
Myriad Landscape
Land
This enters the battlefield tapped.
: Add .
, , Sacrifice this: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
Trade
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Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks as Commander
Latest Decks
Myriad Landscape Discussion
Rivel on
Going "Goblin Mode"?
13 hours ago
I would like to recommend some cheap lands and some expensive lands.
Cheap: Myriad Landscape is a cheap, solid way to ramp a little. Since you are a goblin tribal, Path of Ancestry is also a cheap must have. Lastly, Flamekin Village is only a couple bucks, and is an additional way to give haste to a target goblin.
Expensive: (For the future, when you can afford to dump money into lands. Perhaps see if your playgroup is ok with proxies). I would look into Nykthos, Shrine to Nyx, Valakut, the Molten Pinnacle, and Vesuva. Nykthos can generate insane amounts of mana with your devotion as a mono red deck. Valakut rewards you for playing mountains with some additional burn damage to either control the field or poke someones face. Lastly, I am fond of Vesuva for its ability to copy other lands. Very powerful to get a second copy of the previously mentioned lands, or some strong non basics an opponent controls. I would replace mountains for those.
rambunctiousOrator on
it's a deck alright
1 month ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
Lands:
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Glorybringer
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Solitude
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Fury
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Skullclamp
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
Oldcrow80 on
White Myr
1 month ago
I LOVE Myr! This looks so much fun! if you wanted more on theme card draw you could also add Reckoner Bankbuster and Endless Atlas. And you could do some ramping with Myriad Landscape (plus it has myr in the name) and Wayfarer's Bauble. I hope you have fun with this deck!
Profet93 on
Mines of Moria
1 month ago
I got a lot of ideas....
Solemn Simulacrum - Ramp and draw which you need both of
Magus of the Wheel/Wheel of Misfortune - Wheel
Inferno Titan/Flametongue Kavu - Damage
Humble Defector - Draw + Politics
Dualcaster Mage + Heat Shimmer = GG - Both are good on their own as well
Myriad Landscape - Ramp
Chaos Warp - Your only form of enchantment removal in mono red
Lightning Bolt - Damage
Vandalblast/Chain Reaction/Blasphemous Act/Pyrohemia - Wipe
Light Up the Stage/Ignite the Future - Draw, light up the stage works particularly well in your deck
Endless Atlas - Draw
Sol Ring - How is this not in here already?
Nevinyrral's Disk - Wipe for enchantments as well
Mind Stone - Ramp for commander when you need it, draw when you dont
123456789101112131415161718 on
Elf ball
1 month ago
Love the deck +1!
Some advice;
First, tyvar kell is technically golgari, so it's illegal unless your playgroup is chill with it.
Secondly, I think you should try and move away from the some of your Planeswalkers, into more elves. Nissa, Who Shakes the World and Nissa, Voice of Zendikar have very little synergy with your deck, and should be replaced with elves like Dwynen's Elite and Lys Alana Huntmaster.
Some of your creatures also seem to be less powerful then you would otherwise want, such as Llanowar Mentor, Joraga Treespeaker, andKaysa. I would add Selvala, Heart of the Wilds, Wolverine Riders, and Canopy Tactician in their place.
Elf decks generally tend to run less than 30 lands, as there's more than enough ramp to compensate. I'd recommend taking out Oran-Rief, the Vastwood, Myriad Landscape, and 2 forests, and adding cards like Crop Rotation, Skyshroud Claim, Herald's Horn, and Lightning Greaves.
In my elf deck, I don't particularly like ramp cards that make lands hit the battlefield tapped, as I find them too slow. I don't know how fast you want your deck, but I'd recommend taking out at least Explosive Vegetation, and adding something like Harrow.
My ezuri deck is Ezuri's Exuberant Elfball Extravaganza, if you need any ideas for other elves to slot in.
markbeloit on
No Pain No Lifegain
1 month ago
Pearl Medallion , Arcane Signet
Emeria, The Sky Ruin , Myriad Landscape , Sejiri Shelter Flip
True Conviction , Akroma's Memorial
You could look at other planeswalkers too, but this Ajani seems to stand out the most.
Profet93 on
INFERNO
1 month ago
I see you already have the reiterate + mana geyser combo
Endless Atlas - Draw
Bolt Bend - Budget deflecting swat
Hedron Archive/Mind Stone - Ramp you need it, draw when you don't.
Gold - Ramp + politics
Myriad Landscape - Ramp without taking a spot
DoomNoodle on
Traxos Beats
2 months ago
Awesome list! Fast look I will recommend removing Myriad Landscape as wastes don't have a land type so they can't be tutored.