Ruinous Ultimatum

Ruinous Ultimatum


Destroy all nonland permanents your opponents control.

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Have (1) Taki117
Want (2) Lethes , TheWooba

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Ruinous Ultimatum Discussion

Lord_0f_chaos on Honour from the Grave

4 days ago

Thank you multimedia and thanks for you suggestions. I had no idea that Mask of Memory was even a crad that works so perfectly with the deck. For Murderous Rider, Ruinous Ultimatum, Savai Triome, Mistveil Plains.

I agree almost completely. I do agree Rider is a straight upgrade to a Murder and so is Mistveil to a plains that I completely forgot about it. Basically the only thing I would say is I would replace a mountain with Savai do to the red weakness in the deck so it keeps the red mana there just adds to the white and black. Personally in my play group I find having the land search critical so I would prefer to keep them though Fabled Passage or Prismatic Vista would be good to have.

And for your suggestion on Sol Ring I don't know while the artifact ramp is nice I generally keep it out of most of my EDH decks just because I feel it takes a card slot that could be used for something better like Sword of the Animist

But thanks again for all of your suggestions and I am

multimedia on Honour from the Grave

4 days ago

Hey, nice budget version.

You forgot Sol Ring? Ruinous Ultimatum wrecks all your opponents; leaving you untouched to attack. It's the most powerful Mardu spell currently in Commander. Mask of Memory is another way to discard Knights for Haakon or it's another way to get Haakon into your graveyard. Murderous Rider's adventure is an upgrade for a instant removal spell and then it's a Knight.

Exotic Orchard, Caves of Koilos, Battlefield Forge are budget land upgrades. Savai Triome is a Tri land Plains that Knight of the White Orchid can search for. When playing Sunforger than Mistveil Plains is worth adding because it's a way to repeatedly cast the same instant with Sunforger and it's also a Plains that Orchid can search for.

Changes to consider:

ShiltonCDXX on Shrine of Uro

6 days ago

Hey SynergyBuild I actually tried the dryad in my original version of this deck, I did like having the body sometimes but never felt it was crucial.

Fae of Wishes is my tutor, it let's me get a shrine from my wishboard if I need one. I used the Fae because I like not having to include things like Ruinous Ultimatum, Nine Lives etc. in the mainboard.

I have run into some heavy enchantment hate decks that cause me to play the second shrine and hope it sticks, from my experiences so far 2 is the minimum number of each shrine one should run.

Thanks for the comment

ShiltonCDXX on Shrine deck

1 week ago

This seems extremely vulnerable to enchantment hate, 1 Ruinous Ultimatum shuts your deck down, Banishing Light or Elspeth Conquers Death can handle individual threats.

I dont see any answers to heavy aggro, Sphere of Safety is to slow to reliably protect you.

I love the addition of Mirror Gallery though, that would be interesting.

I think you need to look at ways of protecting your shrines as the deck doesnt really seem to do anything else. Good luck with it, shrines can be so much fun.

ShiltonCDXX on *update* unusuall orzhov control in standard

1 week ago

Hey man took a look at the list vs. Shrine of Uro and I'd say the biggest threats are the hand hate cards, it can slow down the plan a bit but other than that there isnt much here that worries me. Shrines can be vulnerable to heavy and fast aggro but not much else from what I've played so far.

You dont have any creatures to threaten my life total with if I get a Sanctum of Stone Fangs to stick. You might say Banishing Light or Doom Foretold are your answers but Elspeth Conquers Death, my own Banishing Lights, Ruinous Ultimatum or Ugin, the Spirit Dragon deal with them very well.

Have you thought about going Mardu... () yourself? It opens up a lot of possibilities for damage in red but more importantly Ruinous Ultimatum which can cripple decks, shrines included.

Blast Zone could be another consideration for you as it is removal with a good amount of flexibility.

It's an ambitious deck in my opinion, creatureless ones always are, good luck and have fun with it.

abby315 on Sisay, GodShrine Captain

2 weeks ago

Sounds like you want Heroic Intervention, Starfield of Nyx, and Replenish!

I'd also think about the "Enchantress" creatures for card advantage: Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Verduran Enchantress, and Setessan Champion. They can really help you set up an unbeatable engine, and then your opponents need to focus on either dealing with your creatures OR your Shrines.

Finally, for mana-fixing, there are some very good enchantments: Fertile Ground, Wild Growth, Utopia Sprawl, and Gift of Paradise.

Other possibly good cards:
Open the Vault
Second Sunrise
Starfield Mystic
Hall of Heliod's Generosity
Estrid, the Masked
Herald of the Pantheon
Destiny Spinner

For cuts, I doubt you want Planar Cleansing, since it kills your own Shrines. Finale of Glory, Ruinous Ultimatum, both Purphoros's, and God-Eternal Rhonas don't seem to fit with your plan.

ShiltonCDXX on Shrine to core

2 weeks ago

What is the plan for this deck? Are the shrines there as a just in case thing? It doesnt seem you have a consistent way of getting them out, especially since you are only running one Sanctum of All.

I would suggest cutting some creatures in favour of some scary and/or card draw effects as filtering your topdecks can really help shrines.

I would also cut Life Goes On, life gain is not great and there are better cards you fill those slots with to help with whatever gameplan you go with. Shatter the Sky, Time Wipe or Ruinous Ultimatum are all great picks to just reset the board and buy more time to get your shrines online.

If you have Teferi, Time Raveler he fits really well in shrines since he can allow you to cast your boardwipes at instant speed and slow down your opponents ability to interact with your board.

Narset, Parter of Veils and Calix, Destiny's Hand are two other walkers that slot nicely into shrines.

Cultivate would really help fix your mana if you are not running shocks, temples or triomes.

Sorry if my suggestions are way off of where you wanted to go with the deck, just my thoughts.

I am finding shrines a lot of fun to play though, definitely worth building. I am quite curious to see how many working variations people can come up with too. I hadn't thought about a creature based shrine deck but if you can make it work, more power to you.

Good luck and have fun with it.

Labrodor64 on Been a while, would love ...

1 month ago

Queen Marchesa is one of my favourite commanders of all time for a political build, so I do have some awesome new cards that I have added to my deck to suggest. Ruinous Ultimatum is a new excellent board wipe in Mardu, Savai Triome is a tapped Land that you can cycle and tutor for, Mythos of Snapdax, Bedevil, Chaos Warp, Despark, Generous Gift, Crush Contraband and Deadly Rollick are some pretty cool and unique removal. Arcane Signet, Smothering Tithe, Talisman of Hierarchy, Dockside Extortionist and Talisman of Conviction are ramp cards that has become a staple in almost any deck. For new political cards, I like to run Athreos the shroud veiled, Scheming Symmetry and Varchild, Betrayer of Kjeldor. If you have tokens in the deck, you need Teysa Karlov and Mentor of the Meek. Flawless Maneuver is some very effecient protection. If your focus in on humans, you can use General Kudro, Dire Tactics or Jirina Kudro. As for rule changes, Flash is now banned, a bummer if you play cEDH, Commanders now have death triggers, so if your commander is Child of Alara, you can put it back in the command zone and still destroy everything. The new companion mechanic has taken every format by storm, where you can have a 101st card that you have always access to if you meet a certain deck building requirement (Lutri, the Spellchaser is banned). This is what I struck me and what I remembered in the past magic years, welcome back to our glorious format :).

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