Phyrexian Dreadnought

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare
Promo Set (000) Rare

Combos Browse all

Phyrexian Dreadnought

Artifact Creature — Dreadnought

Trample

When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

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Phyrexian Dreadnought Discussion

DiverDown on Commanders by Power Level [EDH Tier List]

1 week ago

Warlock1258 Before I get into an analysis of Lazav's placement, I would like to rebuttal you and ask what your dream sequence is to not only turn 3 somebody, but to do so consistently. Yes, turn 3 wins are in fact possible, but to turn 3 consistently and reliably is an entirely different question. Lazav is in great tutor and draw colors, but his combo packages require a lot of set up and pieces to pull off, and if any one of those pieces are interrupted by getting exiled for example, you have to move on to another pile most of the time. My list is nowhere near being considered an optimal cEDH list, because I never intended it to play in a cEDH environment. However, I can confidently say that my game plan isn't far off from that of a fully optimized list, and what little improvements I would make if I were to optimize the list would not make the list noticeably more consistent. Tier 3 is appropriate in my book, I wanted him to be placed in tier 2 when he came out, but he gets stopped dead in his tracks by Rest in Peace, Silent Gravestone, Cursed Totem, and many others. Again, this is a short answer, but keep in mind that I have piloted the deck for many months now, and as much as I'd love to see him move up, I realistically don't see it as comparable to other tier 2 and above decks. It is very simply, the glassiest glass cannon around. Buried Alive decks are a dying breed I'm afraid due to higher relevance of graveyard hate in the meta, and backups to a failed Necrotic Ooze combo with another package consisting of Invisible Stalker/Vector Asp/Phyrexian Dreadnought are a little too mana intensive and janky for competitive play because that sort of backup requires multiple combat phases which translates to multiple turns to kill the table which is not ideal by any means.

I hope that clarifies some things for you, feel free to ask me if some things still aren't clear to you. I would love to provide a more in depth explanation for why I feel from experience that Lazav isn't quite tier 2, but I hope what I have shared here is enough of a concise answer to your question. Tier 3 is still good and viable against competitive decks, so don't let that confuse you. It's just that his combo packages isn't quite as condensed or as direct as other combo-centric decks in higher tiers, and are often highly interruptible as a result.

Shintasama on Brion's Requiem

3 weeks ago

It seems like this commander would do well with high power/low durability/downside cards like Phyrexian Dreadnought, Arc Runner, Ball Lightning, Blistering Firecat, Impetuous Devils, Crumbling Colossus, Blistering Barrier, Bloodmad Vampire, Cosmic Larva, Keldon Vandals, Lavacore Elemental, Loxodon Peacekeeper, Mijae Djinn, Okk, Phyrexian Soulgorger, Wall of Razors, Wall of Torches, Inferno Hellion, Iroas, God of Victory, Spark Trooper, Thunderblust, Traxos, Scourge of Kroog, Volcano Hellion, etc, etc. Cast creature -> attack in (if possible) -> sacrifice if it won't do damage/do damage then sacrifice for even more damage.

Bonus points for slapping buffs the creature before flinging, e.g.: Blazing Shoal, Reckless Charge, Fatal Frenzy, Rush of Blood, Brute Force, etc. Instant/enchantment double strike might be good for per-sacrifice combat round as well.

or really kick things up with Feldon of the Third Path and the biggest thing you can get in your graveyard.

Heisenburr on The Big Bad Wurm

4 weeks ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton.

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good.

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime.

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.

TheRedGoat on The Big Bad Wurm

4 weeks ago

Some cards I notice you don't have and so would ask if you've considered or tested them:

Bow of Nylea or Grafted Exoskeleton as an easier way of getting your commander dead.

Soul's Majesty, Life's Legacy, or Nissa's Revelation as card advantage (sorcery speed doesn't matter much when your hand doubles in size.

