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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
1 week ago
1 week ago
lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!
Low CMC Interaction
Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine
1 month ago
I actually borrowed your decklist and played a game on untap and won. Getting a hunter's prowess to go off and drawing 18 cards is pretty sweet, and the extra combats with karlach was critical.
My thoughts - really need some Haste!
There are tons of options, my top budget friendly options:
Flamekin Village, Hanweir Battlements Meld, Anger, Fires of Yavimaya, Urabrask the Hidden, Dragon Breath...
some other options are:
Rhythm of the Wild, Hammer of Purphoros, Ogre Battledriver, Xenagos, God of Revels, Crashing Drawbridge.... clearly not all of these are needed but sprinking in a few would go a long way.
and have you thought about running Animate Dead?
anyway thanks for sharing your list, i really enjoyed it. cheers and have fun!
1 month ago
Hi Crow-Umbra! This deck is super badass. I have a couple ideas on the manabase and am curious on your thoughts
First of all, Slayers' Stronghold can give a creature some bonuses (most importantly haste) for a red and a white. Could be great with your four drops like Hero of Bladehold, Leonin Warleader, or outright deadly paired with Elder Brain or Grave Titan. Saw you already had Hanweir Battlements Meld so figured I'd suggest this one as well but I understand if you have it for the Meld dream.
Have you considered running the Kamigawa Neon Dynasty Legendary lands? Might be a little slow/expensive but the flavor is excellent for Musashi and I think Sokenzan, Crucible of Defiance could be a great add if you just need a couple more tokens with haste. 3 cmc (with Isshin out) isn't great for 2 haste tokens maybe but you can always play it as a land.
- Sokenzan, Crucible of Defiance - Seems the most applicable to your deck of the three listed
- Eiganjo, Seat of the Empire - may not be needed if you are focused on tokens
- Takenuma, Abandoned Mire - doesn't hurt to add some of those bigger creatures back in
Thanks for all your help again - looking forward to reading your next edits here and hearing how the deck refines
2 months ago
Thanks for the recs!
Hanweir Battlements Meld is a very solid option, will definitely seek one out. c: Also, Darksteel Citadel is mostly in the deck for Prototype Portal shenanigans, but it also has the niche benefit of sticking around in case I end up nuking my own stuff, I miiiight take out another mountain and keep both cards.
Homeward Path would be a very strong inclusion, I love the utility for sure, and getting a humble defector tap every turn sounds spicy! It's a bit out of my price range, but for sure going in the acquireboard.
Wheel of Misfortune seems fun and potentially very strong, but I don't like the uncertainty around the effect, and giving my opponents the ability to opt-out of wheeling their hand removes the combo-breaker utility. Wheel of Fortune would be very good but also is very, very expensive
Inferno Titan has been in a couple of iterations of this deck, I have a tendency to underestimate the power of dealing damage with no strings attached, I'll think about what I can sub out for it!
Flametongue Kavu same as above, although I'm leaning towards inferno titan for the reuseable damage and more flexible targeting.
Curse of Opulence was like $15 before its reprint, now that it's cheaper I'll see if I can find a copy!
2 months ago
Homeward Path - Meta depedent, given your deck is commander based and you toss powerful creatures in the yard, this helps mitigate GY focused and creature stealing decks. Synergy with humble defector.
Inferno Titan - Powercard
Flametongue Kavu - Simple damage
Curse of Opulence - Ramp, politics, potential T2 feldon
Let me know what you think of each suggestion
2 months ago
Nice job building this thing on a semi budget. I do have a few suggestions for you though.
Vault of the Archangel and just the THREAT of activation goes a long way... as does the life gained when you do use it.
Last but not least is Devilish Valet. This guy will finish people out of nowhere thanks to built in haste and trample. 1 attack with Adeline out = 6 tokens which makes the Valet 64 power. Krenko or Mardu Ascendency with this can get out of hand. I made 23 tokens with Krenko and Adeline in a turn and this dude had over 8 million power...
Feel free to check out my list for ideas. Overall it's not budget friendly but there's some in there. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness
3 months ago
hey hey i took some out let me know wat you guys think
Mardu Strike Leader what i put in --->Curse of Disturbance Robber of the Rich------>Curse of Opulence Shiny Impetus---------->Hanweir Battlements Meld Slayers' Stronghold--->Hanweir Garrison Meld The Wandering Emperor------->Ilharg, the Raze-Boar
think this is a lot better