Shifting Sliver

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Legions Uncommon

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Shifting Sliver

Creature — Sliver

Slivers can't be blocked except by Slivers.

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Cardhoarder (MTGO) 25%

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Shifting Sliver Discussion

chosenone124 on provoke and menace

3 weeks ago

Scenario 1:

Provoke says "block it if able". 1 Squire is unable to block a creature with menace. Same situation if you had Galerider Sliver and Shifting Sliver.

Scenario 2:

If they have two blockers, and only one is provoked, it still cannot block a creature with menace. So it still does not block.

However, if they choose to block your Hunting Sliver with 2 unprovoked Squires, the provoked Squire will be able to block and must block as well.

wyatt0781 on

1 month ago

Definitely take out Failed Inspection Traumatic Visions Marang River Prowler Aether Meltdown Rod of Ruin Millstone Slayer's Cleaver Soul Separator Lens of Clarity Pacification Array Tome Scour Winged Sliver Windrider Patrol Sliver Construct Skyline Predator Shifting Sliver Hinterland Drake Monastery Flock Kheru Spellsnatcher Deep-Sea Terror Diffusion Sliver Mystical Teachings

I know thats a lot but most of those cards are just straight bad for commander, and the slivers only benefit each other and theres just not enough of them, replace those and I have a few more suggestions

Serum Visions Cephalid Constable Chasm Skulker (def get Skulker) Deadeye Navigator Delver of Secrets  Flip Disciple of the Ring Djinn of Wishes Contingency Plan and Niblis of Frost are just a few more that are pretty good

deadlyclassact on Budget GW Selesnya Tokens

3 months ago

Have you thought about throwing in some Arcane Lighthouse? It'll help with the shroud. To deal with Poison and Indestructible (presuming Shifting Sliver, Virulent Sliver and Sliver Hivelord) I'd recommend adding in a couple of board wipes. Nevinyrral's Disk is a good one, Aligned Hedron Network and Final Judgement are good for clearing poison and indestructible threats.

LVL_666 on Sliver (5 Color)

7 months ago

You want my input? okay.

  1. First, I notice that you don't have a proper deck description. You need to at the very least give a brief description of how the deck works because it's kind of annoying to have to pick the deck apart to try and figure out what it is you're trying to do to win. Here are some resources to get started: Do you want to write a Primer?

  2. Rocks. Get them. You can get Sol Ring for a cheap price, maybe Burgeoning, or Nature's Lore.

  3. Now for your slivers to be more competitive, you're going to have to pour more money into your manabase. Slivers are inherently slow unfortunately, and since you're running 5 colors you're going to need a lot more than just basic lands. If you're going budget, don't fret as there are plenty of options for you: The Mirage Fetchlands are an excellent substitution to the Onslaught/Zendikar Fetches. The Mirage Fetchlands combo very nicely with Shock lands because they themselves are basic land types. So when you sac your Fetchland to search for an "island" you can pick up a Hallowed Fountain or Watery Grave because they are both islands, and you also needed a or at the moment. Additionally you have the Odyssey Filterlands which can help you get that much needed mana at a fraction of the cost of say a Cascade Bluffs or Flooded Grove. My point is - you need better lands.

  4. Sliver Queen. You have utterly zero support for her. She's just "there" and you're not utilizing her. I'd say go for Sliver Hivelord or Sliver Hivelord (or both). They're more fitting for the themes within this deck. If you insist on running Queen, then you have to run some of her combo pieces as well, i.e. Training Grounds, Mana Echoes, Basal Sliver, Heartstone and Ashnod's Altar.

I'll make another post on specific slivers you should include because I'm not all to familiar with modern...

multimedia on LVL_666

9 months ago

LVL_666, Haha, that's a lot of code. I should of had you post your entire code at the beginning it would of been much easier on both of us. Oh well, live and learn. Here is your fixed code:

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===panel:<center>The Hive Welcomes You</center>

<p>Do you like Tribal Creatures? Do you enjoy crushing your opponents with an army of indestructible, +1,000,000/+1,000,003, flash, flying, haste, vigilant, shroud, regenerating, first strike, double strike + double lifelink? <i>(Yes, that means QUADRUPLE lifelink)</i> Or would you prefer having an infinite number of 1/1 creatures that easily overrun your opponents? Do you enjoy intimidating your opponents the second you reveal your General? If yes to any of these, then [[Sliver Overlord]] is the perfect choice for you. With its ability to tutor for any other creature in your deck, you have a complete toolkit for any situation at your disposal. With a little help from the hive Sliver Overlord can steal the opponent's most prized creatures, adding their might to your own. Using his tutor ability to beseech [[Sliver Queen]], you can become nigh unstoppable by invoking an infinite creature combo, crushing your opponents' hopes and dreams with creatures that have more abilities than the card would have room for.</p>
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===panel:<center>The Hivestone</center>

