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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Vault of the Archangel
: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
Crow-Umbra on Obi-Wan Budget
2 weeks ago
Glad we're on the same page carpecanum lol. I think Myriad/ETB damage is a great budget route for Isshin lists that can serve as a decent foundation for potential upgrades.
To build off your Ankle Shanker suggestion, I'd also like to throw in Vault of the Archangel and Kaya, Geist Hunter could serve as additional Deathtouch anthems. Kaya is also a budget-ish option for token doubling. I think Vault of the Archangel should replace Temple of the False God. Temple is very slow, and not super useful in a 3+ color deck.
Mayhem Patrol can be a useful 2 drop and can be Blitzed out if needed for a cantrip draw.
Crow-Umbra on ¿Attacks? ¡Double them!
1 month ago
The ratios on your Isshin build are kinda tripping me out hahaha. I don't think I've seen any others with this kind of ratio of lands to spells.
I think you could cut down to like 36ish lands, especially with some of the fast mana rocks you're already running. You could probably swap out a few of those for Talisman of Indulgence and the others in the Mardu color cycle.
Some other more general recommendations:
Hall of Heliod's Generosity could be a banger here with the higher ratio of Enchantments you're running.
Vault of the Archangel could also be decent for the keyword anthems.
Reconnaissance is a general banger that is at home in basically in any Isshin build variant. This article details some of the timing rules that make it so good for protecting your creatures and as a pseudo-Vigilance anthem
I think Leonin Shikari, Puresteel Paladin, Ardenn, Intrepid Archaeologist, & Sram, Senior Edificer could all be excellent support for your Voltron Equipment theme.
Lastly, I think you could benefit from running some more instant speed removal & interaction. At least Teferi's Protection or Clever Concealment can do some work in protecting all of your permanents. Those Vandalblasts and creature wipes will hurt bad.
Hope these suggestions are helpful
Crow-Umbra on Aristocrats deck needs help
1 month ago
I think for the most part your deck categories look fairly balanced. Something I noticed is that some of your token generation is a little slow or conditional. I think you could probably swap out Luminarch Ascension. It's incredibly telegraphed, and if you play in a more aggro meta, your playgroup may do what they can to prevent your Ascension from getting the counters it needs.
I think you could probably swap out Phyrexian Arena for Plumb the Forbidden, especially since you already have Black Market Connections. I love Plumb the Forbidden in my Isshin deck, which also has a creature token creation theme. Excellent response to removal, especially boardwipes, and refill your grip more than anyone else.
I think you could probably swap out Court of Grace for Kaya, Geist Hunter. She has some cool utility as another token doubler, and as a Deathtouch anthem. Additionally, I think you could swap out a basic land for Vault of the Archangel as another means to anthem up your token swarms.
If you are looking for more token producers: Hero of Bladehold, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, and Leonin Warleader are all excellent options that can also give your deck a bit more of an aggro edge.
If you're open to infinite combos, I'd recommend adding Leonin Relic-Warder and any combination of the following: Animate Dead, Dance of the Dead, and/or Necromancy. All 3 Auras can go infinite with Relic-Warder, and create an infinite loop of death triggers & ETB triggers. Here is an explanation of the combo. I think all 4 pieces could fit seamlessly into your deck.
Lastly, I think you could cut Vraan, Executioner Thane and Relic Vial, as they are the weakest of your Aristocrats effects, and you already have a decent volume of them; especially with consistent access to one in the command zone. Both are conditional/limited as to how they can trigger.
Crow-Umbra on Goldmane... The Other Brother
3 months ago
Your primer description is basically what I have going on with my Saryth, the Viper's Fang deck. Just a mono-color showcase that somehow holds its own.
Brave the Elements seems like it could do some work here. An old favorite of mine from my earliest days play Mono white Allies. Dismantling Wave is also some solid removal.
Side note- I discussed your Ankle Shanker suggestion with my good friend, & I've decided to add it in. Might also add Vault of the Archangel & Kaya, Geist Hunter as some additional pieces to that package.
Last_Laugh on GONE FISSHIN' TWO HERRINGS AS ONE
3 months ago
Oh, another card I would suggest is Vault of the Archangel. It's expensive to activate, but just the THREAT of activation usually ensures opponents don't block. When you do activate it, it will gain you big chunks of life.
multimedia on Urza, Chief Artificer 2023 Upgraded Precon for LGS
3 months ago
Hey, well done so far on a budget casual upgrading the precon.
