Green Sun's Zenith

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Green Sun's Zenith

Sorcery

Search your library for a green creature card with converted mana cost/mana value X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Niko9 on What ONE card would you …

3 days ago

That's a good point that Rofellos doesn't need the same one-line 99 that Marwyn does, but yeah, neither of them are busted at all. Giving mono green access to more mana just doesn't cut it anymore. A tuned green deck by turn 3 would be looking to Fauna Shaman put down a Beast Whisperer or Green Sun's Zenith in order to assemble the win by turn 5-6. Rofellos makes a lot of mana, but you absolutely can be looking to win at 4+mana, so it will always be more optimized to have two Llanowar Elves and a Fauna Shaman at turn 2.

Heh, sorry, I spent too much time with elfball. So many games with it, for years, and Rofellos wouldn't even be top 3 commanders for mono green ramp. Honestly, Kinnan, Bonder Prodigy is by far the best ramp commander, and Rofellos isn't even close. Two Llanowar Elves plus Kinnan at turn 3 is 7 mana and a way to use it.

Niko9 on Watered down cEDH list

2 weeks ago

Also, I notice it's in the deck, but doesn't Kinnan, Bonder Prodigy go infinite with Basalt Monolith? I'm no cEDH player, but it seems like it would.

And what do you think about Thousand-Year Elixir for the deck in general? Maybe it's not worth it, I don't know, but if you did get it down early it could speed up all the dorks quite a bit. Elixir is also great with Fauna Shaman that could help get Kinnan for the infinite combo, or to get a really good dockside or something. And maybe the classic combo of Dryad Arbor to go with Green Sun's Zenith for that sweet turn one ramp.

Again, I'm no cEDH player, so not sure.

Though I did see recently that there is an infinite treasures combo with Storm-Kiln Artist and Fury Storm which I guess can infinite copy on itself. I don't completely understand the rulings on fury storm, but I saw it on the cEDH TV youtube channel, and he went through that yep, it does work.

SufferFromEDHD on Baru, Mono ramp

3 weeks ago

Hall of Gemstone punish players for having greedy mana bases.

Yavimaya, Cradle of Growth + Mana Web punish players for having land.

Seedtime mono green Time Walk obviously meta dependent but so worth it.

Green Sun's Zenith + Dryad Arbor + Natural Order mono green efficiency.

AstroAA on Lae'Zel Master Chef +1/+1 counters

2 months ago

Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.

Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.

Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 months ago

Hello SynergyBuild! Thank you for your comment, I really appreciate it!

You've raised some valid concerns, and given me a lot to think about. For that, thank you!

I'll be honest, I don't have that good of an excuse for not including Blind Obedience or Song of the Dryads beyond not owning them and more recently not getting a proxy made of them.

As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.

As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.

After thinking about it, you're right in regard to the number of fetchlands I run. I'm going to replace Misty Rainforest with a Forest.

Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.

Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

2 months ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

enpc on Zaraxa + Sproutback Trudge ruling

2 months ago

The relevant ruling from gatherer on the card is as follows:

"To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Sproutback Trudge's first ability). Sproutback Trudge's mana value is always 9, no matter what the total cost to cast the spell was."

It is very clear here - the X referred to is a cost reduction. There is no X in the the spell's mana cost, unlike something like Green Sun's Zenith. Additionally, the previous gatherer ruling states:

"Sproutback Trudge's ability counts the total amount of life gained without considering any life you lost during that turn. For example, if you lost 3 life and gained 4 life earlier in the turn, Sproutback Trudge will cost "

This states that the card has a cost reduction ability, not that the card has a variable CMC as with X spells.

While you can argue that this is "kind of like" the card having an X in it's cost (in reality it's more like a Y-X as it's a cost reduction), unfortunately this is not how MtG rules work. These kind of things are very clear cut.

Also, on your comment around Zaxara, the Exemplary and Polukranos, World Eater, Zaraxa's ability specifically says "when you cast a spell with in its mana cost". Cast here is the operative word - Polukranos's ability is just that, an ability so it will not trigger Zaraxa's triggered ability. The same is true for copying X spells - copies are simply put on the stack, not cast so they will also not trigger Zaraxa's abiliy unless the spell copying explcitly says "cast the copy".

berserkerbrot on Ezuri - Mana Elf Leader

2 months ago

Thanks Icbrgr for ure comment. nice to see other elfes players around here. i want to hold the amount of sorcery and instants as low as possible. so i had less problems with carddraw. a tutor, i need to put in is Green Sun's Zenith . i want to get them into play instantly and so i can use them more quickly. i play my commander also as a sorcery because i can activate its ability in the same turn. so i set up my mana base and kill the opponend like playing Overrun. but the most time i use Ezuri, Renegade Leader ability more then once, so it becomes more effektive then the sorcery cards.

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