Hunter's Insight and Hunter's Prowess seem like effective alternate ways to draw a ton of cards.

The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)

Vivien's Invocation and Death's Presence seem fun, if not strictly connected.

Pathbreaker Ibex, Dragon Throne of Tarkir, Berserk, and Surestrike Trident seem like effective ways to close out games.

Ravenous Slime could discourage others from attacking into your commander.

Trollhide and Blinding Fog seem like good ways to keep your commander alive for a bit.

Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.

And lastly, Gigantosaurus, Crash of Rhino Beetles, and Phyrexian Dreadnought just seem like powerful beaters.

Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.

BMHKain on Lazav, Conceptually Unknown

4 weeks ago

@multimedia: Alright; temporarily updated the description for this deck, but I have several things to note:

  1. How is Jace, Vryn's Prodigy  Flip useful here as several individual things (Including as a Walker.)?

  2. I'm trying to find an Intuition combo w either Phage the Untouchable & 2 other cards, or Vector Asp/Blighted Agent + Phyrexian Dreadnought & one other card. What would you suggest for either? This is actually for a quick wincon, but Myriad effects (Banshee of the Dread Choir for instance.) are considered "Useless" even though I initially thought The Legend Rule allowed multiple Perms of the same name (Creatures & others.), & Planeswalkers with the same Types. What changed as of Pre-Ravnica Allegence?

  3. Don't fret. I'll update the descriptions later. I just have to finish an Okaun, Eye of Chaos + Zndrsplt, Eye of Wisdom Chaos Deck, & update a Melek, Izzet Paragon Storm/Instant & Sorcery Copy Deck. I'll update the descriptions from there; given Ravnica Allegiance has Superfriends Support, Creatureless or not.

BMHKain on Lazav, Conceptually Unknown

4 weeks ago

Alright... I have 25 cards over. Some of these are incredible combos such as Crackdown Construct + Ornithopter for Infinite Power, Palladium Myr + Pili-Pala for Infinite Mana, Vector Asp/Blighted Agent + Phyrexian Dreadnought for Alt Wincon. Training Grounds & Heartstone for low costed Lazav Activations. Entomb, Buried Alive, & even Intuition for yard filling. What I need now is a way (2? 3?) to protect my yard. Meaning I need Hexproof. Only two cards in use this; & are clunkers. I'll have to ditch me having Hexproof. Any alternatives would be great; Leyline of the Void, & Planar Void shut this deck down; maybe more spot removal? I'd like some ideas for adds/cuts based on this comment; and some opinions of yours even...

I'd like some opinions...

ShaharRyu on Lazav, Conceptually Unknown

4 weeks ago

Blighted Agent Infect wouldn't really work. Vector Asp on the other hand would give the Infect to Lazav. The Myriad effect, either of the Banshee or Blade of Selves would trigger the Legendary Rule which would in turn kill all but 1 of the Lazav's.

Vector Asp with Phyrexian Dreadnought would certainly be a 1 hit KO. Add some evasion to it just to make sure.

BMHKain on Lazav, Conceptually Unknown

4 weeks ago

@griffstick: Went back to Lazav, the Multifarious... I'm currently trying to find ways for stuff like Leveler, Eater of Hope, & others in there. But I have to ask; is their downside part of the effects? & after switching names but keeping effects, how long does this last? Is it Indefinite, or after the end of turn? This was never addressed in the Rulings for this card...

I'll see if I can find anything I could use as a base from here.

@ShaharRyu & ZendikariWol: I'll start w/ the former. Since I've returned to this Lazav for good, what else would you suggest for this? I'll be list looking from there. For the Latter, I Apologize for switching Etrata, but this is far superior anyway; I just am finding some stuff that might somehow fit; though I wonder if Banshee of the Dread Choir would insta-kill a whole field when using Vector Asp, Blighted Agent, & Phyrexian Dreadnought?

That said, I'm now inspiration-searching from here...

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