Sylvan Tutor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Uncommon
Portal (POR) Rare

Combos Browse all

Sylvan Tutor

Sorcery

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Sylvan Tutor Discussion

Dark_Danda on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 month ago

Hi Kiyomei,

Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.

I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.

Cheers, Danda

SideBae on float like a gruul, stangg like a stangg twin

1 month ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

SideBae on Omnath EDH

2 months ago

So the main advantage of green is being able to land a dork on turn one, enabling a three-mana commander to hit the table turn two. You're already running Birds of Paradise , which is easily the best turn-one dork; you should definitely be running Llanowar Elves , Fyndhorn Elves , Arbor Elf and Elvish Mystic . One-mana ramp also includes Utopia Sprawl and Wild Growth , which are especially good in conjunction with Arbor Elf . Finally, note that turn one Green Sun's Zenith for X = 0 fetches Dryad Arbor , if you choose to run the arbor with your GSZ. Joraga Treespeaker and Priest of Titania don't land your general turn two, but are powerful all the same.

If you choose to run more dorks, then go-wide green strategies are very much on the table as win-conditions. If you have Craterhoof Behemoth , landing it with a couple dorks is usually enough to kill an opponent or two outright. Including Natural Order means that you can get the 'hoof daddy out for four mana. Running God-Eternal Rhonas is similar, and is especially good if you fetch him with Finale of Devastation with X = 10 (it'll give all your dudes at lease 20 power). Tooth and Nail and Chord of Calling are other good ways to tutor your fatties out fast. Finaly, Triumph of the Hordes is an excellent 'oops I win' card, as in EDH you still only need ten poison to die.

If you end up running a more 'go-wide' strategy than voltron, you can cut some or all of your equipments. This will allow you to run significant artifact hate. In EDH, almost all non-green decks rely heavily on artifact ramp for their mana, and running something like Collector Ouphe can be lights-out for a lot of opponents. More generally, hatebears and stax-pieces are abundant in EDH; consider Prowling Serpopard , Manglehorn , Root Maze , Hall of Gemstone , Dosan the Falling Leaf , Vorinclex, Voice of Hunger and friends as methods of hating out various decks. If you run dorks, Winter Orb is virtually asymmetric. Similarly, color-dependent cards like Carpet of Flowers or Compost can also be powerhouses. Veil of Summer or the worse Autumn's Veil are all also pretty good for fighting counters.

Land-wise, I think Ancient Tomb is much better than Temple of the False God , and that Growing Rites of Itlimoc  Flip is definitely worth including. Nykthos, Shrine to Nyx is also kinda bonkers; pairing it with Deserted Temple is good.

There're some creatures you should consider. Eternal Witness , as a creature-based Regrowth , is awesome if something you need gets countered. Beast Whisperer , Soul of the Harvest , Regal Force and Tireless Tracker are good sources of card-advantage. Fierce Empath is good for tutoring up threats, and will make your deck more consistent. Selvala, Heart of the Wilds is both a semi-reliable source of card-draw and also can close to double Omnath, Locus of Mana 's power. Wirewood Symbiote can recur ETB triggers, like Reclamation Sage or Elvish Visionary , while also generating mana.

Speaking of consistency, Worldly Tutor and Sylvan Tutor are great to finding whatever creature you need. Rishkar's Expertise and Genesis Wave are great sources of card-advantage, and that's pretty much like tutoring if you have enough of it.

Finally, you may have good luck with two-mana land-ramp (like your Rampant Growth ) rather than four-mana land-ramp (like your Peregrination ). Nature's Lore or the Portal version, Three Visits , are both great.

Good luck! That's all I got. I'm not good at playing green, but hopefully you found something worth including above.

Countryegg2 on Arcades the Sliver

2 months ago

If your ideal win condition is to get Dormant Sliver , you'll need more than just Worldly Tutor to be able to fetch it from your library. You could use Eladamri's Call and Sylvan Tutor But I think Dormant Sliver Is unnecessary, and by the time you are able to get it out, you will already have a huge sliver board state. Arcades and slivers just don't seem to work together.

Additionally, many of your lands are expensive and completely unnecessary, like Tropical Island , where you pay a $315 premium just so you don't need to wait a turn to tap that mana. Just use Thornwood Falls .

