Hanweir Battlements

Land

Tap: Add to your mana pool.

, Tap: Target creature gains haste until end of turn.

, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) Darui

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Hanweir Battlements Discussion

Wabbajacke on ▷The BEST Scourge of the Skyclaves DECK will be !?

1 week ago

I just Love it! I really enjoyed your Video!

What about Hall of the Bandit Lord? Paying 3 Life and gives Haste to Scourge of the Skyclaves. Or Maybe somthing like Hanweir Battlements  Flip if the life loss is to much.

Massacar on Devourers of Souls

1 month ago

This is just me, but every time I see Hanweir Garrison, I just want to include Hanweir Battlements  Flip xD

What level of power/input are you looking for in this deck?

Zoli00Hun on Mono Goblin Deck for Commander

1 month ago

Yeah, so the problem with Ancient Tomb, Nykthos, Shrine to Nyx, and Hall of the Bandit Lord are all really expensive and I wouldn't like to spend more than approximately 5 dollars on a single card.

In my opinion, Shinka, the Bloodsoaked Keep can only work well with Krenko, Tin Street Kingpin so I don't think that adding this land would make a big difference.

Vance's Blasting Cannons  Flip is interesting. I think I might add it to the deck.

I really like Mikokoro, Center of the Sea. I'll definitely make some space for that card.

I see your point with Dormant Volcano, adding this one as well.

Temple of the False God is not for me. My very first deck was the pre-constructed Faceless Menace deck with Kadena, Slinking Sorcerer as my commander. However, I always ended up not being able to use Temple of the False God since I did not control enough lands. Finally, after some games I decided to never use that card ever again.

The problem with Forgotten Cave is that it enters the battlefield tapped, while Ash Barrens does not.

On the other hand, I'm sure I'll put in Hanweir Battlements  Flip.

Thanks for your help Kyle_Winter again!

Kyle_Winter on Mono Goblin Deck for Commander

1 month ago

I'm about to do some land edits for my mono-red deck and Nykthos, Shrine to Nyx, Shinka, the Bloodsoaked Keep, Vance's Blasting Cannons  Flip which flips to Spitfire Bastion, Hall of the Bandit Lord and even a group hug draw card Mikokoro, Center of the Sea should all be considered. Dormant Volcano may slow you down slightly, but it could allow you to use 1 less land in the deck by providing 2 mana instead of 1! On that note, Temple of the False God is a slightly better version of this as well. Forgotten Cave should immediately replace Ash Barrens in my opinion since it's the same but in red, and Hanweir Battlements  Flip is good for hasty-cakes. If you really wanna go all-out, Ancient Tomb is unbeatable in ramp land.

Profet93 on The Chaotic Coward

1 month ago

Have you considered adding some nonbasics to your landbase? Given your lack of mana doublers, I think adding in a few non basics would be helpful

Arch of Orazca

Hanweir Battlements  Flip

Myriad Landscape

Tylord2894 on Meld and 'Polymorph' effects.

2 months ago

In the first case, you can only find one creature. You do, however, get to put Hanweir Garrison and Hanweir Battlements  Flip onto the bottom of your library in any order. In the second case, you get one permanent from the melded card.

A melded permanent in a single permanent. When it dies or is some other way changes zone, one permanent leaves the battlefield but multiple cards are put into the new zone. Notably, this means that an effect that counts the number of permanents you control only sees that melded permanent as just that, one permanent. Similarly, an effect that does something to a melded permanent will do that thing to each piece while still only "seeing" one permanent.

Hope this helps!!

WillowtheCouncil on Meld and 'Polymorph' effects.

2 months ago

If I meld two cards, for instance, Hanweir Garrison and Hanweir Battlements  Flip, what happens in the following two cases.

  1. I cast Reality Scramble on the melded card. Can I flip a land or a creature, or just a creature? And I assume I only flip one card, right?

  2. I cast Warp World. Do I get two permanents or one from the Melded card?

IrateWarrior on --- The Big Bang ---

2 months ago

I’ve battled with the haste dilemma for a while, I currently have 7 but instead of enchantment haste I have a few pseudo haste cards like Hanweir Battlements  Flip for the one off IF you need it. I ran into an issue I had to many like Fires of Yavimaya and another I can’t remember. Ogre Battledriver alone has carried multiple games as your rhino that populates is now 6/4

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