|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
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Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
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|Have (16)||tragic_slip , knto , MrCrazzyc , frederiklw , Vergil_Redgrail , pskinn01 , Shiromakuro , rikertchu , awalloftext , Metaphisyk , golgarigirl , mziter501 , rockleemyhero , Joblaska , electrolynx , TheRealPeaches|
Wirewood Symbiote Discussion
5 days ago
1 week ago
Wirewood Symbiote is a great addition when you are going off, you can bounce previously used untappers like Quirion Ranger, or simply bounce a cheap mana elf to get another trigger off Paradox Engine.
I'd also recommend Eladamri's Call and Stoneforge Mystic as the reprint from Masters 25 brought Eladamri's down to nearly the same price as chord and Stoneforge helps tutor for Umbral Mantle. She can also be grabbed with Yisan, the Wanderer Bard on the second verse.
Also, just a suggestion, I use a lot more creature stax cards rather than artifact. Most of the tutors in Selesnya colors search for creatures, so it's a lot easier to find specific pieces for certain scenarios.
Some General Suggestions for more cards would be Sun Titan, Recruiter of the Guard, Skullclamp for used untappers or mana dorks when you need to draw some cards in a pinch, Green Sun's Zenith just as another way to fetch out key creatures to the battlefield, Elvish Archdruid takes advantage of all the cheap elves in play and allows some board presence and pretty ridiculous ramp, Eternal Witness, and my personal favorite as a secondary if devoted druid does not work Aetherflux Reservoir. Combos fantastically with Selvala and Paradox Engine.
2 weeks ago
Phaetion Here's the link to Hallar's bio. - https://78.media.tumblr.com/d82bdbe94e4f86d7ed1a14dc739ffdd5/tumblr_p7cme7ynhV1u9beo8o2_1280.jpg
As for thoughts on the deck itself, I've had luck with cutting down on some of the more mediocre kickers and adding an elfball theme in to ramp and pay the costs. You should also be putting in some more cards that play with counters, as kicking isn't the only way to make Hallar grow. Some cards I think you're missing:
Joraga Warcaller - Easily the best kicker spell in this deck. Comes down cheap, boosts your commander, and benefits from other +1/+1 counter spells.
Rishkar, Peema Renegade - Gives Hallar something to do when they can't attack.
Selvala, Heart of the Wilds - She can easily tap for 6+ mana in this deck.
Marwyn, the Nurturer - Gets big fast and ramps just as quickly.
Wirewood Symbiote - Absurdly underrated. At least, it's a way to bounce Hallar that can't be interacted with, as the bounce is a cost and not an ability. At most, it untaps one of your dorks or powerful tappers to double the fun.
Ivy Lane Denizen - The bulk of your creatures are green, so Hallar will grow quickly with him in play.
Immaculate Magistrate - Will always put at least 2 counters on Hallar each turn, maybe more. Can get out of hand quickly.
Kalonian Hydra - Read that effect, then come back to me and tell me it isn't perfect. Go ahead.
Ring of Valkas - Gives Hallar haste and grows them each of your turns.
Ancient Animus - Not super flashy, but it pumps your commander and will almost always kill a dude, and only for 2 mana.
Chandra's Ignition - Always a good board wipe and potential wincon if you have a big elf on board.
Let me know your thoughts on these guys, and hope I at least cleared up the confusion surrounding Hallar's pronouns!
3 weeks ago
Lead the Stampede would be a good draw power card here. I think Overrun is a good alternative win condition. Wirewood Symbiote is very good in combination with Elvish Visionary and some of the others as well.
4 weeks ago
1 month ago
Hi Araignee; i know that Wirewood Symbiote is useless as long as the commander is in the battlefield (also Umbral Mantle don't work with shroud) but if i see that i can go in combo one way or another Eladamri dies.I don't think that the effect of Eladamri works also for the cards in the graveyard, so Genesis should be ok.
2 months ago
joachimjuncher, Hi! I apologize for such a late reply. The reason is that I've been very busy lately. I'm very grateful to you for taking the time to analyze the deck, and card choice! And thanks for your kind words about the deck! I really appreciate constructive criticism and any suggestions, especially from another mono-green player.
Cards that you suggested to replace:
Viridian Longbow - As you rightly pointed out, it depends on the playgroup. And my playgroup run some realy pesky commanders like Zur the Enchanter, and to be able to destroy them on instant speed is a decent ability, and I try to make the deck as versatile as possible and considering that green is very week in removing creatures, VL seems like a good spell for all those purposes. I agree that its a bit slower then one shot spells, I'll think about it and try to find a good replacement for more tests. What would you put instead of this card?
