Tomb Fortress

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tomb Fortress

Land

Tomb Fortress enters the battlefield tapped.

: Add .

, , Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate this ability only as a sorcery. (To mill a card, put the top card of your library into your graveyard.)

Optimator on Yargle says size matters. *C*

1 year ago

I know they're not budget, but squeezing in Agadeem's Awakening  Flip, Tomb Fortress, Bala Ged Recovery  Flip, Takenuma, Abandoned Mire, Malakir Rebirth  Flip, and Journey to Eternity  Flip would be really good recursion as well.

There's also Haunted Fengraf but I don't think it's very good. Same with Havengul Laboratory  Flip. Witch's Cottage probably won't trigger often.

Mortuary Mire is... okay. Not great, but could be worth a slot. Certainly budget.

You could print off a Volrath's Stronghold!

eliakimras on The Horrarrr

1 year ago

Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.

Doing my research on topics he didn't touch on, you might want to consider:

Lands:

Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.

In:

TanglyTree on Rainbow in the Dark: Haakon Reanimator Combo

2 years ago

Thoughts on Tomb Fortress in the new Warhammer 40k Set?