Hanweir Battlements

Melds with:

Hanweir Garrison  Meld

Melds to:

Hanweir, the Writhing Township  Meld  Meld

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Hanweir Battlements

Land

: Add .

, : Target creature gains haste until end of turn.

, : If you both own and control Hanweir Battlements  Meld and a creature named Hanweir Garrison  Meld, exile them, then meld them into Hanweir, the Writhing Township  Meld  Meld.

Delphen7 on Where's Emmy?

1 month ago

So.

All the eldrazi corruption in Innistrad was caused by Emrakul, and as I was looking at Hanweir recently, I noticed Emrakul was chilling in the background. I thought that was a neat touch, so I started looking at the other Eldritch melds to see if she was in them.

Hanweir

Angels


Which brings us to Graf Rats  Meld and Midnight Scavengers  Meld. I cannot see her whatsoever, but it seems weird that only 2/3 melds would have Emmy. There is a dark smudge in the far background on the middle right of both that might be her, but my eyes aren't keen enough to tell, which brings us to the title.

Where's Emmy?

kookoo on Yidris Storm (cEDH)

3 months ago

Hi_diddly_ho_neighbor

Unfortunately, Hall of the Bandit Lord cannot make colored mana without an Urborg or Yavimaya out, and with them out, it wouldn't be producing haste mana meaning I need Yidris to have commander tax.

Hanweir Battlements  Meld is a nice card, but I don't want to spend and the ability to tap something for on haste.

Concordant Crossroads is sweet. In a similar vein, I might try Lightning Greaves to also protect from protection.

Hi_diddly_ho_neighbor on Yidris Storm (cEDH)

3 months ago

I wonder if a haste granting option or two might be useful so you don't have to hope Yidris lasts a turn cycle before attacking. I am not completely familiar with cEDH as I don't really play it, but maybe Hall of the Bandit Lord, Hanweir Battlements  Meld, or Concordant Crossroads could fit?

Grind on Kaalia EDH Homebrew!!

4 months ago

Cool yeah! Also it is great to give kalia haste- Flamekin Village and Hanweir Battlements  Meld are good for that too. Cheers!!

GrimVeracity on Neera Wild Mage Copy Deck

4 months ago

lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!

Low CMC Interaction

Chaos Warp, Pyroblast, Pongify, Rapid Hybridization, Reality Shift, Swan Song, Peek, Gitaxian Probe, Snap, Prismari Command

Cycling Lands

Remote Isle, Smoldering Crater, Lonely Sandbar, Forgotten Cave, Desert of the Mindful, Desert of the Fervent

Utility Lands

Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements  Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine

Grind on The Boulder Takes Issue With That Comment.

4 months ago

Awesome deck!
I actually borrowed your decklist and played a game on untap and won. Getting a hunter's prowess to go off and drawing 18 cards is pretty sweet, and the extra combats with karlach was critical.
My thoughts - really need some Haste!
There are tons of options, my top budget friendly options:
Flamekin Village, Hanweir Battlements  Meld, Anger, Fires of Yavimaya, Urabrask the Hidden, Dragon Breath...
some other options are:
Rhythm of the Wild, Hammer of Purphoros, Ogre Battledriver, Xenagos, God of Revels, Crashing Drawbridge.... clearly not all of these are needed but sprinking in a few would go a long way.
and have you thought about running Animate Dead?
anyway thanks for sharing your list, i really enjoyed it. cheers and have fun!

mr5cientific on Musashi's Mosh Pit [Primer]

5 months ago

Hi Crow-Umbra! This deck is super badass. I have a couple ideas on the manabase and am curious on your thoughts

First of all, Slayers' Stronghold can give a creature some bonuses (most importantly haste) for a red and a white. Could be great with your four drops like Hero of Bladehold, Leonin Warleader, or outright deadly paired with Elder Brain or Grave Titan. Saw you already had Hanweir Battlements  Meld so figured I'd suggest this one as well but I understand if you have it for the Meld dream.

Have you considered running the Kamigawa Neon Dynasty Legendary lands? Might be a little slow/expensive but the flavor is excellent for Musashi and I think Sokenzan, Crucible of Defiance could be a great add if you just need a couple more tokens with haste. 3 cmc (with Isshin out) isn't great for 2 haste tokens maybe but you can always play it as a land.

Thanks for all your help again - looking forward to reading your next edits here and hearing how the deck refines

ManiacalPotato on Night of the Living Robots v2 | Feldon EDH

6 months ago

Profet93

Thanks for the recs!

Hanweir Battlements  Meld is a very solid option, will definitely seek one out. c: Also, Darksteel Citadel is mostly in the deck for Prototype Portal shenanigans, but it also has the niche benefit of sticking around in case I end up nuking my own stuff, I miiiight take out another mountain and keep both cards.

Homeward Path would be a very strong inclusion, I love the utility for sure, and getting a humble defector tap every turn sounds spicy! It's a bit out of my price range, but for sure going in the acquireboard.

Wheel of Misfortune seems fun and potentially very strong, but I don't like the uncertainty around the effect, and giving my opponents the ability to opt-out of wheeling their hand removes the combo-breaker utility. Wheel of Fortune would be very good but also is very, very expensive

Inferno Titan has been in a couple of iterations of this deck, I have a tendency to underestimate the power of dealing damage with no strings attached, I'll think about what I can sub out for it!

Flametongue Kavu same as above, although I'm leaning towards inferno titan for the reuseable damage and more flexible targeting.

Curse of Opulence was like $15 before its reprint, now that it's cheaper I'll see if I can find a copy!

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