Kor Haven

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Nemesis (NMS) Rare

Combos Browse all

Kor Haven

Legendary Land

: Add to your mana pool.

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

Kor Haven Discussion

StopShot on Tomik's Taxes

1 month ago

Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.

I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.

If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.

While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.

Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)

I hope that helps and good luck on the deck!

kakkapylly69 on Atraxa Mediocre Friends

2 months ago

Oh and might wanna try out Kor Haven and Maze of Ith . They're pretty good lands if you wanna protect your walkers.

Abzkaban on Bringing an Army to a Duel

2 months ago

Nahganom

Yeah that thought crossed my mind when I was trying to do too many things with Mirri before and scrapped it for this version. Glare of Subdual used to be on that list, and I ended up cutting most of the cards that tap opponents' creatures because they weren't really worth it. However Glare would still be useful in keeping Mirri tapped without need of the combat step and would allow me to get rid of any unfavorable blockers beforehand. I'll probably make room for it.

I want a Maze of Ith , but I have another deck it will go toward before this one, but it would definitely be useful here. Kor Haven might have to do in the meantime.

I used to have Basilisk Collar and Godsend in my old list as well. Somehow they didn't make it to this version. I wish Godsend didn't require 6 mana to get it on her, but with how much I can ramp I think it'll be all right. I don't know why I never included Bow of Nylea since it really should be in the deck.

Thanks for the feedback! I'll take a look at your list as well.

Nahganom on Bringing an Army to a Duel

2 months ago

I have a similar deck that plays well, here: Mirri, Weatherlight Duelist.

Having options for tapping Mirri without attacking is helpful. Cryptolith Rite is good, but I'd also add Glare of Subdual . Both have done a lot of work in my deck. Maze of Ith and/or Kor Haven will help complete the pillow fort.

Since she has first strike, Basilisk Collar , Godsend , or Bow of Nylea will eliminate most worries about her dying in combat.

Last_Laugh on Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

3 months ago

@AkaAkuma - As far as Urborg goes, it's probably not needed, I just have the habit of shoving it in any black deck for the occasional color fixing honestly.

I've considered a few other lands I own but hesitate due to them only adding colorless mana. Yavimaya Hollow , Strip Mine , Kor Haven , Phyrexian Tower , Ancient Tomb , and Gavony Township are all options I own. I'm also considering dropping a land due to my curve being so low... so there is that. Keep my land count at 35 but add a different land? Or replace Urborg with a sac outlet?

Any other suggestions for cuts good sir? I'm keeping Mazirek in (for now) to see how he'll play with more sac outlets. I'll see how that goes when I get them in here.

SoukaJerkCoach on Who needs a Scion, when Ur-the Dragon?!

3 months ago

Considering I play in a group where 1 or 2 players may have Glacial Chasm or other lands such as Maze of Ith or Kor Haven , I would consider having a land such as Strip Mine . I would also consider Insult for a finisher and could also be used if you play in a group where Fog effects occur often.

Awesome deck though! I've been looking for a good source of inspiration to create a Ur-Dragon deck.

heyzeus_ on Angels Brought The Apocalypse

3 months ago

Good stuff! So actually one of the great things about playing mono color decks is that you can stuff in a bunch of utility lands, because in early game you only have one two drop with 2 colored symbols, and in late game you usually don't need more than like 4 or 5 colored mana symbols. You're probably fine with your lands as is right now, but just check by play testing of course.

Steelshaper's Gift is definitely a stronger option, and you've got a nice few pieces equipment to find with it. I also agree with your decision to put in Coercive Portal , it seems to fit pretty well with your deck.

Like I said earlier, your sideboard is full of great options. The reanimator cards, removal spells, Pristine Talisman , and Authority of the Consuls are all excellent. Or if you do want to splurge on the more expensive cards, you can try replacing some of the other expensive ones that you have in your deck. For example, I personally would rather an Archangel of Thune than Runed Halo and Kor Haven . Additionally, I don't find tutors to be enjoyable to play with, and it will definitely save money, but I'm in the minority on that. But selling or trading might take some time and effort and I can definitely understand not wanting to.

The deck looks awesome now, I think I'd have a lot of fun playing with and against it. Glad to see how much it's improved, keep up the great work!

TzickyT on You're Kirin Me, Smalls

4 months ago

Whenever i see a mono white deck i look at certain specific cards in the deck. poorly enough i have to cry becous i don't see these cards in this list. mono white needs a specific landbase and i build to much white decks to get the landbase in mono white decks to a certain clarified point. all my mono white decks have around 34 lands in the deck and i hope this will help u also.

Emeria, The Sky Ruin getting a creature out of graveyard. u blow up enough from yourown to do stuff with your graveyard. Evolving Wilds and Terramorphic Expanse just getting the mana on turn 1 whitout having anything else to do in that turn is a great turn for white. Kor Haven protection like kami Nykthos, Shrine to Nyx u have never enough white. Tithe and Gift of Estates and Land Tax and Weathered Wayfarer are good mana fetchers when u need your mana drasticly every turn.

what white can fetch he must fetch i always say.

suggested lands if u need answers or things that feel like important. Scavenger Grounds meh .. graveyard ... meh remove. bye. Temple of the False God 2 mana for a land sure. Crystal Vein need 2 mana directly also when first u can lose a land. Buried Ruin getting an artifact back ? Arch of Orazca i kinda find draw important. but its going to be slow eitherway Wasteland or Strip Mine if u need to get rid of a certain land.

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Kor Haven occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.43%