<h1 style="text-align:center;">Overview</h1>

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<p>This decklist is organized into custom categories. The categories where chosen to help split into function and given names that added flavor elements. Those categories are as follows: 
<ul type="circle">
<li><i>The Brood</i>: These creatures are your tools to victory, each one bringing a unique ability that is shared equally among the hive.</li>
<li><i>Legacy Catalysts</i>: Mana Acceleration, Support Spells, and Tutors in the form of Artifacts, Sorceries, and Instants. </li>
<li><i>The Hive</i>: Lands. There is a wide variety of non-basic lands in this deck due to it being all five colors.</li>
<li><i>Extinction Event</i>: Boardwipes and Counterspells.</li>
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<p>Why [[symbol:B]][[symbol:G]][[symbol:R]][[symbol:U]][[symbol:W]]? Because in order to build a truly complete Sliver toolkit deck you will need all five colors. There are just too many abilities to take advantage of, and Slivers have built in mana generation capabilities in the form of [[Gemhide Sliver]], [[Manaweft Sliver]], and [[Basal Sliver]].</p>
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<p>The greatest strength of this deck is it's incredibly strong manabase. It's the most expensive part of the deck, but also the most dynamic. More often than not I can get any mana I need at a moment's notice using a combination of Fetchlands ([[Polluted Delta]], etc...) and Original Dual lands ([[Underground Sea]], etc...)  With all of the amazing mana rocks like [[Coalition Relic]], [[Chromatic Lantern]], [[Mana Drain]] and the like, I can manage to get my combos and synergies out just a little bit faster than my opponent can react. The slivers themselves are a strength to the deck. Sure, one or two isn't a problem. But it's those two that become 5, 7 and so on. They come with built in solutions to just about every problem. Slivers are awesome, and everyone knows it. </p>
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<p> Slivers are one the deck's greatest strengths,  but they are also it's greatest weakness. Without  Slivers on the battlefield you will not be able to mount any kind of offensive. If you are up against say a [[symbol:R]] or [[symbol:B]] deck that has a steady stream of targeted removal, or a well timed [[Wrath of God]] then it will be nothing but an uphill battle from there. But, there are no single points of failure. The deck still has pretty good speed without a Mana producing Sliver or a Haste Sliver on the Battlefield. The mana base is good enough to support the hive on it's own. There is also a weakness that is unique to Sliver decks: <B>Sliver Hate&trade;</B>. Wizard Mentor archdukeofevil describes it perfectly: <i>"When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game."</i></p>
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<h1 style="text-align:center;">The Strategy</h1>

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<p>There are two win cons in this deck: 1. Infinite Combo via Sliver Queen 2. Pumping out Aggro damage via Slivers. Populating the Battlefield, and protecting all Slivers there is the best strategy.[[Crystalline Sliver]] and [[Sliver Hivelord]] have excellent synergy. The steps you'd want to take would be:<ol>
<li>[[Gemhide Sliver]] or [[Manaweft Sliver]]</li>
<li>[[Heart Sliver]] and/or [[Crystalline Sliver]]</li>
<li>???</li>
<li>Profit.</li>
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<p>In all seriousness, I try to focus on just populating the field early on. The key Slivers (previously mentioned) really help get things going. Having an incredibly strong manabase is key, so tutoring for those dual lands is a must. Getting out my rocks early on will help me get my commander out early. Earliest turn i've ever had Overlord was turn 4. Which is amazing considering his cost. Doesn't happen often, but when it does it basically is a race to get the other essential slivers out. Considering the aggro strategy, if I can get an evasion Sliver ([[Shifting Sliver]], [[Winged Sliver]], or [[Galerider Sliver]]) in combination with any of the following:[[Brood Sliver]], [[Bonesplitter Sliver]], [[Sliver Hivelord]], or [[Bonescythe Sliver]] then I'd have a pretty decent chance at killing someone. The key to the aggro victory is simply populating the field, and keeping your broodlings alive. There is alot of sliver hate in EDH. The moment someone notices more than a few Slivers on the field the whole table unites as one to rid the world of the Sliver menace. So generally you need to be on the defensive early game. A Queen based victory is basically a race. Once she or [[Mana Echoes]] hits the field, then it's just a matter of finding the other piece(s). The fastest win I've had with Queen was turn 6 with Queen and Echoes. 
Rocks are key in this deck. I can't use [[Mana Drain]] until turn 5 or 6 because that's when I'll potentially get the most mana. I would then filter  (if Overlord is in play, i'd use his tutor ability) that mana into getting more slivers on the battlefield. I haven't encountered too much creature hate in EDH, but cards like [[Ixidron]] are my worst nightmare. Fortunately, I have some spot removal to help deal with them.</p>
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<p>In multiplayer matches I try to be as low key as possible, because the whole point is to become explosive as soon as possible so you can populate the field and scare everyone. But afterward, you have to protect your brood. [[Crystalline Sliver]] is a must for the early game strategy, along with [[Gemhide Sliver]] and [[Heart Sliver]]. Once these hit the field, all that's left is [[Sliver Hivelord]]. Once you have him, there isn't much stopping you from overrunning the board.</p>
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<p>Usually at this point (i'd say around turn 4 or 5) the other players would have taken up pitchforks and murdered everything on your end of the battlefield because "slivers". But at this point, you  generally would have your strategy figured out by now. If the following cards: [[Sliver Queen]], [[Basal Sliver]], [[Training Grounds]], [[Mana Echoes]] are not on the field or in your hand, then you're going to go aggro. Simple as that. You then start looking for your anthem slivers: [[Sedge Sliver]], [[Bonesplitter Sliver]], [[Sliver Legion]]. Also, you need your evasion slivers: [[Galerider Sliver]], [[Winged Sliver]], and [[Shifting Sliver]]. I also like to try and get one of my favorite synergies out on the field: Quadlife-link via [[Bonescythe Sliver]] + [[Syphon Sliver]] + [[Essence Sliver]].</p>
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<p>So if you made it to this point (Turn 11 or 12), something has likely gone horribly wrong and your opponents are keeping you alive just for laughs. It's likely some really well timed [[Wrath of God]] effect happened, and someone countered your counterspell to stop it. All of your broodlings have populated the graveyard, and all of your opponents took a collective sigh of relief. Just a typical tale of plain ol' Sliver hate. Everyone ganged up on your precious hive and killed your babies. At this point I would bring back my broodlings via mass re-animation. [[Patriarch's Bidding]] or [[Yawgmoth's Will]] are  the only options you'd have at this point. Unless someone wises up and realizes "Oh yeah, slivers" and just kills you.</p>
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<p>The ideal starting hand for this deck are at least three to four lands with at least one or two fetch lands. The extremely powerful (and expensive) manabase, ensures you will more likely than not have the mana you need early game. It generally doesn't matter too much what the other non-fetch lands in your starting hand are, so long as you just have them.</p>
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<p><ul type="circle"><li>[[Sliver Queen]] + [[Mana Echoes]]: Infinite creature combo - Once activated, the Queen will spawn a 1/1 Sliver creature token that will generate [[symbol:2]] Mana due to Mana Echoes triggering. Use the [[symbol:2]] to spawn another 1/1, generating four, and so on and so forth...</li> <li>[[Sliver Queen]] + [[Basal Sliver]] + [[Training Grounds]]: Infinite creature combo - similar to the previously mentioned combo, but a bit more complicated. Once all three cards are in play, pay [[symbol:1]] to create a 1/1 Sliver creature token via Sliver Queen's synergy with Training Grounds. The 1/1 sacrifices itself for [[symbol:B]][[symbol:B]] via Basal Sliver's ability. Then you generate two more 1/1 creature tokens, and so on and so forth...</li> 
<li>[[Sliver Queen]] + [[Basal Sliver]] + [[Dormant Sliver]]: Infinite Draw. Pay [[symbol:2]] and create a token via Queen, Dormant's ability triggers and I draw a card. I then sacrifice the token for [[symbol:B]][[symbol:B]]. Use that to buy another token...rinse wash repeat.</li> <li>[[Sliver Overlord]] + [[Amoeboid Changeling]] Creature Stealing. Tap Amoeboid Changing, activating it's ability to give any specific creature all creature types. Effectively, it will turn that creature into a "Sliver". Then you pay [[symbol:3]], activating Sliver Overlord's ability to take control of target Sliver. There is no specified length of time on the ability, so even if it ceases to be a Sliver it's still yours.</li> <li>[[Sliver Overlord]] + [[Unnatural Selection]]: Creature stealing. Pay [[symbol:1]] and activate Unnatural Selection, targeting a desired creature, and turn it into "Sliver" (you basically change it's creature type for the turn). Then pay [[symbol:3]] activating Sliver Overlord's ability on previously targeted Sliver. The ability doesn't have a specified duration therefore even when the creature ceases to be a Sliver it's still yours. </li> <li>[[Sliver Overlord]] + [[Training Grounds]]: Cheap Tutoring. Tutor for any creature in your deck for only [[symbol:1]]. This is one of the most enjoyable combos when you have [[Dormant Sliver]] or [[Mana Echoes]] in play. So many slivers.</li> <li>[[Sliver Queen]] + [[Heart Sliver]] + [[Basal Sliver]] + [[Gemhide Sliver]]/[[Manaweft Sliver]]: Infinite Mana Generation. With this combo you can play every sliver in your deck, and make 1,000,000 (or whatever) sliver creature tokens. The combo is relatively slimple, pay [[symbol:2]] for a 1/1 Sliver creature token (via Sliver Queen). It has haste and mana generation (due to heart sliver and gemhide respectively), so it can tap for [[symbol:1]] of any color. It then sacrifices itself for [[symbol:B]][[symbol:B]]. Use the [[symbol:B]][[symbol:B]] to create another Sliver token...rinse wash repeat.
<li> [[Syphon Sliver]] + [[Essence Sliver]]: Double-lifelink. Syphon sliver has lifelink, Essence sliver has "whenever a sliver deals combat damage, it's controller gains that much health" or something to that effect. However, the point is that Essence Sliver's ability is <i>NOT</i> lifelink. The difference is that lifelink is a static ability (always on, like flying or fear), essence sliver's ability is a triggered ability, so it stacks nicely with Syphon Sliver. As an added bonus, if [[Bonescythe Sliver]] was on the field, then double lifelink turns into <b>QUADRUPLE lifelink</b>.
</li>
<li>[[Unnatural Selection]]/[[Amoeboid Changeling]] + [[Harsh Mercy]]: Slightly Harsher Mercy?. This Wrath of God like card is okay at best on it's own, usually removing only a few creatures. But given that Amoeboid Changeling can remove a single creature's type(s), and Unnatural Selection can just change creature types, I can force the opponent to save even fewer creatures. </li>
<li>[[Wild Pair]] + [[Dormant Sliver]]: Tutor + Draw - Dormant Sliver triggers automatically with each and every sliver that comes into play. The synergy is obvious here: Play one sliver draw a card. Said Sliver comes into play with another, draw another card. Best case scenario, I can flood the battlefield with Slivers. Worst case I have a full hand with plenty of options.</li>
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<h1 style="text-align:center;">Card Choices Explained</h1>

