Wirewood Channeler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Wirewood Channeler

Creature — Elf Druid

Tap: Add X mana of any one color to your mana pool, where X is the number of Elves in play.

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Wirewood Channeler Discussion

NZPIEFACE on selesnya shit

1 month ago

McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)

For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.

Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.

I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.

A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.

I don't think he's played a token deck before, so I'd like another opinion on those cards as well.

Liam77 on List of all infinite combos 2.0

1 month ago

All Infinite Mana Combos

  1. Viridian Joiner + Umbral Mantle + Kickstart

  2. Marwyn, the Nurturer + Umbral Mantle + Kickstart

  3. Wirewood Channeler + Umbral Mantle and 3 Other elves

  4. Priest of Titania + Umbral Mantle and 3 Other elves

  5. Elvish Archdruid + Umbral Mantle and 3 Other elves

  6. Just need to find ways to tutor for Umbral Mantle in Mono Green

Khirgan on Selesnya Selvala is my favorite mana dork ever.

1 month ago

Yup yup, as Rzepkanut said. (1) to make the team 1/1 changelings. Wirewood Symbiote is now an elf that can bounce itself and untap a creature. Play the Wirewood Symbiote from hand. Rinse and repeat. 1G and 1 mana of any color to untap Selvala, Priest of Titania, Karametra's Acolyte, Wirewood Channeler, or Elvish Archdruid for infinite mana. Which you can then immediately turn around and dump into the Mirror Entity and make the team monstrous. Seems real good.

My selvala deck is all in on the combo, but I think you might be very happy with cards like Umbral Mantle or Magewright's Stone. Also, while it unfortunately doesn't work with Selvala, Illusionist's Bracers is real good with Argothian Elder or the like.

SynergyBuild on Arahbo, Xenagos... for Cats EDH

2 months ago

Oh, I take back what I said, forget it, sorry about me white-knighting the competitive tag in the past (not far past, but still) and I love the list!

If you really want to make it competitive, I can't promise I can make Arahbo tier 1, but tier 2-3 I can do, as long as you are willing to drop some of the more fun cats, and are able to build up this deck to become a stax-beatdown hybrid.

Okay, so to start, consistency is key, more tutors should be the goal, think Fauna Shaman and Survival of the Fittest type cards, and you'd really want to slow the deck down, which is the opposite of what most people will say.

Running Vryn Wingmare, Thalia, Guardian of Thraben, Glowrider, and Thorn of Amethyst can stop many combo decks in their tracks, and shut off storm decks in general, while not slowing you down nearly as much. Avacyn's Pilgrim, Birds of Paradise, Llanowar Elves, Arbor Elf, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are all fast mana ramp that gets you to dropping your commander + Lost Leonin combo (what I believe to be the simplest wincon) faster and also gets unaffected by non-creature hate.

Many decks cannot win through Spirit of the Labyrinth or Alms Collector type cards, running them allows you to obliterate some opponents from combo to control.

Effectively I am arguing for stax, but not just stax, also combo, running the combo you already have is fine, Archangel of Thune and Spike Feeder, however it doesn't win the game until your next turn unless you already have a large amount of mana, or an Aetherflux Reservoir type effect.

Consider Priest of Titania/Elvish Archdruid/Wirewood Channeler + Umbral Mantle/Sword of the Paruns/Staff of Domination as a powerful combo with cards that are individually useful. Emptying all of that infinite mana into a Genesis Wave or Walking Ballista can easily win games.


Okay, for the 50 bucks thing, Armageddon, Ramunap Excavator, Glowrider, Vryn Wingmare, Aven Mindcensor, Norn's Annex, Ghostly Prison, Spirit of the Labyrinth, Birds of Paradise, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Elvish Mystic, Yisan, the Wanderer Bard, Boreal Druid, Avacyn's Pilgrim, Nature's Claim, Dryad Militant, Rest in Peace, Path to Exile, Suppression Field, Aura of Silence, Beast Within, Manglehorn, Mother of Runes, and Return to Dust add up to $49.95 on TCGplayer not including tax or shipping costs, and make up a core stax build, with other reasonably cheap cards that could help being Root Maze, Natural State.

SP3CTR3_chelts on Selvala "Get Ralphed" (Competitive)

2 months ago

I know white mana is less common than green in a deck like this however Seedcradle Witch has done wonders for my selvala deck. It is great untapping and goes infinite with Wirewood Channeler (also it is very cheep £/$ wise). I also use Gyre Sage as another less good Marwyn, the Nurturer to make sure I hit infinite mana as it only needs 4 or 5 +1/+1 counters.

PookandPie on Marwyn, the Midwife [[Needs Help]]

5 months ago

A lot of the cards in the deck seem to be leftovers from Multani when Marwyn really wants to be an Elf deck, of which you're not really running enough.

Umbral Mantle + Marwyn makes infinite mana. Spend 0 to equip, tap Marwyn for 1, untap her by paying 2 additional mana from other sources, and then tap her for 3, then pay that 3 to untap her again, and now she taps for 5. You'll net gain X + 2 mana every iteration of this loop.

Staff of Domination is expensive but worth it. Once Marwyn taps for 6 mana (which is as simple as casting some Elves), you can generate infinite mana, draw as many cards as you want, and gain as much life as you like.

