Wirewood Symbiote

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Wirewood Symbiote

Creature — Insect

Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

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Wirewood Symbiote Discussion

multimedia on Muldrotha

1 week ago

Hey, this is a good start, nice base of Elves and interesting choice to use Muldrotha as Commander for tribal Elves; I haven't seen this before. When I see something new with Elves I get excited :) Elves having access to both blue and black gives you some great options of under played Simic and Golgari Elves. Even though this is Elves and ramp, consider expanding on the idea that Muldrotha's ability lets you play multiple types of permanent cards not just creatures from your graveyard even the same turn? You can only play one creature a turn from the graveyard with Muldrotha unless that creature is an artifact creature or enchantment creature, but Elves have neither. There's only 5 nonland cards that are permanents that aren't creatures here.

Consider expanding on the use of enchantments? I'm not saying to cut a lot of Elves you still want them, but have a more well rounded mix of nonland permanent cards to also take better advantage of Muldrotha as Commander. Consider this ratio: 35 lands/30 creatures/10-15 enchantments/5-10 artifacts/5 instants/5 sorceries? Instead of playing a lot of instants and sorceries instead play enchantments that do the same thing or nearly equal effects. For instance Unearth is a good card for reanimation, but so is Animate Dead and Animate Dead can be cast from your graveyard thanks to Muldrotha, where as Unearth outright can't.


All my card suggestions are budget, no card over $6 and most are $1 or less. Cards to consider adding:

Elves:

Ezuri is a huge payoff for playing tribal Elves and ramp, repeatable Overrun a ton of times and attack with a huge trampling Elf army. Momir's ability seems great with Muldrotha since you can play green and blue cards from your graveyard with her. Other cards that give you benefits when you cast creatures such as Beast Whisperer, Lifecrafter's Bestiary seem excellent with Muldrotha and Elves. You're still casting creatures from your graveyard with Muldrotha even though her ability says play, that still means cast. The only reason her ability says play and not cast is because you can play a land, you can't cast a land. Underrealm can be repeatable source of draw/card advantage and adds self-mill which is good with Muldrotha.

Enchantments/Artifacts:

Value creatures:

Other than Blightsteel Colossus and Rune-Scarred Demon the other big creatures you're trying to ramp into aren't really worth it because they're just big creatures who don't give you any value. With Muldrotha you can really take advantage of creatures who give you value when they ETB (enter the battlefield) or die because you can potentially repeatedly play them each turn from your graveyard. Getting a continuous source of value from many single cards is very good in Commander. Symbiote and Quirion Ranger is a combo with Archdruid/Priest/Channeler letting you tap and untap them many times a turn to make a lot of mana.

As far as playing three colors with Elves it can be problematic because green is the most important color to be able to cast the one drop green Elves consistently you need a ton of Forests. My advice is to play primarily green (20x Forests) and just light splash the two other colors (2x Swamps, 2x Islands and 11-12x dual lands) in the manabase. Joiner Adept and Lantern can be a huge help here with land color fixing. It's better to play more Forests and then use other cards to get blue and black such as Tribe Elder, Farhaven, etc.

Good luck with your deck.


SynergyBuild on X equals the purpose (Help ...

1 month ago

Really, they are used in mono-green lists a lot, with stuff like Yisan, the Wanderer Bard fetching Wirewood Symbiote, Priest of Titania, Fierce Empath for Great Oak Guardian, and then Temur Sabertooth for instant win. It takes like 4 turns, but for a 1-card combo, people are willing to do much more.

SynergyBuild on Sisay Stax/Combo

1 month ago

Why would it be banned? I guess if your playgroup does the banning you can just fetch Yisan, the Wanderer Bard and use a line with him and cards like Wirewood Symbiote, Priest of Titania, and Mirror Entity to generate infinite mana and pump.

Faerion on Thousands of Bugs

1 month ago

Hi !
You definitely need a Wirewood Symbiote ! It allows you to protect and abuse Izoni ;)
I would cut the Greenwarden of Murasa and replace it with something like Meren of Clan Nel Toth and recur Eternal Witness as needed ^^
Good luck, the cut part is the hardest :D

Farycane on Ezuri, Claw of Stuff

2 months ago

Thanks for all the suggestions capshanks01

Edric, Spymaster of Trest has it's own deck and I don't have enough unblockable / evasion Maybe  Bident of Thassa because it  won't help my opponents.

Cutting cards like Avenger of Zendikar Myr Battlesphere Hornet Queen seems like a bad idea because they give me many experience counters and/or blockers. But worst for me seems to get less experience counters.

Cobra Trap is 1 mana most of the games

Deadeye Navigator can abuse most of my ETB's like the high cmc token makers.  Getting four Myr Tokens for just 1{U} seems pretty solid.  Or two cards with Mulldrifter

Fertilid was cut in my last deck change. Too slow,  too much mana. Getting two lands for 7 or 1 for 5 mana is just not good. Even if it's a creature. And if I have nothing to do with ezuri than putting counters on fertilid something went wrong.

Fauna Shaman discarding doesn't seem that good without recursion. And getting a creature is good  Protean Hulk or  Sage of Hours but revealing is a huge downside in my opinion.

Fungal Sprouting looks good, but I don't think 4mana for most times 1-3 Saproling is that great.  Also it is sorcery speed, that can be very slow.  And not sure when to cast.  First mainphase I will get less counters because ezuri hasn't put counters on something yet. Second mainphase I will get more saprolings because Ezuri could put something before this card.  But the amount he puts on a creature is lower. (I have this Problem with many cards in this deck to be honest)

Wirewood Symbiote I don't run that many elves...maybe okay to run.

