Blighted Woodland

Blighted Woodland

Land

: Gain .

, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Latest Decks as Commander

Blighted Woodland Discussion

DreadKhan on Prossh-Razi, Skyraider of Zendikar

3 days ago

Love your deck idea, but I feel like you could use more ramp in here. The land count isn't bad, but it might be a tad higher, maybe Blighted Woodland and/or Myriad Landscape for some ramp lands? Ramp spells might also be helpful. With your land count, I feel like Cultivate type spells are good here, as would be Circuitous Route type spells that put out 2 lands for 4, as you have a pretty high average CMC it looks like.

How about Fungal Sprouting or Overwhelming Stampede for some synergy with your commander? Stampede with just your commander having been cast could remove a player, and Sprouting can increase your token count a bit, and adds death triggers when they are relevant if you sac a bunch of Kobolds, cast Sprouting, then attack with a big Prosh maybe? You might even play something like Return of the Wildspeaker for draw, that's 9 mana total, which sounds doable with Green maybe.

Malsorn on Muldrotha, the senzu bean

1 week ago

I think that the landbase could use some upgrades, I'd recommend looking into Command Tower , Path of Ancestry , and maybe some other utility lands. Field of Ruin , Myriad Landscape , Blighted Woodland , Scavenger Grounds , Bojuka Bog , etc. Some cheap sac creatures are always good in these kinds of decks as well, Sakura-Tribe Elder , Viridian Zealot , etc. Lastly, the Seal effects are always good when you can reuse them! Seal of Primordium , Seal of Doom , Seal of Removal . That and they're enchantments, meaning they won't take one of your creature recasts per turn. Hope this helps!

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

2 weeks ago

Seer's Sundial seems less optimal than Tireless Tracker . How often do you put creatures into play with power 3 or greater? I'm not sure if Elemental Bond is strong in this particular build as is.

4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .

Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.

The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.

Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.

Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .

=== other card options ===

MapPsycho on Morophon Eldrazi Update

3 weeks ago

I'm not personally too familiar with playing Eldrazi, but I think your combo of Fists + Jodah is genius. I do agree you're gonna want to go all-in with some ramp due to the overall CMC of the deck. Doombeard1984 made a good point of looking into pain lands such as Yavimaya Coast and Llanowar Wastes so you have more ways to tap for colorless while still having access to multiple colors. Adding in a few Wastes would also bring your basic land count up a bit and open up other options like Myriad Landscape and Blighted Woodland that still tap for colorless but can snag more basics. Thaumatic Compass  Flip is a bit slow, so I'm not sure if it would really help here, but it can be useful especially if you can transform it. And some other colorless lands I'd recommend are Emergence Zone , Foundry of the Consuls , and Ghost Quarter just for more options. Otherwise you're doing good. Seeing you already running many cards I would've recommended like the Talismans was great. I was wondering if you're using Morophon as an Eldrazi Lord? Cause that's awesome! Lastly, another card that might be fun to run in here(although overkill to the max, lol)would be Reflections of Littjara that just launched in Kaldheim. Basically double up your Eldrazi, though that might be WAY too oppressive. XD Hope I was able to help, if only a little. :3 And good luck with your deck!

DarkRequiem on Eladamri LoL Elf Forestwalk

1 month ago

There are a few cards making very little sense to me:

  1. Primal Amulet - Right now you're running 4 instants & sorceries.

  2. Library of Leng - Are you drawing that much? Is your meta that full of discard? Reliquary Tower would be a better fit unless your meta is really heavy on discard.

  3. Grinding Station - You're playing few artifacts. I think I counted 13. Might be wrong though. Still, most of those artifacts are stuff you don't want to sac.

  4. Tower Above + Bequeathal - Your commander gives shroud to most of your creatures. You don't want to target them 99.9% of the time. Considering your commander and the fact that people will try to get rid of it asap I might go with Myth Unbound.

  5. Most of the lands coming into play tapped. Most of them are subpar.

  6. Adaptive Automaton - Elves have more than enough lords. No need for a non-green creature.

  7. Allosaurus Rider - Although I'm not against this card per se, I think you'll need to play more stuff to make it work. Blighted Woodland and Myriad Landscape + Kodama's Reach and whichever other mana ramp you can add to the deck.

