Phyrexian Dreadnought

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare
Promo Set (000) Rare

Combos Browse all

Phyrexian Dreadnought

Artifact Creature — Dreadnought

Trample

When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

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Phyrexian Dreadnought Discussion

ShaharRyu on The Agenthood of the Nihilist Lifeless Chaos Code

5 days ago

Hey, try adding Gurmag Swiftwing for evasion/haste and Phyrexian Dreadnought for the 1 mana +11/+11 on Lazav. Corpse Connoisseur could give you a hand too.

Ps: Remember to give feedback on the deck posted before yours on the help forum ;)

Artatras on "The Many-Faced God" - [[Primer]]

3 weeks ago

Thanks for the suggestions!

The problem with Foil is that it rips two cards from your hand. In a deck that doesn't have many ways to produce "clean" card advantage (apart from Phyrexian Arena and Rhystic Study), this can be a remarkable drawback. I still think that Misdirection and Pact of Negation are more preferable, but I do see its potential.

As for Nyxathid, I included it in my initial build of the deck. Being a 7/7 is very important because it represents a 3-turn clock, but apart from that there aren't many other reasons to want it in the deck. It doesn't have evasion nor trample and it costs three mana to copy, which makes Phyrexian Dreadnought, Hunted Horror and Eater of Days strictly better. I can see it as your "plan D", but I don't think you need it that bad. You can consistently get the three aforementioned creatures whenever you like, so I would not include any other.

the__odysseus on Multifunious

3 weeks ago

What? No Phage the Untouchable? You can just take out someone with that? Also, what about Phyrexian Dreadnought. Watcher in the Mist just seems bad. Dimir Signet, Invisible Stalker, and other unblockable creatures. You just seem to have a bunch of strictly worse cards. Is this just the cards you had lying around?

kbrauner3005 on Lazav, the Multifarious, Control and Shenanigans

4 weeks ago

Before actually playing the deck I was very focused on setting up a nice graveyard for Lazav using a bunch of wheel effects and looters. I also had a lot of evasive creatures included to ensure that Lazav would connect.

After playing the deck I think it works a lot better to just play the cards out without focusing to much about the setup for Lazav. As a result I cut down to just 2 wheel effects (I think) and no looters unless they are evasive creatures. I only run evasive creatures that I would not mind playing without thinking about Lazav (I still think Invisible Stalker is to good to not be included though).

The creatures that can protect Lazav are so much better then I ever thought they would be. It comes up every single game (multiple times) and it can really be a blow out when you are left with your (sometimes lethal) commander after people put in an effort to remove it, did some collateral damage and payed a price themselves. Cavern Harpy dodges everything (besides Take Possession which I have never seen played) but have the drawback of resulting in Lazav gaining summoning sickness when I replay him. I had a game where I played Lazav, someone tried to remove him (sometimes by killing the board) I would turn Lazav into Cavern Harpy to dodge. Then replay Lazav, new removal, harpy again, repeat for like 4-5 turns. Summoning sickness is a real draw back from Cavern Harpy but is non the less a really strong protection piece. Erebos, God of the Dead (and Thassa, God of the Sea when I manage to get one) can dodge a lot of removal without the issue of summoning sickness.

I've also found that this deck can do some really fast kills fairly easy when a little lucky. Simply playing Lazav on turn 2, Buried Alive on turn 3 to get Vector Asp, Phyrexian Dreadnought (and maybe Dimir Infiltrator) sets up for a kill on turn 4 on players who simply cannot block, and turn 5 with any evasion creature in the mix.

In a very very lucky scenario imagine this. Turn 1: Sol Ring, Dimir Signet Turn 2: Lazav AND Buried Alive Turn 3: Kill with and evasive lazav as a Phyrexian Dreadnought with infect.

But in most games where we simply dont draw Buried Alive, just playing the deck more like a control deck is really fun and work well.