For your creatures, you need to run Boreal Druid, Fyndhorn Elves, maybe even Joraga Treespeaker. In the case of the former two, they let you cast Marwyn on turn 2, instead of 3. Your ramp should be aiming to put her down t2, and if it costs 4 or more mana to ramp you should drop it. Animist's Awakening, Cultivate, Grow from the Ashes, Harvest Season, Hour of Promise, Kamahl's Druidic Vow (you have a whopping 3 legendary permanents in this deck), Kodama's Reach, Map the Wastes, and even Splendid Reclamation (unless you're playing against land destruction, otherwise it's an extremely blank card), and Tempt with Discovery. You don't need land cards in your hand anymore; this isn't Multani. Adventurous Impulse can go too. Replace all of these cards with Elves or cards that produce Elves- Imperious Perfect, Elvish Champion, Farhaven Elf, Arbor Elf, Elvish Harbinger, Boreal Druid, Fyndhorn Elves, Elvish Archdruid, Priest of Titania, Elvish Visionary, Fierce Empath, Immaculate Magistrate, Joraga Warcaller, Wirewood Channeler, Nullmage Shepherd, Lys Alana Huntmaster and more, are just some of the cards you could add. The Elf lords are important, but make sure you run every 1 drop Elf that taps for mana (and if you want to go full elfball with it, run Heritage Druid as she enables absurd plays with the right starting hands). Heck, even Dwynen's Elite isn't bad here since it's +2/+2 to Marwyn when they enter play.

Bottom line is: Marwyn wants Elves to enter play in order to grow. If you run few Elves, she won't grow very much.

So, you add more Elves and now Marwyn can tap for boatloads of mana by turns 5-6, so what do you do with that mana? Genesis Wave, Slate of Ancestry, and Ezuri, Renegade Leader make solid mana sinks. Similarly, Yisan, the Wanderer Bard and Skyshroud Poacher give you something to do with your oodles of mana too. You could add more tutors and draw (Chord of Calling is a personal favorite but there are cheaper options).

Instead of Hour of Promise, you could use Sylvan Scrying to find something like Nykthos, Shrine to Nyx, but if you're not going to be running Nykthos then either card is pretty mediocre so I wouldn't bother with it.

Aerial predation is cute, but Beast Within kills whatever and a 3/3 token hardly matters in a format with 40 life.

Ancient Animus is also cute, but it's heavily reliant upon your board position (IE, you already have to be 'winning' in order for Animus to do anything), whereas Song of the Dryads turns someone's Commander into a tree and, unless they have something that lets them sacrifice a land, they can get stuck without their Commander for a whole game. It's one of the best removals in green, truthfully.

Blossoming Defense gives you 2 extra mana out of Marwyn, but you could just cast Elves to get that instead. Heroic Intervention saves your whole board state from board wipes at only 1 mana more, which seems like the stronger inclusion.

All of those buffing equipment cards can probably go, too. Blackblade Reforged/Strata Scythe is adorable, but why use that when Coat of Arms is a thing? On another note, Thousand-Year Elixir would oftentimes let you get as much, if not more, use out of Marwyn and other mana dorks by letting them tap the turn they come into play, not to mention untapping them.

Anyway, I know this is a lot of recommendations but I hope this helped. My wife's been playing Elfball with basically every possible Commander since 2013 so I've learned a lot about it while helping her tune her Elf deck.

huey87 on selvala

7 months ago

Mainly personal preference, but it also helps with Wirewood Channeler and Elvish Archdruid when the combo isn't fully assembled to mass out as much mana as I can get. Lys Alana Huntmaster also benefits from it as well for massing out as many creatures as I can which in turn benefits my mana producing elves. In group play having all the elves isn't nearly as necessary because of Selvala, Explorer Returned getting more hits herself, but it has helped me win several games when it is 1v1 or 1v1v1 where you're getting up to 2-3 mana max per hit.

My eventual goal is to get the pieces to be able to switch it to pure elfball whenever I want (minus changing the combo pieces), but it still remains my side deck for group play where it truly shines.

bLub- on Freyalise High Tide

9 months ago

Playing a similar deck, Ritual of Subdual is a must include imo. It usually wins me the game on the spot. If it resolves I am usually the only one left able to actually play cards. On top of that Freya can destroy artifacts that produce colored mana. It has very good synergies with both Freya's +2 and -2 ability. Paying the cumulative upkeep for a couple of turns untill you've won usually isn't a problem.

What are your thoughts on Zendikar Resurgent? Eventhou your focusing on Tokens you still got 33 creatures with the ability to replay them. Having really good results with it so far. For basic lands its pretty much the same as Mana Reflection with the upside of a lot of card draw. If you should get board wiped it's insanely good at rebuilding no time, which means it might add more stability.

Since you tagged the list as combo. What's about Staff of Domination, Umbral Mantle and Sword of the Paruns those can easily go infinite with Priest of Titania, Wirewood Channeler and Selvala, Heart of the Wilds. In our playgroup we decided to avoid infinite combos as much as possible, since those usually do not support interactive games with a couple of backs and forths. Ultimately allowing infinite combos will end up with everyone trying to combo off as fast as possible because it's the most effective way of winning in multiplayer EDH. Thats why I am staying away from them but I imagine those infinite mana combos would make your list more effective. They have redundant pieces and are easy and fast to assemble, thou you could cut other cards.

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