Dryad Arbor

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Future Sight (FUT) Uncommon

Combos Browse all

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Dryad Arbor is green.

Price & Acquistion Set Price Alerts

V12

FUT

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Dryad Arbor Discussion

LuxCannonator on Land Locked

7 hours ago

Honestly I would drop Ajani and Dakkon. Splashing 3 colors for 2 cards is a bad idea. You could run Hull Breach, Decimate, Explore, Exploration, Dryad Arbor, Ground Assault, Atarka's Command, Skarrg Guildmage, Lithatog, Xenagos, the Reveler.

Green has a plethora of land grab.

Red has a plethora of destruction.

ToffMcSoft on Ancestral Animar

1 day ago

Regardless of the CMC3, Trophy Mage offers a tutor for one of the most important cards in the deck. JMCraigs Animar build doesn't revolve as much around Cloudstone Curio as Animar, Soul of Combos - Turn 3 Win does.

Personally, I'm cutting Dryad Arbor as it offers zero benefit for Animar.

enpc on Ghave that Bitch a Combo

4 days ago

stecyk: Strip Mine recusrion is a thing and with Exploration should not be under-estimated (meta depending of course). Dryad Arbor + Crucible of Worlds + Skullclamp is also obscene card advantage.

The problem with cards like Weathered Wayfarer and Joiner Adept is that they're not actually extra mana in and of themselves. Fixing is nice, but ramp is ramp.

LuxCannonator on The Hills Are Alive With the Sound of OH GOD

1 week ago

+1 from me, Treefolk Tribal is highly under-rated.

Some fun-stuffs:

Life and Limb or Natural Affinity could be back breaking with Timber Protector

Dryad Arbor could be good since most of your ramp can grab them. They also turn your early Green Sun into ramp.

Battlewand Oak yeah...just...yeah

Seedguide Ash really good with Battlewand Oak

Sheltering Ancient Could be dangerous(to both players lol)

Unstoppable Ash

Nemata, Grove Guardian good if you decide to run Life and Limb

Spirits on Arahbo Kitty Voltron

1 week ago

Hi Pandistoteles,

Looking pretty good, fellow Arahbo, Roar of the World player, Arahbo, Xenagos... for Cats EDH

You have Evolving Wilds & Grasslands for mana fixing, don't forget there is Terramorphic Expanse as well.

Temple Garden would be a huge upgrade, as a forest and a plains it can be searched and pulled with various different ramp spells, eg: Nature's Lore can pull Temple Garden.

You need Sylvan Library, Sterling Grove can tutor it, also Enlightened Tutor (put on top of deck which sucks), but with so little draw in Selesnya the Sylvan Library is key.

Since you run Karametra, God of Harvests, have you considered Rhonas the Indomitable? Any Cat + Eminence = Rhonas the Indomitable can attack! 5/5 deathtouch, indestructible that can give trample to your Voltron cat! That's tempo.

Hammer of Nazahn is key to a Voltron strategy, especially the Bloodforged Battle-Axe. I would run an Eladamri's Call to pull Nazahn, Revered Bladesmith who can pull Hammer of Nazahn to the battlefield. It can also pull a Dryad Arbor as a modular / ramp spell too.

With so many artifacts you need a Puresteel Paladin, 1) He draws you a card when you play an artifact, that is amazing 2) He makes equip costs ! 3) With Leonin Shikari you can manipulate equipment at will. Add an Ancient Den and Tree of Tales gives you 2 more artifacts that you play as lands to get to the metalcraft on Puresteel Paladin. Sigarda's Aid also enables Voltron.

Parallel Lives (like Anointed Procession) is a CMC4 Doubling Season, won't double Fleecemane Lion monstrosity, but thats such a small sacrifice for the mana. There's also Primal Vigor but it's the same CMC as Doubling Season anyway.

Path to Exile is an awesome removal and a modular ramp if you need it as well (and have a creature).

Skyhunter Skirmisher is a nice built-in Doublestrike, which is awesome with equipments (especially ones with trample), but he does have a High CMC.

Heroic Intervention is a nice saving card, but with Privileged Position your probably okay.

Sword of Light and Shadow and the protection: makes it so you can't use the Eminence ability on the equipped creature. Maybe worth it for the recursion but keep that in mind.

I really dislike Sword of Vengeance, I've read all the articles on it, I don't think the equip makes this viable. I'd almost always rather have a Chariot of Victory in most cases, or in this case probably a Umezawa's Jitte.

