|Commander / EDH||Legal|
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Creature — Elf Druid
Tap: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
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Wirewood Channeler Discussion
1 month ago
A lot of the cards in the deck seem to be leftovers from Multani when Marwyn really wants to be an Elf deck, of which you're not really running enough.
Umbral Mantle + Marwyn makes infinite mana. Spend 0 to equip, tap Marwyn for 1, untap her by paying 2 additional mana from other sources, and then tap her for 3, then pay that 3 to untap her again, and now she taps for 5. You'll net gain X + 2 mana every iteration of this loop.
Staff of Domination is expensive but worth it. Once Marwyn taps for 6 mana (which is as simple as casting some Elves), you can generate infinite mana, draw as many cards as you want, and gain as much life as you like.
For your creatures, you need to run Boreal Druid, Fyndhorn Elves, maybe even Joraga Treespeaker. In the case of the former two, they let you cast Marwyn on turn 2, instead of 3. Your ramp should be aiming to put her down t2, and if it costs 4 or more mana to ramp you should drop it. Animist's Awakening, Cultivate, Grow from the Ashes, Harvest Season, Hour of Promise, Kamahl's Druidic Vow (you have a whopping 3 legendary permanents in this deck), Kodama's Reach, Map the Wastes, and even Splendid Reclamation (unless you're playing against land destruction, otherwise it's an extremely blank card), and Tempt with Discovery. You don't need land cards in your hand anymore; this isn't Multani. Adventurous Impulse can go too. Replace all of these cards with Elves or cards that produce Elves- Imperious Perfect, Elvish Champion, Farhaven Elf, Arbor Elf, Elvish Harbinger, Boreal Druid, Fyndhorn Elves, Elvish Archdruid, Priest of Titania, Elvish Visionary, Fierce Empath, Immaculate Magistrate, Joraga Warcaller, Wirewood Channeler, Nullmage Shepherd, Lys Alana Huntmaster and more, are just some of the cards you could add. The Elf lords are important, but make sure you run every 1 drop Elf that taps for mana (and if you want to go full elfball with it, run Heritage Druid as she enables absurd plays with the right starting hands). Heck, even Dwynen's Elite isn't bad here since it's +2/+2 to Marwyn when they enter play.
Bottom line is: Marwyn wants Elves to enter play in order to grow. If you run few Elves, she won't grow very much.
So, you add more Elves and now Marwyn can tap for boatloads of mana by turns 5-6, so what do you do with that mana? Genesis Wave, Slate of Ancestry, and Ezuri, Renegade Leader make solid mana sinks. Similarly, Yisan, the Wanderer Bard and Skyshroud Poacher give you something to do with your oodles of mana too. You could add more tutors and draw (Chord of Calling is a personal favorite but there are cheaper options).
Instead of Hour of Promise, you could use Sylvan Scrying to find something like Nykthos, Shrine to Nyx, but if you're not going to be running Nykthos then either card is pretty mediocre so I wouldn't bother with it.
Aerial predation is cute, but Beast Within kills whatever and a 3/3 token hardly matters in a format with 40 life.
Ancient Animus is also cute, but it's heavily reliant upon your board position (IE, you already have to be 'winning' in order for Animus to do anything), whereas Song of the Dryads turns someone's Commander into a tree and, unless they have something that lets them sacrifice a land, they can get stuck without their Commander for a whole game. It's one of the best removals in green, truthfully.
Blossoming Defense gives you 2 extra mana out of Marwyn, but you could just cast Elves to get that instead. Heroic Intervention saves your whole board state from board wipes at only 1 mana more, which seems like the stronger inclusion.
All of those buffing equipment cards can probably go, too. Blackblade Reforged/Strata Scythe is adorable, but why use that when Coat of Arms is a thing? On another note, Thousand-Year Elixir would oftentimes let you get as much, if not more, use out of Marwyn and other mana dorks by letting them tap the turn they come into play, not to mention untapping them.
Anyway, I know this is a lot of recommendations but I hope this helped. My wife's been playing Elfball with basically every possible Commander since 2013 so I've learned a lot about it while helping her tune her Elf deck.
2 months ago
Mainly personal preference, but it also helps with Wirewood Channeler and Elvish Archdruid when the combo isn't fully assembled to mass out as much mana as I can get. Lys Alana Huntmaster also benefits from it as well for massing out as many creatures as I can which in turn benefits my mana producing elves. In group play having all the elves isn't nearly as necessary because of Selvala, Explorer Returned getting more hits herself, but it has helped me win several games when it is 1v1 or 1v1v1 where you're getting up to 2-3 mana max per hit.
My eventual goal is to get the pieces to be able to switch it to pure elfball whenever I want (minus changing the combo pieces), but it still remains my side deck for group play where it truly shines.
4 months ago
Playing a similar deck, Ritual of Subdual is a must include imo. It usually wins me the game on the spot. If it resolves I am usually the only one left able to actually play cards. On top of that Freya can destroy artifacts that produce colored mana. It has very good synergies with both Freya's +2 and -2 ability. Paying the cumulative upkeep for a couple of turns untill you've won usually isn't a problem.
What are your thoughts on Zendikar Resurgent? Eventhou your focusing on Tokens you still got 33 creatures with the ability to replay them. Having really good results with it so far. For basic lands its pretty much the same as Mana Reflection with the upside of a lot of card draw. If you should get board wiped it's insanely good at rebuilding no time, which means it might add more stability.
Since you tagged the list as combo. What's about Staff of Domination, Umbral Mantle and Sword of the Paruns those can easily go infinite with Priest of Titania, Wirewood Channeler and Selvala, Heart of the Wilds. In our playgroup we decided to avoid infinite combos as much as possible, since those usually do not support interactive games with a couple of backs and forths. Ultimately allowing infinite combos will end up with everyone trying to combo off as fast as possible because it's the most effective way of winning in multiplayer EDH. Thats why I am staying away from them but I imagine those infinite mana combos would make your list more effective. They have redundant pieces and are easy and fast to assemble, thou you could cut other cards.
4 months ago
A couple of nights ago, using Wirewood Channeler and Itlimoc, Cradle of the Sun, I managed to cast Joraga Warcaller kicked 15 times and attack with Cultivator of Blades and 12 other elves. So each of those elves were +33/+33 on the swing.
5 months ago
Staff of Domination goes infinite with either Priest of Titania, Elvish Archdruid, or Wirewood Channeler and four other elves. The combo lets you generate infinite green mana, allows you to draw your entire deck and as a bonus gain you infinite life.
8 months ago
You have few enough blue cards that I would just go for BG with Nath of the Gilt-Leaf.
Here's my elves deck in case you want some more ideas:
9 months ago
This deck could benefit from more ramp. To stay with the elves theme, I would suggest Elvish Mystic, Llanowar Elves and Fyndhorn Elves. I also like Priest of Titania and Wirewood Channeler, which are basically extra copies of your Elvish Archdruid. If you need inspiration, my elves deck is here:
9 months ago
I would add Wirewood Pride and Craterhoof Behemoth as more win conditions, and add more lands. I don't feel comfortable going below 33, even in Elves. I would also consider Regal Force, Primordial Sage, Glimpse of Nature, and maybe Elvish Visionary and Lead the Stampede for card draw and Wirewood Channeler for ramp. All in all though, seems like a good and fun deck!