|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Creature — Sliver
Sliver creatures you control have lifelink. *(Damage dealt by a Sliver creature you control also causes you to gain that much life.) *
Syphon Sliver Discussion
1 month ago
1 year ago
OP_Sigma I love the list. Great manabase, I have hardly any criticisms there. I do have one question though: why the inclusion of Urborg, Tomb of Yawgmoth? It's not like you're hurting for . I'd probably sub in something that produces , as you're going more control you'll want more access to that mana. Compared to my list you also chose to go a little lean on Slivers, removing Essence Sliver, Dormant Sliver, Homing Sliver and Basal Sliver. From these omissions it looks like you're going for a more aggressive strategy - potentially playing your commander a little sooner to get in that damage. I always think that Dormant Sliver is a great inclusion, but maybe Synapse Sliver would be more your speed?
This is an excellent build. I look forward to seeing what additional tweaks and adjustments you'll make going forward. +1 from me! I can honestly say that The Queen approves
1 year ago
i've got a few mess ups from some of my opponents at modern fnm to share that i think were pretty hysterical.
heres the first opponent:
opponent: "i swing with Death's Shadow". it was a 6/6.
heres the 2nd opponent:
opponent: "i attack with 2 Monastery Swiftspear". they were 2/3's because of prowess, and he had an empty hand.
1 year ago
Thank you for the feedback!! As for Galerider Sliver, I've went from 2 to 3 and back to 2. There are other answers to aggro decks with flyers, like Telekinetic Sliver, or attacking right back with Syphon Sliver out if Shifting Sliver or Sliver Hivelord is also alongside it. There's also two different tutors, plus Eladamri's Call to go dig for whatever sliver is needed. Your point remains valid though. If I do create a sideboard, I'll certainly add a couple Galeriders to it. :)
1 year ago
cdkime is just blatantly wrong when saying Gemhide Sliver or Manaweft sliver are "not fast enough for modern". they are part of what makes the deck fast in the first place. there have been many games where i've Aether Vial'd a Manaweft Sliver into play turn 3 and been able to cast Collected Company. they also combine really well with Sedge Sliver. with both in play, you can use a sliver to block, then tap it for black to regenerate itself. he's also wrong about cards with a cmc over 2 (he contradicts himself anyway by then saying use Necrotic Sliver). you don't want anything with a cmc 4 or more, so you can use Collected Company, but a cost of 3 is fine. Sedge Sliver and Syphon Sliver are great, and Harmonic Sliver should definitely be in your sideboard. Blur Sliver makes the deck crazy fast, especially when combined with the mana slivers that cdkime doesn't like for some reason. Phantasmal Image can copy your P/T boosting slivers, or your Diffusion Sliver/Harmonic Sliver.
if you run Collected Company you want 24 lands, and you'll need some fetches/shocks to ensure you have a swamp for Sedge Sliver. if choosing between rainbow lands like Cavern of Souls/Unclaimed Territory/Sliver Hive/Ancient Ziggurat, only choose 1 of them. they can't produce green for Collected Company, or black to regenerate with via Sedge Sliver, they dont count as a swamp to get Sedge Sliver's +1/+1 active, and they can't produce blue for Phantasmal Image. thats 4 crucial things the deck needs. with proper fetches and shocks, you won't need the extra rainbow lands for color fixing and Syphon Sliver can heal off the damage
heres my own list that i've been taking to modern for a while now, that people at my LGS hate playing against. i've played hundreds of games with it and could probably count the number of times i havent had the colors i've needed on one hand.
SCORE: 2 | 2 COMMENTS | 292 VIEWS | IN 1 FOLDER
1 year ago
This is somewhat too much of a theme deck, and too little of a competitive tribal deck. If it's meant for casual play at the kitchen table, that shouldn't stop you though - just play the cards you really like and be happy with it. For use at fnms or similar, you need some upgrades.
Get the full amount of lords - Predatory Sliver and Sinew Sliver. They could easily replace the mana slivers, or some of the keyword slivers (really, how useful are deathtouch or first strike in most games?). Some of the keyword slivers are mainly sideboard material anyway - like Syphon Sliver which is really good against burn.
The enchantments in this deck are way too expensive in mana for what they do. Lose them, and either add 4 Aether Vial or 4 Collected Company. And for a bit more sliver, find some Mutavaults (if vials and vaults work for merfolkfishes, then it should also work for slivers).
1 year ago
One of the biggest lessons I learned since I first started playing Commander/EDH, is the first thing you need to ask yourself when choosing a commander is "How can I exploit this commander?" Avacyn, Angel of Hope is a powerful card on its own, but it can turn the card Armageddon, from destroy all lands, to destroy all lands but your own. It's things like that that make a deck strong. Lyra in particular is strong with a card like Exalted Angel. The reason why is because the wording of the card means it technically has lifelink, without counting as lifelink. So if Lyra is out, the Exalted Angel gains twice the life of damage done. I learned this playing Essence Sliver and Syphon Sliver, I like slivers.
Speaking of which, you should make full use of your commander's abilities and have more angels. You have quite a few removal spells, it would be a good idea to combine removal and control with angel creatures ie: Sunblast Angel, Angel of Deliverance, or the aforementioned Angel of the Dire Hour. Magic is a game of making the most use out of each card you have. Linvala, Keeper of Silence is also a good card to have. It can shut down entire decks, without interfering with your own (Seeing as how angels rarely have activated abilities).
If you want to see more examples of this stuff you can check out my own personal mono-white deck: Blood for Sword, Sword for Blood or any of my other decks.
I hope this helps. I think building a deck to honor your mother like this is really awesome :) I wish you the best on your journeys to come.
1 year ago
if you're using Collected Company you definitely want 24 lands. also, 4 each of Mutavault, Sliver Hive, and Cavern of Souls is far too many lands that can't produce green for Collected Company, black to regenerate with via Sedge Sliver, or blue for Phantasmal Image, which you should also have because it can copy your P/T boosting guys, or your Diffusion Sliver/Harmonic Sliver. i'd strongly recommend cutting it down to just the Caverns. 4 Manaweft Sliver and 1 Gemhide Sliver is too many mana dorks. as a general rule, you don't want a playset of any sliver whose effect doesn't stack. the only real exception i've found is Syphon Sliver if your local meta has a lot of burn decks, or even certain combo decks like storm and ad nauseam. definitely want 4 Diffusion Sliver in that sideboard, if not your mainboard depending on your local meta.
Syphon Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%