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<p>So, this is all my own opinion, so take it worth a grain of salt, but to truly love slivers you have to hate money. Let me explain, so slivers by default are an extremely slow deck if you choose to play it 5 color. This is because it's damn near impossible to fix your mana just right without spending basically a fortune on magic cards (the deck is more or less $3,000). My dedication to slivers and magic the gathering is pretty strong, so i'm willing to spend the time/money. The manabase is truly the most expensive part of the deck, but it's absolutely necessary if you want to compete with say a Goblin deck that has [[Kiki Jiki, Mirror Breaker]] for a general. There are some truly strong and competitive EDH decks out there, and sadly Slivers have alot of catching up to do. A ridiculously strong manabase can really help make up that distance.</p>
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<p>The Slivers chosen are designed to keep me alive long enough to establish a Queen combo, or have the ability to deal some damage as an aggro wrecking crew. For aggro, I generally like to populate the field with [[Shifting Sliver]], [[Bonesplitter Sliver]], [[Sinew Sliver]], [[Bonescythe Sliver]], [[Winged Sliver]], [[Brood Sliver]], [[Galerider Sliver]], [[Sentinel Sliver]], [[Sliver Legion]] and of course [[Sliver Hivelord]]. Some folks may be wondering why I didn't put all the anthem +1/+1 slivers into the deck, like [[Muscle Sliver]]. While Muscle and the like may help boost the toughness of it's broodmates, defense simply isn't needed here. [[Syphon Sliver]], [[Essence Sliver]], [[Quick Sliver]], [[Diffusion Sliver]], [[Crystalline Sliver]], [[Necrotic Sliver]] are my defense broodlings. They ether keep me alive, help me deliver combat tricks, or keep the broodlings on the battlefield safe. As you may have noticed, there are no non-slivers in this deck. Changelings in my opinion are just Slivers who may have picked up a few tricks along the way. But this deck will never include non-slivers unless they have a special ability that is so beneficial to the hive (and more importantly can be shared with the broodlings) that i'd have no choice but to include them. But for now, Slivers only.</p>
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<h1 style="text-align:center;">Other Information</h1>

