|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
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Great Oak Guardian
Creature — Treefolk
Flash (You may cast this spell at any time you could cast an instant.)
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
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Great Oak Guardian Discussion
2 days ago
4 days ago
thegigibeast thanks for the tips, I had been playing this a while and couldn't find an answer to Linvala, Keeper of Silence. I looked at Great Oak Guardian but missed the untap clause, so that is definitely in the deck. I completely forgot about Dryad Arbor as I assumed it would be in the original list, and it will definitely go in the deck. I also feel that a way to win without combat would be a great inclusion, as my big swing has been fogged before. For that reason Eternal Witness and Somberwald Stag will be in the deck. I included Tangleroot as a way to discount Lifecrafter's Bestiary, but I have found that is not really needed.As for Staff of Domination I can't believe I missed that in making the deck.
TLDR; The changes were great, thanks for the tips.
1 week ago
Hey there, I decided to go ahead and review your deck already!
I feel like there are some things missing, mainly Eternal Witnessand Great Oak Guardian. I know that they both are not druids, but I feel like they add a lot to the deck, and they provide with victory lines without even needing the gods to pump and attack like you mentionned before, and they are a lot less dead in the deck that the gods.
First of all, Great Oak Guardian would go infinite with Temur Sabertooth, letting you generate infinite mana from your Druids and draw your entire deck from a draw engine like Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Recycle, Lifecrafter's Bestiary or Glimpse of Nature. After that, you would have infinite mana and your entire deck in your hands, so you now need a way to win.
Eternal Witnessand Somberwald Stag comes in here. First of all, she would be really great as graveyard recursion (she is not a staple for nothing, she is a must include in every green deck IMO, especially mono-green). Then, once you have your entire deck in hands with infinite mana, you could cast Beast Within to kill every permanent on your opponents side, getting it back from the graveyard by bouncing Eternal Witness, then keep on recurring Somberwald Stag (on a side note, this thing can help you kill Linvala, Keeper of Silence if you have too and is easier to tutor for green since it is a creature) to kill every 3/3 beasts yout opponents control, so they would all be left with nothing on the battlefield, not even lands. Most opponents will simply stop playing at that point, but if any one just wants you to keep on playing, thinking you will die from drawing next turn, you simply have to cats Green Sun's Zenith, fail to find, then shuffle it back in your deck (it will be the only card left in your deck). Next turn you draw GSZ and do the same, attacking them with all your creatures until they are dead (or until they realize they won't be able to do a thing).
Speaking of GSZ, you should also add Dryad Arbor in place of a forest, since GSZ + DA is a great turn 1 ramp to be able to cast Seton on turn 2.
You were talking about a Tangleroot+ Cloudstone Curiocombo... But have you noticed that Cloudstone Curio alone with two small druids and a draw engine will draw your entire deck? You don't even need Tangleroot, since you can draw your entire deck, cast any spell to untap all of your creatures (also cast Concordant Crossroads if you need to) to generate more mana, then win by the way I have written above.
Some great draw engines are also missing from your deck, such as Regal Force, which again is really good with the bouncing provided by Temur Sabertooth. You also have some strange and dangerous card choices: Food Chaindoes help you casting creatures, but at the cost of exiling your druids... You can't abuse it like other combo decks, and I feel like it is not a good fit for what you are trying to achieve here. Also, be careful with Aluren. It can let your opponents play creatures at instant speed too, and it could easily backfire. I feel like you have enough small creatures that can cast themselves (with the ability of your commander) that this is not really needed in here. I see why you included it, but I would remove it, since it is not really needed and can backfire.
TLDR; Here are the changes I would recommend:
Dryad Arbor in
Replace forests by Snow-Covered Forest
2 weeks ago
Saheeli Rai should be a consideration in the Maybeboard, as she goes infinite with Felidar Guardian. There's a strong synergy with some of the other creatures, but I don't think any of the others go infinite.
1 month ago
Samut's ultimate can also find Kiki-Jiki, Mirror Breaker and Village Bell-Ringer to end games. If the Bell-Ringer is too bad, add: Eager Beaver (if silver-borders); or Great Oak Guardian; or Sparring Mummy; or tried-and-true Zealous Conscripts.
1 month ago
Hey. Love the deck. I've been using one of the budget versions and have a ton of fun with it. I do have 1 quick question for you, is there a reason you aren't playing Rhonas the Indomitable? I know his stats are low compared to the other three-drops, but the second ability seems relevant if you lose Great Oak Guardian. I know you have a lot of experience and time with the deck, so I wanted to know your opinion. Thanks
2 months ago
dcoffin I would never cut Carpet of Flowers if you have any significant number of blue players in your meta. The card is halfway between sol ring and black lotus every turn, closer towards the black lotus side. Steely Resolve and Lightning Greaves don't protect your commander as well as you think they do - since many of the loops involve untapping Selvala, Steely Resolve makes it very difficult for you to win, while Lightning Greaves actually needs to be unequipped from Selvala in order to combo, so this would actually leave her open to instant speed removal anyway. Regarding Asceticism, if you actually are required by your LGS to wait until turn 6, I would absolutely at least test Asceticism and possibly Swiftfoot Boots. You can afford the time to cast it, so you might as well.
Also, if you don't lose points for it, you can always combo off turn 3, beast within/somberwald stag everyone's stuff and then wait till turn 6 to kill the table. I'm assuming there are prizes on the line or something. However, if these are intended to be friendly games, then I would run more powerful value spells than the primer currently runs. Stuff like Multani, Maro-Sorcerer, Bane of Progress, terastadon, etc. You don't want to get blown out by people who have their defenses up, and the primer list leans on her speed.
2 months ago
Sweet deck! I really like the whole untap theme you have going on.
Gavony Township is a great utility land to help buff up your team, and once you get going you should easily have the mana to do other stuff on your turn and activate township. Joraga Treespeaker is a great way to make all your elves generate mana, getting more mileage out of your untap effects.
Return to Dust and Sylvan Reclamation are two pieces of artifact/enchantment removal that I greatly prefer to Unravel the Aether. While they're much more expensive, I feel that the power of them, and the utility on reclamation, outweighs the increased cost.
Finally, I feel like Uncage the Menagerie would do neat things in this deck, especially with a haste enabler on the board. You could get more mana generation and some utility creature to increase the power of untapping your board. To go with this, you could add some creature-based untap effects in Village Bell-Ringer and maybe Great Oak Guardian, though the guardian is pretty mediocre.