Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.
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Brood Sliver Discussion
1 month ago
I do hope The Professor's prediction comes true, I never was playing magic at the time of Dominara even though I do know a lot of the lore now.
I never got to play with slivers early on. I only discovered slivers about 3 years ago (Started magic at around Journey into Nyx and mainly played with a lot of theros stuff first) when I had a friend who happened to have some m14 slivers and I one day I traded for some such as a Galerider Sliver and 2 much older Russian Sidewinder Slivers who he originally got from someone else I think. I didn't even know at the time that there was more older ones but I found these interesting and wanted the ones he had.
Later on when where I lived actually got a game store that opened and had started to doing Fnms had I found out from two people the format of commander who both owned Sliver Overlord edh decks that there were more slivers. At this point I was practically already playing with a commander deck lol, as my casual magic deck was a deck featuring cards like Prophet of Kruphix, Heroes' Bane, Arcanis the Omnipotent, Horizon Chimera, and a bunch of other things. This became later my first commander deck with Vorel of the Hull Clade (Now it's an Atraxa, Praetors' Voice deck with Vorel still in it btw) and I started to also plan a Sliver Overlord deck.
One of the two I mentioned at my lgs even in time decided to sell his sliver overlord deck because he never got to play it enough, so I traded for some older slivers like Sinew Sliver, Brood Sliver, Fungus Sliver, and a couple others he had. He however wanted to keep Sliver Legion, Sliver Queen, Sliver Overlord and Sliver Hivelord.
I have my own Sliver Overlord, and Sliver Hivelord now but I still need to in time buy the others. Then I got to acquire some of the lands to finish my deck. I regret earlier trades that I have done however, use to have a Wooded Foothills, Windswept Heath,Flooded Strand, Polluted Delta, Steam Vents and Temple Garden but I traded them all away thinking I wouldn't need them, and I sure was very wrong. It was rather silly of me still being new to the game sort of then.
Like I even opened at one point a Windswept Heath expedition not knowing it's entire value but I sleeved it still because they looked nice. I later discovered and sold it for store credit at a store and bought a bunch of cards with it like Kozilek, Butcher of Truth, Omnath, Locus of Mana, Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, I think you get the point. All these big splashy cards to go into my casual magic decks to use on my friends. Then I later when I started playing magic a bit more seriously it rather sucked to realize I had no use for them in standard or modern or wanted to use them for edh any longer. That store even had Sliver Legion and Sliver Queen but I didn't yet know about slivers :(
Going to now anyways buy them next once I first open a bunch of Amonkhet for standard stuff perhaps. Although it would be nice to see a reprint for the Sliver Legion. The next set after Amonkhet however though has turned out to be one called Ixalan I think it was spelled? This looks to be a mesoamerican inspired plane so there's no hope for slivers in September/January. More likely will get a few merfolk instead is my guess. However maybe the block after in the summer could be dominara? I would live to see slivers as first of all I would enjoy playing them in standard as I never got to do that earlier. Then anything for edh would be awesome. Currently have my Atraxa, Praetors' Voice, Sliver Overlord although the lands are fairly budget, and Athreos, God of Passage for my edh decks. I am trying to upgrade them all slowly over time as I'm as well upgrading my very costly modern infect deck (Need Noble Hierarch playset and 5 more green related fetchlands) and a little before that my b/g delirium deck for standard (rather absurd its more than my Atraxa deck in $ right now thanks to a playset of Grim Flayer, Liliana, the Last Hopes, Blooming Marsh, and what not making it like over $470 I believe, use to be a bit more value but it's falling). As you can see I'm trying to slowly upgrade rather a lot of things even though my standard I'm happy with for now, but I do hope to finish Slivers maybe by the fall is my guess?
Now if you thought you were ranting then that is nothing compared to all of this! This is much worse so I do apologize. (Longest TappedOut comment I have made I think in the little more than a year on here now lol).
1 month ago
Intruder Alarm is one of the best enchantments to run in a Sliver Overlord deck. If you're capable of sticking 4-5 Slivers at one time, then Intruder Alarm allows you to grab every single Sliver out of your library.
What you need is 5 Slivers total, two of which should be Sliver Overlord and Manaweft Sliver or Gemhide Sliver. Pay 3 to tutor out Heart Sliver (if you have an open mana from any non-Sliver source available after casting Intruder Alarm, you require only 4 Slivers), and cast it. Then, proceed to cast every single Sliver in the library from mana costs 1 and 2 up. At the end of this, they should be getting something in the range of +2/+2 with multiple forms of evasion, indestructible, vigilance, double strike, shroud, etc., so you could just swing at the opponents to end the game. Don't want your opponents to take advantage of it? With the last Sliver you cast, destroy it with Harmonic Sliver lol.
Intruder Alarm is a 3 mana version of Paradox Engine. There's practically no reason to not run Intruder Alarm if your Commander is Overlord lol. You could probably easily drop Hive Stirrings for it.
