Hanweir Battlements

Land

: Gain .

, : Target creature gains haste until end of turn.

, : If you both own and control Hanweir Battlements  Meld and a creature named Hanweir Garrison  Meld, exile them, then meld them into Hanweir, the Writhing Township  Meld  Meld.

Latest Decks as Commander

Hanweir Battlements Discussion

Profet93 on Etali Fills In For Chef Boyardee

2 months ago

Did you know that Jeska's Will + Reiterate = Infinite mana + "Draw"? I see you're also running the Godo combo. While not a serious suggestion, Experimental Frenzy + Ugin, the Ineffable + Top = Draw your whole deck.

Hellkite charger's ability is way too costly.

What is the purpose of braid of fire? Am I missing something?

Curse of Opulence - Ramp and politics all in 1. Comes down in the early game which will help this deck given it's high avg cmc (normal for an Etali deck)

Dualcaster Mage - Value, also counters counterspells which is fun.

Hanweir Battlements  Flip - Haste redundancy

Myriad Landscape - Ramp

Your deck is commander reliant and without it or more ramp, you will have a much harder time to reliably cast your spells. Lastly, I love your avg cmc #420 :D +1

cattleslayer on The Last Race Bender

3 months ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

Azeworai on Kick You Whilst I Dance

4 months ago

Profet93 Alright. Let's do this.

Jeska's Will , Hanweir Battlements  Flip, and War Room are in the list. War Room in specific has become a favourite of mine.

I have steadily become averse to the slow Myriad Landscape , thence have excluded it from all lists.

I mislike spells blatantly designed for Commander, starting with the free cycle of spells from Ikoria. Deflecting Swat is thus ignored.

Blast Zone was considered, but I need a high amount of Mountains to actually cast my spells. The current swath of utility lands I have has worked out well.

Tectonic Edge is one I should add. I own a Gaea's Cradle and know all the power it imposes.

Finally is Champion's Helm , which does not work as you would think. Hexproof is not functional with Diaochan , for she targets herself, meaning that I control the ability maugre it being my opponent's choice. Thus, Whispersilk Cloak .

Thus is all.

Profet93 on Kick You Whilst I Dance

4 months ago

Fair enough, I kind of figured as much but wanted to run them by you just in case. Thank you for discussing each reason for each card :) Do you have a budget per card? Any reason why you are running all basics and no valakut or atleast some minor nonbasics?

Jeska's Will - Value town

Hanweir Battlements  Flip - Haste for commander, politics (if you're into that), etc...

War Room - Draw

Deflecting Swat - Counter counterspells, redirect targetted draw, extra turns, removal, discard, etc... the utility!

The land that can make your dude a G-d and then if you sac it, you get an indestrucible counter. It came out in the last year, forgot the name as I haven't been up to date since March 2020. Can be helpful as a means of protecting your commander

Champion's Helm > Whispersilk cloak - I take it you aren't attacking with your commander nor the remainder of your creatures

Myriad Landscape - Ramp

Strip Mine / Wasteland / Field of Ruin / Tectonic Edge /Any similar card - Deal with cradle, coffers, urborg, field, etc.... meta call, but these lands are prevalent in my meta.

Blast Zone - Interact with enchantments/others. A bit expensive mana wise, but worth a look at if you have troubleseome enchantments in the meta

kasprl on Lecture by Prof. Osgir: how to handle artifacts

4 months ago

Hey unstable_anomaly,

thanks for your feedback on my deck. Ur right concerning the landbase. In future updates i realy try to get a hand on ur mentioned lands. Aurelia's Fury is a very good and pricy alternative to Walking Ballista . Did not have this card in mind.
Concerning the haste-aspect i was thinking about Anger and/or Hammer of Purphoros but i realy like ur suggestion Hanweir Battlements  Flip. Thanks for that.

unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts

4 months ago

Hello there,

Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!

I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.

I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.

Your land count seems good (I run 33 lands with Valakut Awakening  Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway  Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.

Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?

If you're using the "heavy hitters" to win via combat damage you might consider adding a few more cards to give them haste. Hanweir Battlements  Flip / Crashing Drawbridge .

Anyway, just some random thoughts and suggestions. Cheers.

PaulMcleary on Mairsil, The Pretender (Updated)

6 months ago

Flamekin Village and Hanweir Battlements  Flip have haste built into manabase. If you go Endling , Blood Pet / Blood Vassal , Walking Ballista / Triskelion / Crystalline Crawler route you won't really need any haste effects but you're very reliant on Endling . Also I don't see any reason to run Tale's End over Stifle . Overall looks good but all Mairsil decks will fall to cards like Phyrexian Revoker , Pithing Needle , Sorcerous Spyglass , Gideon's Intervention etc... Unfortunate as he's a really fun commander when you get to bank a ton of abilities.

Grind on School of Hard Rocks

6 months ago

Sweet deck!! Looks like a blast to play.
Inventors' Fair seems like it would fit right in!!
Also, Restoration Specialist is a nice recursion card.
Some more cool lands to consider: Hanweir Battlements  Flip, Slayers' Stronghold , or Warped Landscape .
You already have sun titan, he is a great way to return lands.
Also maybe not optimal here but Settle the Wreckage can be a powerful ramp card if you target yourself, i run it in a token deck. Something to think about, especially if boardwipes are coming.
Weathered Wayfarer is great if he is in your budget.
Just some thoughts, cheers and have fun!!!

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