Heart Sliver

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers Common
Tempest Common

Combos Browse all

Related Questions

Heart Sliver

Creature — Sliver

All Sliver creatures have haste.

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Heart Sliver Discussion

LVL_666 on The Queen's Egg

1 month ago

3InchMeatMonster, welcome to the hive. I'd be glad to answer your question. I just want to start off saying that Paradox Engine is incredibly good for Slivers because when combined with Gemhide Sliver/Manaweft Sliver + Heart Sliver you can effectively play your entire deck and end the game. Here's a play by play of a game ending scenario:

Turn 4 -

  • With 4 lands, Gemhide Sliver, and Heart Sliver in play (all untapped), you tap both creatures for , and 3 lands to play Paradox Engine.
  • Then with a Galerider Sliver and Sol Ring in hand, you tap your 1 remaining land for and play the sliver. Both Gemhide Sliver and Heart Sliver untap.
  • You only have a Sol Ring left in hand. You tap all 3 slivers for and use the to pay for the Sol Ring. It comes into play, and all your slivers untap, and you have floating. You then tap all mana sources (all 3 slivers, and the sol ring) to pay for Sliver Overlord to come into play, and you have floating. All your slivers untap, as well as Sol Ring.
  • Now, with 4 slivers in play, and floating, you tap all slivers and the sol ring for . You pay (using the floating, and from the recently tapped Sol Ring)to tutor for any sliver that costs 5 or less. I'd recommend Dormant Sliver. It comes into play, all slivers and artifacts untap, you draw a card, and you still have floating. Rinse, wash, repeat.
  • tl:dr - with Paradox Engine+Manaweft Sliver+Heart Sliver you play all your slivers, draw alot of cards, and kill everything.

    zephramtripp on those crazy slivers...

    1 month ago

    There are several Sliver I think your amiss in dismissing:

    Bonescythe Sliver, for cheap double strike.
    Brood Sliver, for massive Sliver production.
    Harmonic Sliver, for artifact/enchantment removal.
    Heart Sliver, for cheap haste.
    Magma Sliver, for massive gains.
    Manaweft Sliver, as a backup Gemhide Sliver.
    Necrotic Sliver, to turn every Sliver into a Vindicate.
    Shifting Sliver, to make your team unblockable.
    Sinew Sliver, as another Muscle Sliver.
    Virulent Sliver, to only have to deal ten, not 40.
    Winged Sliver, for more flying.

    Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.

    Tribal stuff:
    Cavern of Souls, obviously.
    Descendants' Path, if you want to go heavy tribal.
    Metallic Mimic, for extra buffs at low cost.
    Obelisk of Urd, for more huge buffs.
    Stoneforge Masterwork, for massive tribal buff.
    Belbe's Portal
    Urza's Incubator
    Patriarch's Bidding

    niels_bom on Slivers EDH

    2 months ago

    Paradox Engine is insane when combined with the Manaweft Sliver or Gemhide Sliver and Heart Sliver. If you also have Dormant Sliver you can basically play your whole deck.

    MichaelWas on 5-C Sliver Deck (Slivers: Resistance is Futile)

    2 months ago

    I was adding some of the combos from your deck into my own that felt more of my play style, and I noticed something about the Paradox Engine/Planar Bridge play all permanents combo you have. Planar Bridge says put onto the battlefield, so you would not be able to cast it from your hand for Paradox Engine. This combo can still partially work since Overlord can find a 1 or 2 drop sliver and still force Paradox Engine to all the untapping.

    Also have you thought about running Heartstone? I have it and until I knew about Mana Echoes and Training Grounds it is currently what I use for infinite damage, the combo I am using is Heartstone, Purphoros, God of the Forge, Sliver Queen, Gemhide Sliver since I do not have Manaweft Sliver at the moment, and either Heart Sliver or Blur Sliver. Unfortunately this gives me infinite tapped slivers, which isn't an issue since I can win off it.

