|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
Rest in Peace
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
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Rest in Peace Discussion
3 hours ago
(CLICK CLACK MOO, COWS THAT SUCK.)
The ARPANet (A 1980's reference.) states Memory Jar is worse than Scroll Rack. Memory Jar is a once only use that just exiles itself w/ Rest in Peace. Scroll Rack just allows you to set aside what you currently don't need, & draw as much from there. & all w/o costing more than even at a time.
That's how you reference When They Cry (Umineko in this case), while emulating Rokkenjima in the MTG community. That's a Blue Truth BTW. BTW, Umineko, Higurashi, & Higanbana (Maybe not?), all take place In the 1980's at least... That's where the Arpanet reference came in... Worth a google, right?
1 day ago
IAmTheWraith The short answer is, well, kind of.
Essentially I've opted not to run any blink oriented combo because I have a few pieces that shut down anything with an ETB trigger (i.e. Humility, Hushwing Gryff, and Torpor Orb) which makes stuff like Felidar Guardian useless when any of these effects are on the field. Aminatou was chosen to helm this deck due to her resilience to the Stax effects and pairs quite nicely with many of them by breaking parity through otherwise debilitating effects. Her -1 isn't just for ramp either, because she can also blink lands to pay for Stasis like you mentioned, as well as reset Tangle Wire and loyalty on other walkers. She can also blink Helm of Obedience to expedite this win con by milling another opponent in one turn when an effect like Rest in Peace or Leyline of the Void is in play.
I'm not aiming for this to be a combo deck to abuse her abilities as much as I am using her to compliment the deck as a whole. Oloro could helm this deck, and after a bit of tweaking and changes it would run just fine, but he is just a very passive commander and I would likely never actually cast him. Aminatou is always going to be resourceful throughout the game and she's not hit by Humility either which is nice because any other Stax creature commander is as good as dead to it. If I were to build this around combo, the deck would look completely different and maximize on ETB effects, but too much of that strategy conflicts with what I am aiming to do here. I hope that all makes sense. If you have any other questions or concerns let me know. I'm just not very willing to add in combo-centric strategies if I know they conflict with the rest of the deck when Stax is the name of the game here and my own Stax effects on the field shut down a myriad of the combos I have access to.
1 day ago
Also, several Questions:
Sunforger Package needs to stay. How do I use it when Artifact Hate won't even allow me to equip?
W/ all the Artifact hate, Should I find another way of Extra Turns? Artifacts are out; "Lose the Game" effects are too risky, & I'm not in ...
I think these are too many Questions but still...
2 days ago
Sorry I should have clarified. I meant how I helped TheErebos not asking him for advice. To go with your questions.
How well do you know cEDH? You do know that unless your running a combo deck multiple pieces of cards as a win con is too slow. You said you want to make a Boros color as competitive as possible. The cards you listed are not optimal and subpar.
You mentioned that you want to build a value town/stax(prison) hybrid. You are delving into combo pieces and not part of the lines you set your self up for. The main reason I listed the partners as commanders is because in a competitive meta life is a valuable resource if your going against Ad Naus type of decks the pressure Akiri gives is great. Having all the mana rocks in addition to stax/hate pieces will boost up her power and rack up damage as well as staxing the board. You break parity by gaining additional creatures for the value and go hatebears to swing and chip away at their life slowly while Bruse helps micro manage and enables higher outputs of damage.
- Aven Mindcensor
- Thalia, Guardian of Thraben
- Containment Priest
- Ethersworn Canonist
- Magus of the Moon
- Imperial Recruiter
- Recruiter of the Guard
- Treasure Nabber
- Vryn Wingmare
- Eidolon of Rhetoric
- Hokori, Dust Drinker
- Hushwing Gryff
- Linvala, Keeper of Silence
- Sanctum Prelate
- Spirit of the Labyrinth
- Thalia, Heretic Cathar
- Harsh Mentor
- Cursed Totem
- Defense Grid
- Grafdigger's Cage
- Mana Web
- Null Rod
- Orb of Dreams
- Sphere of Resistance
- Static Orb
- Tangle Wire
- Thorn of Amethyst
- Torpor Orb
- Tsabo's Web
- Ward of Bones
- Winter Orb
- Blood Moon
- Blind Obedience
- Price of Glory
- Aura of Silence
- Porphyry Nodes
- Rest in Peace
- Rule of Law
- Stony Silence
3 days ago
Glad to be of assistance :) Sideboard was hard for me too, but got a lot of help from a more experienced friend, and it's been working pretty well for me. It's great struggling against, say, a graveyard deck game 1 and then see them shut down completely when Rest in Peace hits the board in turn two. Suddenly that The Scarab God isn't looking very sexy at all ;)
4 days ago
I'm curious how the Tron lands are working out for you with paying for all of your expensive cards. I'm trying to do a similar thing with my Modern angels deck (Angels of Paradise), and am using Birds of Paradise and Knight of the White Orchid to try and ramp into the mana I need, and I stop my curve well before you do yours.
Regarding sideboard help, try taking a look at mine:
- 3x Damping Sphere (against Storm and Tron. You may consider Rule of Law instead)
- 1x Dragonlord Dromoka (Against control, and the lifelink is nice for triggering Resplendent Angel)
- 1x Gideon, Ally of Zendikar (Against control, he does a lot of things and can be hard to get rid of)
- 3x Leyline of Sanctity (A must against Storm, Burn and anything else that goes for your face)
- 3x Rest in Peace (A must against graveyard decks)
- 1x Settle the Wreckage (Great against other creature decks, and since it exiles is great against Dredge)
- 2x Stony Silence (Great against artifacts)
- 1x Urza's Ruinous Blast (Also great against other creatures and Dredge)
5 days ago
5 days ago
I never claimed that perception didn't make it seem worse, however perception doesn't make it worse. Players who don't play around MLD might be screwed, if they don't sandbag unnecessary lands they are asking for it though.
