Heart Sliver

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Premium Deck Series: Slivers Common
Tempest Common

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Related Questions

Heart Sliver

Creature — Sliver

All Sliver creatures have haste.

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Heart Sliver Discussion

LVL_666 on 4c Pauper Slivers

1 week ago

So, I think your wincon of Poisoning/Aggro damage is reliable, and safe...but I think you can do some optimizing here:

  • 5 colors is 3 colors too many: To run 5 color slivers efficiently, you'd have to run Fetchlands and Duals. The way your deck is now, you won't get your slivers on the field as reliably as you'd want because more often than not you'd be sitting there waiting for that one color you need to play a sliver. Cut back to just two colors: and .

  • Why and ? Simple, because of Sidewinder Sliver and Commune with Nature/Rancor. By focusing on a dual colored aggro build you'd be able to consistently cast your slivers. With the cut Heart Sliver and Winged Slivers you'd have room to put in combat tricks and ramp.

Let me know what you think. Also, +1 for slivers.

Pheardemons on ''It's Ok,They're just slivers''

1 week ago

Some suggestions for you man. Dormant Sliver is an insanely good sliver since you also play Intruder Alarm. If you have Dormant Sliver, Gemhide Sliver/Manaweft Sliver, Heart Sliver,and Intruder Alarm you almost have an infinite combination. You cast a sliver using your slivers as mana, you untap all of your slivers then draw a card. If you continuously draw slivers you essentially just keep adding mana to your mana pool (tapping ALL slivers and letting the extra mana build up) and drawing your entire deck. Eventually, you draw Sliver Legion to play and attack all out. I use this combination in my slivers deck, and even though it seems like a lot many people don't realize they're combo pieces until you start. I usually prefer Firewake Sliver instead of heart because I can sac Dormant Sliver when I get enough slivers on the battlefield to be able to attack. Sliver Overlord is also good to add to search out slivers if you rip drawing them, and of course Crystalline Sliver is good to make sure no one can target removal any of the combo pieces.

Since you play Patriarch's Bidding I would also suggest Tunnel Vision. You name Patriarch's Bidding when you cast Tunnel Vision and mill until you find it. Hopefully you hit a haste sliver, but when you draw the next turn you name slivers getting everything back.

Lastly, have you considered playing the gates and Maze's End as an alternate wincon? Maze's End also helps you fix your colors when you can search for the rite gates.

If you want to take a look at my deck I wouldn't mind any kind of suggestions.

As I drew my last breath, they took it from me.

PookandPie on Sliver EDH, because yes...

1 month ago

So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:

1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:

What you need is 5 Slivers total, two of which should be Sliver Overlord and Manaweft Sliver or Gemhide Sliver. Pay 3 to tutor out a Sliver with haste (if you have an open mana from any non-Sliver source available after casting Intruder Alarm, you require only 4 Slivers), namely Heart Sliver, and cast it. Then, proceed to cast every single Sliver in the library from mana costs 1 and 2 up. At the end of this, they should be getting something in the range of +50/+50 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could probably swing one or two at each opponent to end the game.

If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).

Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.

Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.

Sliver suggestions:

Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.

Basal Sliver. Infinites with Sliver Queen.

Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.

Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.

Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.

What I suggest removing to fit these in:

Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.

Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.

Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool

Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.

Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.

Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.

Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).

Marcus_Licinius_Crassus on Ouch Slivers

1 month ago

I like the aggressive build of slivers here:

You need to maximize your lords:

+1 [4] Sinew Sliver +1 LORD EFFECT

+1 [4] Bonesplitter Sliver +1 LORD EFFECT

+1 [4] Heart Sliver this is essential to the beat down plan, and this being a rally the peasants deck

+1 [4] Striking Sliver Increase the amount of 1 drops

-1 [2] Sentinel Sliver 2-of works here. 2 CMC

-1 [2] Two-Headed Sliver Menace ability does not stack. 2 CMC

-1 [7] Mountain The deck can run only 20 lands, but this change makes the deck a 22 land deck.

-1 [7] Plains The deck can run only 20 lands, but this change makes the deck a 22 land deck.

I hope these adjustments help you win more games.

PookandPie on Hive Minded - Sliver Overlord EDH

1 month ago

Intruder Alarm is one of the best enchantments to run in a Sliver Overlord deck. If you're capable of sticking 4-5 Slivers at one time, then Intruder Alarm allows you to grab every single Sliver out of your library.

What you need is 5 Slivers total, two of which should be Sliver Overlord and Manaweft Sliver or Gemhide Sliver. Pay 3 to tutor out Heart Sliver (if you have an open mana from any non-Sliver source available after casting Intruder Alarm, you require only 4 Slivers), and cast it. Then, proceed to cast every single Sliver in the library from mana costs 1 and 2 up. At the end of this, they should be getting something in the range of +2/+2 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could just swing at the opponents to end the game. Don't want your opponents to take advantage of it? With the last Sliver you cast, destroy it with Harmonic Sliver lol.

Intruder Alarm is a 3 mana version of Paradox Engine. There's practically no reason to not run Intruder Alarm if your Commander is Overlord lol. You could probably easily drop Hive Stirrings for it.

