Green Sun's Zenith

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Latest Decks as Commander

Green Sun's Zenith Discussion

BrassLord on Wooly zoo

1 week ago

Looks like an upgraded pauper land type matters deck! Prismatic Omen , Lush Growth , and Nylea's Presence all have synergy with your lands matter creatures!

I've seen Loxodon Smiter put in a lot of work, even if you put it in from the sideboard in some control matchups.

Not sure what your budget is, but Knight of the Reliquary is another decent card gets bigger overtime as well as fetching any needed land types.

While not modern legal Green Sun's Zenith is a staple in a lot of legacy naya deck, enabling you to fetch a Dryad Arbor from your deck for 0.

Mythrilia on Gaea's Wish, Elvish Wave

3 weeks ago

Stienpin:

    0/0. The deck was played back in the late 90's, but it was a very different deck back then. I started tinkering with this deck again back around 2018, but never made a serious commitment. When I finally did, COVID hit... and yeah.

Apollo_Paladin:

    Thanks again for all of your feedback! I'm going to take a serious look at adding in Sylvan Messenger . I'm not sure how I overlooked this card before, but thanks for bringing it up again.

    Vitalize was in this deck in the past (way way back when, before Wirewood Lodge even existed). There might be space for it, so let me mull that one over a bit more.

    Vanquisher's Banner - I'm just so torn on this, ugh! It is obvious why this needs to go into the deck, but I hate the thought of:

      1. Replacing Coat of Arms and losing the +X/+X bonus, that's pretty significant for how this deck goes from "ohh, look at those cute little elves," to "Holy ^#[email protected]*"
      2. Replacing Glimpse of Nature and upping overall the CMC
    That means I'll probably look at it it to replace both Slates of Ancestry and then figuring out one more card to swap out - I've noticed that you have three in your deck and I agree that is the right number.

    As for artifact hate, I decided to totally dump the Naturalizes from the deck, exclusively relying on Reclamation Sage being pulled from the sideboard. I swapped in Green Sun's Zenith but those might be removed after reviewing some of your other suggestions.

raspberryfish25 on Cunning Dark Elves

4 weeks ago

Thankfully I have all the cards I mentioned just not sure if I want to play them. Concordant Crossroads was a staple in my Ezuri, Renegade Leader deck but, with Lathril I am not sure giving EVERY CREATURE haste is something this deck can really take advantage of. I think I am going to try Fauna Shaman as she will help pull out big mana dorks quick, plus she synergizes with the rest of the elf theme.

I never thought about putting in Chord of Calling over Green Sun's Zenith but, with the amount of tokens our decks are producing you could in theory create an instant speed creature tutor that can pull both black and green creatures. Just cast it before your opponents end step with your untapped creatures or do it on your turn if Throne of the God-Pharaoh is out, spicy. Another really good tutor I have thought about running is, Finale of Devastation but, I feel to get the biggest bang for the buck I need to have a Craterhoof Behemoth in the deck which sandly is something I don't own.

I have been going back and forth with Champion of Lambholt as she will get really big really quick but, not really digging the fact she is not an elf. I might still try her and see how it works. As for Abrupt Decay I love the card but don't own it. Maybe I will have to pick up one.

Thanks again!

raspberryfish25 on Cunning Dark Elves

4 weeks ago

FounderX OMG you just made my day with the "Pricy but spicy" comment. I am totally using that going forward. =)

Glad to see you have already looked at some of those recommendations. I play in a competive meta so in my version of Lathril, Elfball! copy, I needed to add more instant speed targeted removal so I added Assassin's Trophy , Golgari Charm , Nature's Claim , and Beast Within , which you are already running. I found this really helped and saved my butt several times when your opponent has death on board. I have to admit Golgari Charm has been a really strong upgrade mainly for the regenerate ability, but the other two modes are still really strong. I was able to decimate a Krenko, Mob Boss deck thanks to the -1/-1 mode.

Two other cards that have worked extremely well in my deck has been Cover of Darkness and Genesis Wave . Most games Cover of Darkness will make all your creatures unblockable to one or more players which can quickly end games.

For Genesis Wave we are already making silly amounts of mana with our mana dorks so most games I am casting Genesis Wave for 15+ which means 5 to 8 elves along with a hand full of lands/enchantments/artifacts. The only problem I have with Genesis Wave is the deck's lack of haste because, as soon as I cast it I instantly become the prime target for all the other players. However, if I manage to untap with all the perments that Genesis Wave puts in play I typically win the following turn. High risk / high reward right?

A few cards I have thought about trying are, Green Sun's Zenith , Concordant Crossroads , Song of the Dryads , Fauna Shaman , and Seeker of Skybreak . Fun fact, if you give Song of the Dryads to your opponent and have Elvish Champion out all of your elves become unblockable to that player. What are your thoughts on these cards?

Thanks

DKHighwind on Marshalling Heaven and Earth

4 weeks ago

3/17/21

I removed Green Sun's Zenith , Eldrazi Monument , and Archangel of Tithes .

In their place I put Swords to Plowshares , Asceticism , and Mirri, Weatherlight Duelist . Also ordered a Path to Exile , but am debating what to remove for it.

