Labyrinth of Skophos
: Gain .
, : Remove target attacking or blocking creature from combat.
|Have (3)||Candyman949 , cruz_hegemier-123456789 , TheAnnihilator|
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|Commander / EDH||Legal|
Labyrinth of Skophos occurrence in decks from the last year
Latest Decks as Commander
Labyrinth of Skophos Discussion
3 months ago
Land - Desert
Landfall - Whenever another land enters the battlefield under your control, add to your mana pool.
Why play Cactus Grove? It doesn't tap for mana???
Yes, it doesn't tap for mana. However, if you can get multiple lands into play at a time, it adds multiple mana. If you can get a land drop every turn, it's at parity with a basic land, but it scales with multiple lands and then it also multiplies with copies of itself. Let's say you have 4 of this type of land in play (with one just played this turn) and no other lands, and then you play a spell that puts two lands into play. Each one will trigger, adding 8 mana on turn 4 after just playing a spell. It's overpowered, but risky, but not with a Tomb of Yawgmoth.
The Boros version of Nimbus Maze would be Labyrinth of Skophos but as a land.
Creatures that share a creature type with Bone Hunter have its other abilities.
, : Destroy target tapped creature that doesn't share a creature type with this creature.
Create a red counterspell.
3 months ago
Halls of Mist is fun, Maze of Ith, Mystifying Maze, Labyrinth of Skophos all deal with attackers. Another way to deal with creatures is with removal: enter Quicksand and Mouth of Ronom. When protecting your own creatures Yavimaya Hollow is the best. With your general being a 6/6 Arena will kill quite a few unfortunate souls.
Soldevi Excavations is good filtering on a land, Search for Azcanta Flip is great for finding noncreature spells; however, note that it also cannot get lands. Halimar Depths is a one time top deck filter, you have to decide whether entering tapped is small enough to ignore. Castle Vantress is going to be the best land for this, four mana plus a tap is expensive though.
All creature lands are great, but given enough mana Urza's Factory is even better, just pumping out creatures. Hostile Desert takes advantage of all the lands that will undoubtedly be entering your graveyard. Of course the aforementioned Field of the Dead is the best at generating blockers and possibly attackers.
4 months ago
A couple others maybe:
Flip in place of a swamp.
Spawning Pool in place of a swamp. The tapped land part sucks but nice to have a disposable blocker in a pinch.
Tangled Florahedron Flip - maybe? Not really sure about this one.
Oran-Rief, the Vastwood in place of a forest.
Mosswort Bridge in place of a swamp. Wouldn't it be cool if you had a In Garruk's Wake or a Verdant Force under it?
Field of Ruin in place of another swamp.
Crawling Barrens in place of another swamp. This is a surprisingly good land. It can come out of nowhere in a pinch.
Labyrinth of Skophos in place of a forest or swamp. Nice to be able to remove an infect creature or big guy coming at you.
Conqueror's Galleon Flip in place of Talisman of Resilience. The flip on the Galleon is really easy (especially with the Labyrin and can be a good source of value or recursion.
5 months ago
Whirlwind This is a situational bordwipe that will usually be a dead card in your hand. Depends on your meta though. If flyers are a big problem from one player, then the best removal is player removal I say.
Sylvan Awakening You’ll generally want to use your mana for Ezuri, not for lands.
Naturalize You’ve got quite a bit of this kind of destruction anyway. You can cut the worst one.
I’d also suggest running more basics to make better use of Extraplanar Lens. I’m not a fan of Zhalfirin Void, and since you can just regenerate your blockers, Maze of Ith and Labyrinth of Skophos seem unnecessary. I do like Labyrinth, though, since you can remove blockers and let damage trample over, but with that much mana you could also just activate Ezuri again. Probably get more damage in that way, too. If you need them to deal with voltron commanders, they are pretty useful, then. Just try to keep track of how many times the pesky creatures have hexproof to see if it’s worth it to run the lands.
8 months ago
I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30
If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.
If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.
In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.
Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.
I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.
Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.
Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.
The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.
8 months ago
Not even kidding. This deck has, like, 6 extra lands.
Take out Labyrinth of Skophos, Blasted Landscape, Emergence Zone, Zhalfirin Void, and Homeward Path. Also, Emrakul, the Aeons Torn is banned, so you need to take that out too. This deck is not geared towards Traxos, Scourge of Kroog. Your commander should instead be Kozilek, the Great Distortion. Tune your deck more towards eldrazi, and cut Spine of Ish Sah and Darksteel Forge.
Hope you find these suggestions helpful.
9 months ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos
10 months ago
I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:
- Defensive Auras
- Offensive Auras
- Vanilla Creatures
Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).
- Defense and Removal
- Life Gain
Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).