Spike Feeder doesn't seem useful. Getting life instead of smacking faces/killing People


There is nearly no targeted removal, you are right.  I just need a day of and rebuilt this deck completly :( But takes time:D

Acidic Slime

Trygon Predator

Scavenging Ooze

That's all. I see the Problem, but bounce isn't the answer.

Broodhatch Nantuko I wanted a second morph,  so my playgroup always knows what's under the morph. And even getting only 2+ tokens out seems okay.

Glimmer of Genius is Instant speed, seeing up to 4 cards isn't bad. And if you don't scry away, the cards you get are good. And I may play an  Aether Hub so it may be more useful.  What draw spells would you play rather?

Fact or Fiction Instant speed, worst case getting only one card I really need, with the option to get  up to 5 cards. (Since politcs is a thing in my group there is a high chance of getting 4 or even 5 cards). Same for here,  what would you play rather? Needs to be instant!

Lightning Greaves yep had this Problem, thought of Neurok Stealthsuit because for {U}{U} it's Instant and I can remove it, by putting it on anything Else

Panharmonicon won't be in here.  It's an really great card,  but not in this deck.


Now to the more positive part :D

Sakura-Tribe Scout seems good, especially if I build more draw into this deck.

Snake Basket never heard of this card before.  Seems pretty solid  in my opinion!

Spellskite oh hell yes I need this card.

Glen Elendra Archmage if I get one, I totally play this wonderful piece of cardboard.

Inkmoth Nexus would be solid, but Infect isn't really my strategy. Blighted Agent has the unblockable thing, that's why he is in. If I ever trade an Inkmoth, he will have a place in this deck.

Shrieking Drake at first I thought this card is weak.  Than I realized that he can bounce himself  (I assume that's what you wanted to say) :D getting experience for just {U} seems broken. I need this immediatly! And if bounce one of my high cmc token dudes to replay them? Even better.

All in all I need to build this deck from zero, and I need to be sure what tactic I'm playing. I need to get cards that I don't have right now. That takes time/money. And then I need time to brew. You can always suggest more, I try to answer fast. But it while take a while to get everything, but I'll Update as soon as I can!

Thanks a Lot for all this help

capshanks01 on Ezuri, Claw of Stuff

2 months ago

I see that you usea a lot of expensive spells, sure they are cool but you need even more mana ramp, you can try Fertilid Sakura-Tribe Scout and for explosive tokens (experience counters) "maybe" Snake Basket or Fungal Sprouting Sure they are risky to use, but if you do not use counter spells I guess your game environment does not have much creature hate :D also if you are using Coiling Oracle the Wirewood Symbiote is a must! for card draw you can try the new: Beast Whisperer, imagine cast like 3 times in a row the Shrieking Drake X3 experience counters and cards! the sylvan library is a amazing addition..

cards to considerate: Spike Feeder gain lost of life, but is situational what you want is to attack. Fauna Shaman Throw your manadorks in late game and help you look for the hulk Spellskite good blocker at the beginning and help protect your ezuri Glen Elendra Archmage the philosophy of this deck is to win with fast and strong punches, but you need to protect your board while you build the experience counters, this car is expensive $ but it's worth every penny, it can make you win the game. Inkmoth Nexus infect support Edric, Spymaster of Trest maybe for card draw?

I don't see spot removal you can try some creatures whit bounce effect to buy time and build experience counters. AEther Adept, Man-o'-War Sidisi's Faithful even Venser, Shaper Savant

What to cut and why:

all the cards that cost more that five mana...just because they are to slow and predictable (except) Cyclonic Rift , at least cobra trap and protean hulk look's fun.

Lightning Greaves: amazing card but the shroud prevent you from putting counters on the equipped creature.

Glimmer of Genius: lot's of better card draw out there, the same to Fact or Fiction.¯_(?)_/¯

Phanharmonicon: cool card!! but slow :(

Broodhatch Nantuko: I do not feel that it is effective enough.

enpc on The Worst Curve You've Ever Seen

2 months ago

You could swap the commander with Rhys the Redeemed to gain access to white. This would give you cards like Path to Exile, Swords to Plowshares, Mother of Runes, March of the Multitudes, Avacyn's Pilgrim, Silence, Haazda Marshal and Wirewood Symbiote. And you could still run Oviya in the deck.

zerowner on Nurtured Ramping

2 months ago

Wirewood Symbiote and Scryb Ranger would both be excellent for your commander, and Lifecrafter's Bestiary can provide you with tons of draw. Regal Force is good as well, and Greater Good can provide you with fantastic filtering in response to removal. I'd also maybe go with an eldrazi (take your pick on which one) over Primal Surge, which would probably be a better card in your deck if you ran more big creatures and less total instants and sorceries. Kindred Discovery, Herald's Horn (which I'd prefer to Emerald Medallion), Heirloom Blade (especially since buffing your commanders attack just nets you 3 mana with it) and maybe Grave Sifter could all be good too. And since you're working with so much mana, I think a Darksteel Plate to protect your commander could pull a lot of weight as well; speaking of things that give indestrutctible, Heroic Intervention saves you from a board wipe ezpz. Staff of Domination is pretty similar to Umbral Mantle in its ability to let you combo off with your commander. Elvish Guidance can be good if you find you have large boards often. Also you're missing the best card ever printed for mono green commanders, Beast Within. Personally I like Oblivion Stone over Nevinyrral's Disk because disk is slow, even if it is 3 less mana total to blow up the board (not like you'll often have mana issues), but thats more of a personal preference of mine. Does Presence of Gond usually do much?

Anyway, I really like your deck, and I've been thinking about making an elf deck for a while so I think I'll probably make mine pretty similar to yours, same commander and all. Cheers!

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