|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Creature — Sliver
Sliver creatures you control have lifelink. *(Damage dealt by a Sliver creature you control also causes you to gain that much life.) *
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Syphon Sliver Discussion
1 day ago
Thank you for the feedback!! As for Galerider Sliver, I've went from 2 to 3 and back to 2. There are other answers to aggro decks with flyers, like Telekinetic Sliver, or attacking right back with Syphon Sliver out if Shifting Sliver or Sliver Hivelord is also alongside it. There's also two different tutors, plus Eladamri's Call to go dig for whatever sliver is needed. Your point remains valid though. If I do create a sideboard, I'll certainly add a couple Galeriders to it. :)
3 weeks ago
cdkime is just blatantly wrong when saying Gemhide Sliver or Manaweft sliver are "not fast enough for modern". they are part of what makes the deck fast in the first place. there have been many games where i've Aether Vial'd a Manaweft Sliver into play turn 3 and been able to cast Collected Company. they also combine really well with Sedge Sliver. with both in play, you can use a sliver to block, then tap it for black to regenerate itself. he's also wrong about cards with a cmc over 2 (he contradicts himself anyway by then saying use Necrotic Sliver). you don't want anything with a cmc 4 or more, so you can use Collected Company, but a cost of 3 is fine. Sedge Sliver and Syphon Sliver are great, and Harmonic Sliver should definitely be in your sideboard. Blur Sliver makes the deck crazy fast, especially when combined with the mana slivers that cdkime doesn't like for some reason. Phantasmal Image can copy your P/T boosting slivers, or your Diffusion Sliver/Harmonic Sliver.
if you run Collected Company you want 24 lands, and you'll need some fetches/shocks to ensure you have a swamp for Sedge Sliver. if choosing between rainbow lands like Cavern of Souls/Unclaimed Territory/Sliver Hive/Ancient Ziggurat, only choose 1 of them. they can't produce green for Collected Company, or black to regenerate with via Sedge Sliver, they dont count as a swamp to get Sedge Sliver's +1/+1 active, and they can't produce blue for Phantasmal Image. thats 4 crucial things the deck needs. with proper fetches and shocks, you won't need the extra rainbow lands for color fixing and Syphon Sliver can heal off the damage
heres my own list that i've been taking to modern for a while now, that people at my LGS hate playing against. i've played hundreds of games with it and could probably count the number of times i havent had the colors i've needed on one hand.
SCORE: 2 | 2 COMMENTS | 292 VIEWS | IN 1 FOLDER
3 weeks ago
This is somewhat too much of a theme deck, and too little of a competitive tribal deck. If it's meant for casual play at the kitchen table, that shouldn't stop you though - just play the cards you really like and be happy with it. For use at fnms or similar, you need some upgrades.
Get the full amount of lords - Predatory Sliver and Sinew Sliver. They could easily replace the mana slivers, or some of the keyword slivers (really, how useful are deathtouch or first strike in most games?). Some of the keyword slivers are mainly sideboard material anyway - like Syphon Sliver which is really good against burn.
The enchantments in this deck are way too expensive in mana for what they do. Lose them, and either add 4 Aether Vial or 4 Collected Company. And for a bit more sliver, find some Mutavaults (if vials and vaults work for merfolkfishes, then it should also work for slivers).
1 month ago
One of the biggest lessons I learned since I first started playing Commander/EDH, is the first thing you need to ask yourself when choosing a commander is "How can I exploit this commander?" Avacyn, Angel of Hope is a powerful card on its own, but it can turn the card Armageddon, from destroy all lands, to destroy all lands but your own. It's things like that that make a deck strong. Lyra in particular is strong with a card like Exalted Angel. The reason why is because the wording of the card means it technically has lifelink, without counting as lifelink. So if Lyra is out, the Exalted Angel gains twice the life of damage done. I learned this playing Essence Sliver and Syphon Sliver, I like slivers.
Speaking of which, you should make full use of your commander's abilities and have more angels. You have quite a few removal spells, it would be a good idea to combine removal and control with angel creatures ie: Sunblast Angel, Angel of Deliverance, or the aforementioned Angel of the Dire Hour. Magic is a game of making the most use out of each card you have. Linvala, Keeper of Silence is also a good card to have. It can shut down entire decks, without interfering with your own (Seeing as how angels rarely have activated abilities).
If you want to see more examples of this stuff you can check out my own personal mono-white deck: Blood for Sword, Sword for Blood or any of my other decks.
I hope this helps. I think building a deck to honor your mother like this is really awesome :) I wish you the best on your journeys to come.
1 month ago
if you're using Collected Company you definitely want 24 lands. also, 4 each of Mutavault, Sliver Hive, and Cavern of Souls is far too many lands that can't produce green for Collected Company, black to regenerate with via Sedge Sliver, or blue for Phantasmal Image, which you should also have because it can copy your P/T boosting guys, or your Diffusion Sliver/Harmonic Sliver. i'd strongly recommend cutting it down to just the Caverns. 4 Manaweft Sliver and 1 Gemhide Sliver is too many mana dorks. as a general rule, you don't want a playset of any sliver whose effect doesn't stack. the only real exception i've found is Syphon Sliver if your local meta has a lot of burn decks, or even certain combo decks like storm and ad nauseam. definitely want 4 Diffusion Sliver in that sideboard, if not your mainboard depending on your local meta.
1 month ago
Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.
The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.
There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).
You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:
Commander / EDH
SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS
This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.
Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).
I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)
You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:
Commander / EDH*
SCORE: 10 | 10 COMMENTS | 3032 VIEWS | IN 3 FOLDERS
I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!
(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)
3 months ago
xyr0s: theres definitely good reason for slivers to be 5-color. right off the rip the decks main lords are green (Predatory Sliver), white (Sinew Sliver), and red (Sedge Sliver). Sedge Sliver requires swamps, so you might as well use some black slivers like Syphon Sliver to heal any damage from fetchlands and shocklands, or Necrotic Sliver in the sideboard. as for blue, Galerider Sliver, Diffusion Sliver, and Phantasmal Image as a 4th lord seem like a pretty strong argument.