This idea is a very simple one that many players, especially in EDH are familiar with, "overextending into a board wipe". Heard of it?
My points never stated that players should love MLD, they shouldn't, but they can't cope with things they outright ban, and you trying to support their idealistic world of no interaction is downright disgusting. If a player loses to something, they should either
A: Not get mad, because it was a loss out of luck.
B: Not get mad, learn something from it, perhaps play around it, change their playstyle.
C: Get mad, because the loss was unwarranted, and was predicated on collusion (players teaming up outside of the game), something outside of the game outside of collusion (an example is a player conceding when you stole a permanent of theirs, therefor depriving you of a resource you fairly gained), or something inside of the game that is broken for obvious reasons, such as a combo that is particularly degenerate due to game rules that do not work in the given format (many believe Felidar Sovereign falls under this category).
Which does land destruction fall under? No one has been able to convince me that C is the appropriate response, and a deck built around it is most likely much more consistent than A would have me believe.
This implies that B is the proper response.
If you think we should frown upon learning experiences, you know, like any interaction, win, or play in any game of magic, then you might as well not play, or is there something so integrally broken about the removal of lands that it in particular is the focus of contempt?
"MLD leaves many players bitter in a way that no other strategy does."
Leovold shutting off hands, GAAIV stax type decks, stax decks of nearly any kind, decks that use Blood Moon, Contamination, Back to Basics, Static Orb, Hall of Gemstone, Winter Orb, Stasis, Tangle Wire, and other cards of that vein, decks that abuse discard like Nath and any deck with Sadistic Hypnotist for that matter, any deck that takes advantage of infinite turns or particularly long turns that imply storm or another slow to watch, difficult to interact with once it is going off style deck.
Yes, many of these are frowned upon, yet Land Destruction is the target of much more hate. Why? Can you explain that to me?
Above was my argument to anyone like Shrazik who reads your BS, , I honestly didn't dislike you until the last paragraph.
Nope, not one bit, but at that point I was considering going off on you, however thought that anyone who read this would think I didn't have a rebuttal to your first 5 paragraphs. Those are above.
Here is a quote, sentence #2, paragraph #6, comment #26. Don't hand me BS like this anecdote again, as anyone with half-working eyes and a quarter-working brain can see that it won't work:
"Recently, a fairly competitive pod of 4 I was playing in lost to a Lord Windgrace deck that cast Silence + Armageddon + Splendid Reclamation on turn 6 - it was a brilliant play and the game was over in less than 10 minutes from that play."
Nice, a jund (Lord Windgrace's color identity of , , and ) deck that can run Armageddon and Silence. Also, nice that a combo that a third grader could see from miles away is considered "brilliant" in a moderately competitive table. BTW that combo takes 9 mana and seems like hot trash for even moderate cEDH IMO, specifically Splendid Reclamation, as Windgrace can do that effect himself.
Also, try not to claim that Ruination and Autumn's Veil are the cards at hand, or that he cycled Decree of Annihilation, or that Impending Disaster was the real effect, as all of those are extremely different and memorably so.
I almost could respect you.
Shrazik I hope your eyes glanced over the end, so you didn't see 's BS in the last paragraph that you quoted, however I will attempt to answer your questions anyway.
"Going a little off topic here but do you think that delves deeper into a more community based issue? One where players would ignore how wrong or right a strategy/playstyle might be in favor of their own perception of what should or shouldn't be played within their playgroup?"
This is the reason that I personally don't play casual EDH, it is competitive EDH, but less compassionate to new strategies, and is so toxic I just can't handle it.
The vast majority of formats, cEDH, Standard, Modern, Pauper, Legacy, Vintage, etc. are all more accepting than casual EDH, so I have just had to stop playing it. Almost every other MTG community is cool with land destruction, Ponza lists in modern are fun midrange strategies that blow up lands and want to go turn one Arbor Elf, turn two Utopia Sprawl and get 4 mana for some sick plays early on. It is a nice and hilarious deck.
Other times it has occurred in modern like in some newer Ramunap Excavator/Azusa, Lost but Seeking/Ghost Quarter lists with Collected Company in modern the decks have been cool but not oppressive, and though they can be rough matchups for some decks, they aren't ever called out to be banned or anything, and even in Vintage when Shops, a deck with some land destruction (Strip Mine, etc.) was a problem the issue was the turn one Lodestone Golem, not land destruction, and no one really minded or thought Wasteland should be restricted, but the Golem should.
As you can see, toxicity of casual EDH isn't much further, but is a problem for a lot of less toxic players who play EDH casually and want to bring a fun, janky Hokori, Dust Drinker to the table, but are banned from playgroups (anecdotal, and an example, not anyone I know, but I have heard of this situation).
Outside of land destruction, I think combo is pretty fair game as long as it doesn't do something unable to be interacted with. Like Flash Hulk turn two is cool, but Spell Pierce exists, so does Spell Snare, Swan Song, Containment Priest, Rest in Peace, Grafdigger's Cage, Leyline of the Void, Force of Will, etc.