As of 8/29/2021 this is the highest rated Sythis, Harvest's Hand deck on Tappedout! Thank you very much for the support!

Finally, after years of waiting, we get a proper enchantress commander in the form of Sythis, Harvest's Hand.

As such, you could say this is a little bit of a "pet deck" to me, so to say. I've had most of the cards sitting around for years and wanted to build a proper enchantment EDH deck; I really just needed a good enchantress commander. With Sythis, Harvest's Hand the time is now. I've been a combo player for a vast majority of my time playing EDH, however, recently I've gotten into the more staxy-style of play, where the main focus is denying your opponent's resources and advantages. As such, this deck is focused on just that - casting cheap enchantments that stop our opponents from being able to do much while using our commander to gain a strong card advantage from said enchantments, even if we inadvertently end up harming ourselves in the short-run through cards like Root Maze or Rest in Peace.

In terms of competitiveness, I wanted to try and make the deck be able to hold its own in any meta, regardless of competitive level. The deck stomps casual pods, holds a commanding presence in more standard-esque pods, and is quite strong in high-powered pods. However, I do think the deck is lacking in regards to cEDH; albeit I do think if given the proper chance it could hold its own. I despise ranking decks based on a number, as I think everyone's definition is completely different. I would simply say this deck is in the "high power" tier of EDH decks.

While on the topic of competitiveness and playstyle, I think Sythis could be built as either a storm or a stax/prison commander. I know a lot of other lists out there focus on the storm or even auras aspect, but I personally think she's a better prison commander due to there being a ridiculous number of good 1-drop and 2-drop prison-esque enchantments in green and white. In addition, I'm just not a fan of auras as I think the playstyle is rather boring. I haven't done it yet, but I might brew a storm build for her to see how it goes. For now though, my version will be a prison-deck.

I'm always trying to make this deck better. The cards in the maybe-board are mostly cards that I'm considering for the deck or cards that would for sure be in the deck if I actually had a desire to go out and obtain them.

Here is a list of the primary win-cons in the decklist. They are split into two parts, Prison Win-Cons (how we'd ideally win) and Alternate Win-Cons.

Prison Win-Cons:

Alternate Win-Cons:

This section is mainly for me to write out my thought process on why certain cards are in the deck and defend questionable card choices.

  • Alseid of Life's Bounty - It's a one mana enchantment that can either be a chump blocker or we can pay one more mana to give something protection. At worst it's "1 mana - draw a card" with our commander out. Seems good.
  • Collector Ouphe - We only run one artifact with an activated ability -Lightning Greaves- and this is a stax deck; I want to deny my opponents any advantage they may so try to seek to gain. We also run Stony Silence so why not include a little redundancy.
  • Deserted Temple - I mainly run this card for it's synergy with lands that can tap for lots of mana, such as Nykthos, Shrine to Nyx and Serra's Sanctum.
  • Endurance - This card is great. It's a very versatile card that acts as hate against graveyard-focused recursion strategies while also acting as a form of mass recursion for us - which I don't run enough of in this deck. The deck tends to draw a lot of cards, and as such discard a lot of cards, and this way we can get more than two cards back in a roundabout way.
  • Hushbringer - This also goes for Torpor Orb- I wanted some form of anti-ETB hate against cards like Acidic Slime or Reclamation Sage. This deck doesn't run hardly any creature-based ETB effects (Craterhoof Behemoth,Manglehorn,Endurance,Eternal Witness being the only ones)), so I think that both cards deserve a spot in the decklist.
There are some cards that should be an obvious include in an enchantress deck, but I don't want to run them for various reasons.

