Shifting Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Shifting Sliver

Creature — Sliver

Slivers can't be blocked except by Slivers.

Shifting Sliver Discussion

The_Munchkin on The First Sliver EDH

6 days ago

This doesn't look bad but I think you're missing some of the key slivers:

Shifting Sliver : Makes all you're slivers unblockable unless you're going up against another sliver deck.

Crypt Sliver : helps to avoid combat damage from blockers/combat.

Frenetic Sliver : this one is really clutch. You can just use him in response to a boardwipe to save creatures or potentially save creatures during combat. It can also be paired with Dregscape Sliver so you unearth then before the end step activate the Frenetic and choose to order the Dregscape's sacrifice effect before the Frenetic's return effect so the sacrafice from the unearth happens before the creature is returned and fissiles. so you can essentially play all the cards from your graveyard for , Provided you win the coin flip.

Obviously, the other legionaries, Sliver Legion and Sliver Queen are really fun and quite good if you can afford them or proxy them.

If you want an infinite combo piece you could look at Intruder Alarm which when paired with one of the mana producing slivers can let you play out your entire hand or if you have the Sliver Overlord out, every sliver in the deck.

_Delta_ on Favorite Voltron Commander and why?

6 months ago

I play Sliver Overlord , and while voltron is not exactly my first thought at winning, it certainly is quite possible when you have a 7/7 that can gain a lot of keywords quickly when you search up Bonescythe Sliver , Shifting Sliver , Galerider Sliver , and play effects from Sliver Legion , Magma Sliver , etc.

phycomizard on Modern Slivers

7 months ago

Manaweft Sliver is a lot better than Birds of Paradise becuase it gives all your slivers the ability to tap for mana, and Virulent Sliver is insanly good no matter what, making games shorter, Shifting Sliver and Crystalline Sliver are just overpowered, Ancient Ziggurat and Unclaimed Territory are really good lands, maybe include a Door of Destinies and a Beastmaster Ascension too. Also if i were you id include some larger slivers for some good late game boosts, like Megantic Sliver or Constricting Sliver , also either a Sliver Overlord or a Homing Sliver to get what slivers you need

Caerwyn on Five Color Slivers

8 months ago

As I mentioned on your thread, and as alias42 mentioned above, this deck does not meet the requirements for Standard, for which you currently have it labeled. Upon closer inspection, it does not seem to be Modern-legal either, though you can probably make it Modern-legal with a few changes. Specificall, Heart Sliver and Shifting Sliver are not Modern-legal. There might be others, but those are the two that immediately jump out at me.

Some general deckbuilding advise that will apply to all formats:

Lands that enter the battlefield tapped are bad, as they put you a turn behind. Transguild Promenade in particular is awful--not only do you not gain an extra land on the turn you play it, it additionally puts you behind a land.

Slivers are a hyper-aggressive tribe, and you want to maximize this. Focus on slivers with low mana costs and effects that stack, and run four copies of those, then run 2-3 copies of slivers whose abilities do not stack. For example, Predatory Sliver, Sinew Sliver, and Muscle Sliver (not Modern-legal) each give your creatures +1/+1, for the low cost of 2 mana. I'd probably run a full set of 12, (or 8 if you are moving to Modern).

Heart Sliver and Crystalline Sliver (neither are modern-legal) are fantastic, but multiple instances of Haste or Shroud do nothing for you. These are both cards you want to draw exactly one copy of, so running 3 of either should be fine. The one exception to this rule would be Galerider Sliver (which is a strict upgrade to the Winged Sliver you are currently running, and is Modern-legal). Because this costs one mana, you want to maximize your chances of having this in your opening hand, so you at least have something productive to do on turn 1. I'd run four copies.

Personally, I don't think any of the five-mana slivers are worth it in a 60-card constructed deck. You generally have better things to do with your time and mana.

Once you've figured out your format, I can try to give a bit more specific advice on what slivers to run.

chromiumthemutable on Commander Slivers Budget

9 months ago

Galerider Sliver is good, but it's expensive. Leeching Sliver is another good one, and a good anti-boardwipe one is Pulmonic Sliver. Shadow Sliver is good, since no one uses the shadow mechanic anymore. Another similar one is Shifting Sliver.

chromiumthemutable on Commander Slivers Budget

9 months ago

Galerider Sliver is good, but it's expensive. Leeching Sliver is another good one, and a good anti-boardwipe one is Pulmonic Sliver. Shadow Sliver is good, since no one uses the shadow mechanic anymore. Another similar one is Shifting Sliver.

Doctorlobo89 on Ultimate Tribal Lords

9 months ago

I would use Galerider Sliver if your using Winged Sliver same purpose just one mana less.

Paragon of Gathering Mists, Diffusion Sliver, Rattlechains, Shadow Sliver, Shifting Sliver and Kopala, Warden of Waves could help protect your commander and give additional abilities.

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Shifting Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%