Vault of the Archangel

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vault of the Archangel

Land

: Add .

, : Creatures you control gain deathtouch and lifelink until end of turn.

SaberTech on I’d like help building a …

4 days ago

If you are looking to slow down opponents with a bunch of discard/hate bear/taxing effects then a commander you could consider is Alesha, Who Smiles at Death.

There are a lot of 1/1 creatures that make all of your opponents discard a card, and a lot of the hate-bear cards are in the 2 or less power range. Alesha giving you a way to keep bringing them back after they die or you sac them could be a useful effect in the command zone. Cards like Dauntless Dismantler, Inspired Insurgent, or Hammer Mage might help with destroying artifacts. Lurrus of the Dream-Den and Teshar, Ancestor's Apostle in the 99 could work as backup for your commander. Requiem Monolith gives you a card draw engine that can also kill your weaker ETB creatures so that Alesha can bring them back.

Goblin Sharpshooter + a way to give it deathtouch like Basilisk Collar, Onyx Mage, or Vault of the Archangel lets you repeatedly clear creatures from your opponents' boards.

Alesha's signature trick is to attack an opponents who has lost their creatures and bring back Master of Cruelties onto the board tapped and attacking (getting around the restriction of it attacking alone). The opponent won't be able to block the MoC, so their life total becomes 1, and then Alesha finishes them off. Cards like Break Through the Line can help creatures like MoC push some damage through.

There are a variety of combos that you could run as a finisher. If you don't care for combos, then cards like Cathars' Crusade and Serra Redeemer can help to make your creatures more dangerous threats. If you end up running a lot of discard and forced sac effects like Accursed Marauder then you could potentially run Tergrid, God of Fright  Flip as one of your game changers to steal your opponents' stuff and win with that.

lil_cheez on Cloud's Courageous Coalition

6 months ago

Greetings friend, we've got a fine start here, I have some inputs but I'm not an equipment expert.

There are some cards that you can't legally run in this deck: Judge's Familiar, Vault of the Archangel and Age-Graced Chapel  Flip. In commander there's a thing called "Color identity", that is, cards in your deck can't have colors or mana symbols that are not on your commander.

You'd like to up the land count do 36, maybe 37; try and shove in more or less, 10 cards each that ramp mana, remove problematic stuff from your opponnents, and draw you cards.

Ramp suggestions: Sol Ring, Sword of the Animist, Gold Myr, Jhoira's Familiar.

Draw: Rogue's Gloves, Mask of Memory.

Removal: Generous Gift, Argentum Armor.

Cut cards that don't escalate very well in multiplayer. Champion of the Parish for example may be a beast in a 60-card, 4-copies each deck, but here he would be just a body.

I hope this helps for now, good luck adjusting the deck and have fun!!

KayneMarco on Rainbow Angels

10 months ago

Will offer a small list of possible additions based on what I’m not seeing to begin with.

Just a few cards that add to the Angel theme.

Tsukimi on Things Betor Left Undead [Primer]

10 months ago

Excellent suggestions, thanks! I can't believe I forgot Vault of the Archangel. Lunar Convocation is too mana intensive, I feel like I have have more efficient ways to lose more life. I'll keep the others on the maybelist as I edit (Except Serra Ascendent, always feels cheesy in EDH to me)

Crow_Umbra on Things Betor Left Undead [Primer]

10 months ago

I'm excited to see where you go with this, especially as you flesh out your primer some more. Just a few ideas off the top:

Crow_Umbra on Watch the Party Die [Primer]

10 months ago

Profet93

  • I gave the edge to Giver of Runes for having an additional toughness, and can also protect from colorless, which is a bit niche.

  • I addressed this in the Draw & Tutor part of my primer:

"Imperial Recruiter - An excellent option for this deck, especially given the potential for repeat uses. Recruiter of the Guard could be another supplemental option to Imperial Recruiter. She would be able to tutor up 18/34 creatures, with some overlap with the 22/34 that Imperial Recruiter can tutor."

I gave the edge to Imperial Recruiter since it can grab options like Professional Face-Breaker, Yawgmoth, Thran Physician, Preston, the Vanisher, and Burakos, Party Leaderfoil.

  • Hall of Heliod's Generosity is more so a contingency in case I recur any of my enchantments. It's niche, but I like it.

  • I run Vault of the Archangel in my Mardu/Orzhov aggro decks, espcially if they have the Treasure support in the mid-game to threaten or actually use the activation. It's worked for me before.

DemonDragonJ on Mind Over Matter

11 months ago

I have replaced Vault of the Archangel with Reliquary Tower, as I feel that the newer land is a better match for the theme of this deck.

DemonDragonJ on Fires of Purgatory

11 months ago

I have replaced Vault of the Archangel with High Market, as I feel that the newer land is a better match for the theme of this deck.

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