Vault of the Archangel

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vault of the Archangel

Land

: Add .

, : Creatures you control gain deathtouch and lifelink until end of turn.

AThiccNacho on Cult of the Cat (My Budget List)

21 hours ago

I saw the * next to your commander deck.

You have 2 Jerren, Corrupted Bishop  Flip, Vault of the Archangel and Commanding Presence. That should make it legal after removing those copies. You should be able to add another card in as well. I recommend just filling with another land.

Last_Laugh on Director Isshin's Cut

3 months ago

Adriana for Skyhunter Strike Force is an easy swap. Same effect, evasive, and 2 mana less.

Phyrexian Dragon Engine for Breena.

Argus Kos for Hanweir Garrison.

Godo for Shared Animosity. It looks like it belongs in tribal only, but just 4 matching 1/1's will attack as 7/1's thanks to double triggers. It snowballs fast from there.

Cut both Temples, Sunlit Marsh, and Heothermal Bog (basically your non tricolor tapped lands) for Command Tower(?), Exotic Orchard, Vault of the Archangel, and Hanweir Battlements.

Nelly/Firemane I'm not a fan of here. Drawing your opponents cards for them = more potential boardwipes. I've admittedly eyeballed Firemane though because I own a full art foil and that art is gorgeous.

Last_Laugh on This is the Rhythm of the Knight

3 months ago

Hey, if you want to squeeze lifegain in here, try Vault of the Archangel. It should be a lot easier to find room for. It's expensive to activate but you don't usually need to. Just having the mana open to possibly activate this effects combat in your favor. Keep 'em guessin'!

Last_Laugh on Isshin, Two Whoopins as One

3 months ago

Anim Pakal, Thousandth Moon is an amazing token producer here that's on par with Krenko.

Devilish Valet will 1 shot at least 1 player out of the game. Just 6 tokens entering (aka 1 Adeline trigger) makes him 64 power. I've hit for 8 million personally (23 tokens).

Vault of the Archangel is expensive to activate but you don't usually need to. Just the unspoken threat of potential activation effects combat in your favor.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. EngrIsshin - All Your Base Are Belong to Us!

Schizophoria on Faeries wears boots and you gotta believe me

3 months ago

Thanks for the recommendations Last_Laugh! I’ll definitely need to add Court of Vantress and Vault of the Archangel.

I honestly thought Vault of the Archangel was already in this deck. I completely forgot Zur the Enchanter had flying.

Last_Laugh on Faeries wears boots and you gotta believe me

3 months ago

Court of Vantress deserves a spot. Copying something like Cathar's Crusade gets nuts and the monarchy is pretty easy to hold here so they're usually permanent token copies.

Zur the Enchanter has a massive toolbox of cards to look up here.

Fanatical Devotion let's you sac tokens to save actual creatures.

Vault of the Archangel is expensive to activate but you don't always need to. Just the unspoken threat of a potential activation effects combat in your favor and when you do activate it, it gains massive amounts of life. Hold up the mana into combat, be prepared to use it if needed, and if not play stuff on your post combat main phase.

Last, but definitely not least is Nykthos Paragon. It's an enchantment so it triggers Alela and Alela conveniently has lifelink built in. The low bar here is Alela at only 2 power puts 2x +1+1 counters on everyone, then 4 the next turn, then 8. It snowballs fast and turns even your 1/1's into game ending threats in no time.

wallisface on

4 months ago

Some thoughts:

  • Your deck is currently at 64 cards. While this might not seem much above 60, it's still weakening your deck by including 4 cards worse-that-the-rest, while also making your deck less consistent. I'd suggest dropping all of the Vizkopa Guildmage, as the card's not particularly good.

  • I would suggest adding around 3 copies of Deathbringer Liege - even though the mana cost is quite high, your deck is already doing a lot in the way of stalling out the game, and this card acts as a strong win condition if unanswered. To make room for it, i'd remove a single copy of Souls of the Faultless, and both copies of Athreos, God of Passage (Athreos isn't doing a lot for your deck here as your opponent is being beaten-down by your interaction, not your creature-threats).

  • 19 lands is waay too low. For reference, burn decks play 20 lands and only play spells costing 1-2 mana (and are happy being stuck on 1-land for most of the game). With your current mana curve, imo you need 21 lands. If you're adding in the beforementioned Deathbringer Liege, i'd suggest 23. An obvious card to remove for the lands is Mana Tithe - as while it's useful in the first 2 turns, it becomes largely useless after then, and your deck is playing a particularly long game, so it's going to be a dead-draw more-often than a useful one.

  • With the amount of coloured-pips all your cards require, i'd suggest not playing Vault of the Archangel - it's going to trip you up far more than help you. The absolute most you could justify playing is maybe a single-copy.

Load more