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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Insect
DPhoenix on Dina, Soul Steeper
1 week ago
Corpse Connoisseur vs Vile Entomber
Fleshbag Marauder vs Demon's Disciple
Merciless Executioner vs Plaguecrafter
Exotic Orchard vs Twilight Mire
-1 Misty Rainforest +1 Prismatic Vista
-1 Mana Confluence +1 Yavimaya, Cradle of Growth
-1 Cabal Coffers +1 Boseiju, Who Endures
Skullwinder vs Timeless Witness or Treasured Find
-1 Mausoleum Secrets +1 either Grim Tutor or Vampiric Tutor
Jarad's Orders vs Final Parting
Twilight's Call vs Living Death
Ash Barrens; Castle Locthwain; Necromancy; Assassin's Trophy; Imp's Mischief; Tamiyo's Safekeeping; Sylvan Library
Helnas on Omnath locus of mana (opinions needed)
2 weeks ago
i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.
id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.
For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker
For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn
for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds
For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath
some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).
non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures
Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck
tave on Grist? Is this a thing?
2 weeks ago
Jhoira's Timebug Hex Parasite Haywire Mite The timebug can help you suspend quicker. hex parasite can remove planeswalkers. Mite for noncreature removal.
thesilentpyro on Korvold - Treasures Without Borders
2 months ago
- Petrified Field
- World Shaper
- Doubling Season
- Goblin Bombardment
- Zuran Orb
- Dictate of Erebos
- Eldritch Evolution
- Outland Liberator Flip
wallisface on Temporary Lockdown
2 months ago
It's an interesting card, and one i've been trialing in Reanimator to see how it plays.
Some notes worth considering:
It gets considerably worse if you yourself are playing any permanents costing 2-or-less mana.
With sooo many ways to remove enchantments these days (Leyline Binding, Haywire Mite, Prismatic Ending etc.), it's super easy for a lot of decks to get their board states back (granted, a lot of the hyper-aggro decks you'd be running this against wouldn't be running such cards, but anything playing Wrenn and Six probably has answers).
Notably, 3 mana is a lot to remove a think, so you really need this to be hitting 3+ permanents to feel worthwhile, and that's quite a big boardstate for a lot of modern decks. This card generally will just hose HammerTime (which, will have answers to remove this), and then a lot of fringe, barely-played decks.
I personally think the card is "fine" but also feels a bit "meh". It is playable, but there are very, very few decks that can actually justify running it. And there's not a lot of matchups you'd bring this card in for (it's assuredly a sidebaord-only card, you can't mainboard this stuff).
Khurgar on Modern Lands
2 months ago
Allright, so here's the "how the fk does it work?" part.
The deck is a prett slow one that takes some time before it really activates, so several cards both in the main deck and side board are there to mitigate the pressure that we might suffer from early plays. Lightning Bolt, Fire / Ice and Arboreal Grazer fills these slots in the main deck.
What the deck wants to do is generally to discard lands with Seismic Assault to deal damage to the enemy, then use cards such as Wrenn and Six, Life from the Loam and Slogurk, the Overslime to recur those lands to your hand again.
Trade Routes is used for 3 reasons. The first is pretty straight forwards, use your land cards in hand to generate new cards. Second use is to be able to play your channel lands early in the game to give mana while being able to pick them up later in the game to use their channel effect. And the third one is to make Slogurk, the Overslime to grow rapidly. If you discard a land and opt to dredge a Life from the Loam, Slogurk, the Overslime can grow anywhere between +1 to +4 +1/+1 counters for a single mana, ontop of digging for utility lands that you can return later.
Sadly I have not had a lot of time playtesting it, and I think that the sideboard needs a lot of work. First and foremost I feel like I have doubled down a bit too hard on artifact hate, albeit with a lot of cards with multi purpose.
Anyways, the rundown of why I included the cards are as follows: Damping Sphere was included to stop decks such as tron and titan, and it also works well versus decks such as breach or storm or other more jank combos such as neobrand.
Pithing Needle and Relic of Progenitus dont need explaining.
Brotherhood's End was included to deal with asmo decks, affinity, prison tron, goblins, merfolk and other similar decks to these.
Force of Vigor is in the deck solely because I have no way to stop a turn 2 kill from hammer, other than blocking with an Arboreal Grazer. I am strongly considering cutting it though.
Haywire Mite is included to stop Kaldra Compleat, but will probably see play in the same games that my other artifact and enchantment hate cards.
Otawara, Soaring City is just so that you are more likely to draw them, especially in matchups where they run pithing needle to stop Boseiju, Who Endures, but is also really good for returning combo pieces to hand, or just big beaters like murktide. Its also really good vs tokens.
Boseiju, Who Endures just a really solid card, deals with most problems the deck faces, such as graveyard hate and blood moon effects.
Bojuka Bog is a fantastic card in this deck. With this card and Trade Routes you can exile your opponents graveyard every turn if you'd like, although it is only in sorcery speed.
Cards that I would like to experiment with: Expressive Iteration is a card that I am gonna experiment with in place of Fire / Ice. I think that Fire / Ice is much better at stalling out the game, but expressive is such a valuable card to have in the mid game.
Academy Ruins and Buried Ruin to be able to get artifacts back from the graveyard.
Shadowspear to deal with agressive matchups where the opponent have no good way of dealing with my constructs or Slogurk, the Overslime.
Orvar, the All-Form versus decks that enjoy discarding your hand, so generally versus decks that runs archong or liliana.
I hope you enjoyed the read, give me some thoughts in the comments if you have any =)
nbarry223 on Sideboard Tech vs. Scam
3 months ago
It’s not, but all of the various ways the deck attacks various weaknesses makes it a tougher matchup. There’s probably not a correct answer, but figured I would ask.
Maindeck Haywire Mite could be something worth consideration, especially since it can be found with Urza's Saga or copied with The Mycosynth Gardens now, in the matches where it is relevant. In the side, I would prefer some other options, mainly because of the noncreature clause.
The blocker in a pinch, lifegain, and removal may just do enough for inclusion, thanks.
I already run dismember in the side, best removal option for the deck honestly.
wallisface on Sideboard Tech vs. Scam
3 months ago
Surely Ragavan isn’t that big of a problem? I can’t imagine it’s ever casting your topdeck cards, so it just providing them some ramp and incidental damage. If you are worried about their creatures, perhaps run some Dismember?
Haywire Mite could be good for Blood Moon.