Creature — Elf Druid
Tap: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
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Wirewood Channeler Discussion
4 days ago
@TheRedGoat This deck is all about the creatures with help from the artifacs and enchantments.
The goals is to get as many elves out give them +X+X and trample and attack.This isnt so much a combo deck, but a couple of elves an a Priest of Titania for example + Staff of Domination gives infenite mana.
Genesis Wave is in the most cases also a game winner because every permanent i draw goes onto the battlefield..also Aetherflux Reservoir does the trick with the right card in play such as Nissa Revane and Wellwisher, but thats more of a gimmick
ofcourse bordwipe is a problem but there are multiple ways for me to regenerate and i alway keep some mana untapped so i can regenerate the most important creatures. (exept Wrath of God and such)
The thing is that it always play out, i'm not going to say that this deck is perfect but this deck wins allot. I cant arm myself against everything en there will be decks who will destroy mine.
Becaus 95% of this deck is low cmc it goes realy fast.. I could realy go into details but my english writing isnt that good hahaha
Go play test it.. you will see..
hope i explained it a bit, if not.. just tell me and ill grab a good cup a coffee and do my best
1 week ago
1 week ago
With how your deck looks, I would look into:
- Wild Pair, as a lot of your cards have a similar stat line.
- Rashmi, Eternities Crafter is just really good to get what cards you're looking for
- Elvish Harbinger can search for the elf you need
- Elvish Archdruid, Wirewood Channeler, Viridian Joiner can add a ton of mana to your mana pool, but you may need a Orochi Leafcaller to then filter that mana if you need blu
- Vigean Graftmage and Staff of Domination would also be good additions if you add the high-mana-producing elves mentioned above, as those can very easily equate to infinite mana
1 week ago
I'd personally recommend a Priest of Titania and Wirewood Channeler just to get tons of mana faster. Vizier of the Menagerie also just allows for more options by playing from the top of the deck, and you could also put in Oracle of Mul Daya to get lands faster off the top of your deck as well. And finally, I'd recommend Primordial Sage for even more card draw.
1 month ago
1 month ago
I used to play a lot of Elves back when I used to play regularly (back around Lorwyn), and I'm trying to get back into the swing of things running mono-green elves on a relative budget (between 20-30 dollars). Would anyone mind taking a look at this deck and giving me some suggestions for cards I can get relatively cheap to make the deck Modern legal?
ElementalEd on Ezuri
1 month ago
Cards i would cut:- Defiant Elf- Elvish Herder- Elvish Pioneer- Elvish Soultiller- Gamekeeper- Heedless One- Realm Seekers- Skyshroud Ranger- Winnower Patrol- Wren's Run Vanquisher- Timberwatch Elf- Elven Fortress- Fog- Counterspell- Second Wind
Hey bud, The deck overall looks fairly fun to pilot, but i think it may run into some small issues. The "Tap" Theme is always one i have been super interested in. In fact, I have built a hand full of tap decks myself. I think your issue is, neither of you generals tap themselves. Therefore more slots need to be dedicated to finding the true commander of your deck Priest of Titania, Selvala, Heart of the Wilds, Wirewood Channeler, and Elvish Archdruid. You might have enough redundancy to find at least 1-2 per game, but if you lose one or unfortunately don't draw one, you might have a few dead cards in hand. I think with the heavy investment in tap, you should either consider creature tutors, or big draw (which has synergism with your mana).
Regardless what you do, i am sure it will be awesome though!
1 month ago
Hey nice looking deck, it reminds me of mine very much since I also have an elf tribe Prossh deck. In my deck I utilize more damage triggers to finish off opponents. They are also a way to squeeze out some damage if you are board wiped. Cards like:Blood Artist, Falkenrath Noble, Goblin Sharpshooter, Hissing Iguanar, Impact Tremors, Outpost Siege, and Zulaport Cutthroat can make each elf and kobold do some extra damage. If you can get a couple out before casting Prossh, its usually game over. Depending on how far you want to take then elf tribe combo potential, there are obviously lots of ways to make infinite mana. In mine I am only using two right now, Sword of the Paruns + a mana dork that generates 4x, and the Argothian Elder + Wirewood Lodge combo. I like that all those cards also help do other things like pump up kobolds or make mana, so they are never dead. As far as cuts, I would cut many of the cards that cost as much or more to cast than Prossh. In this deck, you can have such powerful synergies and combos available that just casting Prossh is game over for many opponents. If a card costs as much as Prossh and its not virtually ending the game on the spot, you could probably switch it for one that will. Vicious Shadows is an example of an expensive card that can win the game. On top of that the elves have potential to get out of hand all on their own. My favorite big mana producing cards you are not using are: Argothian Elder, Cryptolith Rite, Earthcraft, Elvish Guidance, Garruk Wildspeaker, Karametra's Acolyte, Seeker of Skybreak, Voyaging Satyr, Wirewood Channeler, Wirewood Lodge, Xenagos, the Reveler. Bonus combo Squirrel Nest + Earthcraft.
Commander / EDH
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