Wirewood Symbiote

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Wirewood Symbiote

Creature — Insect

Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

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Wirewood Symbiote Discussion

dcoffin on Selvala Brostorm

4 days ago

Thanks much! Good point regarding Steely Resolve and Lightning Greaves, not sure how I forgot about my own need to target Selvala.. Bane of Progress is a SUPER fun card, same with Realm Seekers.. I'll try them both out! I did add Ulamog, the Ceaseless Hunger for some fun times last night - turn 4 was Weird Harvest, get Temur Sabertooth, Wirewood Symbiote and Ulamog, the Ceaseless Hunger - proceed to exile everything on the board.

ThrunTheTroll628 on Selvala Brostorm

3 weeks ago

I just noticed this, please tell me if this was overlooked or just not good enough to include green warden.

Starting mana: 10
Board state: 1 elf and 2 any creatures in play,
Steps

1. Cast Natural Order, sacrificing one of the non-elf creatures and grab Greenwarden of Murasa
2. use the etb to grab Natural Order
3. recast Natural Order sacking Greenwarden of Murasa to grab Woodland Bellower.
4. exile Greenwarden of Murasa to grab natural order and grab Wirewood Symbiote with Woodland Bellower.
5. recast Natural Order, sacking the other non-elf creature and grab Temur Sabertooth
6. generate infinite mana, then bounce Woodland Bellower and grab Duskwatch Recruiter
Starting mana: 20
Boardstate: 1 creature in play
Steps:

1. Cast Natural Order sacking the critter to grab Greenwarden of Murasa.
2. recast Natural Order off of Greenwarden of Murasa sack Greenwarden of Murasa to fetch Woodland Bellower
3. Fetch Fierce Empath with Woodland Bellower and exile Greenwarden of Murasa to grab Natural Order
4. Fetch Great Oak Guardian with Fierce Empath
5. Cast Great Oak Guardian and re-tap selvala
6. cast Natural Order sacking Fierce Empath to grab Temur Sabertooth
7. generate infinite mana with Temur Sabertooth and Great Oak Guardian
8. bounce and recast Woodland Bellower for Duskwatch Recruiter

One of them requires no less than 3 creatures in play, the other requires 20 mana, but between the 2 of them (and the fact that I bet other people can find some more) I feel like Greenwarden of Murasa should be added in, or at least tested.

HydraCord on Selvala, heart of some serious scary shit

3 weeks ago

hey it's your boy hydracord from your ap european class. now to make this deck as degenerate as possible to the point where it doesn't become fun anymore.

Cuts:

Colossus of Akros: 18 mana is better funneled into a Genesis Wave.

Courser of Kruphix: You should have a higher density of dorks to get turn 2 Selvala out, and Courser is 2 turns behind on that.

Gyre Sage: Pretty redundant once you have Selvala or your dorks out.

Mistcutter Hydra: Dumb beater that's susceptible to all types of removal.

Protean Hydra: Same deal as Mistcutter Hydra. Most removal spells don't come from damage spells, so it's not going to be immune to most removal.

Chariot of Victory, Fleetfeather Sandals: Concordant Crossroads is better than both of these.

Roar of Challenge: I've never seen this card drawn or played ever. Regardless of that, I don't think it's that good once you go to an LGS since people there have spellslinger decks.

Oran-Rief: Your creatures are fucking huge. You don't need them to be slightly huger.

Tranquil Thicket can just be a basic.

Skyshroud Claim gets significantly worse in a mono-colored deck. Play more dorks instead.

Additions:

Sheltering Ancient, Phyrexian Soulgorger, Phyrexian Dreadnought, Ravaging Riftwurm: Because a turn 3 Eldrazi Titan is always good.

Vorinclex will end the game more often than not. You can also cast him ridiculously early.

Scryb Ranger, Wirewood Symbiote, Quirion Ranger, Thousand-Year Elixir: I know that you don't wanna play these, but hear me out. Wirewood Lodge is probably one of the scariest cards in your entire deck. Now imagine if you had 5 of them.

Duskwatch Recruiter: Efficient filtering early game and allows you to pump infinite mana into him so you can cast every creature in your deck.

Nykthos, Caged Sun: Do you like ramping? Then play these.

Song of the Dryads is nice removal.

Woodland Bellower: Great toolbox card, but you should probably grab Phyrexian Dreadnought and its friends with it 99% of the time.

Phytoburst, Might of Old Krosa, Invigorate: Buff Selvala, make more mana. Perfectly optional.

Fierce Empath: Tutors for something big and something that'll probably win you the game.

Vigor, while expensive, is a fucking insane card.

Heroic Intervention will save your stuff from wraths, removal, and MLD. Using it for removal is probably the most applicable case, though.

Triumph of the Hordes because there's no kill like overkill.

Emzed on Wanderer's Song

1 month ago

There is more than one combo in this deck. The two simpler ones use either Umbral Mantle or Staff of Domination and a creature that taps for more mana than it costs you to untap it, so at least 4 or 5 respectively. Karametra's Acolyte and Priest of Titania can both do that. There are no tutors for those two artifacts, so you can only use those combos once you naturally draw one of them. Yisan or another tutor can then find the creature to pair with it.
There is also a slightly more complicated combo, though Yisan can assemble this one all on his own: You need Wirewood Symbiote, Temur Sabertooth, a random cheap elf, and a creature that taps for at least 5 mana. Symbiote untaps the mana producer by bouncing the random elf, Sabertooth resets the Symbiote with its ability, you replay Symbiote and the random elf, repeat.
So once one of these combos creates infinite mana, you can also untap Yisan as often as you wish, find Temur Sabertooth and Regal Force and draw your deck (Staff of Domination is another option to draw your deck with infinite mana). Then either win with Craterhoof Behemoth on the spot or abuse Temur Sabertooth's ability to bounce Eternal Witness to rebuy Beast Within and Somberwald Stag to wipe the board of opponents' permanents.

tiku3d on "Verse/Chorus/Verse"

2 months ago

Azergyzhoul Cradle is really good but not necessary. You can definitely play Yisan without it.

Yisan is a commander centric reactive stax deck. You aren't looking to go combo off as soon as possible.

The basic plan is to drop Yisan down T1/2, stall out the game with stax pieces and Yisan tutors according to the board state ,and win the game via getting infinite Great Oak Guardian or Craterhoof Behemoth pumps by bouncing it with Temur Sabertooth.

Staff of Domination and Umbral Mantle easily grant you infinite mana and untaps if you happen to draw them.

Thing you should know is that you can double dip on Verses. For example if you have Quirion Ranger out, Yisan is on 2 ,and you have 6 mana open you can activate Yisan and the trigger on the stack untap it with Quirion Ranger and activate Yisan again. You get to search for two 4CMC creatures. Double dipping on 4 you usually want to grab Temur Sabertooth and Karametra's Acolyte. It provides you an easy route to victory by double 6 for Woodland Bellower (Which grabs Wirewood Symbiote) and Great Oak Guardian

You have to remember you aren't trying to go off fast. Verse 3 has a lot of silver bullets you can use to disrupt fast combo decks.

Quirion Ranger + Sakura-Tribe Scout allows you to untap one land every turn.

Yisan might seem a bit overwhelming at first. You just have to know all of your tutor targets on different Verses and how and when to use them.

Hope you found my uncoordinated ramblings atleast somewhat helpful.

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