Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Gain .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

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Trade

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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Uncommon
Commander 2020 (C20) Uncommon
Commander 2019 (C19) Uncommon
Commander 2018 (C18) Uncommon
Masters 25 (A25) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal
Custom Legal
Legacy Legal
Casual Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Myriad Landscape Discussion

Profet93 on Xenagos, I've Got You Here For 3 Minutes

6 days ago

You described almost every Xenagos deck, mine included. You hit it right on the head.

As you said, we either have it or we don't. With no way to tutor card draw, adding more helps increase the odds of maintaining gas

Lifeblood Hydra - Not necessary but always welcome on X = 3 or more. Even if they destroy it, you still get value, has built in evasion and has a high ceiling.

Life's Legacy - If blue is too prevalent in your meta, ignore this suggestion

Momentous Fall - Similar to above, but would still put in despite blue, and despite the fact that its hard to have 4 mana after casting a beater. But similar to rishkar's expertise, I argue the potential card draw is worth the risk. You usually use this in response to opponent's removal

Bonders' Enclave - Never hurts, coudl replace a fetch land possibly

Elder Gargaroth - Makes beasts for blockers/draw spells, draws cards and gains life in a pinch.

Harmonize - Reliable draw

Beast Within - Hits lands too. Very versatile

Decimate - Hull breach's older brother

Inferno Titan - Damage

Kogla, the Titan Ape - Fight + Naturalize, pretty good. Very fun if you ran eternal witness

Voracious Hydra - Removal with high ceiling and built in evasion

Selvala, Heart of the Wilds - Ramp on steroids

Ancient Tomb - Ramp for T3 Commander

Turntimber, Serpentine Wood - A better See the Unwritten

Berserk - Don't worry, malignus doesn't have trample. Bonus points if you use it on Selvala or on an opponent's creature who is attacking another opponent.

Yavimaya Hollow - Protection

Blighted Woodland/Myriad Landscape - Ramp

Reliquary Tower - For when you draw 10+ cards

Raging Ravine/Dread Statuary - Manland to be used for a draw spell

Be sure to lmk what you think of each suggestion. Some will work better for you than others. I see you run some dorks so I know you don't want too many nonbasics, but with all the ramp in Xenagos, I think we can be a little greedy. If you can't find room, I have ideas for cuts.

Spells on Deep Forest: Azusa, Lost but Seeking EDH [PRIMER]

1 week ago

Profet93 Thanks for the recommendations!

I used to run Yavimaya Hollow, but ended up cutting it a while back. This is just me as a player, but I can't resist playing aggressively and dumping my mana on my turn (unless I have a guaranteed reactive play like Nature's Claim or Krosan Grip), and it's for that reason Yavimaya Hollow rarely ever performed for me. The same applies for why I play Memory Jar over Mind's Eye, I'm too addicted to explosive turns.

Blighted Woodland has been on my watch list, I might give that a go over Crystal Vein. I'm sure I could find a spot for Myriad Landscape too.

Scute Swarm is absolutely, positively, pants-on-head ridiculous. It works like so: When a land enters the battlefield under your control, put a 1/1 insect creature token onto the battlefield. However, if at that time you control six or more lands, instead create a token copy of Scute Swarm (which has Scute Swarm’s ability, and will be able to create copies of itself). IE - Scute Swarm is on the battlefield, you play your 6th land (it's Fabled Passage), you now have two total Scute Swarms on the field. You crack Fabled Passage and get a Forest, which triggers both of your Scute Swarms, and you now have four total Scute Swarms. You play Ramunap Excavator and proceed to play / crack Fabled passage two more times, meaning your total number of Scute Swarms will go from 4 to 8 to 16 to 32 to 64. Here's the scryfall link, which has a good explanation of the rules text: Scryfall

Ancient Greenwarden looks like a boss, I'm just not sure what to cut for him yet.

