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Wheel of Sun and Moon
Enchantment — Aura
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
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Wheel of Sun and Moon Discussion
1 week ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
3 weeks ago
Delta-117 Wheel of Sun and Moon is an interesting card but I have the option of using Pulmonic Sliver for that. Sure, WoSaM is cheaper cmc wise, it's not tutorable and kind of one dimensional serving as ONLY a form of graveyard recursion for creatures. All of the recursion in this deck is multipurpose - allowing me to return multiple creatures at once, or letting me play anything I want in my graveyard. Volrath's Stronghold is interesting because it's also a manasource, but i'm only considering it. I think i'll get it later on down the road. For now, i'm going to start working on the deck page for Moskstraumen my new Yidris deck. Check it out when you get a chance. It's still in it's rough stages though.
3 weeks ago
which in case anyone was wondering is why I have Wheel of Sun and Moon over Rest in Peace. RIP is better at hating graveyards but the Wheel can be brought in against removal heavy decks that have some easy way to kill artifacts (like Ancient Grudge)
3 weeks ago
Your enchantments are not totally protected from removal; they can still be targeted in response to the upkeep trigger for Concerted Effort. Perhaps you could include Privileged Position or Greater Auramancy for extra protection, though this still doesn't help against Back to Nature effects. Your permanents don't get protection the turn they enter so most are weak to removal that turn, especially Elite Arcanist, so a few counter spells might not be a bad idea as well. They would also be useful against Back to Nature effects so Counterspell and similar are good suggestions for main deck and your Cunning Wish sideboard cards. Rewind is also a nice counter spell to play with Azorius Chancery.
As for your three perceived weaknesses one of the best solutions to card burn/mill is Elixir of Immortality and since you are in white you could play Wheel of Sun and Moon instead. Either way these are sideboard cards as I don't think you need them main deck given your deck isn't going to draw itself out. I don't think you are that weak to infect since protection negates infect (as long as you can get Opalescence out early enough to create blockers) and you have Spellskite to steal any pump spells. For alternative win conditions counter spells are a good choice, and fit with my earlier suggestions, otherwise you can add cards like Nevermore to your sideboard.
3 weeks ago
Since you brought up Volrath's Stronghold, that reminded me of the card Wheel of Sun and Moon which I suggest you consider using here if you can find room. If your slivers die they rather go to the bottom of your graveyard where they can be easily tutored for again by your commander.
I just happened to think of this card because you mentioned Volrath's Stronghold and all which is of course a way to recur things from the graveyard and this I think would be a good addition here either in place of that land or in addition to it.
1 month ago
I am interested in hearing some of your stories about casual/serious games that you lost for silly reasons/misplays (like being unable to answer a continuously triggering Shorecrasher Mimic or losing track of how many loyalty counters were on Kiora, the Crashing Wave) or just blindsided by a random card/strategy that just broke your deck in half. Some examples would be like your playing a sweet mill deck and then a Wheel of Sun and Moon hits the board or your playing mono blue control but but you just HAD to play that Augury Owl and a T2 Eyes of the Wisent resolved.
All of the above has happened to me... and these losses just kinda stuck with me... just interested in hearing about other players tales of defeat.
1 month ago
A couple pretty standard Modern "slow" combos, Madcap Experiment cheats out Platinum Emperion because he prevents life loss and Nahiri, the Harbinger "cheats" out Emrakul, the Aeons Torn with her ultimate (I'm still convinced this is moreso lazy design than an actual "cheat", but I digress)
I'm liking it a lot so far, still fine tuning it though. The Wheel of Sun and Moon on the side over Rest in Peace is some pretty cool tech because it lets me get my Platinum Emperion back for more experiments if it dies while also still hosing graveyard decks, and it can also be brought in against decks that can easily kill the Emperion.
1 month ago
As long as Ryusei, the Falling Star goes to the graveyard, it will trigger it's when it dies ability. This includes going to the graveyard due to the legend rule. If it does not go to the graveyard do to something like Wheel of Sun and Moon or Rest in Peace it will not trigger.