Seedborn Muse is stupidly entertaining with Sliver Overlord. You just tutor out Quick Sliver and then build up your board state while responding to everyone's nonsense (my preferred method is to tutor out and flash in Crystalline Sliver/Sliver Hivelord in response to removal).
Cryptolith Rite is an enchantment version of Gemhide/Manaweft. Bloom Tender is absurd ramp, but it's stupidly priced right now (I have no clue why it is so expensive. If it gets a reprint, add one to this deck lol).
Cards I am not a fan of after playing Slivers for the last few years:
Brood Sliver. Typically, if you're able to get in swinging with Slivers during a Commander game, you're already doing well and more tokens won't really help anything (versus, say, Synapse Sliver which can help you find more answers, etc.). Sliver Legion would usually lead to a kill for the same mana cost.
Door of Destinies. It seems useful on paper, but it's really not that great in practice. Sliver Legion and Coat of Arms are really the only useful cards with that effect since you can cast them and then alpha strike your opponents, rather than having to build up to the buff (which means Door is open to removal for a much more significant amount of time).
Magma Sliver is one that I just recently parted with. I tutor Crystalline Sliver almost every game, which eliminates the effectiveness of Magma Sliver. I dropped him for Paradox Engine, but you could easily add Synapse Sliver over it to draw cards when you need it.
Firewake Sliver is basically better than Blur Sliver since it can function as a sac outlet.
2 months ago
I'm pretty sure this is how it works, but...
Two of my attacking Slivers are unblocked.
I get 4x Sliver Tokens because of Double Strike since each unblocked Sliver did combat damage twice?
4 months ago
olliequeen42 that's actually a really good point to bring up. What if someone is able to somehow defend themselves against even a limitless army of slivers? Any way to prevent combat damage or block any number of creatures (provided I don't have trample), etc could pose a problem. Fog just takes a single mana to prevent all combat damage!!
What about the following 3 Slivers: Acidic Sliver, Cautery Sliver, Psionic Sliver. I think that would be a great way to go around it. With the potential to create so many slivers, I could just blow them all up along with my opponents! Perhaps I could take Brood Sliver out and put one (or more, or all three!!!) in the deck, since the Queen will be the one making tokens.
4 months ago
Quite the post, Eiti3...thank you very much for the +1 and the kind words. The Queen is most pleased.
I didn't build this style sheet all on my own, I had a lot of help from multimedia. He(or she) is incredibly talented in their own right, and if you want to see another beautiful deck page, look no further than Energy Elves.
As for your card suggestions...let's take a look:
Druids' Repository: I would prefer to have this mana rock out as early as possible, but it's dependent on my ability to produce creatures and having a viable target(s) every round. I can see how this could get out of control when combined with Brood Sliver. I think this card has a lot of potential, but is entirely dependent on if i'm able to populate the battlefield quickly and attack consistently. Then there are cards like Ghostly Prison, which would just turn this mana rock into just a rock if my opponent were to run one.
Cream of the Crop: Great potential to become over the top, but may not function as consistently as one would like, additionally I think the CMC should be . This card would be a great albeit cheaper ($ wise) alternative to cards like Sensei's Divining Top and now Mirri's Guile. Slivers generally don't have the highest power/toughness on their own...so if I wasn't able to find the right creatures (i.e. Sinew, Bonesplitter, Sedge, or Legion then the card would only perform minimally at best.
Crib Swap: So the strength of this card is the fact that it is tutor-able (via Sliver Overlord) target creature removal. That's pretty big. The problem I have with this card however is the fact that it's , and more often than not, i'd have to pay an additional just to get my hands on it when I need it. Constricting Sliver comes to mind at the moment, however that card is super awful. I would be more inclined to wanting it if it were just . I like the idea, but I'd sooner include Swords to Plowshares.
Peer Pressure: I remember this card from back in the day. I first started playing magic during the Onslaught block...those were the days. Yeah. I agree this card is super duper janky. What's worse is that it's at Sorcery speed, meaning I would have an extremely limited number of chances to actually get that sick mass-mind control combo to happen. A fun idea...but I just can't...not this card...I'd just run Bribery.
Thanks again for the +1, and your card suggestions. Honestly, I think this is it for now. I'm currently just buying up the last few cards for this deck which would be 3 fetchlands, and 2 of the original duals. Then I can finally take this thing out to play properly. Once new slivers come out though, that's when this deck will see changes.
5 months ago
Ok, I've pulled the trigger on
The Rage Thrower was in the deck initially because he'd been in my Marath, Will of the Wild, who didn't have access to + . He doesn't have the lifegain portion of them, nor the each opponent effectiveness of + .
I'll give the Mycoloth a run in his place, I just have to be careful about how many creatures I devour with him - I don't want him to ruin my board state an then eat a Doom Blade and have it all be for nothing.
I've been thinking more about Iroas, God of Victory, and he isn't really there for the protection whilst attacking, he's there for the indestructible Goblin War Drums. His other ability is just gravy, and useful for the nontoken creatures I have attacking.