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<p>This deck is forever a work in progress - not for the faint of heart, or weak of wallet (unfortunately). The price tag shown by TCG isn't entirely accurate, but i'd guesstimate that this deck is probably around $3,000 due to the expensive deckbox. I had most of the cards on this list due to the various trades I made over the years because I always had a thing for slivers. Fortunately, the folks I play with are all old players (since revised), and for some crazy reason one or two of them are leaving the game. So that gives me a chance to purchase some of the original dual lands for somewhat less than what card shops would sell them for. On top of that, I plan on doing odd jobs for these guys to help get a discount on the cost. I'll probably start up a separate thread about that.</p>
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<p>I have only acquired most of the cards on this list. So far, i'm still acquiring the manabase. I'll give a real update once I've finished getting all the cards.</p>
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<h3 class="pull-left">Change log</h3>
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<h3 class="pull-left">Change log</h3>
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<p>The future of this deck is in the acquisition of Revised original dual lands. I'm lucky enough to find two people willing to sell me their duals, so it's a simply matter of time before I acquire what I need. [[Gaea's Cradle]] is a must as it provides a very much speed boost, but i've yet to find one. That card will probably be the last one I go after.</p>
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===endpanel

===panel:<center>Optimizing the Hive</center>

<ul type="circle"> 
<li><B>Acquire lands:</B> To love the hive, you must hate money it seems. Slivers are slow, so they require the best possible mana base money can buy...if you want to be relatively competitive. As a result, I decided to pursue a handful of the revised dual lands: [[Underground Sea]], <strike>[[Tundra]]</strike>, [[Tropical Island]], [[Volcanic Island]], and [[Bayou]]. In addition, acquiring the Onslaught/Zendikar fetchlands are essential, because they are just duplicate dual lands. Acquiring [[Gaea's Cradle]] is also a must, because i'm an awful human being.</li> 

<li><B>Pimp out the broodlings:</B> Acquiring foils of all the broodlings who are currently in the deck. Most of them are not very expensive save [[Harmonic Sliver]].</li>  

<li><B>Continue enhancing this page:</B> This deck is a work in progress just like this page. I've just picked up the notes on how to change your page background, <strike>but i'm still working on the accordions.</strike> Special thanks to [[user:multimedia]] for writing me a script that gives me a custom accordion for my description that doesn't get applied (or reapplied?)to user comments. You're the best, thank you! For additional advice on how to get a custom accordion of your own, refer to the following forums post: <p>An absolute URL: <a href="http://tappedout.net/mtg-forum/coding/css-scopinghow-do-i-do-it/?page=1#c2765558">CSS Scoping</a>
</p>

<li><B>Continue Upgrading</B>:I do like [[Wild Pair]], but I feel that something better will come along. It's an excellent tutor that I can combo off with, but it's costly. There is nothing out at the moment that makes me want to swap it out (even [[Intruder Alarm]]), so i'll just keep it in the deck. I'd strongly consider swapping it out for another Legendary Sliver though. It's definitely only a matter of time til a Planeswalker Sliver gets made. My only hope is that it'll be an instance of Sliver Queen.
</li>
 
<li><B>50 Upvotes!</B>: Wow. Thank you to the tapped out community. I'm glad i'm not the only person who thinks my deck is awesome!</li> 
</ul>

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===panel:<center>The Queen's Egg</center>

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<h3 class="pull-left">The (Actual) Queen's Egg</h3>
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<p style="color:red;">Warning: Your eyes may explode from too much beauty!</p>
<img src="http://i.imgur.com/hcD3d3e.jpg"/><br/>
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<p> My amazing beautiful fabulous terrifyingly lovely fiancee got me this custom made one of a kind deck box. Themed after the [[Sliver Queen]], it's made out of a cast resin, with magnets to hold it all together. The box holds a commander deck double sleeved no problem, and was made by the one and only Liefkicker. His website is here: [Liefkicker Studio](http://www.leifkicker.com/).
 Note: These boxes are expensive. However, you get what you pay for. All of his deck boxes are custom order, and can be adapted to suit your taste. These deck boxes are of the **highest** quality. I can only say that this deck is for you if the deck that it box houses is truly important. Every time I take this box out for a Commander game, the whole table just stops and stares with wonder. "That looks evil", was the first compliment I ever got. People's eyes practically never left my end of the table. Again, i'm completely happy with this deck box. If you want to know more, or see a more comprehensive review about Liefkicker's products, I suggest you look at the Tolarian community college's review: [A Review of The Hedron Box for Magic: The Gathering](https://www.youtube.com/watch?v=dkwndfxIn_I) Also, Shout Out to the Professor!</p> 

<p style="font-size:x-small;">The coding for this primer was developed by [[Epochalyptik]] <a href="http://tappedout.net/mtg-articles/2015/apr/12/do-you-want-write-primer/">here</a>.</p>

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I cleaned up all your show and hide buttons in The Hivestone section of the accordion.

You will need to add just one class to your CSS file, style1.css:

.button {
    float: right;
    margin-top: 23px;
}

This CSS class, .button, is the rule I used to align the show and hide buttons in The Hivestone section. It will also allow you to target and customize the look of these buttons in this section.

Lets hope this works for you.