Also, Xenograft is a great way of making all of your creatures slivers, but it still needs more fetch cards like Enlightened Tutor , and Idyllic Tutor .

SynergyBuild on Chulane in cEDH? **SPOILERS**

2 months ago

Chulane, Teller of Tales -

Legendary Creature - Human Druid

Vigilance

Whenever you cast a creature, draw a card, then you may put a land card from your hand onto the battlefield.

, : Return target creature you control to its owner's hand.

2/4 (Power/Toughness)


Link to card: https://scryfall.com/card/eld/326/chulane-teller-of-tales


This is a commander that I have seen many people like, but little cEDH discussion.

I would like to propose that it is an efficient, and resilient commander, with built-in protection and fast wins.

The combo that I have decided to run in addition to Flash/Hulk for Nomads en-Kor , Cephalid Illusionist , and Laboratory Maniac with Deep Analysis in the deck is a Cloudstone Curio line.

The line involves 1 and "0" costing creatures (0 meaning Cloud of Faeries , as the Ornithopter -esque cards won't trigger the curio.) which can bounce each other, while drawing cards and putting lands into play, which can bounce each other to go infinite.

Cloud of Faeries and a land like Gaea's Cradle make infinite mana while without you gain infinite card draw to get those mana-generating cards. Winning from there is elementary with Lab Man.

Otherwise a large tutor suite ( Recruiter of the Guard , Trinket Mage , Trophy Mage , Mystical Tutor , Sylvan Tutor , Worldly Tutor , Enlightened Tutor , Eladamri's Call , Green Sun's Zenith , Summoner's Pact ...), tons of interaction/hate, lots of fast mana, and a ton of 0-drop creatures to trigger Chulane and the deck is complete:


Chulane Storm

Commander / EDH SynergyBuild

17 VIEWS | IN 1 FOLDER


Any ideas/help? Planning on making a hatebears variant next with help from Collector Ouphe , a card I love but don't have a deck for right now.

InconspicuousToaster on Sidisi hulk

2 months ago

smilodex this deck is unhealthy for for casual playgroups yes, but that's why I marked the deck with a compeditive tag. In cedh metas (Where I play this deck) it is still very strong, but not unhealthy like it would be in a casual pod. As for the suggestions the issue with most of those is that they are too slow for this deck since this list is meant to be the fast combo deck in the cedh pod( Fact or Fiction , Mirri's Guile , or Sylvan Tutor ). Or they don't help the deck actively win the game( Tooth and Nail and Victimize ).

theguy419 on Atraxa Control/Tall

2 months ago

certain cards you may really like for the +1 +1 counter strategy: Spike Weaver it gives you the ability to repeat fogs over and over against people who like to swing. Archangel of Thune + Spike Feeder give you the ability to go hecka tall hecka quick and make your dudes as big as you want em. Plaxcaster Frogling gives you the ability to protect your boys with counters on them for hecka cheap.

because you have ghave and things like cathars in your deck, try running Ashnod's Altar and Skullclamp . you can easily turn in to a combo boy with those.

More two mana rocks would be better in your deck then some of the others you chose. look up the full set of talisman cards and throw in some more signets. they recently just completed the cycle of all 10 talisman and those are just nice and cheap ways to assure you get mana faster. the first three turns of a non cEDH game tend to be all set up. having stuff to do on the first few turns is pretty sweet. also throw in Coalition Relic over Darksteel Ingot . you lose out on the indestructible, but gain so much more mana out of it because of atraxa

because you can be a bit more of a combo deck that a guarantee you the people you play with don't expect, you wanna have more tutors in the deck. now you COULD run counterspells, or hear me out, you could run more tutors. stuff like Eladamri's Call , Demonic Tutor , Vampiric Tutor , Enlightened Tutor , Worldly Tutor , Sylvan Tutor and of course instead of Diabolic Tutor try Mastermind's Acquisition . it's the same cost but also throws on a second mode for a wish so just in case people exile something you really could have wanted to use you can grab that bad boy back. also a better tamiyo to run is Tamiyo, Field Researcher .

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Sylvan Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%