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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle your library and put that card on top.



![Yedora, Grave Gardener feature for Yedora, Hate From The Grave [Primer]](http://static.tappedout.net/mtg-cards-2/DSC/yedora-grave-gardener/regular-1727085295.png)


Mortlocke on
The Queen's Egg
2 weeks ago
I can absolutely relate on the wife front. I've been married for 8 years - just celebrated an anniversary and we'll likely be together for many more. She's already accepted my addicti-er...hobby. Just gotta make responsible budgets each month for entertainment. Also, I highly suggest you chat up a local game store (LGS) and feel out the management and staff - if they are trustworthy and amicable to their customers you should build a financial relationship with them - try to do as much business as possible there. Then when it comes time for you to want to get a BIG purchase for a birthday (like that aforementioned Sliver Queen *oversized*) you can make an arrangement where you give some trades as a down payment, and every paycheck you make small payments until the card is purchased. Yes, it's effectively layaway - but obviously you can't do that with all stores. This is more of a long term suggestion if you ever felt so inclined to collect some more expensive pieces. If you know you're never going to want to then I suggest you proxy to your heart's content. Few players seem to care as long as you're not playing in big tournaments with cash prizes.
As for card suggestions I think all of your swaps are spot on, except your filterland choices. Don't go with the Odyssey cycle lands like the aforementioned Skycloud Expanse. When they enter the battlefield they literally do nothing unless you have another mana source already on the field - including these limit your early game options. Pay the few dollars more and get the Shadowmoor filterlands e.g. Flooded Grove and Mystic Gate. The key differences here is that they all can produce mana - specifically - but their filtering option takes things one step further and can give you a two of one color as opposed to one of each.
Mox Diamond is tough to replace. It's a card with ridiculous power that just can't really be replicated. Considering price though, i'd go with a utility spell like the aforementioned Teferi's Protection, Heroic Intervention, or Sylvan Tutor. MindStone is also a very okay option as well because in the late game it can get you a card when in a pinch. This slot is reserved for low cost spells that help establish or maintain your boardstate. Go with what you think your deck needs.
Mortlocke on
Commander Sliver Deck
3 months ago
Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.
As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:
- Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
-
Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.
-
Worldly Tutor: You need tutors.
- Sylvan Tutor: You need tutors.
- Demonic Tutor: You need tutors.
- Grim Tutor: You need tutors.
- Guardian Project: You need card draw.
- Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
- Counterspell: You need interaction.
- Mana Drain: You need interaction.
- Strix Serenade: You need interaction.
- Swan Song: You need interaction.
- Kindred Dominance: You need mass removal to slow down faster players.
- Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
- Cyclonic Rift: You need mass removal to slow down faster players and have answers.
- Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
- Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Ground
or Breeding Pool
which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.
Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.
Andramalech on
Aesi, Tyrant of Gyre Strait EDH
3 months ago
Probably replace splendid reclamation because you can hit Lumra with a Worldly Tutor or a Sylvan Tutor, but again it comes down to how your formula shakes out. Green Sun's Zenith and Finale of Devastation also come to mind, but I don't want to encroach upon what you've already made. Maybe ditch one of the cost blue spells that give extra turns?
Mortlocke on
Gishath Spared No Expense!!!
3 months ago
I'm not sure what you mean in regards to "I like the flexibility those provide over Worldly Tutor." This is how I envision it's use: Turn: You start by attacking with Gishath targeting an opponent with a weak board state. No blocks declared and combat damage is assigned. Gishath's triggered ability hits the stack, in response you cast Worldly Tutor placing Etali, Primal Conqueror Flip to the top of your library. Worldly Tutor resolves, and Gishath has a guaranteed hit at the start of it's triggered ability resolving. Unfortunately you'd have to telegraph your moves with Sylvan Tutor as it's a Sorcery. You'd just cast it before you go to combat. The flexibility here comes in the fact that you also can just use said spells to help your early game as well getting access to Intrepid Paleontologist or Selvala, Heart of the Wilds. I suggest you revisit Worldly Tutor and Sylvan Tutor - perhaps proxy them in for a game or two and see what happens.
Mortlocke on
Gishath Spared No Expense!!!
3 months ago
Ah! You're right about that Roaming Throne! I missed that. Sorry for the wasted suggestion. Interesting philosophy regarding your commander getting combat damage - instead of trying to sneak by, you just hit them harder. Well i'm glad you're considering Finale of Devastation as it fits this ethos quite nicely. I do wonder about your deck's consistency though - have you ever found yourself needing to tutor for creatures? I see you're considering Worldly Tutor, what about Sylvan Tutor? Both place creatures on top of your library, so it synchronizes perfectly with your Commander's triggers. What maybe more ramp? There's Kodama's Reach, the sibling to Cultivate that you could also include.
