Rest in Peace


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Return to Ravnica (RTR) Rare

Combos Browse all

Rest in Peace


When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

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Recent Decks

Rest in Peace Discussion

mtchllclffrd on Aminatou, the Fateshifter

1 day ago

Hey Megalomania, Yeah I think the Helm Combo might be good for winning, and maybe using Rest in Peace (I'm not sure which would be better). However, I am torn. The stax aspect might be good, and if I go that route, I could probably take out Silence.

KayneMarco on Oloro, Ageless Dictator of Pain and Suffering

3 days ago

The first suggestion I will make is to add Zur the Enchanter and bout a half dozen tutors to help get him out faster. He will help get your pillowfort built faster. If you do wind up running him I will suggest zuring out your greater auramancy first, then copy enchantment cloning the auramancy thus preventing any of your enchantments from being targeted. One enchantment I would definitely add to help build your pillowfort is Enchanted Evening. You combine this with the auramancy/copy combo from earlier and opponents can’t target squat...of yours anyhow. Another worthy addition would be Rest in Peace to combo with your Energy Field. If nothing goes to the graveyard the field stays in play indefinitely. Another amazing card to have in here that’s already on your maybe board is Solemnity. Stops a lot of things opponents can possibly do plus combos beautifully with the next 2 cards I am suggesting. Glen Elendra Archmage and Kithkin Spellduster. With solemnity Glen becomes an infinite Negate on a stick and the Spellduster becomes half an infinite Disenchant on a stick. Coupled with the enchanted evening you can blow up any card you don’t like with the spellduster and Glen will protect your boardstate from the only thing that can hurt you...bardwipes. That my friend isn’t really a pillowfort, that’s a damn military base lol.

RylandL on The Ultimate Banepost

6 days ago

In my build, I loaded it with the Enchantment gods for 1. Protection and 2. Utility. I also added more planeswalkers, Jace, Memory Adept Tamiyo, Field Researcher and Jace, Unraveler of Secrets. With the two Jace's, an enchanted chain veil and a couple of enchanted lands you can mill someone completely. With Rest in Peace you exile their entire library, in case someone has a Kozilek. That's my main win con, but also run Walking Ballista. I'm working on making mine a superfriends deck and adding Doubling Season. Hope this helps.

DrukenReaps on

1 week ago

apex457 lol, yeah anytime something would 'die' or be 'sacrificed' it goes to the graveyard. Provided no Rest in Peaces or similar... I don't think I'll go for betrayal. It would be really good here but I'm more interested in exiling anything that I would want to get control of. More Grave Pacts are always a possibility. Thanks for your thoughts.

Gadianten Thanks for your thoughts. I was running those three lifegain victory conditions in another deck but they are coming out of there since it has moved somewhat away from lifegain only cards. They could definitely find a way in here. Sometimes I completely miss the obvious...

Gift of Immortality would work great with another build I ran across today. It utilized ETBs to generate tokens like Captain of the Watch. It might be a better way to go and I already have some really good options for that style. I do want to play it this way for a bit first though.

valentin74 on Oh Captain, My Captain (Sisay)

1 week ago

Hello, I have rebuilt your deck and I am very excited. I love your deck.

In the game rounds I have the cards Rest in Peace and Craterhoof Behemoth almost not needed. Does the deck really need the cards?

In addition, I made a few small changes:

+Root Maze (turn 1 very strong), -Rest in Peace

+Arbor Elf (can also untap Savannah or Temple Garden), -Selesnya Signet (Much artifact-hate in the deck: Null Rod, Kataki, War's Wage, Stony Silence...So i think, the creature is better, than the artifact)

+Qasali Pridemage (better for Yisan, the Wanderer Bard), -Reclamation Sage

+Manglehorn (Better to tutorn + Sustainable Effect), -Nature's Claim

+Gemstone Caverns (faster start possible), -Sunpetal Grove

(+Grasp of Fate (better for multiplayer), -Beast Within or Craterhoof Behemoth)

What do you think?

Icbrgr on Mono White Soul Sisters

1 week ago

I think Wall of Omens would be very fitting to slow down aggro and get the ETB triggers with some draw power... otherwise perhaps Rest for the Weary/Pulse of the Fields, Pride Guardian/Ghost-Lit Redeemer could be some neat tools to consider for the main board..... then there is the obligatory mono-white SB tech including but not limited to Disenchant, Leyline of Sanctity, Pithing Needle, Rest in Peace. cool deck +1

Poseidon31 on Mardu Vehicle

1 week ago

lagotripha Thanks for that many options and your thoughts.

Lingering Souls is a good one I didn't realise earlier. I prefer Rakdos Charm and Nihil Spellbomb over Rest in Peace, as it would kill my own graveyard.

lagotripha on Mardu Vehicle

2 weeks ago

I've seen a few attempts at vehicles in modern. I'll run through my deckbuilding notes

Challenge; meta. Lots of people do really unfair things with artifacts in modern, and artifact hate is core thanks to affinity/kci, so people will have dedicated hate.

Oppertunity; Tools. Modern artifacts have an insane variety of powerful support, from Dispatch/Galvanic BlastMox Opal all the way to Artificer's Intuition/Chief Engineer/Fabricate/Trash for Treasure There are powerful tools in red, blue, white and some functional oddities in black and green. A Life from the Loam manlands/crew control list might be playable.

Crew wants you to have creatures on the board, (and heart loves the variety of powerful modern plainswalkers). Modern wants your creatures to be self-protecting, cheap and immediately useful.

Bomat Courier is perfect. Lingering Souls is great for crewing. So is Bitterblossom. Most 'crew 1' lets you drop a pair of tokens, lose 1 to lili, then kill lili with the vehicle. Fleetwheel Cruiser trades well into most walkers thanks to haste. weatherlight/conquerers look ok in longer matchups. Slag Fiend might help make up a 'cantrip graveyard artifact crew' deck.

Mardu gets a great low-cost instant options and sideboard options, which should help it fighitng against hate. From k-command to Rakdos Charm, Lightning Helix to Rest in Peace, its all there. Just figure out what your meta doesn't want to be playing against, and jam that in there.

The big battle is against efficient midrange lists. If they can trade even for your low cost creatures, you will find it difficult to crew, so tokens are basically mandatory. Even then, all those sideboard Ensnaring Bridge answers also trade well, so plan carefully.

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