Rest in Peace
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
|Have (3)||, metalmagic , CompleteWaste|
|Want (3)||Darui , RuheZone , eggman431|
Printings View all
|Secret Lair (SLD)||Rare|
|Arena Cards (ARENA)||Rare|
|Signature Spellbook: Gideon (SS2)||Rare|
|Masters 25 (A25)||None|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rest in Peace Discussion
5 days ago
Would be nice to have a list of loops you can get into. I especially liked when you used Altar of Dementia to sac Garna to then return things. It feels like at its worse its "mill three draw a card", but it can also be "mill 3, draw 4".
Ive honestly considered changing up Grenzo, Dungeon Warden to either Garna or Chainer, Nightmare Adept but havent really had the time to look into what I could build. Grenzo is just so nice cause he still functions even if there is a Rest in Peace and other things like that hanging out on the field
5 days ago
1 week ago
I don't feel like you need either Ghostly Prison or Propaganda. You're looking to establish a big board presence with a lot of buffed up fish people, and then use control magic to protect them while you kick everybody's teeth in. Realistically people swinging at you isn't going to be what you need to worry about. What you do need to worry about is people interfering with your board with wipes and whatnot, and that's why you've got all the control magic so you're already set. The thing is, if somebody has a threatening creature that you don't want coming your way, propaganda isn't going to stop them. If they really want to hit you they're gonna pay the cost and hit you. Pillowforty cards aren't worth running unless you're stacking them and your strategy is built around them, but in your case you already have your horde of roided up fish people for protection. You should have more than enough chump blockers and threatening lads of your own to deter swinging better than propaganda could. I also don't think your deck needs Rest in Peace in its 99. It's not part of a win con that I can see like Helm of Obedience, and you aren't running stax or lots of graveyard hate, so it just feels out of place.
Then, with those slots you could add in let's say, another mana rock like Talisman of Progress because I feel like you might not have enough ramp. You could also add something like Stormtide Leviathan to lock down the board better than ghostly prison or propaganda could while letting your islandwalkers go nuts (which reminds me; Merrow Harbinger and Streambed Aquitects might suit you).
Finally Echoing Truth in commander seems questionable. Good against lots of tokens but other than that you're just playing a 2 mana Unsummon. I would consider swapping it out for either more ramp (Chrome Mox assuming you have a larger budget but not a Mox Diamond big budget, or Fellwar Stone if you're looking for something cheaper), or another counter of your choice, perhaps a Pact of Negation or a Force of Will. Hope this helps! I like your deck. :^)
1 week ago
Some cards that you might like: Brallin, Skyshark Rider Flip, Shabraz, the Skyshark, Rielle, the Everwise, The Locust God, Psychosis Crawler, Burning Inquiry, Molten Psyche, Narset, Parter of Veils, Alms Collector, a Niv-Mizzet of your choice perhaps, Fevered Visions, Magus of the Jar, Wheel of Fate, Teferi's Puzzle Box, Winds of Change and I'll stop myself there lol.
Something you could do that might be cool would be to run a lot of cards like Dictate of Kruphix, Kami of the Crescent Moon, and Howling Mine to boost everybody's draw (might make them consider not killing you lol). That would rip the rug out from under everybody and make your wheels that much more impactful. Make them discard 12 cards instead of 6 or 7! Plus you're getting them closer to drawing on an empty deck.
As far as card draw goes, my favorites are targeted X spells like Blue Sun's Zenith and Stroke of Genius as they could always be upgraded to kill tools with an infinite source of mana i.e. Dramatic Reversal + Isochron Scepter and I just like them a lot. If you decided to pursue group draw you could also experiment with stuff like Prosperity, Minds Aglow, and Fascination (you said you like options right?). Along with this I would add to your ability to win off of self mill with Thassa's Oracle and Jace, Wielder of Mysteries so that Lab Man has some friends.
I know you're running some recursion yourself but this deck has the potential to seriously fuel opposing decks with heavy graveyard interaction as their motif, for obvious reasons lol. Since you have have access to white you could always try Rest in Peace for the complete shutdown, and then maybe a Grafdigger's Cage just as another piece of graveyard hate. Alternatively, you might prefer cards with one time effects like Relic of Progenitus and Scavenger Grounds.. or you could mix and match! Up to you.
FINALLY, (yes I know, we're finally at the end) I would honestly just replace many of the dual lands you have that come in tapped with basics. I just personally don't enjoy having my lands come in tapped while everyone else gets ahead, and I really feel like basics are actually better than tapped lands even if they don't have the versatility or effects. Of course shocks and duals and fetches would always be nice, but we're trying to stay in budget so I'd just stick to the basics.
I know it's long but I just really enjoy researching cards and learning about different strats so I usually get carried away. I tried to stick with recommendations that stay under $10 but a few over the limit might've slipped through. I like your deck, hope this helped! :^)
1 week ago
So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.
Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.
Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.
That shall be all from me. May fortune betide!
1 week ago
SynergyBuild lol which tutor are you referencing? I've seen all manor of dumb plays in my time, like a graveyard deck tutoring into the graveyard with a Rest in Peace in play, someone using Gamble with only 1-2 cards in hand, someone Mystical Tutor their answer and then take 32 commander damage before drawing it. I've also seen equally bad draw effects, like Faithless Looting on an empty hand lol. My play group doesn't allow do overs because it makes the game go longer lol, but we do have kinda free mulligans to make up for it.
Which discard tutor are you referring to?
1 week ago
I think you really need some enchantment hate in the sideboard because cards like Rest in Peace or Leyline of the Void will really ruin your day. Abrupt Decay can handle only some enchantments. Something like Reclamation Sage or Krosan Grip could be worth considering for the board and would also help against artifacts, too.
2 weeks ago
keijser I keep going back and forth on how heavy I want to commit to the theme, and frogify and hushbringer are pretty much only in for flavor purposes (there are plenty of situations where hushbringer could hurt me, it's just a card I already have so it's one less thing to buy :p). Revel is mostly there because I could easily see games where I can't get a ton going and will need a way to end the game lol.
But I think propaganda and hushbringer are probably first in line, and Rest in Peace might be a little oppressive for what I want to be doing.