Great Oak Guardian

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon

Combos Browse all

Great Oak Guardian

Creature — Treefolk

Flash (You may cast this spell at any time you could cast an instant.)

Reach

When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

Browse Alters

Great Oak Guardian Discussion

SynergyBuild on Yeva Draw-Grow

3 days ago

Shimmer/ Paradox Engine allows for mass, instant speed storm, at an insane ease. Yisan, while being better with Engine (untapping Yisan allows for fetching Llanowar Elves into Priest of Titania into Shimmer Myr into Temur Sabertooth or whatever, then keep untapping Yisan to go off until Great Oak Guardian then Sabertooth into infinite mana) still isn't an instant-speed spell, that is the issue. If the gamplan can be Swords to Plowshares ed at sorcery speed, the deck is doing something wrong.

Here's why:

If, just by playing lands, maybe a dork or some rocks, and passing, drawing cards, biding your time until the winning combo or impossibly difficult to win through lock hits the table, respond by casting everything you need to until you win.

This playstyle is Legacy Resetide ( Reset / High Tide with untap effects and a deck made up of Islands and instants, ready to storm until it casts a lethal Stroke of Genius on the opponent). I simply wanted to see if it was possible to accomplish a similar playstyle in Yeva.

You can't build Resetide in EDH because there isn't the consistency of running 7 Resets and 7 Tides (Legacy uses Cunning Wish as a playset for the 7 copies of every card in the deck it needs), nor can it even run enough instant speed draw and untap and ramp to pull it off without them, so mono-blue is out.

Zur can storm off at instant speed using Necropotence and Shimmer Myr , however doesn't have the luxury of doing it at anytime but on their own endstep, making it not a true-instant speed storm, as it can't do it in repsonse to an opponent winning on the opponent's turn.

Yeva, this list, can do it, only given a good hand and a lot of mana, but it can, with GoG and Cat. That was my interest in the deck. The issue was getting Cat, dorks that tapped for enough, and GoG, the mana to go off, and the interaction/protection to pull it all off.

Yeva was a long-shot, but if any deck could do it, Yeva seems like the one. The issue I found immediatly was wincon-lightness and tutor-lightness. The Cloudstone Curio , Paradox Engine wincons of the deck only go off at sorcery speed, so have big issues, however Shimmer Myr solves that, and allows for Walking Ballista , Candelabra of Tawnos (for Gaea's Cradle ), and more rocks to go off. The issue again is tutoring for that, then for the new combos. If this list had the tutor-density that a 3 color list like Zur would, it would work amazingly. As is, it just doesn't get there.

I am going to work further on this and try to get it to work, but Soren841 may be right that this is too difficult to accomplish.


Resetide may have friends in Teferi, Mage of Zhalfir . I may put some time into testing him out. That 5 mana cost is my biggest issue.

Inkmoth on Yeva Draw-Grow

2 weeks ago

CyborgAeon: You are correct, except I melded the SB and MB board so I would not clutter the page. Ravenous Slime gets swapped in and out based on whether or not I will be facing a hulk deck.

I would really like to hear about your test games, outside of myself I haven't actually had anybody say they've tried the deck. Something I am really eager to see, but I digress.

I tried Strip Mine / Wasteland , but at 31 lands, I barely make it to 4 lands before I start popping off by other means, so saccing a land really hurts my curve, since every land I get almost always needs to be used for mana.

Sea Gate Wreckage : I've always loved this card, but achieving hellbent on this deck usually means I have won, or the game is about to end. I've always loved cards that do something while nothing is happening, but my meta has removed these breather moments, so I never get value out of fun cards like this and Scrying Sheets . In all honesty though, I would run them if it wasn't for the cutthroat nature of my current meta.

Isolated Watchtower : This is something I might try, since it isn't as intrusive and I do have a Lord Windgrace deck running rampant in my pod right now. Thanks a lot for this one.

Brown Ouphe : Not a fan of the need for haste, so it feels like a weaker Caustic Caterpillar . However, Ouphe Vandals is a card I didn't even know existed. This one I will definitely test, since that's pretty sick. Thanks a lot for this one, I will be testing it. Also, please note it doesn't hit triggered, just activated, which is not bad though cause of scepter. (Time to wrack my brain looking for a slot)

As for the fetches, yes, it's for the shuffling and for Dryad Arbor , which is great in situations where I need to Skullclamp something, Natural Order / Eldritch Evolution , get more out of Regal Force / Gaea's Cradle / Great Oak Guardian . I am also aware that deck thinning is more or less a myth, but in a deck that runs 31 lands, knowing one will eliminate the possibility of drawing another is a blessing in a combo deck (my 2 cents).

I wanted to thank you for taking the time to look at my deck, words cannot describe how much I appreciate it and thanks for the awesome card suggestions!

