Creature — Sliver
All Sliver creatures have haste.
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Heart Sliver Discussion
6 days ago
There are several Sliver I think your amiss in dismissing:
Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.
Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
1 week ago
1 month ago
I was adding some of the combos from your deck into my own that felt more of my play style, and I noticed something about the Paradox Engine/Planar Bridge play all permanents combo you have. Planar Bridge says put onto the battlefield, so you would not be able to cast it from your hand for Paradox Engine. This combo can still partially work since Overlord can find a 1 or 2 drop sliver and still force Paradox Engine to all the untapping.
Also have you thought about running Heartstone? I have it and until I knew about Mana Echoes and Training Grounds it is currently what I use for infinite damage, the combo I am using is Heartstone, Purphoros, God of the Forge, Sliver Queen, Gemhide Sliver since I do not have Manaweft Sliver at the moment, and either Heart Sliver or Blur Sliver. Unfortunately this gives me infinite tapped slivers, which isn't an issue since I can win off it.
1 month ago
So, I think your wincon of Poisoning/Aggro damage is reliable, and safe...but I think you can do some optimizing here:
5 colors is 3 colors too many: To run 5 color slivers efficiently, you'd have to run Fetchlands and Duals. The way your deck is now, you won't get your slivers on the field as reliably as you'd want because more often than not you'd be sitting there waiting for that one color you need to play a sliver. Cut back to just two colors: and .
Why and ? Simple, because of Sidewinder Sliver and Commune with Nature/Rancor. By focusing on a dual colored aggro build you'd be able to consistently cast your slivers. With the cut Heart Sliver and Winged Slivers you'd have room to put in combat tricks and ramp.
Let me know what you think. Also, +1 for slivers.
1 month ago
Some suggestions for you man. Dormant Sliver is an insanely good sliver since you also play Intruder Alarm. If you have Dormant Sliver, Gemhide Sliver/Manaweft Sliver, Heart Sliver,and Intruder Alarm you almost have an infinite combination. You cast a sliver using your slivers as mana, you untap all of your slivers then draw a card. If you continuously draw slivers you essentially just keep adding mana to your mana pool (tapping ALL slivers and letting the extra mana build up) and drawing your entire deck. Eventually, you draw Sliver Legion to play and attack all out. I use this combination in my slivers deck, and even though it seems like a lot many people don't realize they're combo pieces until you start. I usually prefer Firewake Sliver instead of heart because I can sac Dormant Sliver when I get enough slivers on the battlefield to be able to attack. Sliver Overlord is also good to add to search out slivers if you rip drawing them, and of course Crystalline Sliver is good to make sure no one can target removal any of the combo pieces.
Since you play Patriarch's Bidding I would also suggest Tunnel Vision. You name Patriarch's Bidding when you cast Tunnel Vision and mill until you find it. Hopefully you hit a haste sliver, but when you draw the next turn you name slivers getting everything back.
If you want to take a look at my deck I wouldn't mind any kind of suggestions.
2 months ago
So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:
1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:
If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).
Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.
Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.
Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.
Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.
Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.
Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.
What I suggest removing to fit these in:
Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.
Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.
Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool
Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.
Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.
Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.
Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).
2 months ago
I like the aggressive build of slivers here:
You need to maximize your lords:
+1  Sinew Sliver +1 LORD EFFECT
+1  Bonesplitter Sliver +1 LORD EFFECT
+1  Heart Sliver this is essential to the beat down plan, and this being a rally the peasants deck
+1  Striking Sliver Increase the amount of 1 drops
-1  Sentinel Sliver 2-of works here. 2 CMC
-1  Two-Headed Sliver Menace ability does not stack. 2 CMC
-1  Mountain The deck can run only 20 lands, but this change makes the deck a 22 land deck.
-1  Plains The deck can run only 20 lands, but this change makes the deck a 22 land deck.
I hope these adjustments help you win more games.
2 months ago
Intruder Alarm is one of the best enchantments to run in a Sliver Overlord deck. If you're capable of sticking 4-5 Slivers at one time, then Intruder Alarm allows you to grab every single Sliver out of your library.
What you need is 5 Slivers total, two of which should be Sliver Overlord and Manaweft Sliver or Gemhide Sliver. Pay 3 to tutor out Heart Sliver (if you have an open mana from any non-Sliver source available after casting Intruder Alarm, you require only 4 Slivers), and cast it. Then, proceed to cast every single Sliver in the library from mana costs 1 and 2 up. At the end of this, they should be getting something in the range of +2/+2 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could just swing at the opponents to end the game. Don't want your opponents to take advantage of it? With the last Sliver you cast, destroy it with Harmonic Sliver lol.
Intruder Alarm is a 3 mana version of Paradox Engine. There's practically no reason to not run Intruder Alarm if your Commander is Overlord lol. You could probably easily drop Hive Stirrings for it.
Seedborn Muse is stupidly entertaining with Sliver Overlord. You just tutor out Quick Sliver and then build up your board state while responding to everyone's nonsense (my preferred method is to tutor out and flash in Crystalline Sliver/Sliver Hivelord in response to removal).
Cryptolith Rite is an enchantment version of Gemhide/Manaweft. Bloom Tender is absurd ramp, but it's stupidly priced right now (I have no clue why it is so expensive. If it gets a reprint, add one to this deck lol).
Cards I am not a fan of after playing Slivers for the last few years:
Brood Sliver. Typically, if you're able to get in swinging with Slivers during a Commander game, you're already doing well and more tokens won't really help anything (versus, say, Synapse Sliver which can help you find more answers, etc.). Sliver Legion would usually lead to a kill for the same mana cost.
Door of Destinies. It seems useful on paper, but it's really not that great in practice. Sliver Legion and Coat of Arms are really the only useful cards with that effect since you can cast them and then alpha strike your opponents, rather than having to build up to the buff (which means Door is open to removal for a much more significant amount of time).
Magma Sliver is one that I just recently parted with. I tutor Crystalline Sliver almost every game, which eliminates the effectiveness of Magma Sliver. I dropped him for Paradox Engine, but you could easily add Synapse Sliver over it to draw cards when you need it.
Firewake Sliver is basically better than Blur Sliver since it can function as a sac outlet.