Dust Bowl

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Dust Bowl

Land

: Add to your mana pool.

, , Sacrifice a land: Destroy target nonbasic land.

SufferFromEDHD on Way of the golden tail

1 week ago

Neat deck!

Dust Bowl incredible in the late game with all those basic lands.

Nesting Grounds tech.

Bonders' Enclave Bushido card draw.

Karn's Bastion and/or Sword of Truth and Justice double up the Bushido counters.

SufferFromEDHD on obnixilis unshackled edh

1 month ago

Scheming Symmetry synergy.

Ghost Quarter and Field of Ruin synergy.

Dust Bowl value in the late game with all those basic swamps.

Tur on Hidden Power - Crop Rotation

1 month ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

SufferFromEDHD on The Black Machine

1 month ago

Planar Portal seems bad in the color known for tutors.

Where is the Deserted Temple for the big mana lands? And where is the Dust Bowl with that many basic swamps?

Karn's Bastion would feed your commander, your planeswalkers, Lux Cannon and a few creatures.

Hecatomb dope! Great use of old jank.

Koskun Falls would be another weird old card that would fit this strategy.

SufferFromEDHD on Abrabbitcadabra

1 month ago

Land Tax is really good with Scroll Rack. Dust Bowl is really good with that many basic lands and Flagstones of Trokair.

SufferFromEDHD on myrel, shield of argive

2 months ago

Cavern of Souls solves your countering problem.

Hall of the Bandit Lord haste in white.

Dust Bowl all those basics and Flagstones of Trokair are quality fodder.

SufferFromEDHD on Azorius Voltron Control

2 months ago

Cool voltron concept.

Riptide Laboratory to properly abuse that Snapcaster Mage.

Capsize would be a great spell in this draw/go strategy. Dust Bowl for similar reasons.

Mystic Speculation fits the top deck Counterbalance strategy.

Urza's Saga to grab that crucial Sensei's Divining Top, Relic of Progenitus removal and two powerful mana rocks.

Sentinel's Eyes cheap and reusable vigilance.

Narset, Parter of Veils round out the playset of powerful planeswalkers.

Pendrell Mists would be a useful stax tax.

SufferFromEDHD on Erinis Unshackled Ruin

3 months ago

Dust Bowl too much value.

Inventors' Fair not running many artifacts but they are important.

Urza's Saga 3 crucial targets.

Rath's Edge not great but colorless damage from a land source is very unique.

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