Titania, Protector of Argoth was cut long ago before I had all the fetches (and prior to Prismatic Vista and Fabled Passage), so perhaps it's time to give her another shot. Spots are a little tight in this deck though, and currently, I'm looking for more cheap draw.

Suuuuuuuuuper smart call on the Snow-Covered Forests, I should do that immediately.

I haven't ran into the Bane / Concordant issue yet, though I'm sure it'll feel bad when I do. G-wave isn't often something I use as a win con, rather, more of a value piece. With the number of tutors I'm running, Craterhoof Behemoth is my win 90% of the time.

multimedia on Budget Emmara Selesnya Tokens

1 week ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

Profet93 on Deep Forest: Azusa, Lost but Seeking EDH [PRIMER]

1 week ago

Yavimaya Hollow - Protection

Myriad Landscape/Blighted Woodland - Ramp, nice synergy with crucible effects. Speaking of have you considered...

Ancient Greenwarden - Extra redundancy of ramunap/crucible which triggers field of the dead, Scute Swarm, Tireless Tracker, rampaging baloths and avenger of zendikar.

Scute Swarm - Can you explain how this works exactly? I've been considering to add it in my build but I never quite understood how this worked....

I've seen lots of Azusa lists run Memory Jar, I personally use Mind's eye. Curious how the jar is working for you, I feel in my meta, I would dump my hand, play jar and then they would remove it.

I see Titania, Protector of Argoth in the mayeboard- What was your thought process on excluding it? Its not an allstar but it can pull its weight synergizing with 10% of your deck, providing recursion for field/cradle when they are smart enough to inevitably destroy it.

Why not replace half your forests with snow-covered to more easily trigger field of the dead?

How does G-waving your deck onto the field work, as bane destroys your haste outlet. I'm sure you can win other ways such as E-wit back the outlet and cast it but I took out Bane in my deck for that reason.

Profet93 on Verix's Final Fury

2 weeks ago
Myriad Landscape - Ramp

Command Beacon - For when your commander is too expensive

Ancient Tomb > Temple of False

Arch of Orazca > Darksteel citadel - Darksteel is nice with cleansing fire, but arch provides draw, albeit expensive, is nice when you are inevitably out of gas

Strip Mine - Destroy coffers, cradle, urborg, field, etc...

Valakut Stoneforge - "Utility"

Valakut, the Molten Pinnacle - Not necessary but good to have

Given you are mono red, you need a way to draw cards

Hedron Archive - Ramp when you need it, draw when you don't

Humble Defector - Nice to have but not necessary, politics and card draw. Nice with homeward path should you wish

Ignite the Future - "Draw" and flashback is very powerful

Light Up the Stage - Similar to above, easy to cast with all your burn. Although truth be told, you should really cut down on burn and focus on strengthening your weaknesses rather than incorporating burn with no particular strategy

Mind's Eye - Expensive, not necessary but nice with wheels

Outpost Siege - A little slow similar to above, but often gives you many cards as people don't want to waste removal on it.

Skullclamp - Draw

Solemn Simulacrum - Draw and ramp

Chandra, Torch of Defiance - Best chandra - Ramp, draw, removal and wincon all in 1

Sensei's Divining Top - Digging 3 cards deeper is always nice

Wayfarer's Bauble - Ramp

Gauntlet of Power - Helps you achieve kicker

Caged Sun - Read above

Deflecting Swat - Redirect removal, counterspells, targetted draw, etc... way too much utility to ignore

Urza's Incubator - Ramp

Be sure to let me know what you think of each suggestion. There are more tribal cards to consider but since I don't play tribal, they are not on the top of my head. Once we go through these, we can consider other tribal cards as well. Your biggest issues are lack of ramp and card draw. For a dragon deck, it's not bad.

rjife on Gitrog the big bad swamp monster

3 weeks ago

I like this deck, and I think it's very strong. I would suggest Worm Harvest, just as a finisher and Myriad Landscape, which you can sac multiple times with say, Ancient Greenwarden

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