Myriad Landscape enters the battlefield tapped.
: Gain .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
|Have (2)||pskinn01 , metalmagic|
|Want (9)||, RixFix , Etinifni , merdrach , XisleShadow , Cannon119 , Kongtwenty12 , Cablead , caro|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Masters 25 (A25)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Myriad Landscape occurrence in decks from the last year
Commander / EDH:
All decks: 0.18%
RG (Gruul): 1.38%
GU (Simic): 0.47%
Myriad Landscape Discussion
1 week ago
As Foretold can be a great way to start free casting counters, then you spend mana on draw and wincons.
Arcane Laboratory might be used to "counter" any extra spells people have. You only have to worry about one spell a turn.
Lands: You mana base can use some work. Myriad Landscape can help ramp if you sacrifice turn 1. Boseiju, Who Shelters All can help prevent counter wars. Nykthos, Shrine to Nyx breaks even with azami but might not be great...
That's all I can think of! I built a Baral deck a while back: Mr. Blue Sky | Baral EDH. Check it out, you might find something you like!
Anacksunamoon on My1
1 week ago
1 week ago
If you are running Felidar Soverign than you will also want to run Test of Endurance. Aetherflux Resivoir is a great card that can gain you a ton and help shoot down opponents. Check out all of the Ajani planswalker cards if you can afford them but especially Ajani, Strength of the Pride. Ajani's Welcome, Auriok Champion, Daxos, Blessed by the Sun, Healer of the Pride, Impassioned Orator, and Pious Evangel Flip can all be extra copies of Soul Warden. You have a lot of untapped potential in the landbase (pun intended) and it wouldn't hurt to replace some of those Plains with other cards that you can get extra value from. Drifting Meadow, Desert of the True, and Secluded Steppe can all replace themselves for a card if you draw them late game. Myriad Landscape can help ramp you, and Rogue's Passage is a great way of getting extra damage through. Idyllic Grange can get you one extra counter, Castle Ardenvale and Westvale Abbey Flip can both pump out creatures if you lacking some, and lastly Buried Ruin and Emeria, The Sky Ruin can get back cards from the graveyard. The deck looks fun to play and functions pretty well. Let me know if you want to suggest more cards, these were just a few off the top of my head!
1 week ago
Ah, quirky commanders are always an oddity, but delectation to brew. Now, Mono-Blue isn't exactly my forté, but I believe I may be of aid.
So, I am an adherent to running fewer lands; Thirty-six in Mono-Blue should be a crime. In their lieu, I would recommend many cantrips. If it goes three cards deep, say Preordain, then I consider it a half of a land. Four or more cards, I deem a full land. At least, this is with my experience in gameplay. As such, Impulse is absolutely lovely. Two-mana, instant-speed, what more could a player desire?
Baral, Chief of Compliance could be absolutely lovely: For one person, at least.
Every deck needs graveyard hate! Tormod's Crypt and Relic of Progenitus are both things that Trinket Mage can tutor for, but there are far more options out there. If you are to add Tolaria West could search for Scavenger Grounds.
Quicksilver Fountain is fantastically mean, though effective. It combos painfully well with Oboro, Palace in the Clouds. Target the land with the fountain, bounce it in response, whereupon the trigger fizzles and you are not to be afflicted by infinite islands.
Anent what I would cut:
Flow of Ideas seems slow, sorcery-speed, and expensive to cast. Big draw spells shouldn't be dependent on board-state unless you're playing green and have no choice. Try Stroke of Genius or Pull from Tomorrow.
This deck looks to have some busy early turns, seeing the abundance of 1-3 mana spells. Myriad Landscape enters tapped and still requires mana to ramp. I'd prefer just another Island. Though, a land worth considering is Riptide Laboratory just has quite a bit of utility.
Something I merely wish to put out there; I dislike Temple of the False God very much. That's all for that point.
One direction you could take this deck is group-hug. It draws you cards, keeps others from heeding your schemes, and allows for kills out of the blue. (get it?)
I suppose that's all from me. May fortune be with you!
1 week ago
As far as Vampires, you should add more (have around 35ish), but I'm not sure which ones are essential to add. But regardless, here are some suggestions.
1 week ago
Mono Red? Check
I love it. Here's some ideas.
Draw: Tome of Legends will be great in here. Maybe add Manifold Key for double untap/unblockable synergy. Endless Atlas, Ignite the Future, Humble Defector(use Homeward Path with it), Light Up the Stage are all cheap draw that I love in red. Prophetic Flamespeaker, Neheb, Dreadhorde Champion, Knollspine Dragon, Tectonic Giant and Grenzo, Havoc Raiser all provide card advantage and/or push the aggro theme.
Ramp: Let's think about this for a minute. I think instead of turn 3 brother #1, turn 4 brother #2, we should try to get both brothers out turn 4 (with 4 land drops). That way we don't waste their haste or leave one brother out alone to get removed/wiped. For that, focus on cards that will get both broths out turn 4: Sol Ring, Generator Servant, Dockside Extortionist, Worn Powerstone, Coalition Relic, Seething Song, Ruby Medallion, Myriad Landscape + any 2cmc mana rock, Cloud Key, Hazoret's Monument, and Herald's Horn all allow you to get both Brother's swinging turn 4.
Helm of the host is a good idea. One combat and they're all 6/5s. Trample will be important then, so yeah Archetype of Aggression seems great. Blackblade Reforged will be consistently good.
Themes to consider:
- Historic matters cards
- Legendary Matters cards
- Aggro/go wide
This is a cool idea, I will be back later! Get a decklist up TypicalTimmy, I already want to upvote it!
2 weeks ago
Other notable cards could also be Borborygmos Enraged, Living Twister, Molten Vortex, Tectonic Reformation, and in this deck Dakmor Salvage would be a staple. Fetch lands are also good, they don't need to be the expensive ones but something like Blighted Woodland, Warped Landscape, and Myriad Landscape are very good budget options. Edge of Autumn, and Harrow are ones I forgot to mention as well.
2 weeks ago
Cool build, definitely seems like it would speed most games up. Snake Umbra is a nice way to get some additional draw off your Zhur-taa and Zo-zu since it is just damage. Pyrohemia is a good way to use some of that left over mana each turn, again speeding up games. The Mending of Dominaria would be a good way to lead up to a land wipe turn. You might wanna add a few more utility lands into your mana base, The cycling lands are a good choice to get some more lands in your yard, Blast Zone can be helpful especially if you can recast it. I believe that Evolving Wilds & Myriad Landscape should go in any deck with land recursion. But looks like a fun deck to play +1.