|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
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Wirewood Symbiote Discussion
1 week ago
If I'm not mistaken, there is a way to use Glimpse without Gaea's Cradle that uses only core cards available even to the budget builds. Apologies if somebody already posted a solution. I'll outline my thoughts. Let me know if I'm missing something here.
Given that you are generating mana and drawing through your deck, let's assume you reach the point where your library is empty. Let's further assume that because you've seen your library that you have played out the subset of permanents necessary to combo (all with summoning sickness), and you have destroyed or bounced any taxing effects. You have at least Green Sun's Zenith in hand, floating, and once-per-turn resources that could be activated have already been used.
- Momir , tapped
- Nettle Sentinel , tapped
- Phantasmal Image , copying Nettle Sentinel, tapped
- Heritage Druid , tapped
- Birchlore Rangers , tapped
- Wirewood Symbiote , already activated for the turn
- Temur Sabertooth
- any 1-mana Elf ,tapped
(starting with mana floating)
- Pay and Temur-bounce Wirewood Symbiote. ( mana floating)
in the library for net zero mana. ()
- Play GSZ for X=0.
- Two Nettle Sentinels untap; Birchlore-tap them to add .
- Fail to find. Shuffle GSZ in.
- Play Wirewood Symbiote for net zero mana (regain via Sentinels/Birchlore). ()
- Draw GSZ
- Put GSZ in the library for net zero mana (see step 2). ()
- Symbiote-bounce mana elf , targeting and untapping Heritage Druid. ()
for . (0 mana)
- Two Nettle Sentinels untap
- Draw GSZ
- Resolve mana elf.
- Heritage-tap mana elf and Sentinels for . ()
- Repeat steps 1-7, except at step 5, untap Birchlore Rangers. ()
- Birchlore-tap Heritage Druid and Birchlore Rangers for (or ). ()
- Repeat all steps, gaining one mana for each full cycle.
In this way you can generate arbitrarily large amounts of and . Now you execute the rest of the plan, making sure to play/reshuffle GSZ only after you play Winds of Rebuke and before you replay Nantuko Tracer .
1 week ago
Desti702 Glad the reddit post is sending folks here, I love Wirewood Symbiote , I run it in Legacy, it is a worthy add, I'll play around with it! Your deck is dope too! I just picked up a Mirri's Guile , I think it will up my potential in this deck... also thinking about Hall of Gemstone
1 week ago
Came here from reddit! Nice deck you got there! I just finished My take on mono green elves but with this list I am already changing things up to splash black!
3 weeks ago
Hey, you're missing Command Tower :) There's a few creatures who when they ETB can untap a creature this is very good with Vannifar to chain activations a turn.
Quirion -> Scryb -> Bounding -> Hippocamp -> five drop (Acidic, Mulldrifter , Peregrine, etc.). Quirion and Scryb can be repeatable untap of Vannifar each turn by bouncing a Forest. Wirewood Lodge and Minamo, School at Water's Edge are lands that can untap Vannifar. Thousand-Year Elixir can give Vannifar haste as well as untap her. Fatestitcher is a good four drop here since he can be repeatable untap or be untap when unearthed.
Mana dorks are good with Vannifar. Playing her possibly turn three and then they can be used as fodder to get two/three drops.
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Fyndhorn Elves
- Arbor Elf
- Kiora's Follower : can untap Vannifar or a land.
- Priest of Titania
With these Elves Wirewood Symbiote can be another repeatable per turn untap of Vannifar that's also good with Sage, Visionary, Farhaven Elf , Coiling Oracle , etc. Woodland Bellower is great to tutor for Witness to then also recur a creature you saced or any other card in your graveyard. Bellower is a good six drop to Vannifar into Hulk.
Lands to consider adding:
Good luck with your deck.
1 month ago
I am also considering finding space for Scavenger Grounds .
Just to quickly touch on the other cards you listed:
I'm not a huge fan of Sequestered Stash . Funnily enough, self mill is not great in Saffi. Because of her ability, most of the time you want stuff to hit the graveyard via the battlefield. And unless you hit one of a very small number of actual recursion (read "combo") pieces, you have stuff just sitting in your yard where it can get removed pretty easily. Not to mention I don't like the randomness. By all means try it out, but it's not my kind of card.
Deserted Temple is fun but without packing all the land search cards that the other list runs, I think a colour producing land would do more.
Wirewood Lodge is cool, but I think it is much more at home in a Selvala deck. There's only really two cards it boosts in the is list.
Wirewood Symbiote / Scryb Ranger are cool, but againI think are stronger with a tap commander. The beauty of Quirion Ranger was that with Yisan you could go verse 1 then straight into 2 and combo next turn (depending on board state). But with Scryb Ranger it replaces the Priest fetch which is the cornerstone of the combo.
As a general rule I have tried to avoid cards like Staff of Domination as there are only a few infinite mana outlets and outside of those they can be clunky. Maybe if I looked to add Vizier of Remedies + Devoted Druid as well, but I don't want to saturate the deck with non-overlapping combo.
Let me know how proxying goes - I have run a bunch of goldfish hands with the other list (I actually have that one in paper) and playing aggressively (because goldfish) I was able to see combo between turn 5 and 7 pretty consistently. The deck will always be slower than a deck with access to blue/black, but that's the price you pay I guess. But I would be keen to know how it goes for you.
1 month ago
That's absolutely fair, enpc. Obviously I can only suggest how I'd imagine these builds to be done. Though I played a brief stint with selesnya Selvala which was very fun, but far too high risk (though ymmv). To that end, the following are some busted includes for speeding up your combo:
Arbor Elf - before running Voyaging Satyr this card does mostly the same for cheaper. Earthcraft - this with any saffi loop will let you generate infinite mana - pretty nice - considering you often need that juicy burst of mana. Plus it's also an efficient accelerator for the cost.
Runic armasaur - One of the greatest draw-sources in green (besides sylvan library) - this is an incredibly efficient piece that just draws cards from most deck styles aside from storm. Likely to be another meta-include but definitely worth considering.
At any rate: I'm going to proxy this deck up and test it out some in my cEDH pods soon, so I'll let you know how the hands feel.
1 month ago
$20ish Budget way to make Yisan very fast:
Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder
Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc Flip, Umbral Mantle , Lifecrafter's Bestiary
Total of 26 swaps.
The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.
All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .
How does this sound?
1 month ago
Well first off you've seen my Rhys deck so you know i like this deck so +1 right off the bat. The only thing i feel like this deck is missing is something like Seeker of Skybreak or Wirewood Symbiote to take advantage of yhe various elven tap abilities Imperious Perfect for example tapped two or three times on one turn can make creatures start swinging for lethal damge, and there are a couple fillers like Defiant Elf that are good but not as good as others you could swap, awsome deck though nice job.
Wirewood Symbiote occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 0.06%
G/U (Simic): 0.07%