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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Labyrinth of Skophos
: Add .
, : Remove target attacking or blocking creature from combat.
6 months ago
As written, Maze of Ith doesn't remove the attacking creature from combat. It just untaps it and prevents damage to/from it. Contrast this with Labyrinth of Skophos, which does specifically remove the creature from combat. In your example with Maze of Ith, Coveted Jewel will trigger when the creature isn't blocked.
7 months ago
7 months ago
11 months ago
Utility Lands I would add: Temple of the False God, Radiant Fountain, Castle Ardenvale, Castle Locthwain, Command Tower, Caves of Koilos, Orzhov Basilica,Rogue's Passage, Seraph Sanctuary, Temple of Silence and Labyrinth of Skophos
1 year ago
1x Tangle Wire
1x Bolt Bend Is this ever reduced for your commander?
1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.
1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.
1x By Force
1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.
1x Akroma's Memorial You shouldn't win by combat.
1x Illusionist's Bracers One use of commander should be more than enough to win.
1x Dwarven Thaumaturgist His effect is irrelevent.
1x Mycosynth Lattice Mana fixing for opponents, how generous.
1x Rings of Brighthearth see Illusionist's Bracers above
1x Clock of Omens Primary wincon, and at instant speed.
1x Dwarven Grunt 1 mana dwarves
1x Dwarven Scorcher 1 mana dwarves
1x Dwarven Trader 1 mana dwarves
1x Enslaved Dwarf 1 mana dwarves
1x Liberated Dwarf 1 mana dwarves
1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.
1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.
1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.
1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.
1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.
1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.
1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.
Other worthy mentions I don't feel like figuring out how to slot in right now:
Outpost Siege Solid red card draw.
Commune with Lava Playable red card advantage.
Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.
Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.
Valakut, the Molten Pinnacle with all these mountains, why not?
Command Beacon In case people kill your 1 toughness commander too many times.
Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.
Flamekin Village Not sure if haste is important enough, but something to consider.
Inventors' Fair gives you health, but more importantly can tutor an artifact.
Madblind Mountain If you end up with a lot of top deck shenanigans.
Labyrinth of Skophos If you're being attacked.
Kher Keep Chump blockers.
Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?
Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.
Sea Gate Wreckage If you run out of cards and have colorless mana sources.
Quicksand Can dissuade attackers
Nykthos, Shrine to Nyx Big mana
Myriad Landscape Ramp
Mouth of Ronom If you still have too many snow lands.
1 year ago
SWappING Opal Palace , Tainted Strike , Reaper of Sheoldred , Simic Signet , Necroskitter , and Commander's Sphere for Arcane Signet , Fellwar Stone , Fynn, the Fangbearer , Emergent Ultimatum , Grafted Exoskeleton , and Labyrinth of Skophos
1 year ago
Land - Desert
Landfall - Whenever another land enters the battlefield under your control, add to your mana pool.
Why play Cactus Grove? It doesn't tap for mana???
Yes, it doesn't tap for mana. However, if you can get multiple lands into play at a time, it adds multiple mana. If you can get a land drop every turn, it's at parity with a basic land, but it scales with multiple lands and then it also multiplies with copies of itself. Let's say you have 4 of this type of land in play (with one just played this turn) and no other lands, and then you play a spell that puts two lands into play. Each one will trigger, adding 8 mana on turn 4 after just playing a spell. It's overpowered, but risky, but not with a Tomb of Yawgmoth.
The Boros version of Nimbus Maze would be Labyrinth of Skophos but as a land.
Creatures that share a creature type with Bone Hunter have its other abilities.
, : Destroy target tapped creature that doesn't share a creature type with this creature.
Create a red counterspell.
2 years ago
Halls of Mist is fun, Maze of Ith, Mystifying Maze, Labyrinth of Skophos all deal with attackers. Another way to deal with creatures is with removal: enter Quicksand and Mouth of Ronom. When protecting your own creatures Yavimaya Hollow is the best. With your general being a 6/6 Arena will kill quite a few unfortunate souls.
Soldevi Excavations is good filtering on a land, Search for Azcanta Flip is great for finding noncreature spells; however, note that it also cannot get lands. Halimar Depths is a one time top deck filter, you have to decide whether entering tapped is small enough to ignore. Castle Vantress is going to be the best land for this, four mana plus a tap is expensive though.
All creature lands are great, but given enough mana Urza's Factory is even better, just pumping out creatures. Hostile Desert takes advantage of all the lands that will undoubtedly be entering your graveyard. Of course the aforementioned Field of the Dead is the best at generating blockers and possibly attackers.