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Wheel of Sun and Moon
Enchantment — Aura
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
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Wheel of Sun and Moon Discussion
1 week ago
once the ability goes on the stack, it will resolve to the best of its ability even if the source of the ability is no longer in play.
mazrimtaim is correct, it works because the ability doesn't target before resolving, the ability doesn't require Jace to be in play at the time of resolution and because by the time the ability resolves, Jace will have been removed via state-based-action and be on the bottom of your library (via Wheel of Sun and Moon) by time his -8 resolves. (allowing the loop to continue)
2 weeks ago
3 weeks ago
WynkenBlynken - Glad you've been enjoying allies and that my deck description has helped! Is The Allies Harden Their Scales your current +1/+1 build? Sometimes when the big red sweepers are everywhere I think about giving it another shot.
I haven't tried Dusk/Dawn yet. Getting up to five, and needing two white seems has probably stopped me from considering it. My favorite against merfolk is to just put in the third Ondu cleric and use lifegain to get out of reach (if there was more go-wide around the meta, I'd put a fourth one in the board too). With the shapeshifter to back them up, that's often better lifegain than even soul-sisters has.
I feel bad saying that my solution to lantern control is to play Elves (using Whiteboard Elves, but I need to try vizier combo) where the early damage, combined with Shaman of the Pack and a piece of timely removal from the sideboard can do it. Bridge is part of the reason I had to put Allies up during Eldrazi Winter. For allies, I've wondered about Tuktuk Scrapper before, but never tried it - the difference that one extra mana makes. If there's lots of affinity in your meta, maybe up the artifact sweepers(Fracturing Gust or maybe Creeping Corrosion); if there are some folks playing mill and dredge maybe try and stop them from decking you with Wheel of Sun and Moon - targeting yourself for mill and bridge, and them for dredge; and if there is a lot of shadow and maybe some with flyers, I sometimes put Hurricane or Squall Line in my elves to get a win if I'm ahead, or force a draw if I'm behind.
1 month ago
Hello there. Awesome deck you have! Here are my suggestions; I apologize in advance if any of these are banned under European rules, I'm not familiar with those:
Strip Mine and/or Wasteland to replace Tectonic Edge and/or Ghost Quarter. As far as I can tell, Strip Mine and Ghost Quarter are strictly better. Alternatively, if you're interested in repeatable land destruction and don't mind paying a little more for it, you might consider Dust Bowl.
Thran Dynamo or Worn Powerstone to replace Urza's Incubator. I'm assuming you're naming Angel for the incubator, so I imagine you won't be making use of it very often. You could also consider Cloud Key, Emerald Medallion, and/or Pearl Medallion.
One anti-mill card that seems like it would be very strong in your deck is Wheel of Sun and Moon. I don't know what your meta is like though; unless other people play a lot of mill you'll probably just want to put it in the sideboard.
Lastly, consider Open the Vaults. It's basically a Replenish that works for artifacts and enchantments, yours and your opponents. I don't know how useful you consider Replenish to be or what your meta is like, but it could work pretty good for you.
If you have the time, I'd love your input on my Meren deck. I'm still a pretty new player.
1 month ago
This is wrong, the best 11 card combo is:Grand Architect + Pili-Pala for infinite mana, then have Melek, Izzet Paragon, Wheel of Sun and Moon, Rishadan Pawnshop, One with Nothing, Venser, Shaper Savant, Elixir of Immortality, Illusionist's Bracers + Tidewater Minion for infinite untaps on Pawnshop (could be used for infinite mana if you have the right lands), and Enter the DungeonStart with: Grand Architect + Pili-Pala , Elixir of Immortality, Illusionist's Bracers + Tidewater Minion , Melek, Izzet Paragon, Wheel of Sun and Moon.Step 1: Crack Elixer. Shuffle your yard back in.Step 2: Cast Enter the Dungeon off the top.Step 3: Hold priority. Cast Venser, Shaper Savant to return the original Enter the Dungeon to your hand, then cast One with Nothing. Wheel of Sun and Moon triggers.Step 4: Use Rishadan Pawnshop to put all your permanents in your library.Step 5: Enter the Dungeon copy resolves. Start with a full libraryStep 6: Repeat until A: Opponent decks themselves or B: you can start conceding and climbing up your stack of tables until one player dies from the low air pressure. Preferably outcome B.
1 month ago
If your just getting into modern, here's my take to help you play a mill deck with a sideboard for the format modern.
Game 1 is full throttle wincon. Put enough disruption in to get the job done as fast as possible to see what you're up against. The sideboard is used to fill in defensive holes games 2&3. Mill catds shouldn't be included in the SB, they don't help you. You need to buy more time to make the deck work.
That being said, you need to drop from the SB the following:
These cards are too expensive and do too little, too late.
Visions of Beyond- (you already have 3 in MB)
I would suggest MB your Crypt Incursions, as well. These have done SO.MUCH for me, and many decks have a hard time coming back from your lifegain.
Consider for your SB, going Esper. Add like 5 plains, a couple Ethereal Haze, Darkness, Ghostly Prison (for go-wide decks) or Holy Day, to stop combat damage. Perhaps some Path to Exile to set up a free Archive Trap trigger. Seek can proactively find and remove GY reshufflers like the Eldrazi titans (Emerakul, Ulamog), and artifacts/enchantments like Leyline of Sanctity, Elixir of Immortality, and Wheel of Sun and Moon. Alternatively, you
1 month ago
Idk if you're looking for advice but given how high your curve is I'd be running at least 36 lands, significantly more card draw (check my profile for suggestions in these colors), and cut subforger unless you have at least 7+ targets for it. You want to be able to use that a bunch of times unless you have Wheel of Sun and Moon which you could ostensibly play too.