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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Kor Haven
Legendary Land
: Add .
, : Prevent all combat damage that would be dealt by target attacking creature this turn.
MontaukMonster on
Turbo Budget Competitive Wake Thrasher
1 month ago
I gave your deck a test run.
Game 1, turn 3 merfolk thrasher, turn 4 monolith against no blockers got stopped by a Kor Haven. He had too many threats to counter them all, and bouncing crap like Inspiring Overseer didn't help. By the time I found a second thrasher, I was dead.
Game 2: Stuck at 3 mana, Monolith gets blown up—1 more I could have protected it, and thrasher is forced to chump block to no avail.
There are cheap ways to deal with lands, but the biggest issue I ran into was them drawing more cards than me. Where's the Impulse? Where's Brainstorm? Ponder? Gush? Something! Some kind of way to dig for combo pieces, and more versatile removal.
The 1 damage you get from Vapor Snag is worthless when your whole engine is geared around hitting them with infinite damage.
theNeroTurtle on
test
7 months ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
theNeroTurtle on
7 months ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
FadingReality on
1 year ago
Extra Land Options
KayneMarco on
Heroes of Redwall Abbey
1 year ago
Is there a particular reason you’re not running Maze of Ith compared to Kor Haven? Guessing it’s because of the mana ability.
KayneMarco on
Eye for an Eye Damage Reflection
1 year ago
I have a deck similar to this except I’m in mardu colors. Just wanna offer a few suggestions from my list that would definitely fit in here.
- Michiko Konda, Truth Seeker
- Aurification
- Boros Fury-Shield
- Comeuppance
- Eye for an Eye
- Harsh Justice
- Mirror Strike
- Reflect Damage
- Windborn Muse
- Sphere of Safety
- Kazuul, Tyrant of the Cliffs gives you instant blockers if they don’t pay
- Kor Haven
- Eldrazi Displacer can blink opponents attackers removing them from combat.
- Phyrexian Vindicator
I have a bunch of other similar card ideas that fit the theme as well but I’ll stop here for now. If you wanna hear the rest of them let me know. +1ed
Hexapod on
Angels We Have Heard On High [PRIMER]
2 years ago
I love an old-fashioned, straightforward tribal deck!
I see this is a budget deck, my suggestions may be out of the price range.
I would venture that Mangara the Diplomat is a slow card and could be replaced with Esper Sentinel.
You have some interesting lands in there, some that I will consider for my own lists. I don't get why you would want Bant Panorama, and I find Kabira Crossroads and Idyllic Grange have the potential to slow the early game. I would favor Kor Haven and Eiganjo Castle instead.
That Cloud Key wants to be an Urza's Incubator. Akroma's Memorial could be a nice thematic piece.
Hope this helps!
| Have (2) | metalmagic , gildan_bladeborn |
| Want (0) |








