Rest in Peace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Caran_Lyg on Angel lifegain feast festival

1 day ago

Another suggestion is for your sideboard. Angel of Jubilation for any decks that want to use life as a cost like Phyrexian Mana, Archangel of Tithes + Authority of the Consuls for aggressive decks, Chancellor of the Annex offers a free counter spell unless they pay 1 additional mana, Giver of Runes protection for a single creature against colorless or whatever color you choose, Disenchant for artifacts and enchantments and finally, Rest in Peace for decks that want to mess with their graveyard such as reanimator decks.

Swing4Lethal on Esper Control 2.6

2 weeks ago

I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.

I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.

Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.

Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta  Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.

Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.

Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.

IHATENAMES on Nahiri, equipment Storm

3 weeks ago

Ideas.

Bedlam spicy card creatures cannot block. Agro your opponents out.

Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.

Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.

Forging the Tyrite Sword slow ramp w/ a equipment tutor.

Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.

Goblin Gaveleer big creature when you add equipment

Goblin Bombardment alot of tokens to throw around

Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.

Most x and y Swords are expensive but feel free to consider them.

Although these are interesting ideas I went back through your list and i think you need more interaction.

Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.

Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.

Happy brewing!

BioProfDude on Mono White Vigilance

2 months ago

I think if you have the budget, you need to at least upgrade the mana. Include 2x Eiganjo, Seat of the Empire, 1x or maybe 2x Castle Ardenvale, 1x Shefet Dunes (you'd be surprised at how effective that +1/+1 thing can be at istant speed!), and maybe 1x Cave of the Frost Dragon as a place to sink mana for attacking if you get wrathed.

Guardian of Faith also nicely fits your theme and is an underrated card that can be extremely useful. I get that you're trying to stick with humans, but I think there's already a really, really good humans deck, so I would exploit the vigiliance and worry less about the humans aspect (see below).

On that note, Reidane, God of the Worthy  Flip would be a solid addition, if at least for the sideboard.

While it doesn't have vigilance when activated, maybe Smuggler's Copter? Ha! I know, we're jamming it in every deck to see if it will work, but in this type of aggro deck it just might and it provides you a nice way to draw some cards.

Last suggestions for the main are Brave the Elements and maybe something like Temporary Lockdown or Ossification in the main board. I get that you have humans, but I think these are just better than Sanctuary Lockdown or Collective Effort. Even Get Lost would be a great addition, or possibly Declaration in Stone in the sideboard.

Your sideboard should probably include Rest in Peace to deal with Izzet Phoenix and Amalia Combo, and probably should have Damping Sphere to deal with Lotus Combo. Containment Priest is also another solid sideboard consideration.

Oh, a fun card that might be cool would be Rally the Ancestors (or Return to the Ranks, maybe). For surprise blocking? Just a thought.

Cool deck idea! +1 from me!

TheoryCrafter on Super-Friends and Doom!!!

3 months ago

My vote is for Ral, Caller of Storms. Considering the choices of the first two loyalty abilities, I don't think the power level justifies a 6 mana cost. That and I honestly believe you can get more bang for your buck with Guff's second loyalty ability.

Other cards that occurred to me and may want to consider adding are Reliquary Tower, Rowan, Scholar of Sparks  Flip and Teyo, the Shieldmage. I'm not entirely sure what you can remove to make room for these, but don't forget you have a commander who can get mana dorks on the battlefield for you and can draw you cards so don't be afaid to lean into that a bit.

While I was taking a another look at your deck, I noticed you have Blind Obedience. Even though the rules changed several years ago to allow it, the cost in the extort ability may be seen by some players as a violation of the color identity rule. I had a mono-black commander deck with a few extort cards and an opponent got really salty about it before another told him of the rule change. So I took them out to avoid future conflict.

If you choose to do the same, I'd recommend Lion Sash. Not only it will give you much needed graveyard hate without affecting your graveyard, but you'll be able to attach it to Gideon of the Trials while he's a creature and it can be tutored by Tezzeret the Seeker. Yes, I know its a creature, but Calamity's Wake and Rest in Peace will devastate your graveyard as well.

I hope this helps. Thank you for reading me out. Happy Hunting!

Swing4Lethal on Esper Control 2.6

4 months ago

@R3l04d: Thanks for your feedback! I haven not updated since WoE. However, I did move a Supreme Verdict to the sideboard in place of 1 copy of Rest in Peace and cut the Censor. I added Cling to Dust and Jwari Disruption  Flip to the main. I looked up The End. It certainly is powerful, and could easily replace the Vanishing Verse in the sideboard. I don't know about cutting Saw it Coming though, as you need a protected way to counter things in Thoughtseize decks that this list is susceptible too, such as Mayhem Devil, Omnath, Locus of Creation, Niv-Mizzet, Supreme, etc. Esper control has always been my go-to archetype and I believe it is much better positioned than UW control because of the premium removal black brings and of course Sheoldred, the Apocalypse. Also, Reckoner Bankbuster is probably the most valuable card in the deck. I have a 100% win rate in games that I have cast it.

SaberTech on Zurtron

5 months ago

If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:

Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.

There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.

If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.

One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.

Rest in Peace is a strong card for messing with decks that utilize the graveyard.

Back to Basics can punish decks with greedy mana bases.

Stroke of Midnight is better than Expose to Daylight.

Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.

Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.

Caerwyn on Can an Adventure be cast …

5 months ago

Pedrodamus - Atsushi, the Blazing Sky creates an impulse draw effect--you "draw" the cards into exile and can only use them for a limited time. Because you are allowed to cast the card, you can choose which side to cast.

The exert from the wiki you sited is poorly written. It is referring to situations like, say, the card being exiled due to Rest in Peace or any other exile effect which does not allow you to cast the card. It properly should say "If an adventure card ends up in exile in a manner which does not permit you to cast the card, you cannot cast it as a creature."

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