|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
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Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
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Wirewood Symbiote Discussion
3 weeks ago
3 weeks ago
Welcome to Magic!
Consider Wirewood Symbiote. It's not an elf, but its synergy with elves is quite nifty. Combined with Elvish Archdruid and a low-costed elf, you can produce infinite mana or an infinitely large Elvish Vanguard.
If it is in your budget, Craterhoof Behemoth is a great way to top off your curve, as it gives your creatures trample and an incredible boost to power.
1 month ago
I think one of the issues with Sylvan Safekeeper is that shroud prevents you from pumping Marwyn further. With Temur Sabertooth you can repeatedly bounce other creatures and replay them, which is handy with Quirion Ranger, Scryb Ranger, and Wirewood Symbiote to reset their abilities and untap Marwyn again. With Greater Good, you need haste to recast Marwyn and restart the storming.
Having more creatures allows you to make use of creature-based card draw like Primordial Sage and Soul of the Harvest. Rhonas's Monument makes most of those creatures mana-positive by reducing their costs and pumping Marwyn further. Another very efficient spell you could try is Berserk, although you need to go to combat for that. Nantuko Mentor might also work.
1 month ago
Wirewood Symbiote is a must in an elf deck as it is suedo hexproof. Also Coat Of Arms I think works against you in this deck, sure it's good for you but it's also good for the enemy. If you are playing cEDH then that means there will be a Krenko deck and all your doing is helping them.
Cut Doubling Season & Mana Reflection, you don't need them honestly because with Elvish Archdruid, 3 other elves and Staff of Domination/Paradox Engine you have infinite mana. With 5 other elves you can draw out your deck, and have infinite life. As far as doubling season goes you don't need to make double tokens you are gonna put like 6 elves out give them Ezuri-run (Ezuri's Overrun) 3 times or so and win. Go wide doesn't often work in cEDH.
Elvish Guidance is basically another Archdruid, highly recommended.
Also lack of haste will be the death of you so I'd suggest Concordant Crossroads and only play it once you are ready to go in.
If you want to take a look at my cEDH Elf deck, Elven Fury, feel free too. There are a lot of cards in there you don't have and they do things that you might need your deck to do. +1
2 months ago
2 months ago
Wirewood Symbiote is a great addition when you are going off, you can bounce previously used untappers like Quirion Ranger, or simply bounce a cheap mana elf to get another trigger off Paradox Engine.
I'd also recommend Eladamri's Call and Stoneforge Mystic as the reprint from Masters 25 brought Eladamri's down to nearly the same price as chord and Stoneforge helps tutor for Umbral Mantle. She can also be grabbed with Yisan, the Wanderer Bard on the second verse.
Also, just a suggestion, I use a lot more creature stax cards rather than artifact. Most of the tutors in Selesnya colors search for creatures, so it's a lot easier to find specific pieces for certain scenarios.
Some General Suggestions for more cards would be Sun Titan, Recruiter of the Guard, Skullclamp for used untappers or mana dorks when you need to draw some cards in a pinch, Green Sun's Zenith just as another way to fetch out key creatures to the battlefield, Elvish Archdruid takes advantage of all the cheap elves in play and allows some board presence and pretty ridiculous ramp, Eternal Witness, and my personal favorite as a secondary if devoted druid does not work Aetherflux Reservoir. Combos fantastically with Selvala and Paradox Engine.
2 months ago
Phaetion Here's the link to Hallar's bio. - https://78.media.tumblr.com/d82bdbe94e4f86d7ed1a14dc739ffdd5/tumblr_p7cme7ynhV1u9beo8o2_1280.jpg
As for thoughts on the deck itself, I've had luck with cutting down on some of the more mediocre kickers and adding an elfball theme in to ramp and pay the costs. You should also be putting in some more cards that play with counters, as kicking isn't the only way to make Hallar grow. Some cards I think you're missing:
Joraga Warcaller - Easily the best kicker spell in this deck. Comes down cheap, boosts your commander, and benefits from other +1/+1 counter spells.
Rishkar, Peema Renegade - Gives Hallar something to do when they can't attack.
Selvala, Heart of the Wilds - She can easily tap for 6+ mana in this deck.
Marwyn, the Nurturer - Gets big fast and ramps just as quickly.
Wirewood Symbiote - Absurdly underrated. At least, it's a way to bounce Hallar that can't be interacted with, as the bounce is a cost and not an ability. At most, it untaps one of your dorks or powerful tappers to double the fun.
Ivy Lane Denizen - The bulk of your creatures are green, so Hallar will grow quickly with him in play.
Immaculate Magistrate - Will always put at least 2 counters on Hallar each turn, maybe more. Can get out of hand quickly.
Kalonian Hydra - Read that effect, then come back to me and tell me it isn't perfect. Go ahead.
Ring of Valkas - Gives Hallar haste and grows them each of your turns.
Ancient Animus - Not super flashy, but it pumps your commander and will almost always kill a dude, and only for 2 mana.
Chandra's Ignition - Always a good board wipe and potential wincon if you have a big elf on board.
Let me know your thoughts on these guys, and hope I at least cleared up the confusion surrounding Hallar's pronouns!
2 months ago
Lead the Stampede would be a good draw power card here. I think Overrun is a good alternative win condition. Wirewood Symbiote is very good in combination with Elvish Visionary and some of the others as well.