Pullo on The Old Fashioned Way

3 weeks ago

I'm playing Nikya, and my deck list here on tapped out it's not updated. It's Full creatures...62 creatures and 38 lands. I had the same fellings for Primal Surge, and loved your idea on Tarzi. But what i did in my last update on Nikya: Vorinclex, Voice of Hunger and Regal Behemoth to increase your mana at a ridiculous amanounts to Cast ridiculous Hydras...its a F...Gruul so giant creatures are welcome; All Draw creature like Primordial Sage to fuel your hand and use that huge amount of mana; Urabrask the Hidden and all the same way for Haste; Flash creatures to have some surprize..."oh that guy don't use any instant, so lets get him off guard." Cloudthresher , Great Oak Guardian , Haze Frog . The Deck can be awesome cos that "mana flare" on commander is so powerfull, that you going to notice when you have the first game.

evkede on Could I Learn to Love Good Cards?

1 month ago

Some thoughts: Frilled Mystic , Great Oak Guardian , Mizzium Meddler , Plaxmanta , Mystic Snake , and Selfless Squire all need to reenter the battlefield immediately for maximum effect. You have Deadeye Navigator and Temur Sabertooth only for that, with 0 tutors for either. I suggest either investing in more cloudshift effects, or taking most of the weaker of those out.

I also see Guardian Project as reasonable, but also strongly suggest Soul of the Harvest as in the utility creature deck, a high p/t blocker that also generates card advantage is very worthwhile as an investment.

With Ghostway and Eerie Interlude , Eternal Witness and friends are a very good investment. additionally, with so many low power dudes, Reveillark is amazing, and can help reduce tension for some of the issues with my first point, as reveillark triggers when it leaves, returning the desired dorkos immediately. Also consider Thragtusk , as swagboy is hilarious blink value, and can gain 10-20 life easy in a game, 3/3 blockers aside.

While cultivate and kodama's reach are great, in a blink deck, I strongly recommend Wood elves, even in a budget build it can grab the WG tango and cycling land.

Last point, run more card advantage. Mulldrifter can be evoked, the sac trigger responded to with roon activation for 5 mana draw 4 and keep fish alive. Cloudblazer might also be worthwhile though I never tested it myself.

DragonLordJippy on The Stampede - Selvala, Heart of the Wilds

1 month ago

denis1198 I have tried Instill Energy , Woodland Bellower and all the aforementioned cards, aside from Rhonas the Indomitable . Fierce Empath is a dead draw in many games and is not efficient enough to net wins: a three mana tutor is not something we need, particularly when it only fetches Great Oak Guardian (within my list). Hall of Gemstone is a strictly defensive option for a different deck. Though it's ability is nice, many players will be operating with a series of rocks to net the mana sufficient to play counter magic. Also, it's a World Enchantment; part of our win condition is using Concordant Crossroads to finish our opponents off on Turn 3. HoG will immediately be replaced. Fauna Shaman is a lesser Survival of the Fittest , which we operate with. While Shaman can be tutored for, you can see how it's counter-productive to simply obtaining the card we actually need with all of our Creature Tutors. Primal Command in many cases is an overly-expensive Tutor. The loop with it & Eternal Witness is just as unnecessary to our success as the Beast Within loop I explained here. It's what you would consider a "Win More," while we're only really looking to "Win." Priest of Titania is insurance for Selvala and strictly Plan B. She's extraneous in our deck list. Our game should be centered around using Selvala for victory. While her potential to ramp (in some deck versions) is decent, it is no substitute for Selvala. Between all of our current options for ramp, sticking with Plan A - casting & using Selvala - is always the priority and easily achievable. Dosan the Falling Leaf would be a much better consideration to fit into the deck, or Prowling Serpopard , as either of these (particularly Dosan) will help us Combo out on our turn and do so unaffected by our foes. However, even these are wanting in the list currently... I've tried about everything. Rhonas is fine, but would only act as a substitute for Wayward Swordtooth who is superior. The Swordtooth's ability to play an additional land can help us achieve the mana we need in a given turn to go off, via utilities such as Quirion Ranger & Scryb Ranger . Bouncing the Forest and being able to play them again is a larger benefit than paying three mana to net +2/+0 from Rhonas. Those synergies are more valuable to consider. Thanks for the comments/considerations!

CyborgAeon on Vannifar Evolution 101 *Competitive*

1 month ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

Dango on Vannifar Evolution 101 *Competitive*

1 month ago

I don't know if you're aware of this, but Body Double doesn't work if you want to copy an untapper and pod into Great Oak Guardian or Woodland Bellower to untap and pod into Hulk. This is because Body Double copies the CMC of whatever it copies, so it does not retain the CMC of 5.

Load more

Great Oak Guardian occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.28%