Shifting Sliver

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Legions (LGN) Uncommon

Combos Browse all

Shifting Sliver

Creature — Sliver

Slivers can't be blocked except by Slivers.

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Shifting Sliver Discussion

LVL_666 on Overlord's minions

2 weeks ago

First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.

Must Cut

Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.

Fungus Sliver: I understand this guy can combo with Thorncaster Sliver, and make your slivers a bit more resilient, but i'd prefer to include Muscle Sliver over this guy. Or nothing at all.

Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.

Two-Headed Sliver: Why bother when you have Shifting Sliver AND Galerider Sliver in the deck?

Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.

Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.

Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.

Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.

Maybe cut:

Clot Sliver: Personally, i'd slot in Sedge Sliver over this guy, due to the fact that you do have swamp typed lands, but I can see why you'd keep him given your deck's current configuration.

Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.

Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.

Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.

Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.

Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!

trey12321 on Sliver EDH

1 month ago

For anyone looking for budget lands, the Battlefield Forge set of lands is a lot easier to get your hands on, and the tri-color tapped lands such as Arcane Sanctum are even cheaper than that..!

Virulent Sliver can be added for an additional win-con, and works particularly well with other slivers like Shifting Sliver and Brood Sliver.

Ice Cave seems to be staple for any 5-color deck, and particularly here since both Root Sliver and Quick Sliver work perfectly with it. It also helps avoid those board-wipes after a Primal Surge, since all of your slivers will have both haste and the ability to tap for any color of mana, so it gives you the perfect ability to counter any threats.

Cryptolith Rite is a third Gemhide Sliver/Manaweft Sliver, and one that's not taken care of with Doom Blade and such. If you want to be a little more mana stability, Druids' Repository is a card I'm fond of as well, but might not fit this deck perfectly as the 2 green might be too much for too little here.

Tranquil Grove is a solid answer for many decks and should be in any deck with green, but without reliance on enchantments.

One with Nature is much more relevant in 60 card decks where you can stack Galerider Sliver and Winged Sliver, but many people don't seem to know of this card and I personally very much enjoy it as it's budget mana ramp+fix, plus being a permanent is always a plus in my eyes, so I thought I'd throw it in here!

Mike94 on Sliver Sliver on the wall

2 months ago

Hi! First of all cool theme!

These are the cards I would put in and why:

Why are you not running Sliver Hive?? This card is a staple for slivers. I also think that your list lacks ways to actually hit face, Shifting Sliver should work perfectly with your gameplan. Maybe, instead of Sliver Queen you could run Sliver Hivelord, since he has an better effect overall. Sliver Legion is also nuts if you have a strong board. Harmonic Sliver is also a must have to handle enchantments or artefacts. For card draw I would play Dormant Sliver, if you have drawn enough with you slivers you can sac him to Acidic Sliver or Necrotic Sliver. Instead of Patriarch's Bidding I would play Pulmonic Sliver, more slivers ftw!! and last I would play Crypt Sliver over Sedge Sliver, you already have some "buff" slivers and the tap ability is faster than the mana ability.

Still gotta say cool deck! I would love to play against slivers some day (never encountered one)

zephramtripp on those crazy slivers...

3 months ago

There are several Sliver I think your amiss in dismissing:

Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.

Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.

Tribal stuff:
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Belbe's Portal
Urza's Incubator
Patriarch's Bidding

KIngWiggins on Sliver Commander Help

3 months ago

Honestly, just finding slivers that fit your needs is always helpful.

Evasion is always nice -
Galerider Sliver
Winged Sliver
Shifting Sliver
Much more risky Shadow Sliver

Sliver Lords:
Muscle Sliver
Might Sliver
Sinew Sliver
etc

Tools -
Homing Sliver
Hibernation Sliver, especially useful for saving slivers that are targeted.
etc

And my favorite combo piece and honorary sliver, Amoeboid Changeling is a must. He makes opponents threats into slivers and Overlord can steal them.

As a sliver EDH player, I can tell you that tons of slivers will be useful, but the ones I said are the ones I often tutor for, along with, as Mind said, good old Meathooks, Crystaline sliver.

chosenone124 on provoke and menace

4 months ago

Scenario 1:

Provoke says "block it if able". 1 Squire is unable to block a creature with menace. Same situation if you had Galerider Sliver and Shifting Sliver.

Scenario 2:

If they have two blockers, and only one is provoked, it still cannot block a creature with menace. So it still does not block.

However, if they choose to block your Hunting Sliver with 2 unprovoked Squires, the provoked Squire will be able to block and must block as well.

wyatt0781 on

5 months ago

Definitely take out Failed Inspection Traumatic Visions Marang River Prowler Aether Meltdown Rod of Ruin Millstone Slayer's Cleaver Soul Separator Lens of Clarity Pacification Array Tome Scour Winged Sliver Windrider Patrol Sliver Construct Skyline Predator Shifting Sliver Hinterland Drake Monastery Flock Kheru Spellsnatcher Deep-Sea Terror Diffusion Sliver Mystical Teachings

I know thats a lot but most of those cards are just straight bad for commander, and the slivers only benefit each other and theres just not enough of them, replace those and I have a few more suggestions

Serum Visions Cephalid Constable Chasm Skulker (def get Skulker) Deadeye Navigator Delver of Secrets  Flip Disciple of the Ring Djinn of Wishes Contingency Plan and Niblis of Frost are just a few more that are pretty good

deadlyclassact on Budget GW Selesnya Tokens

7 months ago

Have you thought about throwing in some Arcane Lighthouse? It'll help with the shroud. To deal with Poison and Indestructible (presuming Shifting Sliver, Virulent Sliver and Sliver Hivelord) I'd recommend adding in a couple of board wipes. Nevinyrral's Disk is a good one, Aligned Hedron Network and Final Judgement are good for clearing poison and indestructible threats.

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