Sylvan Tutor

Sylvan Tutor

Sorcery

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sylvan Tutor Discussion

Spirits on OMG Kitties Tribal!

3 weeks ago

Hey hirurux,

Fellow Arahbo, Roar of the World since the pre-con Arahbo, Xenagos... for Cats

I found having too many cats wasn't very useful, I went a bit extreme, down to 14 cats, but 28 is a lot. Arahbo, Roar of the World only Eminence triggers one cat, and unless you're in a state with a ton of mana to activate the ability for multiple cats, not really needed.

How I solved this problem, was more creature tutor cards (instead of more cats), so Sylvan Tutor , Time of Need , I got a Survival of the Fittest for xmas one year which was cool. Chord of Calling , Eldritch Evolution even Congregation at Dawn are all viable to. The right cat at the right time vs. drawing more cats. Initiate's Companion , Leonin Skyhunter , Steppe Lynx feel like some easy cuts.

Three Visits was reprinted in a current set, gives you another Nature's Lore .

Are you primarily trying to kill everyone with combat damage? Beastmaster Ascension maybe?

I would get some trample in there Shadowspear and Rancor perhaps, that way 1/1 tokens don't become a nuisance to you.

Fumigate seems wrong.

Might reduce in lands, do you find yourself flooded, eliminate anything that comes into play tapped with no strong ability. Your not running toward a Tooth and Nail or anything so likely can miss a T4-6 land drop and still be in good shape, can also Land Tax or Archaeomancer's Map or Kodama's Reach to get more lands in hand. Evolving Wilds , Krosan Verge , Path of Ancestry could be some easy. If you're worried about mana fixing, fetch lands are great Windswept Heath but also the off-color ones like Wooded Foothills , Flooded Strand , etc.

Teferi's Protection to dodge board wipes?

I might add an alt win-con, Triumph of the Hordes might be one, but having a backup plan, maybe Grafted Exoskeleton or perhaps Ajani, Adversary of Tyrants to bring back Lost Leonin . Bala Ged Recovery  Flip for Triumph of the Hordes , I dunno something?

The Great Henge !

Hope you find something useful here. +1

Balaam__ on Forest of Illusion

5 months ago

I like your thinking process for deck design; it’s what I was trying to do only not quite succeeding at. I would absolutely want every card within to synergize and backup the main strategy as much as possible. I’m sure there’s a place for the Arbor Elf / Utopia Sprawl pairing, but I guess it’s not in this particular deck. I think I’ll be going back to Elvish Mystic and then removing Utopia Sprawl in favor of Llanowar Elves .

I think you’re right about the fetchlands too. I think my rationale was that since Modern green doesn’t have access to cards like Worldly Tutor or Sylvan Tutor , I was thinking that thinning the deck through fetching would sort of help out. I suppose it doesn’t quite work like that though. I’ve never been a fan of Gemstone Caverns —to me it seems like an ok plan if it works, but if you don’t have it in your opening hand it’s garbage. If you think they’re critically important, let me know, but if I don’t have to play them I’d rather not (I also don’t own any so there’s that too...). Now that I have more elveseses, I think you’re right about Cavern of Souls finding a home here too. Good call.

Lightning Greaves ...hmm...I don’t think I ever played that card before. It might be time...

Many thanks sergiodelrio for all the help so far, and I have much to Tinker ing to do with this deck now.

Omniscience_is_life on Imoti, Go Big or Go Home *Primer*

6 months ago

No Worldly Tutor/Sylvan Tutor/Mystical Tutor? Are you avoiding repetitive gameplay, or do you not like Cascade into them?

Apologies if I missed something in the primer or anything explaining

dingusdingo on Commander Legends Spoilers

9 months ago

Hot take here, but I actually really hope that Imperial Seal doesn't get reprinted now or ever. Seal is much more of a collector's item, and I'd hate to see it pop up in every single black deck I sit down against. Vampiric Tutor is the card that should receive reprints and be in the medium budget range ($25-$50) for decks to acquire. I'd also dislike to see Personal Tutor, Sylvan Tutor, and other valuable Portal cards like Capture of Jingzhou receive reprints as well. All of these cards have equivalents that are much more affordable, and those cards should be receiving the reprints. I also think it will help the player base more to have common staples like Vampiric Tutor and the mirage tutors at budget prices ($10-$25 if I'm dreaming) rather than drop an expensive card like Imperial Seal from $500 down to $200 or $150. Even if Imperial Seal were to drop down to $75 which I consider extremely unlikely, it would still be out of the price range of many of the players who wanted the reprint.

