Hanweir Battlements

Melds with:

Hanweir Garrison  Meld

Melds to:

Hanweir, the Writhing Township  Meld  Meld

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hanweir Battlements

Land

: Add .

, : Target creature gains haste until end of turn.

, : If you both own and control Hanweir Battlements  Meld and a creature named Hanweir Garrison  Meld, exile them, then meld them into Hanweir, the Writhing Township  Meld  Meld.

wallisface on Card creation challenge

1 month ago

TypicalTimmy yeah Ammonia would probably be fine as .

As far as melds, one of the cards actually needs the rules text to stipulate how they flip - its not enough to just say “melds with x”. That text itself is only there as reminder text.

As an example. Hanweir Garrison  Meld just says ”(Melds with Hanweir Battlements.)”, but than in itself is just reminder text. The actual rules text all takes place on Hanweir Battlements  Meld, where we see it has its own ability to meld the cards together.

Importantly, cards meld in many different ways, and not just automatically when both are in play.

Crow-Umbra on Captivating Crew or Commissar Severina …

1 month ago

I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.

I took a quick look at your deck, and a few more things I'd suggest:

The_Warleader on Feedback Wanted - Optimus Prime Rolls Out!

4 months ago

Cool deck! =)

Lightning greaves is typically going to be much better unless you need to target your own creatures (which you don't have too much need of, aside from modular triggers). I would personally cut the Saheeli - you might not know this as a returning player but planeswalkers without any dedicated support aren't typically worth running in commander unless they have an immediate impact on the game (something like Ugin, the Spirit Dragon for example ). They're just too easy to remove in multiplayer games and are especially difficult to ultimate.

To go back to the discussion of lands - I totally agree with multimedia. If you can afford it, you should definitely include fetch lands to show off those awesome dual lands you have! Here are some auto-includes for my 3-color commander decks that I don't believe were mentioned:

Battlebond lands - Spectator Seating , Training Center , and Sea of Clouds basically regular dual lands in commander

Reflecting Pool is very potent in 3-4 color decks and isn't too expensive

Triomes - so Raugrin Triome is all three of your land types to help your buddy lands come in untapped. Is searchable with fetch lands and can cycle in a pinch.

And don't forget your lands can offer utility! Buried Ruin , Inventors' Fair , Slayers' Stronghold / Hanweir Battlements  Meld , Spinerock Knoll / Windbrisk Heights , Academy Ruins (though that one is pretty expensive).

Anyway, I hope this helps and hope you are enjoying playing Magic with your friends again!

Tur on Hidden Power - Crop Rotation

5 months ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

Delphen7 on Where's Emmy?

7 months ago

So.

All the eldrazi corruption in Innistrad was caused by Emrakul, and as I was looking at Hanweir recently, I noticed Emrakul was chilling in the background. I thought that was a neat touch, so I started looking at the other Eldritch melds to see if she was in them.

Hanweir

Angels


Which brings us to Graf Rats  Meld and Midnight Scavengers  Meld. I cannot see her whatsoever, but it seems weird that only 2/3 melds would have Emmy. There is a dark smudge in the far background on the middle right of both that might be her, but my eyes aren't keen enough to tell, which brings us to the title.

Where's Emmy?

kookoo on Yidris Storm (cEDH)

8 months ago

Hi_diddly_ho_neighbor

Unfortunately, Hall of the Bandit Lord cannot make colored mana without an Urborg or Yavimaya out, and with them out, it wouldn't be producing haste mana meaning I need Yidris to have commander tax.

Hanweir Battlements  Meld is a nice card, but I don't want to spend and the ability to tap something for on haste.

Concordant Crossroads is sweet. In a similar vein, I might try Lightning Greaves to also protect from protection.

Hi_diddly_ho_neighbor on Yidris Storm (cEDH)

8 months ago

I wonder if a haste granting option or two might be useful so you don't have to hope Yidris lasts a turn cycle before attacking. I am not completely familiar with cEDH as I don't really play it, but maybe Hall of the Bandit Lord, Hanweir Battlements  Meld, or Concordant Crossroads could fit?

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