Rest in Peace

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

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Rest in Peace Discussion

joshua611 on UWG

16 hours ago

This deck played well against Storm, G/B Infect, and Tron at a PPTQ. G/B out tempo'ed me, but to be fair, I had horrible draws and made a 50/50 decision game two that cost me the game. I drew Zero fog effects to stop the infect.

Against storm, well...I left the Rest in Peaces at home, because I doubted storm would show up. Unluckily, I got it round 1. The deck still played well, but could have probably used Mindbreak Trap and/or Eidolon of Rhetoric.

Against Tron, I had the judge walk up and look at us playing like WTF! I told him what I had built and why, he agreed, and watched me beat the tron player by stifling his triggers with Disallow and Nimble Obstructionist. They both stopped Expedition Map search abilities and Oblivion Stone from destroying all my permanents.

Leptys on Gitrog Land Combo [Primer]

3 days ago

@Makkimakki234

It loses to Rest in Peace effects including Leyline of the Void, creature theft like Gilded Drake, and extraction effects on Dakmor Salvage (especially Praetor's Grasp because that way you can't take it back via Riftsweeper). Cursed Totem/Linvala, Keeper of Silence will also slow down Gitrog considerably, especially Linvala because it's so hard to remove with our particular removal suite.

Those are the "special tech" against the combo itself, but really the most glaring weakness of the deck is removing Gitrog when it hits the table or countering it. The main goal for Gitrog is to have a discard outlet and the general on the field at the same time, so it's important to make sure that never happens. Gitrog also is a very powerful value engine, which is why it should be removed as soon as it lands, as getting extra draws and dredges can quickly win the game for her. In short, run more cheap creature removal and cheap board wipes.

Instant-speed grave hate works as well, but it's harder to pull off and you will need more than one instance of it. Scavenging Ooze helps here, as you can repeatedly try removing Dakmor or Kozilek in response to the shuffles depending on the situation. Mainly your target should be Kozilek, but if you're sure the Gitrog pilot can't put any lands to the graveyard in response to your exiling activations, then go ahead and target Dakmor instead. Just remember that the pilot will have more and more resources to nullify any exiling effects targeting Dakmor the more lands they draw, so be sure to target Dakmor immediately when they start going off if that is your goal.

lamoynet on Oh the Humanity

6 days ago

Match Report 8/22/2017

Overall Record

Games 6-5

Matches 2-2

Match 1 - Win - G/W Human Company

He never played a Collected Company. My advantage was my deck is faster with more one drops and mono colored so I could deployed my creatures better. CoCo would have beat me. Brave the Elements was an Allstar again in the second game.

Match 2 - Win - Grixis Control

I thought he was playing Death's Shadow but it never appeared. First game I was the aggro beat down and won. Second game I should have mulliganed a one land hand but didn't and lost. 3rd game Rest in Peace prevented the Lightning Bolt - Snapcaster Mage - Lightning Bolt combo and I won.

Match 3 - Loss - Sliver's Company

It was a tough game with both decks trying to be the beatdown. I lost in the end because he was able to give all his slivers flying with Galerider Sliver and I couldn't win the damage race without blocking.

Match 4 - Loss - Eldrazi and Taxes

His creatures were just too big. Reality Smasher and Thought-Knot Seer... Urgh. Also my trump card Brave the Elements doesn't work against colorless creatures. :(

Metagame

I'm seeing alot of different decks. Haven't seen a Storm deck or any variations of TRON.

MoonTurtle7 on First deck help please

1 week ago

Phyrexian... Idk I guess infect may be something worth looking into. But honestly certain voltron commanders are really awesome for kitchen table.Uril, the Miststalker is fun and some fantastic colors for aura-based voltron. he can even get an enchantress draw engine that really gets things going, with vigilance trample and haste being very available to him.

Bruna, Light of Alabaster is pretty sweet, you can self-mill or group mill to your advantage. she has access to unblockable and/or Corrupted Conscience which is makes her a very sudden threat.

Sigarda, Host of Herons is by-far one of the better Voltron options due to the innate issue with most voltron decks is that group sacrifice and targeted sacrifice are the bane of your existence

Sram, Senior Edificer is a great one. White has some of the best auras and equipment support. He's cheap to play (and bring back) and is an engine on his own, drawing cards just for trying to do what you're gonna do anyway. Not to mention, your mana base is SUPER easy on your budget.

Shu Yun, the Silent Tempest is one of the most explosive decks out there. having a pump and control base is extremely strong as long as you grab card draw to keep him going, he's quite the powerhouse. Just Distortion Strike + Titan's Strength and you have 18 unblockable damage launching at someone. That was 2 cards you played and 4 mana used. (if he's already on the field) There is a reason some people call him "One Punch Man"

Now if you want the obvious ones, here they are...

Rafiq of the Many is the grand daddy of Voltron as a strategy. Using his own ability to buff himself then having some really solid aura and artifact support. Though, he's got a reputation as a huge powerhouse making you the target almost always.