    LVL_666 on 4c Pauper Slivers

    3 months ago

    So, I think your wincon of Poisoning/Aggro damage is reliable, and safe...but I think you can do some optimizing here:

    • 5 colors is 3 colors too many: To run 5 color slivers efficiently, you'd have to run Fetchlands and Duals. The way your deck is now, you won't get your slivers on the field as reliably as you'd want because more often than not you'd be sitting there waiting for that one color you need to play a sliver. Cut back to just two colors: and .

    • Why and ? Simple, because of Sidewinder Sliver and Commune with Nature/Rancor. By focusing on a dual colored aggro build you'd be able to consistently cast your slivers. With the cut Heart Sliver and Winged Slivers you'd have room to put in combat tricks and ramp.

    Let me know what you think. Also, +1 for slivers.

    Pheardemons on ''It's Ok,They're just slivers''

    3 months ago

    Some suggestions for you man. Dormant Sliver is an insanely good sliver since you also play Intruder Alarm. If you have Dormant Sliver, Gemhide Sliver/Manaweft Sliver, Heart Sliver,and Intruder Alarm you almost have an infinite combination. You cast a sliver using your slivers as mana, you untap all of your slivers then draw a card. If you continuously draw slivers you essentially just keep adding mana to your mana pool (tapping ALL slivers and letting the extra mana build up) and drawing your entire deck. Eventually, you draw Sliver Legion to play and attack all out. I use this combination in my slivers deck, and even though it seems like a lot many people don't realize they're combo pieces until you start. I usually prefer Firewake Sliver instead of heart because I can sac Dormant Sliver when I get enough slivers on the battlefield to be able to attack. Sliver Overlord is also good to add to search out slivers if you rip drawing them, and of course Crystalline Sliver is good to make sure no one can target removal any of the combo pieces.

    Since you play Patriarch's Bidding I would also suggest Tunnel Vision. You name Patriarch's Bidding when you cast Tunnel Vision and mill until you find it. Hopefully you hit a haste sliver, but when you draw the next turn you name slivers getting everything back.

    Lastly, have you considered playing the gates and Maze's End as an alternate wincon? Maze's End also helps you fix your colors when you can search for the rite gates.

    If you want to take a look at my deck I wouldn't mind any kind of suggestions.

    As I drew my last breath, they took it from me.

    PookandPie on Sliver EDH, because yes...

    4 months ago

    So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:

    1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:

    What you need is 5 Slivers total, two of which should be Sliver Overlord and Manaweft Sliver or Gemhide Sliver. Pay 3 to tutor out a Sliver with haste (if you have an open mana from any non-Sliver source available after casting Intruder Alarm, you require only 4 Slivers), namely Heart Sliver, and cast it. Then, proceed to cast every single Sliver in the library from mana costs 1 and 2 up. At the end of this, they should be getting something in the range of +50/+50 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could probably swing one or two at each opponent to end the game.

    If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).

    Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.

    Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.

    Sliver suggestions:

    Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.

    Basal Sliver. Infinites with Sliver Queen.

    Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.

    Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.

    Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.

    What I suggest removing to fit these in:

    Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.

    Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.

    Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool

    Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.

    Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.

    Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.

    Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).

    Marcus_Licinius_Crassus on Ouch Slivers

    4 months ago

    I like the aggressive build of slivers here:

    You need to maximize your lords:

    +1 [4] Sinew Sliver +1 LORD EFFECT

    +1 [4] Bonesplitter Sliver +1 LORD EFFECT

    +1 [4] Heart Sliver this is essential to the beat down plan, and this being a rally the peasants deck

    +1 [4] Striking Sliver Increase the amount of 1 drops

    -1 [2] Sentinel Sliver 2-of works here. 2 CMC

    -1 [2] Two-Headed Sliver Menace ability does not stack. 2 CMC

    -1 [7] Mountain The deck can run only 20 lands, but this change makes the deck a 22 land deck.

    -1 [7] Plains The deck can run only 20 lands, but this change makes the deck a 22 land deck.

    I hope these adjustments help you win more games.

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