That being said, I believe Imperial Seal will get a reprint in the next 2-5 years with almost 100% certainty. It will be a mythic rare to chase in some premium product.

I'd love to see any and all land reprints outside of ABU Duals. By far the least fun and least sexy part of assembling a deck, but absolutely necessary for 3+ color commanders. Shocklands, Checklands, Filterlands, and Painlands should all be affordable so players can build various decks. I'm even on board for fetchland reprints. I'd also like to see more fast mana reprints, specifically Mana Vault and Mox Amber. I'd also like to see efficient answers reprinted, always down for a Force of Will reprint and even Force of Negation, and I also think Abrupt Decay Assassin's Trophy Toxic Deluge Vandalblast Wrath of God Damnation and more.

I'd also love to see another cycle of Magus creatures. I've always thought they were very tastefully done, and excellent for EDH.

zuharran on Ashaya, Soul of the Wild: Be-Leaf in Yourself

9 months ago

So, finally stopping by to give some suggestions! The suggestions I'll make are based off of optimizing, so if budget is an issue, then some of my ideas may not be very helpful. I'll list out my thoughts in bullet format, so here we go!

  1. Mana Dorks: I personally am not a fan of mana dorks. They are low cost and can give ramp, however they are incredibly vulnerable and are dud cards in the late game. Instead of mana dorks, I'd suggest shifting off of them towards mana rocks like Worn Powerstone, Arcane Signet, and Fellwar Stone. Artifacts are a lot stickier than creatures and more reliable vs destruction cards.

  2. Board Wipes: I personally didn't think there was enough space in my deck for more than 3 boards wipes, but they are important. While Boompile says nonland permanents, it is unreliable at best, so I'd recommend swapping that for an O Stone.

  3. Draw: You have 3 sorcery speed draw cards and one instant speed draw card. They are extremely situational card draw and, I believe, unreliable. The issue with them is that they are reliant on higher power creatures and/or multiple creatures. I would favor cards with more consistent draw power, such as The Great Henge, Elemental Bond, and Guardian Project which allow you to draw whenever you cast a creature card is much more consistent and can ultimately draw you a ton more cards than those one off spells. On top of that, the enchantment draw card you do use, Colossal Majesty, only triggers its effect with a power 4 or greater creature which you only have 7 (8 if your commander has 4 or more lands on the field) creatures that meet that requirement. I'd definitely cut that for one of my other draw suggestions. I'd also eliminate Regal Force, as its cost is entirely too high for how situational its draw effect is.

  4. Tutors: If price isn't an issue, then Sylvan Tutor and Worldly Tutor are the way to go. If it is, then the choices you have are pretty good.

Let me know if you want any other suggestions, these are what I can think of at the moment! Here's a link to my deck build for anyone who is interested:


Infinite Mana, Infinite Creatures

Commander / EDH zuharran

SCORE: 12 | 5 COMMENTS | 480 VIEWS | IN 3 FOLDERS


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GreenGuy47 on Go Green Initiative

9 months ago

Hey, idk if this deck is still active but I thought I would recommend a few cards. First of all Monstrous Onslaught is a must for all Omnath decks as it will most of the time wipe just about all of your opponents creatures for only 5 mana. Elephant Grass can be good. Elvish Herder is a great trample giver. Three Visits is better than rampant growth if you have the money. Nissa, Who Shakes the World is basically vernal bloom 2.0. I think Doubling Cube needs back in and Helix Pinnacle wouldn't hurt either. Lifecrafter's Bestiary is great card draw. Sword of Feast and Famine untaps your lands and gives you protection from a cast down or walk the plank. Crop Rotation is great with rogues passage and the cradle. Plow Under absolutely kills someone usually. Calming Verse is a one sided enchantment wipe, and Sylvan Tutor is wordly tutors weak cousin.

Nice deck!

Omniscience_is_life on None

11 months ago

Congregation at Dawn. Sets up your draws for days, basically just Sylvan Tutor on steroids but minus $50

fmastrome2008 on AniMarx

1 year ago

Finding combo pieces is important. Tutors really increase consistency in being able to fetch Ancestral Statue and Walking Ballista from your deck. Trinket Mage fetches Ballista; Imperial Recruiter does as well, but isn't cheap; Worldly Tutor and Sylvan Tutor are great, but also expensive. Other great options are Shared Summons and Weird Harvest.

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