Lost Leonin is a nice cat, with Ajani, Caller of the Pride + Eminence he eliminates a player with 10 infect. I personally use other Doublestrike enablers like Silverblade Paladin and Berserk + several other creature tutors to try and get him off quite early. Understand if you don't like the infect mechanic, but I would think about him, with Eminence he's a 2-turn timer as well.

Steelshaper's Gift can help get some consistency on pulling Swiftfoot Boots or the such to your hand. Lightning Greaves also doesn't work with the Eminence trigger, I decided the upside of the equip wasn't worth the Shroud. Also once you put a Lightning Greaves onto a cat, you can't equip anything else to it (due to shroud). If you have another creature you can Equip it off then Equip the other Equip, then Re-Equip it for , but leaves him unprotected for a second, and requires control of a second creature. When your playing Voltron, you usually don't have a bunch, but maybe you have tokens. Just thought I would mention anyway.

I always like Masterwork of Ingenuity in Voltron too, worst case I'm copying a mana rock and ramping, best case I'm doubling my best equipment. With a Sigarda's Aid out, yah!

Stoneforge Mystic is amazing, on a similar note Stonehewer Giant requires an immediate response too. I've found him a high threat level, and once out I'm just pulling solutions, like: Protection from , Trample, Lifelink, Deathtouch, Etc, whatever is needed to overcome the current blocking / board position, instant speed, and instant equip. Doesn't get much better than that!

I'd have to confirm, but I don't think Nacatl War-Pride extra tokens enter attacking, I think they just double the tokens but lose the attacking. They doubled ones may stay though, but might be exiled still, I would look into it. If they don't attack and don't stay, I'm not sure I would run him.

Not sure Ajani Unyielding is worth the mana cost, but, he does draw cards which is never a bad thing.

With more tutors, I found that I don't need to run both Behemoth Sledge and Loxodon Warhammer because instead I could just always tutor Loxodon Warhammer when I would have drawn Behemoth Sledge to get more consistent use of the more powerful equipments. But you've got some mass mana ramping going on here might not matter.

Hope you find something here useful, I would do Puresteel Paladin + Ancient Den + Tree of Tales at the very least anyway. +1

FancyTuesday on Command the Swarm [Jarad, Golgari Lich Lord EDH]

1 week ago

The "one of the 99" approach makes recommendations a little tricky, but I think we can remedy some of the speed issues in broad terms.

Twilight Mire for starters. The filters are among the most versatile of the dual lands, allowing you to turn into . I don't see any mention of a strict budget so I can't help but recommend Bayou, though I doubt I'm cluing you in on any hot tech there. Verdant Catacombs can pull your shockland (or Bayou), which is another slot helping with all those triple blacks and double greens.

Your current ramp suite is pretty much just the 3 most efficient ramp spells, Ring, Elder, 2 semi-ramp highly killable critters in Deathrite and Ghast, and two situationals in Ashnods and Ritual. 9 may seem like a fair chunk of your deck, but in reality it's 5 true ramp slots, which is pretty anemic. You aren't really counting on ramping at all when you shuffle up, it's just something you luck into in a timely manner sometimes.

Myriad Landscape is steady ramp in a land slot. Dryad Arbor can turn Green Sun's Zenith into a cheeky first turn ramp spell. Skyshroud Claim is the strongest of 4 drop ramp spells not named Tempt with Discovery. Scapeshift can pull out Urborg, Tomb of Yawgmoth and Cabal Coffers in one turn. Ulvenwald Hydra can pull nonbasics on top of providing a body.

Mana Crypt and Worn Powerstone are real powerhouses. Double colorless might seem unhelpful on paper with a general with 4 colored mana symbols in his casting cost and half a dozen spells, but I'm sure I don't have to tell you how amazing it is to have Sol Ring out there.

Without building to combo out and with at my disposal I'd lean even harder into ramping than I've described above, but this seems like good start toward getting this deck rolling more consistently in the mid to late game. 10 suggestions with half of them being land slots is about as painless as you can get, but I can go on if there's any other area you feel the deck could be bolstered in.

abby315 on pskinn01

2 weeks ago

I'm going to hold on to the Academy Rector for now, as the lowest available price is $71 post buyout. Just want to see where it settles, as it's reserved.

If you still want to trade for the Fatal Pushes, Thoughtseize, and FUT Dryad Arbor, that comes out to $41.87. I can add a DOM Woodland Cemetery (from your wants) @ $3.96 for a total of $45.83.

I'd do those for the Flooded Strand, Stomping Ground, and Hallowed Fountain, total of $46.45, and I'm happy to add my Jazal Goldmane to my side to make it $46.48 (me) to $46.45 (you). Let me know what you think!

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