: Add to your mana pool.
, , Sacrifice a land: Destroy target nonbasic land.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dust Bowl Discussion
1 week ago
If you plan to make use of effects that want you to have a low land count, I recommend you look at Lotus Field maybe Karoo or Guildless Commons, if high budget Lotus Vale Scorched Ruins. You can consider Dust Bowl to get you and 1 opponent down a land, potentially leaving another guy still ahead for your effects. Field of Ruin is cheap and technically gets rid of a problem land while putting 2 players ahead 1. If you have the mana rocks to support it, Kjeldoran Outpost costs you a land and can make a token for only 1W, so if nobody else is doing anything you can still be swinging away. Weathered Wayfarer is a fun choice for another pay off for having less lands. Archaeomancer's Map is another one I can think of readily, there are some others I think.
2 months ago
Goblin Charbelcher, because you probably run out of lands in your deck regularly.
Wave of Vitriol, because I really want to put it into a deck, but I haven't found the right fit, and I think you have it right here.
2 months ago
Cards I would add to this list:
I'm no good at suggesting what to remove for my suggestions, because I'm not the one playing the deck. And some of these might not be on your list because of price. Just thought I'd add my two cents.
2 months ago
7 months ago
God-Eternal Oketra > Oketra the True Wood Elves > Sad Robot Nature's Lore > Rampant Growth Migration Path > Explosive Vegetation Scute Swarm > Entreat the Angels Other general cards to consider: Aura Fracture , Cryptic Caves , Dust Bowl (or any strip mine/wasteland/etc), Elvish Reclaimer
8 months ago
Bane of Progress
seems good considering how few artifacts and enchantments you play.
But Crucible of Worlds might be worth including.
Depending on how much LD you want to run, Wasteland , Dust Bowl , Shivan Harvest , Helldozer might be playable.
Also Opposition Agent is a must as it shuts down most land ramp and fetch lands.
9 months ago
No Concordant Crossroads ? These might interest you too: Sword of the Paruns , Blasting Station , Stone-Seeder Hierophant , Rings of Brighthearth , Cryptic Caves , Dust Bowl , Rath's Edge , War Room , Crawling Barrens , Mana Reflection , Heartwood Giant , Temur Sabertooth , Altar of Dementia , Altar of the Brood , Sol Ring
SynergyBuild on None
1 year ago
For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!
(Nonbudget versions would be like Volrath's Stronghold)
Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.