Dust Bowl

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dust Bowl

Land

: Add .

, , Sacrifice a land: Destroy target nonbasic land.

SufferFromEDHD on Band of the Hawk

1 week ago

Great build of an old janky legend!

Because you aren't running Crucible of Worlds effects perhaps Dust Bowl would be better. Your 20x Plains all become Wasteland! Then you can add Flagstones of Trokair for some neat tech.

You are running some great utility lands... Deserted Temple?

Harsh Mercy is a tribal all-star

Celestial Gatekeeper potential

Aven Mindcensor mean

MontaukMonster on UWr Control Vol 2.4.9

1 month ago

Good Morning,

I ran a test of your deck against some others here.

vs. Saprolings to Kraken

Game 1: Opened with plenty of mana, a ton of draw spells, and Murktide Regent. He managed to get Ancestral off Sylvan Library before I could cag a Prismatic Ending for it. He got the 3/2 Proliferate dude out and I ate it for a while but managed to Plow or Erode any of his counter-producing dudes, leaving him nothing to proliferate. Regent for the kill.

He didn't have a SB so I didn't go best-of-three

vs. NukeLyfe

Game 1: On the play with one Erode, draw stuff, and big stuff. While he's gaining life, I flip over Tamiyo turn 4. He's only got 2 damage on her, and I have plenty of answers in my hand. Then it's Regent and Back to Basics to lock down 3/5 of his mana. With two Plains, he cycles life-gain to offset the chunks Regent is taking out of him. This went on for uncomfortably too long until I finally got him down to 7 and force-of-willed his life gain.

Game 2: About the only useful thing I had was Flutterstorm. Might not need it. Early Tamiyo gets Plowed, Turn 3 I was forced to Brainstorm into land, and he resolved a Solemn Simulacrum. I'm forced to use spot removal to take out Inspiring Overseer multiple times before I can bring out the Regent. Problem is he's got Kitchen Finks and Solemn for 5 damage, and I'm at 13 while he's at 35. I pass the turn, and he buys back Eternal Dragon. At this point he's got more land, more creatures, and more cards, then sacks Flagstones to the Dust Bowl, blowing up my Volcanic, giving him 5x Plains plus Emeria. Luckily he didn't have any creatures in the yard because I'd exiled them all, but by the time Back to Basics hit, he'd already Solemned and Dragoned all his basics out. I got Monarch and drew enough to claw my way back into the game, and he kept drawing into more and more threats that I was able to answer. Then I looked, and I only had twelve cards left. I finally found an 8/8 Regent but he was at 50 by now, and I only had 6 cards left... drawing two a turn.

Game 3: Both decks started off with usual turn 1-2 stuff. He comes out with janky creatures that start adding up, then tries to swords my second Tamiyo, but I need a card engine so it earns a force of will. He then forces a second FoW from my hand with Surgical Extraction, leaving me with an Erode for his dragon and Tamiyo against Inspiring Overseer and Castle Ardenvale. No BtB this time. I'm not gonna Terefi the Ovrseer, that would be stupid, digging for Diggie McFatty leaves me with 5 life, shuttinf down my card engine with nothing but more counterspells in hand. In the end, 8/8 Regent isn't enough to stop the swarm of Castle tokens.

Summary: Id' like a Plateau, but not a biggie.

SufferFromEDHD on Sasaya, Essence of Mana

6 months ago

Dust Bowl!

Dryad Arbor + Natural Order OG tech

Might actually be useful Lost in the Woods

SufferFromEDHD on Nahiri, Sorin's Student

7 months ago

That Esper Sentinel... So hot right now. Sometimes I feel like I'm taking crazy pills but Lazotep Quarry is awesome tech alongside it. With this decks low CMC you have many other targets.

Scavenger Grounds you have 0 cards that care about the graveyard. Your opponents not so much. Exploit that.

Dust Bowl > Ghost Quarter. Your Land Tax guarantees consistency.

Rebuff the Wicked nobody ever sees this coming in mono white!

Idoneity on There's Rattling at Life's Cage

7 months ago

SufferFromEDHD — Thanks for the suggestions! Allow me to address these

This deck used to host Dust Bowl, but I found myself never using it. I don't have it in me to cut another Plains.

Deserted Temple has been here since the beginning! It's very good with my Lotus Vale effects.

I cannot run Snow-Covered Plains. The art on a Tempest Plains is simply too gorgeous.

And I'll put Kirtar on the sidelines! I play it happily in birds, but maybe it can find a home here too.

Thanks again! Happy casting!

SufferFromEDHD on There's Rattling at Life's Cage

7 months ago

OG Kamigawa janky legends unite! Great build of an overlooked blast from the past.

Dust Bowl + Flagstones of Trokair + Yomiji = good times

Deserted Temple to reuse your utility lands

Turn the plains Snow-Covered to add to Search for Glory value.

Lieutenant Kirtar not quite Swords to Plowshares but abusable with Yomiji

FadingReality on Necroblooomin

8 months ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

Crow_Umbra on Terror Forming Terraforming [Primer]

10 months ago

Thank you SufferFromEDHD, I appreciate it. I was fortunate to pick up a Squandered Resources last January for $14. I hadn't realized how much it spiked in price with the recent EOE precon's popularity. I don't think I have seen Infernal Tribute before, but I'll def keep it in mind. Dust Bowl could be a solid add, but would likely have to replace either a basic or a tapped land. Diabolic Intent is also solid, I have a copy or two on hand.

I hadn't really considered Bootleggers' Stash for this deck AkaAkuma (honestly kinda forgot it existed). Yeah Ouroboroid and Mossborn Hydra are both kinda boom or bust, but are a lot of fun when they do pop off. I do like that Mossborn already has baked in Trample, so turns with extra land drops and recursion can ensure that it's erasing somebody. Ouroboroid is mostly for the go-wide, and is more so a finisher than a value piece.

I can def see the case for something like Living Death. The addition of Vigor was something along the lines of, "I have a copy in my binders, and Idk what other deck I'd realistically play this in". Also, I figured the wonky mana cost would be a bit more manageable since Green is the overwhelmingly dominant color of the deck.

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