Lifecrafter's Bestiary - well, I added this card not so long ago, and so far it has performed its functions perfectly - draw additional cards, and scry every upkeep. It is good if you draw it in the beginning - you will at least scry every turn, and it is good to have it in the hand in late game, cuz You usualy have a lot of mana and need more gas (cards) for it. And it has a very good synergy with Cloudstone Curio, Wirewood Symbiote.
Norwood Priestess - well, frankly, there were times when it was a dead draw, or I did not have anything in my hand to cheat in with her ability. But in the same time, more often there were moments of triumph and glory when I was able to drop things like Bane of Progress, Avenger of Zendikar, Terastodon or Craterhoof Behemoth, and all those bobs come in to the battlefield uncounterable with her ability. Needless to say that the deck run some creature untappers, so You can drop bombs even twice in a turn! But I agree with You that this card is a bit slow. If I would cut this card, then what would you suggest to replace it. I'm thinking of replacing her with something like Pattern of Rebirth, Eldritch Evolution or maybe Wayward Swordtooth
Cards that you suggested to add:
Utopia Sprawl, Berserk, Temur Sabertooth, Surrak, the Hunt Caller - all these cards were in the deck and were tested a lot. All of them work fine with Rhonas, but on one of them I would focus my attention - Utopia Sprawl, this card is super great without a doubt, with a pain in my heart, I cut and I returned it several times to the deck, man, its so hard to decide what to cut!
Overgrowth - I'm looking at this magnificent enchantment for a long time, and I would like to find a place for it in the deck, but if I find a slot for it, then I should put Utopia Sprawl first. So that if Overgrowth enters the deck, then only together with Utopia Sprawl.
Rings of Brighthearth is an interesting suggestion! Despite the fact that the card itself does not do anything when it hits the battlefield, It can create very strong synergies and even infinite combinations. I will definitely think about this. And if I add it to the deck, it makes sense to add Basalt Monolith ;).
Homeward Path - I used this card in this deck, and in my other decks. To be honest, the card has never been useful.
Yavimaya Hollow - I also like this land, I would like to find a slot for it, it seems to me a great idea to add more protection for creatures. Especially vulnerable are mana dorks, and opponents try to remove them as quickly as possible in my games.
Elvish Archdruid - I absolutely agree that this is an excellent creature. But as for all previous options, its hard to decide what to cut for it.
Thanks again for all Your suggestions and feedback! I will be happy to look at your decks to, and try to help with my advice!
2 months ago
Hi there! Ezuri, Claw of Progress is one of my favorite decks. My take on him is a super low CMC deck, heavy on card draw with a bunch of reactions to save Ezuri and counter board wipe spells. Maybe you'd like to have a look Ezuri Turbo Tribal.
There are some budget cards specially good for this deck
Growing Rites of Itlimoc Flip In a +1/+1 counters deck this card will most likely flip the turn cast it if you want.
Life's Legacy Amazing! sac one of your tokens with a bunch of counters on it and refill your hand for just two mana.
Give / Take The 'Take' half is similar card to the previous, you don't sacrifice the creature and still draw a lot of cards for a low cost. Most of the time you can forget about the 'Give', but still an option if needed.
Notorious Throng Create a bunch of flyers to boost Ezuri's experience even more. If you happen to have dealt damage with a rogue you will get an extra turn. Ezuri is BFF with the rogues, many of them are small creatures with evasion and sometimes badass abilities like the Cold-Eyed Selkie you run or Blighted Agent if you don't object to infect.
Pongify for a second Rapid Hybridization and Reality Shift because is the best blue removal.
Den Protector A second Eternal Witness with built-in evasion.
Whirler Rogue for just four mana you get three experience levels, two flying tokens and make creatures unblockable, definitely a must.
Sylvan Safekeeper and Wirewood Symbiote one mana drops to save Ezuri. The best part is when you have them on the Battlefield people won't even try to throw anything at Ezuri.
Looter il-Kor and Lu Xun, Scholar General Two mostly fully unblocable creatures that allow you to loot though your deck and draw cards.
Simic Charm multi purpose reaction, this card will get you out of most bad situations.
Fungal Sprouting If you play it with just Ezuri on the battlefield to get three saprolings is okay-ish, that's the amount of value the game expects you to get from a four mana uncommon sorcery. But in any other scenario this card will easily double or triple your experience.