Memorial to Genius

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Memorial to Genius

Land

Memorial to Genius enters the battlefield tapped.

: Add .

, , Sacrifice Memorial to Genius: Draw two cards.

Memorial to Genius Discussion

Feltrix on Glimmer and Glow

1 month ago

Goofydat I run Cataract over Memorial to Genius because I already have six taplands. Because of that, I don't have much trouble with manafixing, but I do have trouble with slow beginnings. There are a lot of situations where I would rather play a colorless untapped land than a tapped island. One more mana for the activation cost is rarely going to make a difference. I could probably switch out Blighted Cataract and a Tranquil Cove for Memorial to Genius and a Plains, but it honestly wouldn't make much difference.

Any thoughts on what I would switch out for Ghostly Prison ? Immolating Glare , maybe?

Goofydat on Glimmer and Glow

1 month ago

Memorial to Genius is sooooo much better than blighted cataract. Also Ghostly Prison is amazing and you should run it.

Sorin_Markov_1947 on Simic nexus win-con?

2 months ago

I found a deck that placed second in a SCG grand prix, but I looked at the decklist and I couldn't find any way to win. There's no damage dealt, no card that says "If ___ then win" and I just don't know how it won any game. Could someone please explain this to me?

The decklist is as follows: Narset, Parter of Veils x3 Tamiyo, Collector of Tales x3 Wilderness Reclamation x4 Blink of an Eye x2 Chemister's Insight x4 Growth Spiral x4 Nexus of Fate x4 Root Snare x4 Search for Azcanta  Flip x4 Callous Dismissal x1 Drawn from Dreams x2 Forest x6 Island x7 Blast Zone x2 Breeding Pool x4 Hinterland Harbor x4 Memorial to Genius x1 Temple of Mystery x2

momikulski on Niv-Mizzet, Parun

4 months ago

All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .

These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?

Strider Harness is good, but it is over costed for what it does.

These cards are neat, but there are better options that are better suited to what you are trying to do. Lava Axe , and Warbringer .

Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.

As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.

You’ve got a bunch of good draw, but you missed a few older cards that are incredible like Arcanis the Omnipotent , Brainstorm , Opt , Treasure Cruise , and Faithless Looting .

Swarm Intelligence is great for casting a lot of spells.

A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.

AEtherize is just a super good card for the deck.

Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.

eliakimras on Riku of Two Fireballs

7 months ago

If you want to reduce your costs even further, Jace's Sanctum is harder to remove. You might consider Reality Shift for exile effects. // It looks like you don't like lands that enter tapped, so Blighted Cataract or Arch of Orazca should replace Memorial to Genius . Spire Garden , Exotic Orchard and Kessig Wolf Run might be good here.

BlackDeegs on

7 months ago

Your land base needs more dual lands or some basic mountains, islands, and swamps to be viable. Dragonskull Summit , Drowned Catacomb , and Sulfur Falls are not nearly effective enough with only 6 lands which can allow them to enter untapped in a deck with 26 lands. I would cut one of each of those and the Memorial to Genius since you are already running plenty of draw and two Arch of Orazca and add two additional lands either a basic island and a basic mountain or two more shock lands of some combination to allow your lands to more consistently hit the play-mat untapped.

Additionally I would recommend starting with removing one Sinister Sabotage , one Mission Briefing , all four Reckless Rage , and all three Moment of Craving . Remove Yawgmoth's Vile Offering as it will be way too inconsistent with such little play ability and such high card cost. I also don't see the value of Rekindling Phoenix in this particular deck, especially when you are already running such a deep mana curve for sorcery, creature, and planeswalker.

Perhaps the Lava Coil could be moved to your sideboard for when removal is required.

FastIsFaster on Dimir Control: pptq

9 months ago

I'd probably take out Memorial to Genius and Sorcerous Spyglass. Search for Azcanta  Flip flipped is better than MtG i think, and Unmoored Ego just does Spyglass's job better. I'm also not sure about Deadeye Tracker, I would probably sub that out for Sentinel Totem if you want to exile graveyards or something like Hostage Taker or more Doom Whisperer or even Thoughtbound Phantasm if you need early game board presence.

TUMTUM on Deck for PPTQ, Dimir control, ...

9 months ago

stensiagamekeeper, first off, thank you so much for your suggestions! Do you think Dream Eater could go anywhere in the deck? maybe sideboard in for 2 Thief of Sanity? And I do think there is room to become more counter heavy, what do you think? And lastly, I agree on your choice for Memorial to Genius. Again thank you so much and have a great rest of your day.

Load more

Memorial to Genius occurrence in decks from the last year

Standard:

All decks: 0.16%

Commander / EDH:

All decks: 0.02%

Blue: 0.16%