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Creature — Elf Druid
Tap: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
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Wirewood Channeler Discussion
3 weeks ago
griffstick big fan of selvala EDH, I run a cEDH version of the deck, that uses Selvala for her incredible stax&combo potential, but love this more casual version too, good luck crushing your opponents in life&mana advantage man!
I'd give you some recommendations, but a lot are expensive, things like Teferi's Protection over Dauntless Escort and other things in that line, but I do have a few cheaper swaps like Swords to Plowshares over Path to Exile, the land can make much more of a difference than the life.
You have those in the maybeboard though, so here is what is left:
Dorks like Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise, Llanowar Elves, Boreal Druid, Fyndhorn Elves, etc. to get that turn two Selvala, to gain a ton of mana really fast, Umbral Mantle, Sword of the Paruns, and Staff of Domination to turn extra mana into more cards and life and more mana, allowing you to get a lot of value, and Priest of Titania, Elvish Archdruid, and Wirewood Channeler to go infinite mana with those cards. After you get infinite mana you get infinite draw power with untapping/tapping selvala with her ability and the untapper from before.
Use a Green Sun's Zenith to keep filling your deck inbetween draws, while your opponents deck out. Cool combo right?
Cards like Fauna Shaman, Stoneforge Mystic, Worldly Tutor, Green Sun's Zenith, Sylvan Tutor, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Birthing Pod, Survival of the Fittest, and Recruiter of the Guard, Woodland Bellower/Fierce Empath, etc. can all fetch it out!
1 month ago
I had Immaculate Magistrate in here before but found her conditional and slow so I ended up swapping her out at some point. Elvish Clancaller didn't make the cut in here as she's just ok, the anthem effect is fine but her secondary ability is obviously useless in here. I can't think of anything I'd swap out to make room for Clancaller. As for Nykthos, Shrine to Nyx, totally agree and it is in fact already in here.
2 months ago
3 card combos are too much, sohere are all of the two card infinite mana combos I know of.
There are more, I just don't remember every interaction off of the top of my head.
2 months ago
4 months ago
McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)
For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.
Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.
I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.
A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.
I don't think he's played a token deck before, so I'd like another opinion on those cards as well.
4 months ago
All Infinite Mana Combos
Just need to find ways to tutor for Umbral Mantle in Mono Green
4 months ago
Yup yup, as Rzepkanut said. (1) to make the team 1/1 changelings. Wirewood Symbiote is now an elf that can bounce itself and untap a creature. Play the Wirewood Symbiote from hand. Rinse and repeat. 1G and 1 mana of any color to untap Selvala, Priest of Titania, Karametra's Acolyte, Wirewood Channeler, or Elvish Archdruid for infinite mana. Which you can then immediately turn around and dump into the Mirror Entity and make the team monstrous. Seems real good.
My selvala deck is all in on the combo, but I think you might be very happy with cards like Umbral Mantle or Magewright's Stone. Also, while it unfortunately doesn't work with Selvala, Illusionist's Bracers is real good with Argothian Elder or the like.
5 months ago
Oh, I take back what I said, forget it, sorry about me white-knighting the competitive tag in the past (not far past, but still) and I love the list!
If you really want to make it competitive, I can't promise I can make Arahbo tier 1, but tier 2-3 I can do, as long as you are willing to drop some of the more fun cats, and are able to build up this deck to become a stax-beatdown hybrid.
Okay, so to start, consistency is key, more tutors should be the goal, think Fauna Shaman and Survival of the Fittest type cards, and you'd really want to slow the deck down, which is the opposite of what most people will say.
Running Vryn Wingmare, Thalia, Guardian of Thraben, Glowrider, and Thorn of Amethyst can stop many combo decks in their tracks, and shut off storm decks in general, while not slowing you down nearly as much. Avacyn's Pilgrim, Birds of Paradise, Llanowar Elves, Arbor Elf, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are all fast mana ramp that gets you to dropping your commander + Lost Leonin combo (what I believe to be the simplest wincon) faster and also gets unaffected by non-creature hate.
Effectively I am arguing for stax, but not just stax, also combo, running the combo you already have is fine, Archangel of Thune and Spike Feeder, however it doesn't win the game until your next turn unless you already have a large amount of mana, or an Aetherflux Reservoir type effect.
Consider Priest of Titania/Elvish Archdruid/Wirewood Channeler + Umbral Mantle/Sword of the Paruns/Staff of Domination as a powerful combo with cards that are individually useful. Emptying all of that infinite mana into a Genesis Wave or Walking Ballista can easily win games.
Okay, for the 50 bucks thing, Armageddon, Ramunap Excavator, Glowrider, Vryn Wingmare, Aven Mindcensor, Norn's Annex, Ghostly Prison, Spirit of the Labyrinth, Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, Yisan, the Wanderer Bard, Boreal Druid, Avacyn's Pilgrim, Nature's Claim, Dryad Militant, Rest in Peace, Path to Exile, Suppression Field, Aura of Silence, Beast Within, Manglehorn, Mother of Runes, and Return to Dust add up to $49.95 on TCGplayer not including tax or shipping costs, and make up a core stax build, with other reasonably cheap cards that could help being Root Maze, Natural State.