Mana Echoes is obviously just extremely good, and it also allows infinite tokens with Sliver Queen.

Seedborn Muse is stupidly entertaining with Sliver Overlord. You just tutor out Quick Sliver and then build up your board state while responding to everyone's nonsense (my preferred method is to tutor out and flash in Crystalline Sliver/Sliver Hivelord in response to removal).

Cryptolith Rite is an enchantment version of Gemhide/Manaweft. Bloom Tender is absurd ramp, but it's stupidly priced right now (I have no clue why it is so expensive. If it gets a reprint, add one to this deck lol).

Cards I am not a fan of after playing Slivers for the last few years:

Brood Sliver. Typically, if you're able to get in swinging with Slivers during a Commander game, you're already doing well and more tokens won't really help anything (versus, say, Synapse Sliver which can help you find more answers, etc.). Sliver Legion would usually lead to a kill for the same mana cost.

Door of Destinies. It seems useful on paper, but it's really not that great in practice. Sliver Legion and Coat of Arms are really the only useful cards with that effect since you can cast them and then alpha strike your opponents, rather than having to build up to the buff (which means Door is open to removal for a much more significant amount of time).

Magma Sliver is one that I just recently parted with. I tutor Crystalline Sliver almost every game, which eliminates the effectiveness of Magma Sliver. I dropped him for Paradox Engine, but you could easily add Synapse Sliver over it to draw cards when you need it.

Is there a reason you're using Metallic Mimic over Sinew Sliver or Predatory Sliver? Sedge Sliver isn't a bad inclusion either.

Firewake Sliver is basically better than Blur Sliver since it can function as a sac outlet.

Duhphlates on Slivers, Slivers everywhere

1 month ago

I have a Sliver Overlord commander deck myself, I find aggro really fun to play, and Overlord really lets me get in the zone for that. Maybe I can help you out a little bit..

First off, holy slivers. Mine runs maybe 30 at the most. Not all of the slivers in magic are good, so I'd suggest taking out Ghostflame Sliver and Dementia Sliver. Neither of them do very much in your deck, and you can replace them with other cards. Other slivers (such as running Blur Sliver and Heart Sliver) don't need duplicates as much as engines like Gemhide Sliver and Manaweft Sliver.

You have a lot of Green mana in here so I'd suggest taking some blue or red out and replacing it with that. Also with the dual lands, you can take some out and rest easy,a lot of times you end up with duplicate colors (such as dual Boros when you need green or something) I myself am running only a few of each color combo.

In my deck I run Pentad Prism for early game mana fixing, as well as a Channel the Suns, then again both don't get hit by Primal Surge so..

Have you considered Training Grounds or Heartstone?

Wild Pair is broken in Slivers if you can get it out fast enough.

Another really good card in slivers is Intruder Alarm. Running it may accidentally enable combos for decks like Kiki-Jiki, Mirror Breaker and Krenko, Mob Boss If you're tapping your slivers with Gemhide Sliver or Manaweft Sliver, getting a sliver with Sliver Overlord and casting it, you can potentially get out every single sliver in your deck and smash face with them.

I playtested this deck one or two times and it works really well. Only problem is you're really open to removal but I can assume you're playing casually so I won't tell you anything bad about it.

+1; I hope I helped a little, sorry for writing an essay. Good luck with these, I found myself not playing slivers very often because they're super good, like the easy button of EDH hehe [:

Chino90 on Sliver Deck

1 month ago

Cut Virulent Sliver. you dont want to have infect damage and regular damage mixed in the deck. It will delay your victory.

replace Winged Sliver with Galerider Sliver

add Diffusion Sliver or Crystalline Sliver for protection.

Darkheart Sliver against burn

Necrotic Sliver and/or Harmonic Sliver for removal

Heart Sliver for haste

And i concur with Snap157 on the striking sliver + venom combo

When doing slivers, you want to play as many as you can so you can add their benefits. Hence, it is preferable to have low cost slivers than expensive ones. For instance, Galerider Sliver already provides evasion in the form of flying; so Battering Sliver could be left out. Maybe replace it with Two-Headed Sliver. Horned Sliver is another option.

Finally, add some draw spells, so the slivers keep coming.

GMD_1090 on Sliver

2 months ago

in response to your Q: maybe remove the Panoramas, and possibly Savage Lands and Crumbling Necropolis since you are running less of red and black and a few of the basic lands if needed.

These slivers you may want to take out and replace with some of the ones below if you can

Victual Sliver, Sinew Sliver, Predatory Sliver, Plated Sliver, Heart Sliver, Hibernation Sliver, Homing Sliver, Basal Sliver,

put in:

Call to the Kindred, Prismatic Omen, Bloom Tender, Commander's Sphere, Fellwar Stone, Exotic Orchard, Beastmaster Ascension,Coat of Arms, Descendants' Path,dual lands (if you can) pain lands (to replace some of the tri land, few of the basics)

possible replacements:

Essence Sliver, Hunter Sliver, Magma Sliver, Thorncaster Sliver,Groundshaker Sliver, Necrotic Sliver, Toxin Sliver

these slivers will combo a tad better than the ones you currently have. especially hunter sliver with first strike and deathtouch

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