  • Argothian Enchantress - Two reasons why she isn't here - the first being her ability is not a 'may' ability; she forces you to draw a card. This wouldn't be a problem if we could target her with our own Beast Within or something, but that leads to the second reason, she has shroud and cannot be targeted by spells, even our own. Big oof.
  • Earthcraft - I run this deck in real life, and I'd rather not spend $200 on a single card just for one deck. I know it's a real good card and fits this deck perfectly, especially with Squirrel Nest but I cannot afford it.
  • Gaddock Teeg - I like Gaddock, but my one problem with him is he shuts off my ability to cast Nature's Revolt.
  • Living Plane - I run this deck in real life, and I'd rather not spend $400 on a single card for just one deck. I would love to run it over Nature's Revolt but alas.
  • Rule of Law - This goes for any Rule of Law type effect like Deafening Silence too; I would absolutely love to run these cards in this deck, however, we want to actively try and flood the board to draw as many cards as possible. We seek to try and play three or more enchantments a turn, and these type of effects are just non-bo's with Sythis.
  • Savannah - Same with Earthcraft and Living Plane I would love to run this card but I sadly did not buy one when they were $70 and I cannot afford it now. Oh well.
  • Smothering Tithe - The deck runs quite a fair amount of artifact hate, such as Stony Silence, Collector Ouphe, Root Maze, and I'm considering adding in a Null Rod for extra redundancy. All of these stop us from using the Treasure tokens generated by Smothering Tithe. Plus, the deck works just fine without it.
  • Sol Ring - This goes with every other mana rock like Mana Crypt or Chrome Mox- they just don't jive with the deck. I'm running cards like Collector Ouphe and Stony Silence and I don't want to worry about my mana rocks being dead cards. Plus the deck is cheap enough CMC-wise and I run a bunch of dorks and mana accelerants like Utopia Sprawl I don't think the deck needs mana rocks.
  • Starfield of Nyx - I straight up do not like this card. Not because it's not bad or anything, it's just... I don't like it. Plus most of our enchantments are one-drops and two-drops, so we'd have a lot of 1/1's and 2/2's; not very useful.
  • Sylvan Library - I would totally run it, but I just don't have one and don't particularly want to purchase one. I would trade for one, but no one is parting with them where I live and play. Oh well.
  • Walking Ballista + Heliod, Sun-Crowned - This combo is boring, plus, this is a stax deck - not really a combo deck. If this was a dedicated combo deck, perhaps, but it's not. Also Walking Ballista gets shut down hard by Collector Ouphe and Stony Silence.
Here is a quick list of some nice interactions between cards in the decklist:

Here are some not-so-nice interactions between cards in the decklist:

These are cards that are in the deck that I'm debating about changing or cards I'm currently testing.

  • There are currently no cards on the watchlist.
  • Archon of Sun's Grace - I still like this card, but it just was not performing as intended or desired, and many a time I could not make full use of the card due to it being removed shortly after playing. Cut in favor of Endurance for an immediate effect in graveyard recursion or removal.
  • Autumn's Veil - I definitely think that this is a good card and could easily remain in the deck, but I just think that in a meta that lacks blue removal, cards like Orim's Chant or Silence are infinitely better. Cut in favor of Orim's Chant to provide an additional non-traditional method of protection.
  • Avacyn's Pilgrim - I love mana dorks. I love fast mana. However, I think this deck doesn't really need dorks, due to the CMC already being very low. Cut in favor of Kataki, War's Wage in order to provide additional hate against artifacts.
  • Dawn of Hope - I still like this card, and could see this card being added back in. However, I think the card draw effect is a little too expensive, as we could rather just play another enchantment. As well, I find myself wanting to use my mana to cast additional enchantments and drawing cards, not throw into solely drawing cards. Cut in favor of Shapers' Sanctuary to profit when people remove our enchantresses.
  • Fyndhorn Elves - I love mana dorks. I love fast mana. However, I think this deck doesn't really need dorks, due to the CMC already being very low. Cut in favor of Drannith Magistrate to provide an additional prison effect and attempt to lock opponents generals out of the game.
  • Growing Rites of Itlimoc   - I still like this card, but I don't think we run enough creatures to properly make use of the tutor effect, as I've wiffed far more times than I've hit. Cut in favor of Torpor Orb to shut down ETB removal effects, like Reclamation Sage which is something I've been struggling with.
  • Luminarch Ascension - If this was a more combat-focused deck, it would definitely remain. However, I do want to focus more on the prison aspect, and this goes against that philosophy. As well, I tend to find myself always using my mana for other things, such as casting other cheap enchantments to draw more cards. Cut in favor of Meekstone in order to help protect against larger creatures as we only run small creatures.
  • Satyr Enchanter - The only reason I don't like this card is because it is a MUST ability. If his ability wasn't a MUST, it would be in the deck. Cut in favor of Verduran Enchantress because for some reason she wasn't in the base build and she is a MAY ability, allowing us to more easily not deck ourselves when drawing infinite cards.
  • Setessan Champion - I don't particularly have a good reason for cutting this card beyond it really did not do anything for me. I found that it never got more than two or three counters, and we're running cards that shut off it's effect, such as Torpor Orb with enchantment creatures. Cut in favor of On Thin Ice for an additional enchantment and cheap creature removal.


Updates Add

I changed some cards out in order for the deck to perform better.

Cards Cut and their Replacements:

Comments View Archive

Top Ranked
Date added 4 months
Last updated 1 week
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

59 - 0 Rares

18 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens 3/3 G Token Creature Beast, 3/3 G Token Creature Elephant, 4/4 Angel
Folders Decks, Astro's Personal Decks, Ideas, EDH, EDH Decks, This looks dope., Decks I like, yerr, Inspiration, Ideas, See all 15
Ignored suggestions
Shared with

Revision 34 See all

1 week ago)

-1 Enchantress's Presence acquire
-1 Sanctum Weaver acquire
-1 Smothering Tithe maybe
-1 Sythis, Harvest's Hand acquire
+1 Test of Endurance maybe
-1 Yavimaya, Cradle of Growth acquire