Narset, Enlightened Master You want to do all the things all the time once your commander hits the field? Narset is pretty much just swing to do what ever the fuck you want. The downside is that you will either use no other creatures, or almost none. She's downright broken, but has so many options open to her. So you could make her a "take so many turns until your opponents die of old age" or "lets make a weird artifact canon cause I can" to "lets play a storm deck" her power and threat level is entirely based on what you intend to do and how you build/imagine the deck.

Finally Zur the Enchanter more like "Zur who gives cancer". this guy most of the time is an enchantment based control deck. where your opponents do nothing while you tutor for any and everything you might need. This guy is super powerful and is banned in 1v1 for a lot of reasons. Just imagine a tutor on a stick to some of the most powerful enchantments. Ethereal Armor, Imprisoned in the Moon, Darksteel Mutation, Karmic Justice, Authority of the Consuls, Phyresis, Stasis, Land Tax Nevermore, Rest in Peace, Propaganda, Solemnity, even Necropotence. Any of these can just be grabbed if needed to answer any threat. while you either kill with commander dmg or stall into a combo. The deck is very rarely not gonna do what it intends to do.

These are some of the better voltron commanders. Personally if you want to use a commander from the Phyrexian blocks.

Urabrask the Hidden can do it.

Vorinclex, Voice of Hunger is expensive but a for a reason.

Thrun, the Last Troll is from new phyrexia I'm pretty sure. very safe and regenerate saves auras from falling off of him, makes him a solid pick.

sylvannos on Intruder Alarm

1 week ago

@Minihorror227: Yeah if you stay straight U/W, I'd go with a list something like:

4x Thraben Doomsayer
4x Steward of Solidarity
4x Drift of Phantasms
2x Snapcaster Mage
2x Sun Titan
------------------------------------------
18 Creatures

4x Intruder Alarm
4x Serum Visions/Opt
4x Path to Exile
2x Remand
2x Cryptic Command
2x Spell Snare
1x Dispel
3x Altar of the Brood
1x Sphinx's Revelation
------------------------------------------
21 Other Spells

4x Flooded Strand
4x Hallowed Fountain
1x Glacial Fortress
2x Celestial Colonnade
2x Plains
3x Island
1x Westvale Abbey  Flip
4x Seachrome Coast
------------------------------------------
21 Lands

3x Spellskite
2x Rest in Peace
2x Stony Silence
2x Disenchant
1x AEtherize
1x Condemn
1x Blessed Alliance
1x Hibernation
1x Wrath of God
1x Blind Obedience
------------------------------------------
15 Sideboard Cards

You'd play it like a regular U/W Control deck, except you'd have a combo finish. You could even put an Emeria, The Sky Ruin package somewhere in the deck, so you can switch into a more Sun Titan control shell if your opponent boards in too much hate or they have a deck that really likes to tap and untap its creatures.

Unlife on Red White Angels (Modern)

1 week ago

I would fix up your manabase a lot. In a deck like angels with a really high CMC, you don't want very land lands that enter tapped. Sacred Foundry, Clifftop Retreat, Rugged Prairie, maybe even a few fetches like Arid Mesa, Windswept Heath and Wooded Foothills. Authority of the Consuls will help you gain life early games and slow your opponents down. Mainboarding Anger of the Gods and Wrath of God can both help keep your opponents board clear so you can drop your own threats. Cavern of Souls is pricy but will let you drop angels unhindered vs control decks. Baneslayer Angel would be a great fit, as would Linvala, Keeper of Silence. At the very top end of your curve, consider a one off Akroma, Angel of Fury as an uncounterable threat that dodges Path to Exile. Rest in Peace and Boros Charm are options for the sideboard that can fit in vs a lot of decks. Hope this helps

MadStacks on Gwafa for President! [Need help cutting!]

1 week ago

Hey drb108, thanks for the input! Those are some really great suggestions - think you're right about Mangara of Corondor, Azor's Elocutors, and Dovescape, that would be a few slots closer to 100 and make life a bit more friendly at the table. Swiftfoot Boots could probably go in, maybe Sigil of the Empty Throne and Blind Obedience, just hard to justify adding more cards when I'm already over. Also Prosperity was in there just for the fun politics aspect, but sounds like you advocate against politics that leave the opponents with good choices? Also, do you think that it's worth going with Web of Inertia (I'm assuming for use with Rest in Peace?) if I already have things like peacekeeper etc?

Thanks again for the advice! :3

On3wheels on The Best Tymaret Deck You'll Ever See

1 week ago

I always combo. They always see it coming. Control decks can be tricky and if gorger goes wrong, it goes very wrong...but timing is everything. Also, it's very easy to switch from gorger combo to phyrexian alter combo which has lots of redundancy but the alter is the linchpin. Buried Alive and any Reanimate enchantment is the 2 card combo. The alter combo is a 3 to 4 card combo, super janky but most cards in it add value on their own. With the exception of probably Impact Tremors.

I ran Phyrexian Revoker over Pithing Needle for a bit. With so much reanimate he could hit the board multiple times. But I found the stifle effects too be underwhelming. Too easily removed or worked around to stop their win, and in no way helped my win.

Enchantments and grave hate can wreck my day. Specifically Rest in Peace/Leyline of the Void. Chaos Warp is my only answer.

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