WhiteTrashMagic on A GRUUL-ing X-perience (OVERKILL)

1 month ago

Profet93

i have a soft spot for Citanul Flute , its a pet card, Green Sun's Zenith is awful in this deck, the other options are good. But as this is my casual "silly" deck i don't really want cards like Deflecting Swat . Rishkar's Expertise would also fall short at my hydra's need their mana costs to be paid. Mirrorpool would take up a land slot for colorless which i feel is already full from my draw cards and trample cards. Finale of Devastation tho, i don't know why i havent tried to squeeze it in. it would be fun, i would easily have it over 10. Yavimaya Hollow im just not that interested in to be honest.

Profet93 on A GRUUL-ing X-perience (OVERKILL)

1 month ago

Mirrorpool

Yavimaya Hollow

Deflecting Swat - Utility, counter counterspells, redirect draw, extra turns, removal, etc...

Citanial Flute seems slow, why not get a Worldly Tutor , Green Sun's Zenith or Finale of Devastation in it's place?

Rishkar's Expertise - Draw + Tempo. It's a bit risky at sorcerry speed, but the benefits far outweigh the risks. Even if it only gets your commander. Do note that it does not target :)

Profet93 on Xenagos, God of Revels that xtra combat is good

1 month ago

articred

I have not updated my Xenagos since exactly a year ago, so some of these suggestions do not take into account cards that have been released since then such as Jeska(i?)s will and battle mammoth which should find their way into this deck. Now onto my specific suggestions....

Beast Within - Instant speed permanent removal

Berserk - Yes, block Malignus with your 1/1, let's see how that turns out. Also to be used for politics as you can target an opponent's creature (such as their commander) who is attacking another opponent. This would be to replace Temur Battle rage IMO

Deflecting Swat - I'll say it once, I'll say it again. In Xenagos, your biggest issue is removal. You spend 5+ mana per beater in the hopes that they don't save removal. Most of your draw like hunters insight, return of the wildspeaker, momentous fall (although to a lesser extent) is based on the fact that you need a creature to target and if they remove your creature, you are shit out of luck. By adding swat, you can bluff while tapped out, protecting your creature allowing it to most likely survive to your next turn in order to cast one of the above mentioned draw spells. Moreover, this counters counterspells and redirects targeted removal, targeted draw, targeted extra turns, etc.... so much utility in 1 card. This is perhaps the second/third most powerful card in a Xenagos deck IMO

Heroic Intervention - Protection

Greater Good - THE MOST POWERFUL CARD IN ANY XENAGOS DECK. IF YOU DO NOT ADD THIS, THERE IS NOTHING MORE TO DISCUSS. THE SHEER VALUE OF THIS ALONE IS ASTRONOMICAL. Imagine casting a 6/6 beater, Xenagos doubles it to 12, they attempt to remove it, since it was going to die anyways, you sacrifice it to the "greater good" in order to draw 12 and discard 3. This doesn't include the fact that you can berserk your own creature prior to sacrificing it as well

Rancor - Nice to have, not necessary. Makes your 1/1 dorks 6 power with Xenagos, makes your beaters better. Hell, enchant it on an opponent's creature for politics

Sylvan Library - Nice to have, not necessary, but in Xenagos, it pays to have draw that isn't creature reliant.

Decimate - Can target Xenagos if there is no other enchantment. In EDH, you will always have targets. 4 for 1 is value, also note Hull Breach , it's little brother

Green Sun's Zenith - Tutor to the battlefield, yes please! While limited to green, it still is worth it. Getting what you need, when you need it.

Harmonize - Draw not based on creatures is nice to have

Life's Legacy - Similar to momentous fall, although easier to cast on the same turn as a beater. Do note that it suffers from the same issue as momentous fall, sacrificing as an additional cost to cast means be wary of the blue player. I like it, but some don't

Nissa's Pilgrimage - Ramp, more Turn 3 ramp enables a more consistent Turn 4 Xenagos. While we would love a Turn 3 Xenagos, the choice is between consistency or early on advantage, I choose consistency, but to each their own.

Skyshroud Claim - Gets 2 forests (note some cards are both forests and mountains) and brings them in untapped, so it helps with tempo, something Xenagos decks greatly lack. Would add this over nissa's pilgramage, although I like both if you can fit them

War Room - Not needed, but a maybe

Ancient Tomb - Ramp

Blighted Woodland / Myriad Landscape - Ramp

Bonders' Enclave - Draw

Raging Ravine / Dread Statuary - Manlands are useful because you can target your draw spells on them if you don't have any other creatures

Cragcrown Pathway  Flip - Forest or mountain, you decide!

Turntimber, Serpentine Wood - Land when you need it, a potential creature when you don't. I like the flexibility for 3 life

Yavimaya Hollow - Most useful but most expensive, protecting your creature from removal is what this deck needs.

Creatures are mostly preference, you have most of the good ones. Here are some others I think would fit nicely...

Elder Gargaroth - Will almost always be draw, but I love the utility

Inferno Titan - Removal

Kogla, the Titan Ape - Removal + Utility, although you only have 2 humans, Eternal Witness might be worth including, but thats personal preference

I couldn't suggest more than what's allowed by tappedout, but let me know what you think of each suggestion. If you want ideas for cuts, lmk

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