Back to your other question about adding background animations to your page? I don't think it's a good idea. Not only can they be annoying for the viewer, but they are taxing on the site and on your page. I think background animations distract too much from the purpose of the page which is information about your deck. Animations used sparingly are fine such as transition animations: fading in or out something for example, or button rollover animations but these animations happen and then are done, they don't stick around on the page.

You can do several very cool things with images and colors with CSS to give your page bling, making it stand out without having to resort to adding animations which your viewers have no control over. Using interesting fonts sparingly can add a lot of visual appeal. Check out my deck Rite Elves I'm using an Elven font that transitions in when you rollover the accordion titles. It's subtle, but eye catching.

If you want to add animations then it's best that you include some way your viewers can turn them off if they want to.

LVL_666 on multimedia

9 months ago

Thanks again for your response. I incorporated your changes into my own code, but for some reason things just don't display properly. Specifically the accordion doesn't display all panels, and the charts (which I do want to keep) end up displaying on the lower left corner of the screen beneath the comments section. I think this is due to the fact that I only pasted a small portion of the code so you weren't able to see where the problem truly was...so i'll just paste everything.

<link rel="stylesheet" type="text/css" href="https://dl.dropbox.com/s/uu7qiwy52nid33t/style1.css" />

<link rel="stylesheet" type="text/css" href="https://dl.dropbox.com/s/zanb6b9j5q4aqse/customaccord.css" />

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===panel:<center>The Hive Welcomes You</center>

<p>Do you like Tribal Creatures? Do you enjoy crushing your opponents with an army of indestructible, +1,000,000/+1,000,003, flash, flying, haste, vigilant, shroud, regenerating, first strike, double strike + double lifelink? <i>(Yes, that means QUADRUPLE lifelink)</i> Or would you prefer having an infinite number of 1/1 creatures that easily overrun your opponents? Do you enjoy intimidating your opponents the second you reveal your General? If yes to any of these, then [[Sliver Overlord]] is the perfect choice for you. With its ability to tutor for any other creature in your deck, you have a complete toolkit for any situation at your disposal. With a little help from the hive Sliver Overlord can steal the opponent's most prized creatures, adding their might to your own. Using his tutor ability to beseech [[Sliver Queen]], you can become nigh unstoppable by invoking an infinite creature combo, crushing your opponents' hopes and dreams with creatures that have more abilities than the card would have room for.</p>
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===panel:<center>The Hivestone</center>

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<h1 style="text-align:center;">Overview</h1>

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<h3>Reading this decklist</h3>
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<h3 style=text-align:center;>Reading this decklist</h3>
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<p>This decklist is organized into custom categories. The categories where chosen to help split into function and given names that added flavor elements. Those categories are as follows: 
<ul type="circle">
<li><i>The Brood</i>: These creatures are your tools to victory, each one bringing a unique ability that is shared equally among the hive.</li>
<li><i>Legacy Catalysts</i>: Mana Acceleration, Support Spells, and Tutors in the form of Artifacts, Sorceries, and Instants. </li>
<li><i>The Hive</i>: Lands. There is a wide variety of non-basic lands in this deck due to it being all five colors.</li>
<li><i>Extinction Event</i>: Boardwipes and Counterspells.</li>
</ul>
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<h3>Deck colors</h3>
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<h3 style=text-align:center;>Deck colors</h3>
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<p>Why [[symbol:B]][[symbol:G]][[symbol:R]][[symbol:U]][[symbol:W]]? Because in order to build a truly complete Sliver toolkit deck you will need all five colors. There are just too many abilities to take advantage of, and Slivers have built in mana generation capabilities in the form of [[Gemhide Sliver]], [[Manaweft Sliver]], and [[Basal Sliver]].</p>
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<h3>Deck strengths</h3>
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<h3 style=text-align:center;>Deck strengths</h3>
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<p>The greatest strength of this deck is it's incredibly strong manabase. It's the most expensive part of the deck, but also the most dynamic. More often than not I can get any mana I need at a moment's notice using a combination of Fetchlands ([[Polluted Delta]], etc...) and Original Dual lands ([[Underground Sea]], etc...)  With all of the amazing mana rocks like [[Coalition Relic]], [[Chromatic Lantern]], [[Mana Drain]] and the like, I can manage to get my combos and synergies out just a little bit faster than my opponent can react. The slivers themselves are a strength to the deck. Sure, one or two isn't a problem. But it's those two that become 5, 7 and so on. They come with built in solutions to just about every problem. Slivers are awesome, and everyone knows it. </p>
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<h3>Deck weaknesses</h3>
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<h3 style=text-align:center;>Deck weaknesses</h3>
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<p> Slivers are one the deck's greatest strengths,  but they are also it's greatest weakness. Without  Slivers on the battlefield you will not be able to mount any kind of offensive. If you are up against say a [[symbol:R]] or [[symbol:B]] deck that has a steady stream of targeted removal, or a well timed [[Wrath of God]] then it will be nothing but an uphill battle from there. But, there are no single points of failure. The deck still has pretty good speed without a Mana producing Sliver or a Haste Sliver on the Battlefield. The mana base is good enough to support the hive on it's own. There is also a weakness that is unique to Sliver decks: <B>Sliver Hate&trade;</B>. Wizard Mentor archdukeofevil describes it perfectly: <i>"When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game."</i>
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<h1 style="text-align:center;">The Strategy</h1>