If attacking with Constructs is what you want to be doing then here's some budget upgrades to consider:
- Research Thief --> Darksteel Juggernaut
- Bident of Thassa --> Urza's Ruinous Blast
- Vault of the Archangel --> Warped Landscape
When you can draw cards from Constructs doing combat damage to opponents thanks to menace from Urza then you're getting much value from Constructs. Bident of Thassa is in the precon. Vault of the Archangel is tech from a land, menace with deathtouch is a nasty combination because opponents are not going to block Constructs and lose all their creatures. Just having Vault untapped with enough mana to activate it is enough to make your Constructs essentially unblockable. You can also gain a ton of life with Constructs.
Some other budget upgrades to consider:
- Counterspell or Disruption Protocol --> Malakir Rebirth
- Disruption Protocol or Negate--> Sejiri Shelter
- Ornithopter of Paradise --> Burnished Hart
- Padeem, Consul of Innovation --> Bronze Guardian
- Master Transmuter --> Jhoira's Familiar
- Unctus, Grand Metatect --> Chief of the Foundry
- Silas Renn, Seeker Adept --> Scrap Trawler
- Steel Seraph --> Hexavus
Good luck with your deck.
Last_Laugh on Dreams of the Fae
4 months ago
Nice deck but I do think this thing needs more draw power. Reconnaissance Mission, Coastal Piracy, and Bident of Thassa will all draw a bunch of cards. Vault of the Archangel and just the THREAT of activation makes it worth running. Starscream, Power Hungry Flip I've had good success out of. Plumb the Forbidden in response to a boardwipe ensures you have a full grip on your turn.90
Feel free to check out my list for ideas. Same commander but I run more of a +1+1 counter subtheme. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
multimedia on Rise of the Constructs (Budget)
4 months ago
Hey, for those who are interested, I just made the first Phyrexia ONE upgrades which of course one of them is Encroaching Mycosynth, no explanation needed. Another one is Skrelv, Defector Mite, for more repeatable protection and ways to get more damage in with Urza or a Construct. Skrelv adds a new avenue to winning, poison. It will take a lot of time in game, but poison could now be wincon. The One Commander decks have been revealed and the full ONE set will be revealed this week, then I can get a better idea if any other budget cards are worth adding. I'm keeping my eye on the prices of at least three cards that have potential.
Other big changes have happen, but as a result the deck price has gone up, not much though. Skullclamp has been added because it's very good here with Sword of the Meek + Thopter Foundry, doing everything I want in gameplay: creating flying artifact creatures, repeatable draw, sac outlet for artifacts. The Mages have been added: Tribute Mage and Trinket Mage. They add more budget tutors for artifacts. When I control Encroaching Mycosynth they can be repeatable with Master Transmuter and Anrakyr the Traveller, etc. Tutored for by Sphinx Summoner which then gives me more access to assembling the Sword of the Meek + Thopter Foundry + Time Sieve wincon combo.
Some big cuts have happened, The Flesh is Weak and Vedalken Humiliator are gone. This combo was neat, but Weak not being an artifact is not where I want to be. Encroaching Mycosynth replaces Weak and without Weak I don't like Humiliator. I don't like that Humiliator can't trigger it's ability unless it attacks, consistently he does nothing the turn he ETB, that's not helpful if I'm only playing it for attacking. Encroaching Mycosynth does improves this combo, but I still cut it.
The Flesh is Weak + Vedalken Humiliator combo helped Constructs to attack therefore if cutting it I really should add something else to help combat. Vault of the Archangel is deceptively powerful with Constructs, just having it untapped with enough mana to activate it makes my Constructs essentially unblockable because opponents are not going to risk losing all their blockers to deathtouch + menace. To make it easier to get Vault I added Expedition Map. Another one drop artifact that can be repeatable a number of ways here. If Map isn't getting Vault then it can get an Artifact land Seat of the Synod which is quite good with Master Transmuter or get a sac outlet Phyrexia's Core for Wishclaw Talisman, etc.
|Have (3)||metalmagic , gildan_bladeborn , Galdelonian|
|Want (11)||Jayce_Ran , jw560211_magic , mitchman502 , Lunar_Wing , Amaterasu312 , MarshalLaeroth , manphist449 , King_Rath , ZAC727 , AjaxSlumbering , adammacauley|