Syphon Sliver

Syphon Sliver

Creature — Sliver

Sliver creatures you control have lifelink. *(Damage dealt by a Sliver creature you control also causes you to gain that much life.) *

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Set Rarity
Magic 2014 (M14) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Syphon Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Syphon Sliver Discussion

Puskic on Pioneer Temur Slivers

3 months ago

This deck is not as good as it could be.

Put simply due to the lack of slivers available and the fact you are limiting the colour's in your deck it will not be as effective as a 5 colour sliver deck which takes advantage of a lot more slivers

To fix your deck you need to add more slivers like

Lifelink Syphon Sliver

vigilance Sentinel Sliver

Deathtouch Venom Sliver

Make sure the land base has

4x Mana Confluence 4x Sliver Hive 4x Unclaimed Territory

you can check out my 5 colour deck here for some ideas

http://tappedout.net/mtg-decks/pioneer-sliver/

threeofoxygen on Pioneer Temur Slivers

3 months ago

The deck is lacking in pump slivers beyond Predatory Sliver due to card legality in the format, which hurts the deck's power. In addition, I don't think the red slivers added do much to help the deck. Perhaps a switch to sultai by dropping Blur Sliver and Striking Sliver and adding Leeching Sliver and Syphon Sliver , and then switching out the manabase, could help. Might be wrong and it may be working fine but I don't know.

Mortlocke on Sliver EDH v1.0

4 months ago

Caerwyn, I have a counter to some of your cut recommendations:

  • Lavabelly Sliver + Sliver Queen + Basal Sliver = Death by Boiled Eggs. Pay to activate the Queen 's ability creating a Sliver Creature Token. That token will have Lavabelly 's ETB effect, allowing you to target a player for 1 point of damage. Sacrifice the token using Basal 's ability generating which will be used for...yes you guessed it - another activation of Sliver Queen 's ability which will result in another activation of Lavabelly 's ability. Repeat the process of creating and sacrificing Sliver creature tokens until all would be egg-touchers are dead. That's a solid 3 card combo that's entirely tutor-able by the commander alone - that's why you should keep the Lavabelly .

  • Syphon Sliver = now, this is entirely dependent on how SHINOBIofFATE wants to build their deck, as this card would be valuable in an aggro focused Sliver deck - combine this with Essence Sliver + Bonescythe Sliver and you get not 1, not 2 but 4 triggers of lifelink per attacking Sliver. (technically, it's 2 triggers of lifelink, and 2 triggers of "Whenever a Sliver deals damage, its controller gains that much life." - if you're thinking "well didn't they errata that?" NO. You are wrong. This is an ability unique to Essence Sliver .) However, if they're going to pursue a Control oriented deck...then yeah, I'd stick with that cut.

  • Training Grounds is an absolutely must keep, if solely for the commander interaction. Saving mana per tutor (or steal when used in conjunction with Amoeboid Changeling ) pays in dividends.

Caerwyn on Sliver EDH v1.0

4 months ago

To start, I disagree with a few of shadow63's cuts.

Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.

Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.

Amoeboid Changeling allows you to take other players' creatures using your commander.

I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.


Here's some other cuts I would recommend:

Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.

Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .

Bring to Light is a bit too much mana for its effect. I do not think you need it.

Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.

Here's a few I would certainty remove:

Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.

Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.

Mortlocke on The Birth of the Swarm - [EDH]

1 year ago

OP_Sigma I love the list. Great manabase, I have hardly any criticisms there. I do have one question though: why the inclusion of Urborg, Tomb of Yawgmoth? It's not like you're hurting for . I'd probably sub in something that produces , as you're going more control you'll want more access to that mana. Compared to my list you also chose to go a little lean on Slivers, removing Essence Sliver, Dormant Sliver, Homing Sliver and Basal Sliver. From these omissions it looks like you're going for a more aggressive strategy - potentially playing your commander a little sooner to get in that damage. I always think that Dormant Sliver is a great inclusion, but maybe Synapse Sliver would be more your speed?

This is an excellent build. I look forward to seeing what additional tweaks and adjustments you'll make going forward. +1 from me! I can honestly say that The Queen approves

LiliTiddies on What is your biggest mtg ...

1 year ago

i've got a few mess ups from some of my opponents at modern fnm to share that i think were pretty hysterical.

heres the first opponent:

opponent: "i swing with Death's Shadow". it was a 6/6.

me:..."i block with Syphon Sliver and Sedge Sliver". both were 3/3's. "i regenerate both, shadow dies and the slivers live, and i gain 6 life".

heres the 2nd opponent:

scenario 1

opponent: Lightning Bolt on Sedge Sliver

me:...regenerate.

scenario 2:

opponent: "i attack with 2 Monastery Swiftspear". they were 2/3's because of prowess, and he had an empty hand.

me: "i block with Sedge Sliver and Blur Sliver". both were 3/3's

exia211 on Saturday Night Hive

1 year ago

Thank you for the feedback!! As for Galerider Sliver, I've went from 2 to 3 and back to 2. There are other answers to aggro decks with flyers, like Telekinetic Sliver, or attacking right back with Syphon Sliver out if Shifting Sliver or Sliver Hivelord is also alongside it. There's also two different tutors, plus Eladamri's Call to go dig for whatever sliver is needed. Your point remains valid though. If I do create a sideboard, I'll certainly add a couple Galeriders to it. :)

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