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<h3>General strategy</h3>
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<h3 style=text-align:center;>General strategy</h3>
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<p>There are two win cons in this deck: 1. Infinite Combo via Sliver Queen 2. Pumping out Aggro damage via Slivers. Populating the Battlefield, and protecting all Slivers there is the best strategy.[[Crystalline Sliver]] and [[Sliver Hivelord]] have excellent synergy. The steps you'd want to take would be:<ol>
<li>[[Gemhide Sliver]] or [[Manaweft Sliver]]</li>
<li>[[Heart Sliver]] and/or [[Crystalline Sliver]]</li>
<li>???</li>
<li>Profit.</li>
</ol>
</p>
<p>
In all seriousness, I try to focus on just populating the field early on. The key Slivers (previously mentioned) really help get things going. Having an incredibly strong manabase is key, so tutoring for those dual lands is a must. Getting out my rocks early on will help me get my commander out early. Earliest turn i've ever had Overlord was turn 4. Which is amazing considering his cost. Doesn't happen often, but when it does it basically is a race to get the other essential slivers out. Considering the aggro strategy, if I can get an evasion Sliver ([[Shifting Sliver]], [[Winged Sliver]], or [[Galerider Sliver]]) in combination with any of the following:[[Brood Sliver]], [[Bonesplitter Sliver]], [[Sliver Hivelord]], or [[Bonescythe Sliver]] then I'd have a pretty decent chance at killing someone. The key to the aggro victory is simply populating the field, and keeping your broodlings alive. There is alot of sliver hate in EDH. The moment someone notices more than a few Slivers on the field the whole table unites as one to rid the world of the Sliver menace. So generally you need to be on the defensive early game. A Queen based victory is basically a race. Once she or [[Mana Echoes]] hits the field, then it's just a matter of finding the other piece(s). The fastest win I've had with Queen was turn 6 with Queen and Echoes. 
Rocks are key in this deck. I can't use [[Mana Drain]] until turn 5 or 6 because that's when I'll potentially get the most mana. I would then filter  (if Overlord is in play, i'd use his tutor ability) that mana into getting more slivers on the battlefield. I haven't encountered too much creature hate in EDH, but cards like [[Ixidron]] are my worst nightmare. Fortunately, I have some spot removal to help deal with them. 
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<h3>Early game</h3>
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<h3 style=text-align:center;>Early game</h3>
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<p>In multiplayer matches I try to be as low key as possible, because the whole point is to become explosive as soon as possible so you can populate the field and scare everyone. But afterward, you have to protect your brood. [[Crystalline Sliver]] is a must for the early game strategy, along with [[Gemhide Sliver]] and [[Heart Sliver]]. Once these hit the field, all that's left is [[Sliver Hivelord]]. Once you have him, there isn't much stopping you from overrunning the board.</p>
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<h3>Mid game</h3>
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<h3 style=text-align:center;>Mid game</h3>
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<p>Usually at this point (i'd say around turn 4 or 5) the other players would have taken up pitchforks and murdered everything on your end of the battlefield because "slivers". But at this point, you  generally would have your strategy figured out by now. If the following cards: [[Sliver Queen]], [[Basal Sliver]], [[Training Grounds]], [[Mana Echoes]] are not on the field or in your hand, then you're going to go aggro. Simple as that. You then start looking for your anthem slivers: [[Sedge Sliver]], [[Bonesplitter Sliver]], [[Sliver Legion]]. Also, you need your evasion slivers: [[Galerider Sliver]], [[Winged Sliver]], and [[Shifting Sliver]]. I also like to try and get one of my favorite synergies out on the field: Quadlife-link via [[Bonescythe Sliver]] + [[Syphon Sliver]] + [[Essence Sliver]].
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<h3>Late game</h3>
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<h3 style=text-align:center;>Late game</h3>
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<p>So if you made it to this point (Turn 11 or 12), something has likely gone horribly wrong and your opponents are keeping you alive just for laughs. It's likely some really well timed [[Wrath of God]] effect happened, and someone countered your counterspell to stop it. All of your broodlings have populated the graveyard, and all of your opponents took a collective sigh of relief. Just a typical tale of plain ol' Sliver hate. Everyone ganged up on your precious hive and killed your babies. At this point I would bring back my broodlings via mass re-animation. [[Patriarch's Bidding]] or [[Yawgmoth's Will]] are  the only options you'd have at this point. Unless someone wises up and realizes "Oh yeah, slivers" and just kills you.</p>
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<h3>Mulligans</h3>
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<h3 style=text-align:center;>Mulligans</h3>
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<p>The ideal starting hand for this deck are at least three to four lands with at least one or two fetch lands. The extremely powerful (and expensive) manabase, ensures you will more likely than not have the mana you need early game. It generally doesn't matter too much what the other non-fetch lands in your starting hand are, so long as you just have them.</p>
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<h3>Combos and synergies</h3>
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<h3 style=text-align:center;>Combos and synergies</h3>
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<p><ul type="circle"><li>[[Sliver Queen]] + [[Mana Echoes]]: Infinite creature combo - Once activated, the Queen will spawn a 1/1 Sliver creature token that will generate [[symbol:2]] Mana due to Mana Echoes triggering. Use the [[symbol:2]] to spawn another 1/1, generating four, and so on and so forth...</li> <li>[[Sliver Queen]] + [[Basal Sliver]] + [[Training Grounds]]: Infinite creature combo - similar to the previously mentioned combo, but a bit more complicated. Once all three cards are in play, pay [[symbol:1]] to create a 1/1 Sliver creature token via Sliver Queen's synergy with Training Grounds. The 1/1 sacrifices itself for [[symbol:B]][[symbol:B]] via Basal Sliver's ability. Then you generate two more 1/1 creature tokens, and so on and so forth...</li> 
<li>[[Sliver Queen]] + [[Basal Sliver]] + [[Dormant Sliver]]: Infinite Draw. Pay [[symbol:2]] and create a token via Queen, Dormant's ability triggers and I draw a card. I then sacrifice the token for [[symbol:B]][[symbol:B]]. Use that to buy another token...rinse wash repeat.</li> <li>[[Sliver Overlord]] + [[Amoeboid Changeling]] Creature Stealing. Tap Amoeboid Changing, activating it's ability to give any specific creature all creature types. Effectively, it will turn that creature into a "Sliver". Then you pay [[symbol:3]], activating Sliver Overlord's ability to take control of target Sliver. There is no specified length of time on the ability, so even if it ceases to be a Sliver it's still yours.</li> <li>[[Sliver Overlord]] + [[Unnatural Selection]]: Creature stealing. Pay [[symbol:1]] and activate Unnatural Selection, targeting a desired creature, and turn it into "Sliver" (you basically change it's creature type for the turn). Then pay [[symbol:3]] activating Sliver Overlord's ability on previously targeted Sliver. The ability doesn't have a specified duration therefore even when the creature ceases to be a Sliver it's still yours. </li> <li>[[Sliver Overlord]] + [[Training Grounds]]: Cheap Tutoring. Tutor for any creature in your deck for only [[symbol:1]]. This is one of the most enjoyable combos when you have [[Dormant Sliver]] or [[Mana Echoes]] in play. So many slivers.</li> <li>[[Sliver Queen]] + [[Heart Sliver]] + [[Basal Sliver]] + [[Gemhide Sliver]]/[[Manaweft Sliver]]: Infinite Mana Generation. With this combo you can play every sliver in your deck, and make 1,000,000 (or whatever) sliver creature tokens. The combo is relatively slimple, pay [[symbol:2]] for a 1/1 Sliver creature token (via Sliver Queen). It has haste and mana generation (due to heart sliver and gemhide respectively), so it can tap for [[symbol:1]] of any color. It then sacrifices itself for [[symbol:B]][[symbol:B]]. Use the [[symbol:B]][[symbol:B]] to create another Sliver token...rinse wash repeat.
<li> [[Syphon Sliver]] + [[Essence Sliver]]: Double-lifelink. Syphon sliver has lifelink, Essence sliver has "whenever a sliver deals combat damage, it's controller gains that much health" or something to that effect. However, the point is that Essence Sliver's ability is <i>NOT</i> lifelink. The difference is that lifelink is a static ability (always on, like flying or fear), essence sliver's ability is a triggered ability, so it stacks nicely with Syphon Sliver. As an added bonus, if [[Bonescythe Sliver]] was on the field, then double lifelink turns into <b>QUADRUPLE lifelink</b>.
</li>
<li>[[Unnatural Selection]]/[[Amoeboid Changeling]] + [[Harsh Mercy]]: Slightly Harsher Mercy?. This Wrath of God like card is okay at best on it's own, usually removing only a few creatures. But given that Amoeboid Changeling can remove a single creature's type(s), and Unnatural Selection can just change creature types, I can force the opponent to save even fewer creatures. </li>
<li>[[Wild Pair]] + [[Dormant Sliver]]: Tutor + Draw - Dormant Sliver triggers automatically with each and every sliver that comes into play. The synergy is obvious here: Play one sliver draw a card. Said Sliver comes into play with another, draw another card. Best case scenario, I can flood the battlefield with Slivers. Worst case I have a full hand with plenty of options.</li>
</ul></p>
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<hr>
<h1 style="text-align:center;">Card Choices Explained</h1>

