Synapse Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Rare

Combos Browse all

Synapse Sliver

Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Synapse Sliver Discussion

Caerwyn on Sliver EDH v1.0

2 months ago

To start, I disagree with a few of shadow63's cuts.

Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.

Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.

Amoeboid Changeling allows you to take other players' creatures using your commander.

I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.


Here's some other cuts I would recommend:

Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.

Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .

Bring to Light is a bit too much mana for its effect. I do not think you need it.

Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.

Here's a few I would certainty remove:

Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.

Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.

Sectiron on The First Sliver to the Last Sliver

5 months ago

For the swarm!

Recently I've play tested the deck more and have decided to change some things about the list and the guide.

  • Strategically, I would actually like to correct myself and suggest that in a wrath heavy meta, it is CRUCIAL to wait for your protection pieces before going off with The First Sliver UNLESS you are certain you can kill people then and there. Sometimes you'll find it very difficult to recover if you over extend.

  • Also, after a few games with my friend (and some very explosive wins out of no where) they have caught on to the fact that they NEED to kill first sliver as soon as they see it. Hence, I have opted to include MORE pieces of protection, e.g. Diffusion Sliver and Unsettled Mariner .

  • Additionally, something I'd like to take out is Harsh Mercy . I'm not sure if its purely because I'm incredibly unlucky or not, but this card has been turning up at in the wrong situation as well as ending my cascades. By wrong situation, i mean this: when I'm 1v1 facing another tribal deck, I cascade into it and it does nothing. When me and other aggro decks team up together to take down a wrath deck, it kills everyone's creatures and slows our plan down. I'd like to replace it with Equilibrium as it's something that can stay on board and be used whenever necessary.

  • Other cards I've opted to include recently are: Synapse Sliver and Sentinel Sliver + ways to make the deck more consistent including: Congregation at Dawn and Hollowhead Sliver . Having tested the deck more, I've realised that consistency is key, particularly when it come to needing protection pieces.

Updates to both the guide and list coming soon!

Karkeios on Sliver Surfer

6 months ago

Crystalline Sliver is definitely something I'd like to include. I haven't really had any issue with draw power whilst playing this deck. Synapse Sliver and Dormant Sliver do a pretty good job at giving me draws. My only issue is that I draw my entire deck out with Sliver Queen to a point where I need to sacrifice off Dormant so I don't SD with my draws. Skullclamp was one of the first cards I considered with draw power, since it auto kills all the tokens from Queen, but every time I was playing the deck I found myself with Dormant on the board and no need for clamp. Coat of Arms is in there as kind of a joke, 'cause I have a friend who absolutely freaks out when it hits the board. It's one of the first few cards I cut in favor of almost anything. Crop Rotation is in there to get Mana Confluence , City of Brass , or Exotic Orchard . It has helped me win quite a few games and helped tremendously with color fixing. Once I acquire all of the fetches it will probably be cut in favor of them.

Thank you for the suggestions, though! If you have any others please let me know. If you've got your Sliver deck on here, link it! I'd like to give it a look.

LVL_666 on The Queen's Egg

7 months ago

Vlasiax, thanks for the comments. There's a bit to unpack here, so i'll address each suggestion in a bullet point:

  • Kindred Discovery was previously considered here, but your assessment of too high of a CMC was the limiting factor. I wish it was on a Sliver body, then I could justify trying to work it in somehow. Previously I did try working with Synapse Sliver , but it just wasn't that good. A "Kindred Sliver" (but at CMC , and power/toughness 1/1) would be an excellent inclusion though. What would you cut for this hypothetical Sliver?

  • Dovin's Veto does have my curiosity, but not my attention. It is a great counterspell, worth experimenting with - but I wouldn't call it strictly better. Color restriction can become an issue at times. I'm definitely going to experiment with it as it is a very strong counterspell.

LVL_666 on Slivers... Because someone has to be that guy

1 year ago

Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":

These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.

The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.

I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:

Now, what cards do I think you could use?:

Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!

OP_Sigma on The Birth of the Swarm - [EDH]

1 year ago

Thanks for your input LVL_666

It's a great pleasure to have you comment here since you were such a big inspiration for my own deck.

You're right about Urborg, Tomb of Yawgmoth, I just bought Ancient Ziggurat and Cavern of Souls today, I'll make some space for them. Not sure if I'll keep Ancient Ziggurat though since it can only be used for creatures.

Draw might me an issue with my build, I'll consider adding something.

Since Dormant Sliver give my army defender and Synapse Sliver has a heavy CMC. Maybe I could add something in between.

I think Vanquisher's Banner could be good a good choice.

No defender effect on my army, I draw as I cast, my slivers get +1/+1 and I can use any color to cast it. The CMC is still high to my taste. What is your opinion about it? One major drawback is that I cannot cast it in instant speed with Quick Sliver.

I'll have to test it!

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Synapse Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%