DangoDaikazoku on Commanders by Power Level [EDH Tier List]

1 month ago

ForsakenxEDHx I wasn't trying to sound rude lol. You didn't mention anything regarding tier placement in your post, so it looked as if you were just seeking advice on your deck which admittedly you were, and I also can't help but feel as if your follow-up post is being sarcastic and condescending too...

Regardless, Lazav, the Multifarious is appropriately placed in high-power for a combo deck. I have a list of my own that uses Necrotic Ooze combos and it's capable of winning on turn 3, Lazav is just at the helm for redundancy to the combo. I believe Lazav plays very similarly to Sidisi, Brood Tyrant, but it isn't quite as consistent or fleshed out simply because the lack of green cuts out the Hermit Druid and Protean Hulk combos and puts more weight on Nooze which means in case of removal we have to use secondary win-cons with cards like Phage the Untouchable and Vector Asp + Phyrexian Dreadnought which simply isn't nearly as ideal as the combos green has to offer. You're list doesn't look bad, but I'm afraid it's not comparable to the other decks in the competitive or maximum-power categories due to certain factors such as budgetary restrictions, consistency, and some questionable suboptimal choices.

Disciple_of_Doran on Lazav, the literally anything

1 month ago

Unfortunately, Etched Monstrosity isn't legal in this deck, asit is considered to have a 5 color identity due to the mana symbols in its effect. Luckily, if all you wanted was a big creature to copy, I have a better suggestion: Phyrexian Dreadnought

cdkime on How would Mirror Image interact ...

1 month ago

Unsets don't fit into the rest of the game cleanly--where everything else is pretty clearly settled by the Rules, Unsets leave some room for debate. So, take that as a caveat to my answer.

Since the issue revolves around a black-bordered card, I think the correct answer in this case would be firmly grounded in the regular rules, and would be thus:

Mirror Image is only a copy of a creature so long as it is on the battlefield--once it changes zones, it reverts to Mirror Image. This is exactly how it works in the regular game--your Mirror Image might copy a Phyrexian Dreadnought, but the second it gets killed and goes to the graveyard, is Exiled, or bounced, etc., it's a Mirror Image again.

Likewise, if it moves to another zone--the opponent's hand, it would cease being X, and thus X's first ability would not apply. Your opponent would then have your copy of Mirror Image in their hand, and would be able to cast it (provided they had the colours).


Also, for future reference, there's a Rules Q&A section of TappedOut for questions regarding rules, specific cards, or card interactions. There are a couple advantages to using the Rules Q&A section--first, there's a bunch of very knowledgeable players who lurk in the section, ready to answer any questions you might have. Second, from a forum organization stance, it has a handy option where you can hit "accept answer" next to a post so everyone knows you no longer need assistance (though, those lurkers generally still check answered questions to provide necessary follow-ups). I've taken the liberty of moving your question over to there.

passascats on One-Trick Pony: Lazav!

1 month ago

Harashiohorn Thanks for the feedback!
Entomb, Phyrexian Dreadnought, and Intuition are all out because of $$. I recognize their power level, but it's not worth the money to me with them being so popular in other formats.
I'm not sure how much self mill I need to run yet, Glimpse the Unthinkable is a really good suggestion though and if I find I need more I'll put it in. I'm trying to stick to looting effects that will let me keep my lands and mana rocks in my hand since mana is going to be my main way of protecting and pumping Lazav. I don't care much about recursion because most of the creatures are either weak or have huge ETB or upkeep drawbacks, so I don't want them on the field.
As a rule I don't play infect, it feels bad when I die that way, so I don't want to do it to others.
I don't know how much value I would get from Filth and Wonder. I already have a lot of evasion and they don't provide any other value other than maybe saving me 2 mana, but then I have to remove something else, I'll see how things play and keep them in mind if mana is an issue.
Yeah, Protecting my graveyard is what I'm really worried about and I think you are right about counter spells, but Bojuka Bog is a thing.
Thanks again for taking the time to look over this!!!

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