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<h3>Lands</h3>
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<h3 style=text-align:center;>Lands</h3>
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<p>So, this is all my own opinion, so take it worth a grain of salt, but to truly love slivers you have to hate money. Let me explain, so slivers by default are an extremely slow deck if you choose to play it 5 color. This is because it's damn near impossible to fix your mana just right without spending basically a fortune on magic cards (the deck is more or less $3,000). My dedication to slivers and magic the gathering is pretty strong, so i'm willing to spend the time/money. The manabase is truly the most expensive part of the deck, but it's absolutely necessary if you want to compete with say a Goblin deck that has [[Kiki Jiki, Mirror Breaker]] for a general. There are some truly strong and competitive EDH decks out there, and sadly Slivers have alot of catching up to do. A ridiculously strong manabase can really help make up that distance.</p>
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<h3>Creatures</h3>
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<h3 style=text-align:center;>Creatures</h3>
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<p>The Slivers chosen are designed to keep me alive long enough to establish a Queen combo, or have the ability to deal some damage as an aggro wrecking crew. For aggro, I generally like to populate the field with [[Shifting Sliver]], [[Bonesplitter Sliver]], [[Sinew Sliver]], [[Bonescythe Sliver]], [[Winged Sliver]], [[Brood Sliver]], [[Galerider Sliver]], [[Sentinel Sliver]], [[Sliver Legion]] and of course [[Sliver Hivelord]]. Some folks may be wondering why I didn't put all the anthem +1/+1 slivers into the deck, like [[Muscle Sliver]]. While Muscle and the like may help boost the toughness of it's broodmates, defense simply isn't needed here. [[Syphon Sliver]], [[Essence Sliver]], [[Quick Sliver]], [[Diffusion Sliver]], [[Crystalline Sliver]], [[Necrotic Sliver]] are my defense broodlings. They ether keep me alive, help me deliver combat tricks, or keep the broodlings on the battlefield safe. As you may have noticed, there are no non-slivers in this deck. Changelings in my opinion are just Slivers who may have picked up a few tricks along the way. But this deck will never include non-slivers unless they have a special ability that is so beneficial to the hive (and more importantly can be shared with the broodlings) that i'd have no choice but to include them. But for now, Slivers only.</p>
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<h1 style="text-align:center;">Other Information</h1>

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<h3>Building this deck</h3>
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<h3 style=text-align:center;>Building this deck</h3>
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<p>This deck is forever a work in progress - not for the faint of heart, or weak of wallet (unfortunately). The price tag shown by TCG isn't entirely accurate, but i'd guesstimate that this deck is probably around $3,000 due to the expensive deckbox. I had most of the cards on this list due to the various trades I made over the years because I always had a thing for slivers. Fortunately, the folks I play with are all old players (since revised), and for some crazy reason one or two of them are leaving the game. So that gives me a chance to purchase some of the original dual lands for somewhat less than what card shops would sell them for. On top of that, I plan on doing odd jobs for these guys to help get a discount on the cost. I'll probably start up a separate thread about that.</p>
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<h3>Event record</h3>
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<h3 style=text-align:center;>Event record</h3>
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<p>I have only acquired most of the cards on this list. So far, i'm still acquiring the manabase. I'll give a real update once I've finished getting all the cards.</p>
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<h3>Change log</h3>
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<h3 style=text-align:center;>Change log</h3>
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<p>The future of this deck is in the acquisition of Revised original dual lands. I'm lucky enough to find two people willing to sell me their duals, so it's a simply matter of time before I acquire what I need. [[Gaea's Cradle]] is a must as it provides a very much speed boost, but i've yet to find one. That card will probably be the last one I go after.</p>