Now lastly, this suggestion is very expensive - but why settle for Three Tree City when you could go for Gaea's Cradle? Gishath Spared No Expense, so why should you? Just hear me out - this card is indeed a game changer, and a very splashy one. You don't have purchase it, as you can proxy. But if that's not your style, I won't slight you. On the other hand if you have a full trade binder with some pricey goodies you could go to an LGS you trust and work out a deal. I've done something like this before and it's worked out for me. But again, this is a very subjective thing. If that doesn't seem appealing, you could also try Growing Rites of Itlimoc Flip. It can help you get another creature in hand/filter the top of your library. What're your thoughts?
Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
5 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
-
More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
-
More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
-
Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
-
More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
legendofa on
Hand Control v2
1 year ago
Welcome to the club, stixx925!
If you want to control the opponent's hand, you need to start early, like turn 1. Thoughtseize and Inquisition of Kozilek are popular in several formats to start pulling everyone's hand apart, but pretty much any 1-cost discard will help.
It looks like the core of this deck is the Jace's Archivist + Notion Thief combo, so you want to get that out as quickly as possible. There are some good creature tutors in green, ranging from Fauna Shaman through Fiend Artisan to Worldly Tutor and Sylvan Tutor.
Finally, I think you can trim down some of the "whenever you draw" payoffs and and add some more removal. Your 4-drop spot is skewing your mana curve too high, so look for 1- and 2-cost cards.
Above all, have fun!
Tur on Hidden Power - Crop Rotation
2 years ago
Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.
The powerful card I plan on discussing here is Crop Rotation.
This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.
It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).
Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:
Utility Lands:
- Command Beacon / Sanctum of Eternity
- Reliquary Tower
- Scavenger Grounds / Bojuka Bog (B)
- Field of the Dead
- Rogue's Passage / Access Tunnel / Shizo, Death's Storehouse (B)
- War Room / Bonders' Enclave / Castle Locthwain (B)
- Emeria, The Sky Ruin (W) / Valakut, the Molten Pinnacle (R)
- Mystic Sanctuary (U) / Witch's Cottage (B)
- Hall of the Bandit Lord / Flamekin Village (R) / Hanweir Battlements Meld (R) / Slayers' Stronghold (WR)
- Hall of Heliod's Generosity (W) / Academy Ruins (U) / Volrath's Stronghold (B)
- Strip Mine / Wasteland / Dust Bowl / Ghost Quarter
- Maze of Ith / Mystifying Maze / Labyrinth of Skophos / Kor Haven (W) / Glacial Chasm
- High Market / Miren, the Moaning Well / Phyrexian Tower (B)
- Witch's Clinic / Vault of the Archangel (WB)
- Homeward Path
- Cavern of Souls / Boseiju, Who Shelters All
- Thespian's Stage / Vesuva
- Winding Canyons / Emergence Zone / Alchemist's Refuge (UG)
- Mikokoro, Center of the Sea / Geier Reach Sanitarium
- Castle Ardenvale (W) / Kher Keep (R)
- Castle Vantress (U) / Memorial to Genius (U) / Cephalid Coliseum (U)
- Inventors' Fair
Theme Lands:
- Karn's Bastion
- Dark Depths
- Urza's Power Plant / Urza's Mine / Urza's Tower
- Sunscorched Desert
- Windbrisk Heights (W)
- Idyllic Grange (W)
- Ghost Town / Oboro, Palace in the Clouds (U)
- Riptide Laboratory (U)
- Minamo, School at Water's Edge (U)
- Tomb Fortress (B)
- Den of the Bugbear (R)
- Goblin Burrows (R)
- Castle Embereth (R)
- Wirewood Lodge (G)
- Castle Garenbrig (G)
- Oran-Rief, the Vastwood (G) / Gavony Township (WG)
- Mosswort Bridge (G)
- Kessig Wolf Run (RG)
- Sunhome, Fortress of the Legion (WR)
- Grim Backwoods (BG)
Ramp Lands:
- Nykthos, Shrine to Nyx
- Urza's Saga
- Cabal Coffers (B) / Cabal Stronghold (B) / Crypt of Agadeem (B) / Lake of the Dead (B)
- Temple of the False God / Ancient Tomb
- Myriad Landscape
- Blighted Woodland (G) / Krosan Verge (WG)
- Treasure Vault
Color-Fixing Lands:
- Command Tower / Path of Ancestry / Reflecting Pool
- City of Brass / Mana Confluence / Forbidden Orchard
- The World Tree (WUBRG)
- Yavimaya, Cradle of Growth
- Urborg, Tomb of Yawgmoth
There are many more unlisted cards in each category which could fit your specific deck.
Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.
Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.
All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.
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