Wirewood Channeler

Wirewood Channeler

Creature — Elf Druid

Tap: Add X mana of any one color to your mana pool, where X is the number of Elves in play.

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Set Rarity
Legions (LGN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wirewood Channeler occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.27%

Wirewood Channeler Discussion

Monitor on Marwyn Elf Ball

3 weeks ago

Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!

Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.

Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc  Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.

Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.

Wrap in Vigor out, Heroic Intervention in: Strict upgrade, figured I'd mention it.

Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.

Reliquary Tower out, Thousand-Year Elixir in: This is pretty sweet and you need fewer lands than you think you do.

Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.

Llanowar Tribe out, Wirewood Channeler in: I've never liked the tribe, it always seems clunky, and in your list specifically it is competing with Marwyn at the 3CMC slot.

Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.

Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.

Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.

The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.

The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!

Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.

RNR_Gaming on Zaxara X X X

1 month ago

Oh man I love tappy commanders. So, first off do NOT remove drs or selvala. They're both amazing utilities. Secound, I would add Leyline of Abundance it's a mana sync and it can help some of the weaker dorks go infinate. Next trim some of fat and add in more dorks/tutors/protection and enablers and better outlets.

So, things like Staff of Domination and Umbral Mantle are the bread and butter of Tao for large amounts of mana decks; though if you're using your commander you'll need a double like Mana Reflection to go off with it.

Dorks to add

Bloom Tender

Priest of Titania

Arbor Elf

Elves of Deep Shadow - mentioned before

Wirewood Channeler

Tutors - some of these are a tad expensive but well worth it if you're trying to be competitive

Neoform

Demonic Tutor

Vampiric Tutor

Eldritch Evolution

Drift of Phantasms

Weird Harvest

Spellseeker

Protection - free counter magic as stated before to combat your meta but something like Dosan the Falling Leaf will solidify your win or burn a counterspell

Lastly, slap Walking Ballista in here; assuming you're not attached to winning either hydras this little ball smacks people in the mouth like tyson if you're left unchecked.

Benwatts14 on The Elven horde of Karametra

2 months ago

Doombeard1984 I love the deck! Karametra, God of Harvests is one of my favorite commanders and I always thought she would make a great elf commander but I've never seen any builds and never put on together myself. So I'm a big fan. I wonder if maybe you should run a couple more of the 1 drop elves like Fyndhorn Elves and Arbor Elf? That way you could ensure Karametra comes out on turn 4 or hopefully 3. Wirewood Channeler and Llanowar Tribe are favorites of mine that can produce a ton of mana. I think any of those could be swapped in for Ivy Lane Denizen and Elvish Vanguard which are good but I think getting Karametra out faster or dumping more mana into Ezuri, Renegade Leader would serve you better than the counters. But other than that I love the deck it looks super fun and you might have inspired me to build a version myself.

enpc on Selesnya Untap Shenanigans

2 months ago

Chances are if you're playing Selvala, you're going to end up having a bunch of elves in your deck anyway. I would recommend Elvish Archdruid/Priest of Titania/Wirewood Channeler + Sword of the Paruns/Umbral Mantle/Staff of Domination. From there, you can use Selvala to draw your deck a whole bunch and then use Green Sun's Zenith which is just good in the list to begin with) to keep failing to find and re-shuffling itself into the deck. This way you can keep drawing indefinitely while your oppoenents all deck themselves.

I would also recommend Yisan, the Wanderer Bard since he already fits into an untap deck and provides really good incremental value. You can also use him to assemble Avacyn's Pilgrim/Bird of Paradise + Priest of Titania + Village Bell-Ringer + Temur Sabertooth very quickly.

RNR_Gaming on Scytec's Tasigur [FHD] (Fish-Hulk Druid)

2 months ago

Guess I should of given more recommendations; so you're right the mantle is dead without priest. However, there are a few cards that offer a bit of redundancy making it much more worthwhile.

Karametra's Acolyte

Elvish Archdruid

Marwyn, the Nurturer *with 4+ power

Wirewood Channeler

Viridian Joiner *after 1 activation

Bloom Tender *this one is still way out of budget but definitely works

Additionally, if you end up adding more of an elf package Leyline of Abundance is some epic tech that I've greatly enjoyed.

I was unaware that Dramatic Scepter had gone up that much it use to be like 5 dollars; I saw the 710-780 price tag on the deck and thought that it would be fine; but if it's not within the limitations that's understandable.

So, without the scepter the ceiling for Dramatic Reversal becomes much lower; now that there's no inevitable combo. However, I wouldn't say its actively bad. Decks like selvala and urza use cards like this in a pinch as a ritual; (not saying this is optimal but it's an applocation) though netting a positive requires you to already be relatively established on board but getting off a few extra tasigur activations in a turn could warrant some play testing at least.

Typically, Seasons Past is played in conjunction with cards like Wilderness Reclamation and Seedborn Muse to be able to interact on the following turns after recurring all the value. they're relatively budget right now and can definitely help in grinder games.

Lastly, Freed from the Reel is kinda a popular way to net infinite mana in pauper edh with Arbor Elf and Wild Growth on an island. Though almost any land enchantment could be used too for redundancy like Utopia Sprawl.

Snake_Oil on The Olive Branch [Budget Selvala Twiddle]

2 months ago

Sc1enc3

Certainly! As I understand it, there are two main lines for combo in the deck:

Infinite Mana is a standard one for green -- Karametra's Acolyte/Priest of Titania/Wirewood Channeler + Wirewood Symbiote/Temur Sabertooth/Quirion Ranger (QR not so much, as you have to bounce a land). You can also use this combo with Temur Sabertooth to bounce and recast useful creatures like RecSage and Visionary for profit.

The main combo, however, is Mirror Entity + Wirewood Symbiote while Selvala is on the field -- You make all of your creatures elves with the ME ability, bounce symbiote to it's own ability, untapping Selvala so you can use her ability again, hopefully getting 2-3 mana in the process in order to recast the symbiote and repeart the cycle until you deck people out.

Sword of the Paruns and Umbral Mantle also help with tapping and untapping as needed, which is easy with a big mana dork out and infinite mana. Uba Mask interacts with the draw effect on Selvala so your opponents don't get their cards to their hand and potentially lose them when the turn changes. The rest of the deck aids in twiddling or searching for combo pieces.

You can also include Isochron Scepter with the twiddle spells like To Arms! in order to reuse that effect over and over, but it really didn't fit the budget here.

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