: Add to your mana pool.
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
|Have (2)||gildan_bladeborn , metalmagic|
|Want (3)||bensmith19 , eggman431 , Altirian|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Kor Haven Discussion
2 weeks ago
So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.
Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.
Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.
That shall be all from me. May fortune betide!
1 month ago
1 month ago
Step 1 Utility land
Step 2 Land fect + dual lands typed
4 months ago
As I mentioned before: Kor Haven and Reconnaissance come to mind first. for me 33 land is just not enough. I know sometimes you feel like you get mana flooded but thats why we want a bunch of ways to draw cards. As long as you are drawing gas you'll have something to spend the mana on. I would never run less than 35 lands in most commander decks and if my commander costs 5 or more I'm almost always at 37 + 10 ways to ramp. It may seem like a lot but id rather have too many resources than not enough.
You currently have like 14 "ramp" cards. I would add in 4 more land and lose 4 of the ramp cards my cuts would be Gilded Lotus, Charcoal Diamond, Azorius Keyrune and Orbs of Warding. Orbs isn't a ramp spell so that would leave you with 37 land and 11 ramp cards.
I know you are going for a rat sub-theme but if I'm being honest a lot of rat cards don't do much after they come into play. I think without your couple of rats matter cards a lot of your creatures will feel lack luster when you play them. I would consider losing this theme and just playing more explosive cards with odd mana costs.
Opal-Eye, Konda's Yojimbo seems out of place and easy to cut. Let me know if you had it there for a reason.
In the end overall consider that yennett is letting you play spells for free you really want to feel like you got value out of it. It will feel bad when you flip over a 1 drop 1/1 or some
5 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
7 months ago
ScionsStillLive thanks for the suggestion, I appreciate it! Kozilek is actually pretty interesting, since we do get to cast him again from the GY with Kethis. Not sure how easy it would be to get 2 colorless mana consistently though, with Mana Crypt and Sol Ring, Volrath's Stronghold, and Kor Haven being the only colorless sources in the deck. Usually I also have plenty of cards in hand (thanks to the many planeswalkers), so the ability to refill the hand isn't that important. The discard to counter is very relevant however, seeing how this deck sometimes lacks interaction. I'll need to check if this outweighs the downsides.
8 months ago
For all the negative things I say about mono white, you built this commander well. Hedron Archive addressed both ramp and card draw which you need in the deck.
I see that flash and felidar sovergn. You sneaky, I like!
8 months ago
okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.
The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.
Here are some recommended cards to help with alternative wins
Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.
Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know
some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..