Dryad Arbor

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Dryad Arbor is green.

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Set Rarity
From the Vault: Realms (V12) Mythic Rare
Future Sight (FUT) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Dryad Arbor Discussion

Spells on Azusa, Lost but Woke

2 days ago

Awesome stuff here, man. If my Azusa deck was a small child, this would undoubtedly be it's angrier, bigger brother. What I like most is the confidence this build exudes, you're very clearly stating "I am going to ramp, you won't be able to stop me, and then I'm going to cast massive spells." Green is my favorite color in Magic, and this list is Green to a T.

Personally, I'd like to see a little more interaction here, but it's worth noting that I was scarred by Winter Orb and Static Orb early on in my EDH tenure, so I'm usually over-prepared to blow one up. That said, Nature's Claim is (in my humble opinion) one of Green's best spells, and worth consideration here.

Creature Recommendations:

  • Scute Swarm. We already talked about this little guy, and if you're adamant on the number of lands you run, I'd recommend cutting Seek the Horizon or Thaumatic Compass  Flip (otherwise I'd say cut a Forest).
  • Allosaurus Shepherd. It makes 90% of your spells uncounterable, and that effect is impactful at nearly any stage of the game. It allows you to play greedily and sink a ton of mana into your spells, which seem important in this build. I'd think about it and consider cutting my above suggestions, or Nissa, Vastwood Seer  Flip.

Spell Recommendations:

  • You can't go wrong with Worldly Tutor. Tutors = consistency.
  • Scapeshift is a wonderful spell that will make your friends hate you. It's dangerous in my deck, and I think it'd be even more dangerous here given the number of lands you're running. Sacrifice any number of lands, go pull the best lands out of your deck, and make sure one of them is Field of the Dead. Suddenly, you've got an army of zombies, Gaea's Cradle, Strip Mine, Deserted Temple, Eye of Ugin, etc. I think you'd be fine to cut Life from the Loam, as you've already got plenty ability to play lands from the grave.

Land Recommendations:

  • Castle Garenbrig is a strictly better Forest in a mono-Green list.
  • Dryad Arbor is surprisingly diverse. You can GSZ where X = 0 and go get Dryad Arbor, it taps for mana, it counts towards Gaea's Cradle, and it gets beefed by Finale of Devastation.
  • Temple of the False God is actually pretty good in Azusa. I know, I know, it's a grossly overplayed card in our format, but as you already know, Azusa has no problem getting to 5 lands, and from that point on, it's a better Ancient Tomb.
  • Petrified Field is neat with Realms Uncharted (if you don't already have the ability to play from the grave) and offers the ability to instant-speed get a land out of your yard. I find it to be pretty versatile.
  • Wasteland isn't as good as Strip Mine, but it punishes multi-color decks. If you're like me and play in a tri-color meta, I think you'll find that it treats you well.

Hopefully I provided some decent food for thought. Either way, I think you have a great build here; I'm sure it's a blast to play!

Starsky2814 on Omnath, A Song of Creation and Chaos

3 days ago

unwucht, Carpet of Flowers should be a great way to make the deck faster and provide an over abundance of mana to empty into one of our sinks, most specifically Finale of Devastation. BTW I cut the Forest and replaced it with Dryad Arbor. So if we roll out an early Tooth and Nail that isn’t quite ready for Craterhoof Behemoth/Avenger of Zendikar, we can grab Emiel the Blessed/Dockside Extortionist for infinite mana (assuming there are at least 4 enchantments/artifacts on your opponent’s field). This will give us the win with a fetch grabbing the Dryad. Assuming it checked out, I had a turn 4 win with that combo in testing. Also, Chromatic Orrery has won me over in testing and will become a permanent in my list. Normally I’d say the card is too expensive and not worth the add, but it is so easy to get out by turn 4-5. Plus, I’ve known people to spend the same amount of mana into a Zendikar Resurgent and to me I feel like I get more out of the orrery.

Starsky2814 on Omnath, A Song of Creation and Chaos

5 days ago

CoolCat7271, with extra basic lands, I’d run Harrow, Roiling Regrowth and/or Springbloom Druid if you have the space to include them. I wouldn’t force them in otherwise. I personally like Green Sun's Zenith, plus if you were to add Dryad Arbor you can have early ramp with the tutor. If you add the dryad, you can also have the win con of Emiel the Blessed + Dockside Extortionist + Dryad Arbor + Omnath, Locus of Creation. If you feel you need just bombs then go with Natural Order.

lil_stiny on Naya Zoo (Modern)

5 days ago

Thank you for your input, all of those considerations have been made and playtested. The Dryad Arbor I'm 50/50 on as it's been good but I've also been burned by summoning sickness. As for Tarmogoyf it's a newer addition as prices have fallen and although it's a 3/4 just from the deck itself every matchup I've had it's been 3/4 or 4/5 but turns 2 and 3 from opponents playing sorceries, sac-able artifacts, etc. For that one it has highly depended on the current meta as it takes 2 to play magic.

With that being said I'm torn on what would replace Tarmo, I'm thinking Pridemage and/or Thalia.

The_Legionarre on Naya Zoo (Modern)

5 days ago

Personally, I wouldn't play goyf in this deck. You can only grow it to 3/4 on your own, so you're relying on your opponent's to fill their yard and not use it as a resource. Also, on turn two it will never be larger than a 2/3, leaving it open to bolt on turn 2.

I'd also consider a Dryad Arbor since you have the full playset of knight of the reliquary. It'll let you use knight to tutor for a 1/1 which is relevant surprisingly often.

Ghawn on Hazezon's Always Got It - [Updated 8/11/20]

5 days ago

Why don't you have Dryad Arbor in here?

Caerwyn on Can I Exhume/Reanimate Arixmethes?

1 week ago

The above answer is spot-on, but I wanted to add one clarification to the above answer, based on your parenthetical question of "or both": Arixmethes, Slumbering Isle will only count as a creature; it will not be both a creature or land.

This is different than Heliod; Heliod has both the Enchantment and Creature types, so it will be both an Enchantment and Creature in all zones. Or, for another example, Dryad Arbor has both Creature or Land as its type, so it will be both in all zones. Arixmethes, Slumbering Isle only has "Creature" as its type, so will only be a creature.

Cynic67 on Radha's Here!!!

2 weeks ago

Swim_ish I would suggest Rogue's Passage making it so a creature can potentially hit unabated. If budget isn't much of a concern leaning into playing tons of lands Burgeoning would be a solid addition, Veil of Summer for some removal protection. Dryad Arbor is a solid include filling a creature slot but getting a landfall trigger when it enters. Guardian Project and Beast Whisperer are good for draw and can be considered.

I would personally remove all the dorks, Skyclave Geopede, Domri Rade, Archetype of Aggression, Tireless Tracker, Grand Warlord Radha.

I hope my suggestions help, definitely a cool build, you got an upvote from me.

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