Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

This enters the battlefield tapped.

: Gain .

: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Browse Alters

Trade

Have (2) TrystonSpencer , Irishprince
Want (1) Spaghetti13

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Oran-Rief, the Vastwood Discussion

EyelessStarfish on Spore counters {budget}

5 days ago

Love the deck! I have a similar one built with Ghave, Guru of Spores , but I haven't played it in a while since I felt it was underpowered in my usual pods. There are some amazing budget options here that I didn't have/consider for the deck that I'll definitely add to it. The interaction with Life and Limb and Sporemound will be a great surprise for my friends. As far as recommendations, some lands to consider are Oran-Rief, the Vastwood , Mosswort Bridge , Arch of Orazca and the thriving lands. I think that out of these, Oran-Rief is probably the best option because it seems like there are a lot of creatures could enter on one turn, especially with the aforementioned combo.

killer_eye on Hogaak's Legion

3 weeks ago

hi! just want to ask your opinion about Oran-Rief, the Vastwood . is it worth to run since we mostly have green tokens? it’s on my list and the etb tap is really a concern for me i’m having a hard time deciding whether to keep it or not.

*note: just looking for other hogaak players opinion since i can’t play that much yet. thanks!

lagotripha on Simic Counters

1 month ago

Cool, so creatures with abilities, +1 +1 counters, midrange, and not pushing it into silly competitive. I'd look at building a strong 'spine' to the deck that draws cards and plays lands, probably around 12 cards + lands, then running a lot of 1-ofs to fill the other slots. It keeps things feeling fresh in more casual lists.

Coiling oracle and growth spiral offer an incredible start to that spine, with some 1-ofs to fill it out, say a Eureka Moment , a Zimone, Quandrix Prodigy and a couple of Explore . Gyre Sage and Incubation Druid offers an alternative 'ramp/combo' spine with untaps going infinite, if that is your thing.

Biomancer's Familiar offers a Training Grounds type effect that plays nice with adapt effects. Oran-Rief, the Vastwood or Vastwood Fortification  Flip can help getting counters on creatures that like them but don't get them normally. This can also play very nicely with Master Biomancer and Fertilid type effects.

In terms of creatures there are a lot that have really cool abilities that never quite made it to competitive. I'd look up the graft/evolve/adapt keywords to start, followed by simic standard decks older than a couple years to see if there is any stuff you love, then stuff that cares about counters - Animation Module , Simic Ascendancy , but more importantly creature types like ooze (and stuff like Ooze Flux ). There are a lot of janky crabs and fish that deserve to see play but never made the cut because of the format's focus on 1 drops, and so long as you keep an eye on the overall curve you should be able to use most of them.

multimedia on Atraxa = Counter Deck?

1 month ago

Hey, nice job upgrading the precon on a budget. You've definitely done some research into good cards for +1/+1 counters.

Command Tower , Exotic Orchard are staple budget rainbow lands for multicolored decks in Commander. Path of Ancestry is a staple budget rainbow land for four or five colors or tribal. Opal Palace is good with Atraxa to cast her with it to put a +1/+1 counter on her so she can proliferate herself.

33 lands is low for a budget manabase. Consider adding 3 more Forest basic lands for 36 lands? Green is the primary color here and you don't have enough of it in the manabase. More Forests will help Sunpetal Grove and Woodland Cemetery . More basic lands means Prairie Stream and Canopy Vista can be added since they have interaction and can be search for with Farseek to improve ramp with color fixing.

The four Bounce lands ( Simic Growth Chamber ) are not good/too slow with your current manabase because there's too many lands that will always ETB (enter the battlefield) tapped especially the Vivid lands. Consider cutting the four Bounce lands? To help gameplay the Vivid lands, Tri lands, Oran-Rief, the Vastwood and Path of Ancestry can be the only lands that always ETB tapped; that's 10 lands. The rest of the lands in the manabase could ETB untapped.

The budget Pain lands: Yavimaya Coast , Llanowar Wastes and Caves of Koilos ETB untapped and losing 1 life to tap for colored mana is nothing in 40 life Commander especially since Atraxa has lifelink.


Some manabase budget changes to consider:

Good luck with your deck.

NicodaPico on Vorinclex, Green Goodstuff

2 months ago

Some of your planes walkers are pretty good but some are not the best. Nissa natures artisan is just not a good planeswalker in this deck. Might i suggest some Nissa, Who Shakes the World , Vivien, Champion of the Wilds , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger to name a few. They all go great with the double counter or double token with vorinclex.

For lands green has tons of good utility lands that can benefit from counter and token doubling. Oran-Rief, the Vastwood , Blast Zone , Khalni Garden , Llanowar Reborn , Field of the Dead to name a few. And green also has tons of land tutors to find these lands when you want them.

when when you're not getting planeswalkers going you can always go for the classic Rampaging Baloths , Helm of the Host to go crazy, Myr Battlesphere , Tendershoot Dryad , Mycoloth , Bane of Progress , Vigor . You can really just go crazy with tokens and counters here my guy

Tarnoduds on Kumena, Tap Dancer of Orazca

3 months ago

Nvm... Just realized that Oran-Rief, the Vastwood only affects green creatures, in a deck with 80% blue creatures... lol

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