Phyrexian Dreadnought

Phyrexian Dreadnought

Artifact Creature — Dreadnought

Trample

When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

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Trade

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Printings View all

Set Rarity
Mirage (MIR) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Phyrexian Dreadnought occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Phyrexian Dreadnought Discussion

dingusdingo on You Are Now a Member ...

1 week ago

PhotogenicParasympathetic zzz please don't @ me so aggressively if you are a scrub.

Recurring Nightmare is a repeat value engine in a format that is almost entirely combo oriented at the competitive side of things. Notably, it requires a creature card in two zones to function. So when you're busy putting 1 creature on the field, 1 in the yard, and then paying 3 for Nightmare, anyone with a brain is just going to send Protean Hulk to the GY and Reanimate + sac/destroy it for a much faster and powerful combo. The card is slow and requires creatures on field and in GY to make it go. It probably wouldn't even make a splash in competitive EDH if it were unbanned, not even as reanimate effect #6 in a reanimate deck.

Selvala, Heart of the Wilds allows for more explosive mana production much faster, and you can use that explosive mana to get access to more cards by playing creature spells. It also serves as an outlet to draw your deck with infinite mana with Temur Sabertooth. Consider if you get a Selvala versus a Rofellos onto the field turn 3. Rofellos is AT MOST making 3 mana (maybe 4 or 5 if you had a fat land tutor or something). With powerful options like Phyrexian Dreadnought available for the Selvala pilot, you can get much more than 3 with the added benefit of also getting repeat draw triggers. Once again, probably wouldn't make a splash in competitive. Selvala is a MUCH stronger commander, even with Rofellos benefit of 1 cheaper to cast.

Erayo is babyshit easy to play around if you can think your way outside of a box, and actually makes comboing easier. Imagine you're a pilot holding your Oracle + Consult combo. Every single person besides the owner of the Erayo gets their first counterspell handled by the Erayo. Burn a weak cantrip and rip the combo, and if you now don't have to worry about 2 of the other 3 players in your pod stopping you. Burn a weak cantrip then remove the Erayo if you aren't ready to combo. Erayo may gain a spot in some jank esper stax control build, but will not see competitive play in tier 1 decks if unbanned. Any player foolish enough to run Erayo as the commander will not have a competitive viable deck.

If you take the temperature of the competitive community, you will find the PE ban to be poorly received. At to cast, and presumably another to start the engine, you're not very mana efficient for a wincon. It also requires board presence in rocks or dorks which can be disassembled prior to or in response to the PE cast. Finally, you also need an outlet for all that mana, requiring yet ANOTHER card, either on field or in hand to utilize the mana/untaps. PE makes the competitive meta much less boring BECAUSE it allows certain decks to be competitive viable that otherwise can't hack it. Specifically, Hannah Dralnu Sisay and Arcum all move from being practically unplayable to at least fringe decks.

For the cards that I consider boring, notice how being boring isn't the only context used to evaluate the cards. Reread my comment. I pretty thoroughly explain reasoning for each card I would ban based on power level. Me subjectively thinking the combo is boring is an anecdote, not the meat of the argument. I consider all kinds of other cards in the format boring to see, but don't wish for their bans. For example, I find Dramatic Scepter to be another boring choice for winning, but have no wish for the combo to be banned, as the format is more interesting for its inclusion.

You really need to think in context of cards on board and resources available. When you compare the necessary components for Flash Protean Hulk to win and how resource intensive it is on your mana, compared to Paradox Engine, you will see that one of these is significantly stronger than the other. When you require permanents on board to win, and heavier mana investment, your win is going to be slower and easier to stop. When your win revolves around getting 2 cards in hand and spending 2 mana, or getting 2 cards in hand and spending 3 mana (Thassa's Oracle + Demonic Consultation), that is MUCH harder to stop than when you let someone drop 3 mana rocks and their untap outlet then play PE then cast ANOTHER spell. Once you are able to evaluate combos and winning lines with this framework, the quality of your posts and decks is going to rise quickly.

While you claim I have clearly never played against these cards, its much easier to claim you have clearly never played a competitive pod in your life. Rofellos is a blip on the mono green radar and his non-bo with Gaea's Cradle and other non-basics makes him iffy at best, especially compared to Selvala and Marwen. Recurring Nightmare is too slow. Erayo is baby stax that takes time to activate and almost every deck that could possibly want to slot Erayo is going to slot Nether Void instead. Flash Hulk is a big degenerate combo that is hard to interact with, just as I said, and so is Fish Consult. Educate yourself on competitive before you feel the need to speak freely on it.

DragonLordJippy on A Better Selvala, Heart of the Wilds

1 month ago

Eaterofpizza

Of course! You are very much welcome... Selvala is a longstanding favorite of mine. She's an exemplar of what makes Green one of the strongest colors in Magic.

