That should be a pretty good list to get you started, you can check out my Rhys deck if you would like for any other inspiration you may find: 0-60 in 3.5! (Rhys tokens). Rhys is such a fun commander! Make a big emphasis on ramp and quick token generation and watch it fly out of control! If you would like any help with cuts or any questions let me know!

Profet93 on Xenagos - Extra Combats

3 weeks ago

turtledad

This deck is pretty low to the ground for Xenagos, good job.

How is your land situation? Given your dorks and lower CMC, you might be fine, but I'm curious how it plays out. It seems unless you get a dork early game and lands, you will have trouble casting Xenagos consistently. How has it been playing out for your in your meta?

Yavimaya Hollow - Protection

Ancient Tomb > Temple of False

Bonders' Enclave > Sanctum of Eternity - Is the reason it's in your deck to prevent opponents from removing Xenagos during your turn prior to combat? I don't see the use of it in this deck. Perhaps I'm missing something.

Cragcrown Pathway  Flip > Mountain/Forest

Turntimber, Serpentine Wood > Forest - The additional utility it provides late game is key for when you're topdecking/out of gas

Raging Ravine - Manland that can be used as a creature to place a draw effect under late game

Dread Statuary - See above - Or not given your dorks and you want to limit colorless mana?

Myriad Landscape - Ramp - Same issue as above?

The Great Henge - Draw

Skullclamp - Not 100% sold on it, but I think it could work here given your dorks which can be used as draw for late game, or helps you draw cards when your beaters die.

Berserk - Malignus says hi! Also, works on opposing creatures too. If opponent A attacks opponent B, you can kill their creature and deal extra damage to opponent B. Although I like using it on my beaters or Selvala heart of the wilds for extra ramp.

Deflecting Swat - Counter counterspells, redirect targeted removal(biggest issue in Xenagos so you don't get 2 for 1ed), targeted draw/extra turns, abilities, etc... Too much utility and for free.

Heroic Intervention - Protection for beaters

Rishkar's Expertise - Crazy value that's worth risking the 2 for 1, also helps keep up with tempo which is great

Life's Legacy - Draw

Harmonize - Draw

Green Sun's Zenith - Tutor for the beater you need to the battlefield

I count 5 sources of draw in this deck, 2 of which are unimpactful, 1 of which is unreliable, the other 2 are good. Do you often find yourself running out of gas quickly especially given your lower CMC?

You run embercleave but no Godo, Bandit Warlord???

Beebles on [Primer] Mina & Denn's Rampaging Roil | V-ZNR

3 weeks ago

@Profet93: I forgot to reply to your question about Finale. Dryad Arbor is a creature with a CMC of 0. So you can play a Green Sun's Zenith or a Finale of Devastation with X is 0 and ramp into Dryad Arbor. That brings extra flexibility to these tutors.

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