  8. Beast of Burden - There are elves that do this. Heedless One, Jagged-Scar Archers and Drove of Elves (which you're playing) are elves and they get shroud from the commander. The 1st has trample, the 2nd kills fliers and the 3rd has hexproof which is good when your commander is out.

  9. Bloom Tender - This card belongs in multicolored decks. Preferably 3 or more colors. You have several elves that tap for G, costing 1 cmc. At 2 cmc you'll prefer Priest of Titania.

  10. Fangren Marauder - High CMC, triggers on artifacts destroyed only and does something that comes natural to elves: lifegain. Wellwisher is way better.

  11. Llanowar Mentor - You're not playing madness, I don't see anything to abuse cards from your grave... Freyalise, Llanowar's Fury is way better.

  12. Mishra's Self-Replicator - Feeds Grinding Station, I know. Still, not that good, I believe.

  13. Scattershot Archer - Unless you're seeing lots of x/1 fliers on your meta, this is pointless. Hurricane, Tornado Elemental, Whirlwind and so many other cards are better.

  14. Shaman of Spring - Masked Admirers does the same, has the same cmc and is repeatable.

  15. Silhana Wayfinder - I'd prefer Wood Elves.

  16. Spire Tracer - Meh.

  17. Weatherseed Elf - Might work if you find a way of turning your non-green opponents lands into forests. My fav way is Deepwood Elder.

Some cards you might consider:

  1. Caller of the Claw and Fresh Meat- Anti-mass removal!

  2. Dwynen, Gilt-Leaf Daen, Elvish Champion, Imperious Perfect, Joraga Warcaller, Elvish Clancaller, Canopy Tactician and Elvish Warmaster - Elf lords for all kind of tastes.

  3. Glissa Sunseeker and Nullmage Shepherd - Artifact and enchantment removal.

  4. Lys Alana Huntmaster - Token generation. Self explanatory, I believe.

  5. Marwyn, the Nurturer - Mana acceleration.

  6. Wolf-Skull Shaman - Card advantage. Works quite well with Sylvan Library.

snackelwolf on Forest of Equilibrium

2 months ago

Greetings MapPsycho I've worked on this deck tonight. I'm unsure about keeping the Elephant Grass + Scuttlemutt combination of abilities to protect me from an attacker designated as black. It is fairly situational and those two slots take away from the land gain, large creature theme.

These are the cards I have added thus far:

Dryad Greenseeker Bonders' Enclave Nylea's Intervention Ulvenwald Tracker Thaumatic Compass  Flip Evolution Charm Nissa's Triumph Lay of the Land Primal Might and Spore Frog

The cards I removed tentatively are: Buried Ruin, Blighted Woodland, Consign to Dust, Scattershot Archer, Crystal Chimes and Crashing Drawbridge. this last card I was reluctant to take out -- granting haste is such a fun surprise and option with big monsters entering the battlefield. Regardless, The cards I still am curious to add are: Yavimaya Elder, Traverse the Ulvenwald and Ram Through but I am uncertain what to remove. Should perhaps the above mentioned combo depart from the picture?

Thanks in advance if you have any time to evaluate.

TallyDanish on Ultimate Golem Army

2 months ago

First of all, your curve is high so you need way more mana acceleration, especially early game.

I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.

Here are some other suggestions:

Camaraderie instead of War Report

Forsaken Monument instead of Golem's Heart

Conjurer's Closet instead of Dragon Mask

Throne of Geth instead of Energy Chamber

Inspiring Call instead of Sporeback Troll

Cathars' Crusade instead of Chief of the Foundry

Trading Post instead of Daring Archaeologist

Loyal Guardian instead of Arcbound Overseer

Kuldotha Forgemaster instead of Arcbound Bruiser

Ancient Stone Idol instead of Pardic Wanderer

Return of the Wildspeaker instead of Compost

Ugin, the Ineffable instead of The Wanderer

Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery  Flip instead of basic lands.

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