Wheel of Sun and Moon


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Wheel of Sun and Moon

Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

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Have (3) gosora , Forkbeard , perrin515
Want (1) xpsychovampx

Wheel of Sun and Moon Discussion

BrandonJamesCAC on Budget U/W Control

1 week ago

Yeah for sure.

I'll stay within budget too.

Wheel of Sun and Moon because

Rest in Peace is expensive for storm decks.

Stony Silence or a couple

Disenchant for affinity.

Condemn and Mirran Crusader for Death's Shadow.

Ceremonious Rejection for Eldrazi.

Dispel and something like

Sphinx of the Final Word for mirror.

QBrick on Oops Not All Gideons

1 week ago

When u dont wanna use RIP because it messes with your graveyard too, use Nihil Spellbomb, Leyline of the Void, or Wheel of Sun and Moon.

Icbrgr on Selesnya Knights (green splash)

1 month ago

idk whats not to like here... looks pretty solid to me... my only suggestion is to maybe drop 1 Bow of Nylea in favor of an additional Path to Exile or an Oblivion Ring/Beast Within... or maybe a just for fun additional creature like Fiendslayer Paladin or White Knight....Wheel of Sun and Moon can be great SB tech... +1 this deck looks like it smashes!

xSKINCOLLECTORx on Whur Mah Durgens?

1 month ago

Sneak Attack +Volrath's Stronghold = never need another dragon!

Also, I really like the idea of using Scion of the Ur-Dragon as the commander and abusing Wheel of Sun and Moon

SirSgtCire on The Song of My People

1 month ago

-1 Wheel of Sun and Moon, +1 [Sun-Blessed Mount]

Izu_Korasu on 5cc Cromat's Illusionary Walkers from beyond...

2 months ago

once the ability goes on the stack, it will resolve to the best of its ability even if the source of the ability is no longer in play.

mazrimtaim is correct, it works because the ability doesn't target before resolving, the ability doesn't require Jace to be in play at the time of resolution and because by the time the ability resolves, Jace will have been removed via state-based-action and be on the bottom of your library (via Wheel of Sun and Moon) by time his -8 resolves. (allowing the loop to continue)

Salad_Thunder on 4 Color CoCo-Vial Allies (69-68-4 match record)

2 months ago

WynkenBlynken - Glad you've been enjoying allies and that my deck description has helped! Is The Allies Harden Their Scales your current +1/+1 build? Sometimes when the big red sweepers are everywhere I think about giving it another shot.

I haven't tried Dusk/Dawn yet. Getting up to five, and needing two white seems has probably stopped me from considering it. My favorite against merfolk is to just put in the third Ondu cleric and use lifegain to get out of reach (if there was more go-wide around the meta, I'd put a fourth one in the board too). With the shapeshifter to back them up, that's often better lifegain than even soul-sisters has.

I feel bad saying that my solution to lantern control is to play Elves (using Whiteboard Elves, but I need to try vizier combo) where the early damage, combined with Shaman of the Pack and a piece of timely removal from the sideboard can do it. Bridge is part of the reason I had to put Allies up during Eldrazi Winter. For allies, I've wondered about Tuktuk Scrapper before, but never tried it - the difference that one extra mana makes. If there's lots of affinity in your meta, maybe up the artifact sweepers(Fracturing Gust or maybe Creeping Corrosion); if there are some folks playing mill and dredge maybe try and stop them from decking you with Wheel of Sun and Moon - targeting yourself for mill and bridge, and them for dredge; and if there is a lot of shadow and maybe some with flyers, I sometimes put Hurricane or Squall Line in my elves to get a win if I'm ahead, or force a draw if I'm behind.

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