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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
1 week ago
Just taking a quick look, but Ashaya, Soul of the Wild would be a good card, turning any creature you cast into landfall. It also synergizes with any of those creatures that taps to untap two lands, like Argothian Elder and Ley Weaver.
It's clunky, but since your bodies tend to be larger, would Pyrohemia work in here? You can wipe out lots of blockers with 4 global damage, and anything blocking a 5/5 at that point will be at 9 damage. Also very clunky would be Berserkers' Onslaught for Double Strike on your 5/5s.
Myriad Landscape is very similar to a Roiling Regrowth effect (or Harrow), getting two landfall is pretty good, and instant speed is potential for interaction when you're making a pair of 5/5 bodies (or more, since you might have Titania out). Blighted Woodland is also a good source of double landfall from a land.
1 month ago
First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation
2 months ago
I could be wrong, but I think more lands would be an asset here, in particular how about some utility lands on top of what you've already got? War Room is a nice draw effect, if you can bounce and replay it you get access to extra activations. Bant Panorama can find either a Forest or Island and counts for extra landfall. Blighted Woodland and Myriad Landscape are nifty lands that offer another mana sink you can turn to if your Commander is removed. Castle Vantress is a pretty big mana sink that's never bad to have around, and you're likely to have Islands out.
Tatyova, Benthic Druid nets you extra draw when you hit landfall (as does Aesi, Tyrant of Gyre Strait), stuff like Scute Swarm and Rampaging Baloths can make an army for you to help serve as a win con.
This is pretty out there, but stuff like Oboro Breezecaller and ramp on landfall creatures like Stone-Seeder Hierophant in particular can generate enough mana to go infinite with Gretchen if you have a land that taps for 2 or more out, infinite mana and card draw and ramp sounds really good to me, you might even deck yourself. Flooded Shoreline in particular seems like a nice land bounce effect, as long as you're not particular about the specific land you bounce, it even works with Mystic Sanctuary.
2 months ago
Just a couple random things! I feel like Myriad Landscape is a decent card in a deck at the power level I suspect you play at, as is Blighted Woodland. You might like Nissa, Who Shakes the World, she is a really good way to generate huge mana for your Commander. Karametra's Acolyte can be significant ramp, Green tends to have high devotion. I always try to find space for Transmogrifying Wand in a mono-Green deck, I'd even run it in fairly competitive decks, nobody cares about a 2/4 in Commander, 3 uses is pretty impressive.
3 months ago
First of all, i am new to the game, so i get a bit lost sometimes. But hear me out, the thing is, there is a small amount of people who play magic (non digital version) here where i live, and the format everyone here plays is pioneer, so here is my problem: I have been having this argument with a friend who plays with me, he says (and other players back him up on it) that all fetchlands are banned from pioneer, things like Evolving Wilds. That are, in fact, some fetchlands banned from pioneer, like Flood Plain, but every site i looked into says that evolving wilds is not actually banned from pioneer, and the same goes for other fetchlands, such ass: Blighted Woodland and Fabled Passage. I recently went and did some research. when wizards announced the pioneer format back in 2019, the format actually came with 5 cards banned initially, all of them fetchlands (from Khans of Tarkir).
So, the thing is, these guys i play with are thinking that those bans meant all fetchlands that got released during that time or any fetchlands that were released after the format began, are banned. I do not know what to believe, being a new player and having so much info and so many rules thrown at you is already too much, but now i can't even be sure of which cards are banned or not? What should i believe? What is the truth here?
Thanks for your atention, sorry for such a big question.
3 months ago
5 months ago
The absurd value from a density of fetch lands is omg, lol.
3 colors, I believe you can use 9 of the 10 fetch lands. Only one you don't have access to is the Izzet one.
Grab shock lands and Vilis, Broker of Blood so you get immense card draw. You can use K'rrik to pay less for Vilis so he ETB faster.
Harsh Sustenance would be amazing in this deck.
Lots of fun Timmy builds to explore here. I may do it this weekend <3
5 months ago
Thanks for the +1 and the awesome comment!
Field of the Dead - A fantastic card and while it is a bit out of budget, the main reason I don't play it is because it doesn't make elementals. Although, it will make the maybe board for my Omnath, Locus of Creation build.
Tempt of Discovery/Vengeance - My playgroup is pretty greedy when it comes to lands so usually they tutor, especially in the early game. And even though opponents usually don't choose tokens, it's still worth having for me alone.
Abundance - Funny enough I added this card two days ago, so I haven't had the chance to test it out yet unfortunately, so I'll have to find out.
Castle Garenbrig - More ramp, I like
Cryptic Caves - Wish I thought of this earlier, going in
Sol Ring - Again a great card that would improve the deck, but artifact ramp just isn't on theme.
Life from the Loam - Definitely an eventually addition.
Thanks again for checking out the deck!