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Enchantment — Aura
Enchant creature you control
Enchanted creature has, "(0): Untap this creature. Play this ability only during your turn and only once each turn."
As long as enchanted creature is white, it has "Tap: Untap target artifact, creature, or land. Play this ability only once each turn."
Nature's Chosen Discussion
1 week ago
I agree for the most part. Patrol Signaler operates sort of like my commander if I can tap it during combat or with Cryptolith Rite , but it does cost me 1 mana for the token. Regeneration is underpowered for its cost, compared with Wirewood Lodge and Fanatical Devotion . Helm of the Host wants bigger tokens, although could create a copy of my commander to then create more tokens, but this might not be the right deck for it. Nissa's Expedition pretty much sucks as ramp.
But you think Nature's Chosen isn't worth running? It's easily lost to removal, but it does give me one free tap/untap cycle of my commander.
1 week ago
Looks like you only need 5 more cuts, so I'd recommend cutting:
1 week ago
I'm loving this build! But I need help cutting about 17 non lands.
My deck's strategy is to tap and untap my commander, Emmara, Soul of the Accord as often as possible to drop 1/1 white soldier creature tokens with lifelink. I also run Stonybrook Schoolmaster , who operates similarly.
My deck list, Emmara, Gathering Army, has a longer description.
Please comment with suggested cuts, although I will also gladly hear suggested additions, strategic observations, or opinions. Thanks!
3 weeks ago
Hey Sovietolga! Sorry to get back to you so late. I have been drooling over these Horizon Spoilers..... Also, I appreciate your curiosity in my deck!
Survival of the Fittest has been one of those cards that I keep debating on and test every now-and-then. It's powerful, and if you wanted to slot it in I would switch it out for Eldritch Evolution . Both have the some function really. I just like bringing a Grand Abolisher in with Evolution because people generally won't counter it, as apposed to fetching Abolisher with Survival and giving opponents an opportunity to counter it.
Have you played the deck much? I would love to hear about your experience piloting it.
1 month ago
You can add some untap shenanigans: Puppet Strings , Sword of the Paruns (can pump your team for a lethal or just set more Soldier on the field), Nature's Chosen and Quest for Renewal , those cards are budget but you can run some more $$ card like Staff of Domination
For the ramp part, Harrow isn't the best pick cuz you don't care about your Graveyard or putting land in it, but it's an instant, if you have it run it, if not, stay with a kodama's Reach or the best one in this deck Harvest Season , also for ramping Cryptolith Rite & Song of Freyalise are a no-brainer (also 32land isn't a good number, run 36 to be more constant in your games)
Also, Stonybrook Schoolmaster , can't say no about running twice your commander
2 months ago
Well, I am a fan of Selvala, Explorer Returned . A group-hug effect tacked onto a name more recognizable in its mono-green form, however, I found that Selvala, Explorer Returned gives roughly 3-4 mana on tap. That is an amazing advantage.
Take abuse of this, with effects like Smothering Tithe , Well of Lost Dreams , or Paradox Engine , use more untap-effects like Instill Energy , Quirion Ranger , Scryb Ranger , Wirewood Symbiote , Vitalize , Nature's Chosen (A favorite), Emerald Charm , and numerous other green untap effects that cost less than the tap on Selvala herself, and you can storm off through your deck, just trying to find Paradox Engine , Well of Lost Dreams , or another payoff, and you will draw your deck.
This list is just an unbudgeted variant: Selvala Hugstorm (Semi-Competitive Combo)
3 months ago
I also have an Emmara deck, but mine is a bit less focused and on a budget. Despite this I can recommend adding Conclave Tribunal this shuts down any permanent an opponent has even if only for a limited amount of time. I would also recommend Divine Visitation (if you add this you might want to cut Crackdown ), while having 1/1 lifelink is good, 4/4 vigilance ensures you can pressure and keep blockers. On the note of tokens I recommend Doubling Season , while I don't run it because of my budget, it helps to dissuade opponents attacking you. I also recommend Mirari's Wake to double mana for a huge March of the Multitudes you can also dump excess mana by adding a Staff of Domination , or for more budget friendly Sword of the Paruns , to create more Emmara tokens. For more defense i recommend Sandwurm Convergence this shutsdown fliers and gives you a big blocker on the ground every turn. Also to maximize Emmara's ability I run a Wirewood Lodge . For end game I suggest Wayfaring Temple it builds off of the tokens and creates more, also [Shanna, Sisay's Legacy]. to make your creatures bigger and to tap Emmara I run Dragon Throne of Tarkir . Twilight Drover doubles tokens. Hour of Reckoning kills everything but tokens. Darksteel Mutation to remove problematic creatures (works really well to shut down commanders). Beastmaster Ascension and Overrun ends games. Shalai, Voice of Plenty prevents targeting. Nature's Chosen to tap and untap Emmara. I hope this helps give you more ideas and I wish you the best of luck finishing your deck :D
4 months ago
Alexi's Cloak counts as protection and a counterspell
I'd ditch the 2 memorial lands and replace them with either card draw or ramp
Nature's Chosen occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%