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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Myriad Landscape
Land
This enters tapped.
: Add .
, , Sacrifice this: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Voodoo_Gremlin on
Ureni U-Blink
3 weeks ago
Just stubbled on your list. Looks great. Since you're playing Field of the Dead it's pretty free to take out one of each basic land and replace them with snow-covered versions to add to the number of different named lands. It won't screw up basic land search. Plus, you can flex with Myriad Landscape and get a basic mountain and snow-covered mountain.
capwner on
Teferi, Mage of Zero Turns
1 month ago
Sweet U-prison build, IMO building around some jank like Meditate is the only way to make the color actually exciting and fun instead of just play Rhystic draw counterspells and combo. Love the idea of skipping your own turn to dodge Smokestack-style effects. FYI you are missing just 1 card of the infinite Magosi turns combo (you have Magosi and Deserted Temple, only need Rings of Brighthearth which also works on its own as some of the better mono blue ramp--combined with fetches and some other choice lands like Thawing Glaciers + Myriad Landscape.
Idoneity on Tossing green out of the …
2 months ago
For the last few years, I have dove deeply into ramping via lands in commander. I still play an Arcane Signet or two for density's sake, but I've come to appreciate the corner-case complexity of land-ramping without cards designed to do so.
Green gets off easiest, getting a Rampant Growth every once and a while.
White has clearly risen to second best in this field with their Brought Backs and Claim Jumpers, each combining fruitfully with fetchlands and Lotus Field.
However, other colours need to outsource. I've seen discussion around Blue copying fetches with Virtue of Knowledge or simply casting Mitotic Manipulation. Black just got Dai Li Indoctrination. And Red just can't do much.
There's some universal ones: Mirran Safehouse, Surveyor's Scope, Dowsing Dagger Flip, Wayfarer's Bauble, Myriad Landscape, etc....
But what others are out there? I know MTG-Goldfish inspired a lot of these, but it also encouraged me to get creative. So I'm curious what means other people have mustered!
Bliss266 on
Give a Land, Take the Game
7 months ago
Land Update
Cut: Izzet Boilerworks Temple of Epiphany Gruul Turf Simic Growth Chamber Myriad Landscape Island Bala Ged Sanctuary Flip Island
Add:
Ketria Triome
Forest
Breeding Pool
Scalding Tarn
Mana Confluence
Kessig Wolf Run
Academy Ruins
Minamo, School at Water's Edge
LunchBox1211 on
9 months ago
I'd recommend taking a look at Court of Grace (in general), Court of Ardenvale (to reanimate small creatures or get sac-lands back), Myriad Landscape (because grabbing two Plains is nice), The Book of Exalted Deeds (depending on how often you're gaining 3 life on your turn) and Wojek Investigator (kind of card draw). There are other cards that fill similar roles to each of these based on your budget, these are just here to point you in a direction.
Also, why do I not see New Benalia in more mono-white decks? It's a scry land.
Looks great!
capwner on
I Have A Dragon
9 months ago
This effect reminds me a bit of Intet, the Dreamer, but more dragon-y. Oh hey and you mentioned Intet right in your primer! I lost to somebody recently playing that Seasons Past/Time Warp combo actually! It's a really cool and elegant combo, each piece has so much value on its own. I love Temur, this list seems sweet and maybe a little more interesting+fun to pilot than something like Miirym which is more consistently turbo-stompy. Ureni seems less stompy but more grind oriented. I think it would make a lot of sense to focus on consistent hard ramp with cards like Open the Way and Skyshroud Claim (oh nice you got this already). Maybe Tempt with Discovery? Myriad Landscape? Unlike Miirym your cmmdr can generate infinite value so land ramp to recast them seems really valuable, you have lots of land ramp I see but more of the ones that net multiple lands could be especially sweet. I love your choices of red sorceries :)
Belfore on
Mo' Counters, Mo' Mana, Mo' Monsters! *Help
10 months ago
I would drop the lands that aren't allowed in his deck for lands like War Room
, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.
Bookrook on
How to Lose Friends and Manipulate People
10 months ago
Nice build! Why are you playing Evolving Wilds, Terramorphic Expanse, and Myriad Landscape with no basic lands?
| Have (1) | metalmagic |
| Want (7) | bladeoathkeeper , TechNoble , pabloriv , qao50 , dualist212 , C0LDE , Pare771 |












