Green Sun's Zenith
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
|Have (3)||, Disposed , jecder|
|Want (2)||Morpho-peleides , surfinjoe|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Green Sun's Zenith Discussion
1 week ago
I'm trying to put together a new EDH deck that uses a lot of combat tricks and non-infinite combos, and I wanted to see if anyone had any ideas whether this worked or not.
Can I use Oswald Fiddlebender on an artifact land like Ancient Den to get phyrexian dreadnaught into play? I'll still have to get around Dready's sac etb, but I will have ways in the deck to do that. I just wasn't sure because of the "this is not a spell" clause on ancient den.
1 month ago
Green Sun's Zenith is way mana-cheaper and allows to fetch Dryad, providing t1 ramp (we dont have lots of t1 ramp, so, this one is important). Dryad is good, because it can be untapped by effects untapping creatures (dog, symbiote...) and can be enchanted by Utopia sprawl.
Neoform already was in list =)
For now i need more advices about what to cut instead of what to add.
3 months ago
Cards like Birds of Paradise and Noble Hierarch/Ignoble Hierarch will help speed up the deck. The deck leans very heavily on getting Sliver Overlord in play but a decent chunk of your ramp is either A) colourless ramp or B) quite expensive to play (as in 3 mana rather than 2 or less). Being able to hit turn one ramp will definitely increase the throughput of the deck.
I would also recommend a bit more tutoring for the list. Green Sun's Zenith and Finale of Devastation are both good tutor effetcs, with Finale acting as both an infinite mana sink and also graveyard recursion.
4 months ago
So, I'm sure some of you have heard that theres going to be a casual commander event at scgcon and I'm assuming that the event is going to extend to most wpn stores. It's a casual event with factions and is suppose to have some sort of story component to go with it that's effected by in game choices.
Does anyone have any other info? Is this a team event? Just how casual is this suppose to be? - I'm assuming that part will be store dependent but are there going to be objectives? Are there prizes for doing certain things?
What type of deck should I play? (Would like opinions from the more casual minded - though keep in mind I'd still like to win or put up a good fight) My loving partner told me she is forbidding me from bringing my TNT 98% tier 0 deck (it's missing Timetwister and Imperial Seal - still it'd likely be a pub stomp so I've been mulling over playing Edric, Spymaster of Trest or Selvala, Explorer Returned both can get a tad degenerate if left alone but they both teeter in that tier 2.5 range depending on build; though I figure their benefits are for the most part symmetrical and the main challenge is breaking parity. Though I'm open to suggestions barring tribal I'd like to know as a casual which of those would tilt you less. Edric is a tempo turns build and selvala would be a twiddle build aimed at milling our opponents and looping Green Sun's Zenith I may include Aetherflux Reservoir because zapping people seems kinda casual but I'm not sure
I just want my promos but I don't want to ruin the gaming experience of players entering an event for the 1st time; especially if theres nothing up for grabs.
4 months ago
I agree with all but Once Upon a Time being unbanned. I for one would dread playing OuaT Tron but there’s also CoCo, Elves, Infect, Bogles. OuaT was used in Prime Time decks but OuaT was banned for ubiquity, like Green Sun's Zenith. It certainly has a better chance of unban with Primeval Titan out of the picture, but that doesn’t solve what made OuaT a problem.
Ban Primeval Titan
4 months ago
SynergyBuild I can’t say I really understood how the Trickery deck worked. Could you enlighten me?
Oko, Thief of Crowns is certainly annoying but with Arcum's Astrolabe banned, perhaps in a Modern where Mishra's Bauble is banned, Oko may come back? Perhaps it’s not a matter of what is in the format right now or banned. Regardless of what changes could make it happen, I think there are cards next to Oko, like Birthing Pod and Splinter Twin which are cards I believe fall into a category of being worthy of discussing. Then you have cards like Gitaxian Probe, Hypergenesis, and Chrome Mox which fall firmly out of said discussion as far as Modern is concerned and can probably stay banned on consensus forever and always.
Karn/Lattice is certainly a powerful late game for Tron and I agree that it shouldn’t exist in the format. We already see consistency as the rationale for most bans Ponder, Preordain, Birthing Pod, Green Sun's Zenith. It strikes me as weird that it was not the tutor that got banned but the target. I think that Karn needed the boot. I believe Mattice was doing nothing until that came along.
4 months ago
Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.
I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.
Here are my candidates:
Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.
Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...
Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.
Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.
4 months ago
Sure! Your main idea is to get out a creature with power six or greater, from there your infinite mana sources are Selvala, Heart of the Wilds or Priest of Titania or Circle of Dreams Druid combined with Staff of Domination, Umbral Mantle, Kogla, the Titan Ape/Hyrax Tower Scout, Ashaya, Soul of the Wild/Quirion Ranger or Scryb Ranger, Temur Sabertooth/Hyrax Tower Scout or Great Oak Guardian or Wirewood Symbiote. After making so much mana your outlets are... Duskwatch Recruiter Flip, Relic Golem, Walking Ballista,Finale of Devastation. Also Temur Sabertooth can be used to trigger selvala's draw trigger if you have the larges creature on the field. A few interesting techs I've found are using Temur Sabertooth or Kogla, the Titan Ape and Eternal Witness to loop any instant or sorcery from your graveyard, and using Green Sun's Zenith on zero to get Dryad Arbor turn one as a dork if you really need it. Hope this helped!