|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||None|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
Great Oak Guardian
Creature — Treefolk
Flash (You may cast this spell at any time you could cast an instant.)
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
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Great Oak Guardian Discussion
3 weeks ago
Come to think of it, I usually see Kiki-Jiki paired with card that untaps it, like Zealous Conscripts... but why not run Intruder Alarm? Then it wouldn't matter what creature the goblin targets, there will still be an infinitely large army. Swing with a bunch of Grimoire Thiefs and watch the libraries fly.
3 weeks ago
The Great Oak Guardian + Temur Sabertooth combo is nice, but I don't really see it fit the theme of the deck very much; Surrak, the Hunt Caller, on the other hand would be a very good addition, along with Selvala, Heart of the Wilds. I've been looking for her for months, but she's really hard to find around my LGS.
4 weeks ago
You should consider Surrak, the Hunt Caller he reduces Ghalta's cost by 5 and gives her haste the turn she comes into play. Polukranos, World Eater also gives you a high power for low cost creature who can wipe all your opponents creatures if you can make infinite mana.
1 month ago
DracoDarkstorm, unfortunately, AEther Flash and Polyraptor can not be ended without a third piece, so they actually are just part of a 3-card infinite combo rather than form a 2-card combo by themselves. Thanks though!
Jeyce, with Mikaeus, the Unhallowed on the battlefield, Triskelion will enter as a 5/5. If you remove a counter to hit an opponent, it will be a 4/4. Remove two more to hit itself, and it will die from being a 2/2 that was dealt two damage, then undying will trigger to return to the battlefield.
As for Goblin Sharpshooter and Splinter Twin, the catalyst for the combo is either a creature dying while the enchanted Sharpshooter is untapped or any creature with 1 toughness (or 1 damage away from dying). In both of those cases, the enchanted Sharpshooter can be tapped to create a token copy with haste, and then (if necessary) the token tapped to kill that creature. One the untap trigger(s) resolve, you will have an enchanted Sharpshooter and a token copy. From that point, you can tap the enchanted Sharpshooter for a token copy, tap one of the copies to damage an opponent, then tap the other copy to kill one of the token copies in order to untap the two Sharpshooters in order to repeat until death rains upon all opponents. This is very unintuitive when looking at the pieces, so I've added it to the description of that combo.
That Chandra combo though... that's definitely a 9-card combo lol
Jeyce, I've added Benthicore to the Splinter Twin combos and Bounding Krasis, Breaching Hippocamp, Great Oak Guardian, and Sparring Mummy to the Kiki-Jiki, Mirror Breaker/Splinter Twin combos. Thank you so much!
I do have those combos for unhasty creatures already, but thanks anyways!
Dorotheus, yes, I am glad however that Minion is unique in its ability to combo with the Bracers though!
1 month ago
Benthicore and Splinter Twin are infinite hasty tokens. Bounding Krasis as well or with Kiki-Jiki, Mirror Breaker. Breaching Hippocamp, Captain of the Mists, Great Oak Guardian, Midnight Guard, Sparring Mummy, Sunstrike Legionnaire, and Village Bell-Ringer as well. For unhasty there are Janjeet Sentry and Vizier of Tumbling Sands.
2 months ago
Considering ramping, drawing cards, recursion, untapping shenanigans and removal, I would pick some of the list bellow to add:
- Birds of Paradise
- Arbor Elf
- Great Oak Guardian
- Temple Bell
- Scryb Ranger
- Wirewood Symbiote
- Garruk, Primal Hunter
- Cloudstone Curio
- Thought Vessel
- Staff of Domination
- Umbral Mantle
- Tooth and Nail
- Noxious Revival
- Temur Sabertooth
- Sol Ring
- Wirewood Lodge
- Winding Canyons
As for cards to take out, I think you have much combo potential, so it is not necessary to mantain lots of creatures that have just combat or protection potential. There are some unecessary redundancies and a bad land for a deck with just 31 lands:
- Sylvan Primordial (banned)
- Polukranos, World Eater
- Majestic Myriarch
- Avenger of Zendikar
- Mirri's Guile
- Temple of the False God
- Elderscale Wurm
- Bellowing Tanglewurm
- Ulamog, the Ceaseless Hunger (it's much better on 1x1, and you should focus on building a board that allows you to kill everyone with a single combat phase, maybe two with enough protection)
That's it. The idea should be go infinite with Selvala, drawing/tutoring your creatures and playing them on a single turn, then giving them haste and swinging at everyone. No incremental damage, just a single, deadly blow!
2 months ago
I saw the cEDH thread and thought I'd come help you out.
First off, I think you're over thinking this.
Why use your creature tutors to grab Zada and try to storm off when you can simply conspire your creature tutors to win the game?
A conspired Natural Order will get you Hulk and a sac outlet.
See what I'm getting at here? Just ramp past 6 and cast a tutor, and you've pretty much won. That's much better in my view than loading your deck up with a bunch of cantrips that don't work unless you find one of two creatures.
As far as draw power goes... When has a green deck with a lot of dorks ever had a problem with that?