I've added Garruk Wildspeaker to the maybeboard, as if I take Iroas, God of Victory out, it's going to be replaced with something to give my guys evasion - in Garruk's case, trample. I could also replace him with Nylea, God of the Hunt, but I like the utility Garruk comes with - ramp, beast tokens, and ultimate.
Another possible replacement would be Thunderfoot Baloth - he's expensive CMC, but provides a +2/+2 anthem and trample as long as I've got either of my commanders in play.
Regarding slivers; I don't mind them, but I wonder how many slivers I'd need to add to the deck for it to be worthwhile, and if it's worth diluting my other themes to have them combo with Mirror Entity?
Brood Sliver is the only one that really jumps out at me.
Regarding the mutations; I take your point. I could replace one with Aura Shards, much more flexible removal, and replace the other with a better token generator, or something like Necrogenesis, which does both. I'll give that some thought before FNM this week, assuming it's still on this week.
6 months ago
First, let me thank you for being the first one to comment on my deck(s). It was greatly appreciated. Now, since I have absolutely no experience in Sliver EDH, I cannot really say much about your Sliver package - to me it seems fine enough. The only ones I could still recommend are Gemhide Sliver, Brood Sliver and perhaps Crypt Sliver. And regading your commander's second ability, what would you think of Amoeboid Changeling and Shields of Velis Vel to steal enemy creatures? Due to these cards' changeling ability, you could even tutor them with your Overlord.
What struck me most about your deck though, was the size of the land base, and the high fraction of basic lands. At first, I thougt it to be unplayable, but according to this site's draw simulation tool, it worked out many times. I guess you want to keep it that way for your Nissa's last ability. However, I would still recommend to put in some colourless basic land fetchers to help you stabilize your early-game mana, regardless of whatever colours you have at game start: Wayfarer's Bauble, Traveler's Amulet, Armillary Sphere, Burnished Hart, Solemn Simulacrum, Kitesail, Ash Barrens and Thawing Glaciers spring to my mind. As for mana stones, I would at least run Chromatic Lantern, Commander's Sphere, Mind Stone, Hedron Archive and perhaps Dreamstone Hedron, since they help you ramp mana in early-game and can be sac'd for cards later on. Regarding enchantments, you could also use Into the Wilds due to your very high land count, and perhaps Mirari's Wake and Zendikar Resurgent, even if they don't support your Sliver token combo. They are still immensely powerful. Lastly, Rings of Brighthearth would have great synergy not only with land fetchers/card drawers, but with many other cards already in your deck, too.
I hope, my first-ever utterings on this site could be of some use. If you didn't like them, please don't get me wrong, I know it's still your deck - I just love tinkering with mana bases, since I play almost exclusively 3+ colour EDH :) On that note, feel free to check out my other decks. I would like to know if you can see them, because I don't understand everything yet about how this site works. Thanks in Advance!
7 months ago
Please forgive me if this seems harsh, but your deck is using some of the worst sliver options there are. I would recommend that you should just remove the following slivers:
Sliver Queen (can keep if you just want the flair)
Suggested cards to replace:
Harmonic Sliver- string utility, would be a nice 1-2 of in deck but no more then that
Horned Sliver- much cheaper version of the trample sliver you had earlier
Muscle Sliver- +1/+1 synergy is very good for this deck type
Necrotic Sliver- While it does require you to sacrifice a sliver, this ability allows you to remove any threat from board that can be targeted (and not indestructible). Also can be used to destroy lands on the few times that is important.
Plated Sliver can replace armor sliver although I would use other slivers over this one still.
Predatory Sliver another version of muscle sliver but will only pump your slivers.
Pulmonic Sliver another flying sliver and gives you the option to put slivers that die back on top of deck.
Sidewinder Sliver useful for being aggressive by making it harder for your creatures to be blocked.
Sinew Sliver another version of muscle sliver but white.
Sliver Overlord Allows you to get whichever sliver you need at the time to answer your opponent. The steal ability can be useful answer to some deck types (all creature type cards).
Striking Sliver because first strike can be useful and its a 1 drop.
Ward Sliver one of the best answers to mono color decks and strong cs any deck that leans on one color more then the other.
These are some of the best sliver options I can provide and suggest you make use of the green mana producers with at least 4 of them for the deck because they will make casting anything in general that much easier for you. I also highly suggest using some version of the muscle sliver in the deck if not just using all of them. You can do some really strong combination of slivers but you need to be careful how many of each you use because you don't want your deck getting to large. Try to stay close to 60 cards if you can help it. Also you will want to use some dual color land (cheap example:Blossoming Sands) or even 3 color lands to help your mana base for casting (cheap options: Frontier Bivouac). Lastly I suggest you bring the flying sliver up to 4 if you can afford (if not you can always use Winged Sliver as cheap alternative).
Hope this is useful. Feel free to ask me anything if you need help understanding suggestions or if you want advice on lands or want to learn silly combos (not truly strong combos but silly ones).