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===panel:<center>Optimizing the Hive</center>

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<li><B>Acquire lands:</B> To love the hive, you must hate money it seems. Slivers are slow, so they require the best possible mana base money can buy...if you want to be relatively competitive. As a result, I decided to pursue a handful of the revised dual lands: [[Underground Sea]], <strike>[[Tundra]]</strike>, [[Tropical Island]], [[Volcanic Island]], and [[Bayou]]. In addition, acquiring the Onslaught/Zendikar fetchlands are essential, because they are just duplicate dual lands. Acquiring [[Gaea's Cradle]] is also a must, because i'm an awful human being.</li> 

<li><B>Pimp out the broodlings:</B> Acquiring foils of all the broodlings who are currently in the deck. Most of them are not very expensive save [[Harmonic Sliver]].</li>  

<li><B>Continue enhancing this page:</B> This deck is a work in progress just like this page. I've just picked up the notes on how to change your page background, <strike>but i'm still working on the accordions.</strike> Special thanks to [[user:multimedia]] for writing me a script that gives me a custom accordion for my description that doesn't get applied (or reapplied?)to user comments. You're the best, thank you! For additional advice on how to get a custom accordion of your own, refer to the following forums post: <p>An absolute URL: <a href="http://tappedout.net/mtg-forum/coding/css-scopinghow-do-i-do-it/?page=1#c2765558">CSS Scoping</a>
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<li><B>Continue Upgrading</B>:I do like [[Wild Pair]], but I feel that something better will come along. It's an excellent tutor that I can combo off with, but it's costly. There is nothing out at the moment that makes me want to swap it out (even [[Intruder Alarm]]), so i'll just keep it in the deck. I'd strongly consider swapping it out for another Legendary Sliver though. It's definitely only a matter of time til a Planeswalker Sliver gets made. My only hope is that it'll be an instance of Sliver Queen.
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<li><B>50 Upvotes!</B>: Wow. Thank you to the tapped out community. I'm glad i'm not the only person who thinks my deck is awesome!</li> 
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===panel:<center>The Queen's Egg</center>

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![Warning: Your eyes may explode from too much beauty!](http://i.imgur.com/hcD3d3e.jpg "The (Actual) Queen's Egg")
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<p> My amazing beautiful fabulous terrifying lovely fiancee got me this custom made one of a kind deck box. Themed after the [[Sliver Queen]], it's made out of a cast resin, with magnets to hold it all together. The box holds a commander deck double sleeved no problem, and was made by the one and only Liefkicker. His website is here: [Liefkicker Studio](http://www.leifkicker.com/).
 Note: These boxes are expensive. However, you get what you pay for. All of his deck boxes are custom order, and can be adapted to suit your taste. These deck boxes are of the **highest** quality. I can only say that this deck is for you if the deck that it box houses is truly important. Every time I take this box out for a Commander game, the whole table just stops and stares with wonder. "That looks evil", was the first compliment I ever got. People's eyes practically never left my end of the table. Again, i'm completely happy with this deck box. If you want to know more, or see a more comprehensive review about Liefkicker's products, I suggest you look at the Tolarian community college's review: [A Review of The Hedron Box for Magic: The Gathering](https://www.youtube.com/watch?v=dkwndfxIn_I) Also, Shout Out to the Professor!   

<p style="font-size:x-small;">The coding for this primer was developed by [[Epochalyptik]] <a href="http://tappedout.net/mtg-articles/2015/apr/12/do-you-want-write-primer/">here</a>.</p>

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Turn8ScornfulEgotist on Rag Tag Team of Super Powered Idiots

9 months ago

You definitely need more ramp: Cultivate plus basics can help fixing, assorted Signets from Ravnica block can speed up your plays, or the Talismans from Mirrodin block. You need a lot of ramp with the high average CMC.

You probably will want Vindicate or Anguished Unmaking instead of Murder for their ability to hit more card types. The deck also needs more removal in general, or some good counterspells.

Don't forget that Propaganda effects don't actually stop creatures from attacking your planeswalkers unless they specifically say so (like Sphere of Safety) so Ensnaring Bridge, while locking you out of attacking, can let your walkers go crazy. Both Gideon Jura and Gideon, Champion of Justice are good cards to add to a superfriends deck, as they shoot up loyalty incredibly fast and take the pressure off of your more utility planeswalkers.

In terms of creatures, I would play around with a bit of slivers, as they automatically synergize with your commander. Good ones to use for utility would be Harmonic Sliver, Necrotic Sliver, Dormant Sliver, Sliver Hivelord, Synapse Sliver, Syphon Sliver, Shifting Sliver, and/or Gemhide Sliver. If you add some of these slivers, Sliver Hive is a sweet land.

Hope this helps!

TheGodofNight on Xenomorphs

10 months ago

@lucal13

Crystalline Sliver is a great suggestion, and would fit as a sideboard card, especially against spell heavy decks. Mainboard, it is still worthless against board wipes.

Sliver Legion is a good card, but such a lightning rod. Sliver Hivelord is the better sideboard choice because it can ultimately protect itself.

Shifting Sliver is a good one, Shadow Sliver is one mana cheaper, making it faster and more efficient for what it does, which is ideal in Modern. Also, Shadow Sliver works with Collected Company, whereas Shifting Sliver does not.

Thanks for the suggestions.

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