Kor Haven

Kor Haven

Legendary Land

: Add to your mana pool.

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

Browse Alters View at Gatherer

Trade

Have (2) CampbellStev , IcyLightning
Want (3) Mussahumano , jpv , Divine_Equinoxx

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Nemesis (NMS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kor Haven occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.43%

Kor Haven Discussion

Profet93 on

4 days ago

+1

For all the negative things I say about mono white, you built this commander well. Hedron Archive addressed both ramp and card draw which you need in the deck.

Kor Haven and Cavern of Souls are both good inclusions

Scroll Rack - To help you dig and very strong synergy with Land Tax.

I see that flash and felidar sovergn. You sneaky, I like!

Beeeeboy on Alternate Win-Cons Kenrith

1 week ago

okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.

The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.

Here are some recommended cards to help with alternative wins

Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.

Scapeshift - this is for maze's end, however can also get some really great utility lands such as Kor Haven Maze of Ith Karn's Bastion or simply to mana fix. Work's well with Field of dead

Pir, Imaginative Rascal - Better proliferate, halves the time. He can reduce your work of Helix Pinnacle to half by activating the ability 1 at a time to get each of pir's trigger.

Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know

Demonic Consultation - With the lab man wincon. Just name a card not in your deck. and win on your upkeep. Basically better than Morality Shift or Leveler

Vedalken Orrery Leyline of Anticipation Alchemist's Refuge - what feels better than just winning without your opponent's reacting sorcery speed

Artifact lands and Dryad Arbor - Helps with Happily Ever After condition

Alhammarret's Archive - This is a feel good card. You draw more, you gain life faster. Good with those life gain win cons. Imagine putting a Mechanized Production on this bad boy. Glorious honestly.

some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

4 weeks ago

27 Dec 2019 Updates:

Catapult Master > Knight-Captain of Eos : Additional synergy and also creature removal as well

Mutavault > Kor Haven : Being a changeling man-land benefits from a ton of our soldier synergies

Soltari Champion > Chromatic Lantern : Another pseduo anthem when attacking helps with our aggro strategy; a 2 color deck does not need the lantern for mana fixing and our deck is basically mono-white

Consul's Lieutenant > By Force : again an excellent early game for aggro; late game having first strike with a bunch of anthems in the field is good also

Talisman of Conviction > Arcane Signet : same reason for removing Chromantic Lantern; the signet will be use to a 3-color deck that I am brewing.

Smuggler's Copter > Intrepid Hero : to ensure smooth card draw; also with the inclusion of Catapult Master the hero becomes redundant

Hall of Heliod's Generosity > Mountain : Utility land for re-using our enchantments

StopShot on Tomik's Taxes

8 months ago

Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.

I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.

If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.

While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.

Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)

I hope that helps and good luck on the deck!

kakkapylly69 on Atraxa Mediocre Friends

9 months ago

Oh and might wanna try out Kor Haven and Maze of Ith . They're pretty good lands if you wanna protect your walkers.

Abzkaban on Bringing an Army to a Duel

9 months ago

Nahganom

Yeah that thought crossed my mind when I was trying to do too many things with Mirri before and scrapped it for this version. Glare of Subdual used to be on that list, and I ended up cutting most of the cards that tap opponents' creatures because they weren't really worth it. However Glare would still be useful in keeping Mirri tapped without need of the combat step and would allow me to get rid of any unfavorable blockers beforehand. I'll probably make room for it.

I want a Maze of Ith , but I have another deck it will go toward before this one, but it would definitely be useful here. Kor Haven might have to do in the meantime.

I used to have Basilisk Collar and Godsend in my old list as well. Somehow they didn't make it to this version. I wish Godsend didn't require 6 mana to get it on her, but with how much I can ramp I think it'll be all right. I don't know why I never included Bow of Nylea since it really should be in the deck.

Thanks for the feedback! I'll take a look at your list as well.

Load more