Wheel of Sun and Moon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Wheel of Sun and Moon

Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Wheel of Sun and Moon Discussion

CavemanlyMan on Unicorns! (My EDH Masterpiece)

3 weeks ago

BlackSirius,Ravenrose, I suppose you're right in that I'm not running a whole lot of recursion. I feel like Wheel of Sun and Moon isn't exactly the way to go with recursion either though. Most of my creatures are not worth recurring, especially not from the bottom of the deck. I don't have any non land tutors(perhaps with the exception of Wild Pair , so putting them on the bottom of the deck does next to nothing for me unless my deck gets shuffled. Even then, why would I want one unicorn over another? I've gotten milled out maybe once or twice in my playgroup, so I don't see the need to keep my graveyard low either.

I seriously considered Lifeline for a long time, but I've come to the decision that it is much too two-sided for a 5 cost artifact. I think that what my deck lacks in recursion it makes up for with its card draw and ramp.

K1ngMars on "Library.exe has stopped working" | Phenax Primer

1 month ago

Ouch, that's what I get for answering late in the night, THCue. The Wheel is a replacement effect, so one of my alternative win con suggestions is indeed incorrect. Anyways, as for other possible solutions to get rid of enchantments that don't involve counterspells or selective removal from the library/hand/graveyard, I definitely wouldn't recommend Steal Enchantment : albeit the low CMC, this card is too limited in its usage. Moreover, stealing the Wheel of Sun and Moon from one of your opponent's control, won't change the enchanted player, so actually, it's effect will still apply.

As squadcarxmar pointed out, Dimir doesn't have a lot of specific interaction for enchantments. Since bouncing to hand doesn't seem a very viable option in this case, as two mana enchantment can be easily re-cast on the next turn, I'd probably try to interact with the addition of more counterspells, and only as a second choice with specific exile effects, as a counterspell will more useful in most of the situations with respect to a Cranial Extraction .

squadcarxmar on "Library.exe has stopped working" | Phenax Primer

1 month ago

Yeah THCue is right. Wheel of Sun and Moon is a replacement effect. Nothing is hitting the graveyard.

Removal can include things like Bitter Ordeal (already mentioned), Sadistic Sacrament , Nightmare Incursion , Jester's Cap , Praetor's Grasp , Cranial Extraction , and counterspells in general would handle the card. Nevinyrral's Disk can get Wheel back into their library and off the field. There are other exile cards from library effects but those are pretty good ones I listed in my opinion. Cranial might be a better bet in case it's in their hand.

Black and blue can't do a whole lot against enchantments and artifacts once they're out besides maybe bouncing them to hand with blue?

THCue on "Library.exe has stopped working" | Phenax Primer

1 month ago

Ran into a huge issue Wheel of Sun and Moon Stopped this deck in it's tracks. I think we will need a card to destroy cards like this?

Ravenrose on God of the Harvests

1 month ago

Lignify and Wheel of Sun and Moon would be decent additions to this deck. Dragonlord Dromoka may also be of assistance to you. Leyline of Sanctity may also help.

Hope these help!

Raven Rose

BlackSirius on Unicorns! (My EDH Masterpiece)

1 month ago

Wheel of Sun and Moon is probably a card Ravenrose is suggesting you enchant yourself with, so that your creatures wouldn't go to the graveyard. They also gave you a few ways to dig out some lands to make your deck smaller so that Primal Surge could have a bigger impact, creature wise. From what I can see you're not running to much recursion, so that's probably why they suggested Wheel of Sun and Moon , but might I suggest another permanent card that is an artifact called Lifeline .

jerleg on Mono Green Stompy 2019 Primer

1 month ago

Hi neolions.

Thanks for the comments and recommendations. I'll try and address all of your points one by one.

Let's start with Hexdrinker . He's nice as a mana sink but otherwise is a Dryad Militant with no text. I understand once you pay to level up a couple times it becomes "good", but my problem is I dont want to have to pay more mana just to make it playable. This is assuming it's not killed in response to the last level up attempt before pro instant (which I understand is just worst case but still something to think about). In addition once you do get it to pro instant you can no longer use pump spells on it if it's the only lethal unblocked creature which is also a problem. All this in addition to the power of Dryad Militant itself. I say this because it's the most likely slot for Hexdrinker . Dryad Militant exiles random key cards from certain matchups that just makes things so much easier. Ex: Creeping Chill , Conflagrate , Past in Flames , Lava Dart ...

Next up Pithing Needle is a generally useful card as it can be brought in against many different decks. I've definitely played it in other iterations of this deck. I like Shapers' Sanctuary as it provides card advantage against removal heavy decks like jund and control so that you can keep producing threats.

I very much dislike Force of Vigor as you have to lose out on a card to even use it. Stompy cannot overcome losing out on an extra card that could be another threat or finisher spell. I understand that the loss of the card is ment to be used in a do-or-die situation. If you need it to simply slow down your opponent and it's not do-or-die and just on the spot removal then you lost out on an extra card.

Finally, Relic of Progenitus . I actually quite like your recommendation here. The incidental card draw does seem super relevant from graveyard hate. I like Wheel of Sun and Moon as it's a permanent that provides decent devotion in addition to the graveyard hate. It is almost a joke, but it can also be helpful against mill. I'll probably test out Relic of Progenitus once I'm done testing with Once Upon a Time and Syr Faren, the Hengehammer (dont want to be testing too much at the same time otherwise it's hard to attribute successful tests properly).

Hope this answers your questions. I appreciate you commenting and choosing this primer to discuss Stompy.

jerleg

neolions on Mono Green Stompy 2019 Primer

1 month ago

Hello, I would like to drop by and recommend a couple of things. First thing, is there a reason Hexdrinker is no included? Second, I recommend Pithing Needle in the sideboard instead of Shapers' Sanctuary because your creature output is never going to stop usually and a planeswalker, artifact, Urza, etc. are hit hard with a pithing in this meta. Also, the inclusion of a Force of Vigor could be the difference of life and death in the tron match up so I recommend that too. Another is the graveyard hate, mono-green aggro wants to make their ccontrol elements as painless as possible so I recommend Relic of Progenitus over Wheel of Sun and Moon because of the card draw attached. Thank you for listening to my recommends.

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Wheel of Sun and Moon occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%