Regarding the Eldrazi angle. 1. I love it, 2. Could narrow down the number of Drazi's to add more Creature Rocks and perhaps Priest of Titania... Your curve is a bit higher than mine, so it'd be advisable to add more ramp. Also, Phyrexian Dreadnought! You must get your hands on one. It's costly but necessary, especially with how the high cmc of those Drazis. Another utility to consider would be Coveted Jewel. I'm considering it here... 6 Mana Draw 3 with "Tap for Three" is extremely valuable and even better in a list like yours with numerous beefy Blockers. Be well and Happy Brewing!

SingletonEdh on Word of Brion

1 month ago

They're still worth talking about. Serra Ascendant tends to generate salt at casual tables. Both it and Phyrexian Dreadnought, are tutorable by something like Ranger of Eos. Having never played Phyrexian Dreadnought, I wonder if 12 damage is enough to justify a one drop fling-able that does nothing without Brion on board?

KayneMarco on Word of Brion

1 month ago

Phyrexian Dreadnought? and a whole host of other cheap but high power creatures?

jaredtritsch on My Stormvala Deck

2 months ago

Weird as it is, you could use Illusionary Mask to get around Phyrexian Dreadnought's ETB effect and keep the 12/12 for free.

RylandL on

3 months ago

cgomes, no they're not great on their own. Other than Salvagers getting back things like a destoyed mana vault of crypt, whatever. Not very useful, which is why I originally cut it.

I tried the Kiki loops with Hulk. First pile was Karmic Guide and Phyrexian Dreadnought. Second pile was Kiki and Skirk Prospector, but again Skirk and Dreadnought are dead draws so I cut them too. You can just go blood pod style and run Village Bell Ringer, Felidar Guardian, etc but my idea was to make Marath more combo focused and less staxy.

I have tried Food Chain. And while it's a great card for Marath, you can't actually win unless you have an Altar out to start converting into other mana to machine gun the table. All Food Chain really does alone is make Marath Infinite/Infinite if you're using a CFE creature like Squee, the Immortal. I liked it, just wasn't reliable in my own testing.

But as I've said, this deck is really just my own prototype for a competitive Marath. It definitely needs tuning, adjusting, finding what works.

Also, there's 3 sac outlets, and there's Starved Rusalka I think it? The green one. I've also been toying with Greater Good. There's Pattern, Sneak Attack, Hunting Grounds, though you'd have to have threshold and a reliable opponent. There's ways in Naya. Just not as good as UBG

DoWell on Selvala's great journey

4 months ago

Cat 5 Hurricane [cEDH]

If there's anything specific I would suggest focusing on, it's the ramp. You need Sol Ring, Arbor Elf etc. Look at the 1 drop creatures, artifacts, and enchantment I have that produce mana.

Staff of Domination makes selvala go infinite with a creature that has 6 power.

Umbral Mantle make her infinite with a creature that has 5 power.

To make the deck efficient you need fast mana, big creature that are cheap. Just there to draw cards and ramp mana off of, like Phyrexian Dreadnought.

More things to draw cards like Rishkar's Expertise and Momentous Fall

More tutors like Shared Summons and Tooth and Nail

Look at Scryb Ranger, Quirion Ranger, and Great Oak Guardian they're great for spaming selvala's ability.

Regal Force and Temur Sabertooth are key. Especially sabertooth. With lots of (or infinite) mana you can spam a ton of abilities with him. Such as constantly casting regal to draw your library.

Also, Force of Vigor. Get it. Nothing is more satisfying than shutting people's turn 1 artifact ramp down before you even start your first turn. Literally ruins games.

Get you cmc way down. Bellow 3 or bust. It'll make your deck so much faster.

That's all I got. But go look at my selvala and give it some playtests. There are zero dead cards in that deck and it consistently runs like a machine. Everything serves it's purpose.

grimcase21 on Varolz Counters EDH

4 months ago

Hi l0ry,

Varolz is probably my favorite deck that I've built so far, but the ideal route is to go with a elf ball shell. Play all the dorks you can find because 1) they are very early mana ramp, 2) you can sac them to protect your commander, and 3) you can scavenge them when you're done with them (nice thing is the elves usually pay for themselves, float mana, sac and use it to scavenge). Don't forget Birds of Paradise

That is step # 1 for consistency mana to do crazy stuff. Step 2 is either consistent mill, or consistent tutor, or both. For the mill plan, best card to use is Mesmeric Orb. Get that turn 1 with soul ring, and you're going places. There are a lot of budget options to mill. On the other hand, with the tutors you'll be more consistent and basically turn into an one-turn-kill with either Phyrexian Dreadnought or Death's Shadow on your commander or something that has infect.

Cards to think about, as they have work wonders for me

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