Wirewood Symbiote

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Wirewood Symbiote

Creature — Insect

Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Wirewood Symbiote Discussion

Inkmoth on Inkmoth

1 week ago

Ender666666: The first thing I highly suggest would be to sort them by function (see Yeva Draw-Grow for example). This gives you a visual on how well rounded/built the deck is. I do see a lot of ways to make a ton of mana, but not too many infinite lines which are necessary for definite kills. Wirewood Symbiote / Quirion Ranger also seem like a must.

multimedia on Lots of Me!

1 week ago

Hey, nice budget upgrade of the precon. Great to see that you added Fauna Shaman as an upgrade :)

$1-$3 card upgrades to consider:

Consider replacing some lands and mana rocks with more one drop mana Elves? Harbinger and Summons are creature tutors. Symbiote and Paruns are ways to untap the Elves who can make a lot of green mana (Priest, Archdruid, Marwyn). Paruns can be infinite green mana with one of these Elves. Timberwatch, Voice, Regal are creatures that benefit from having lot of other creatures in your control which is good with tokens. I offer more advice if you would like. Good luck with your deck.

SideBae on Ezuri, Claw of HELP!

2 weeks ago

My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .

My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .

I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.

Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.

Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...

Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).

Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.

Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.

Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.

You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...

Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.

Right. That's all I got. Good luck!

RNR_Gaming on Ezurão (disassembled)

1 month ago

Saw this pop up again and noticed you dont have a Wirewood Symbiote in here, untaps, protects your elves and allows you to replay them :) and isnt too pricey.

DemMeowsephs on Rhys Exiled Tribe

1 month ago

Nice Deck, Seems pretty solid, I would just consider adding some of the following tribal cards

HeavyR on How many elves should be ...

1 month ago

Thirty Seven, plus Freyalise. I run strictly Elves ONLY in my elfball deck. It was very hard cutting things like Wirewood Symbiote , but i am also running a pretty low #of lands at 33 since my CMC is fairly low.

https://tappedout.net/mtg-decks/this-is-how-you-elfball/

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Wirewood Symbiote occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.54%