Dryad Arbor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Future Sight (FUT) Uncommon

Combos Browse all

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Dryad Arbor is green.

Dryad Arbor Discussion

MurrSheep on Card creation challenge

3 hours ago

Peli-Peli, Silent Giant Legendary Land - Mountain

(This can be tapped for R)

Defender, Trample

~ P/T is equal to the number of mountains you control.

If you control 8 or more mountains, ~ can attack as though it doesn’t have defender and has reach.

X/X

Create another land creature. (Inspired by Dryad Arbor )

Duerten on V A L U E T O W N

10 hours ago

Nice deck, aggressive and effective.

Sideboard seems a little too all-over-the-place, but i guess this is what you have to do when you play against the modern meta.

Although, why Dryad Arbor and Treetop Village ? Don't get me wrong i like the cards but at this setup you might be better of with 1-2 basics instead. I mean Stirring Wildwood already comes tapped, and Sunpetal Grove needs a basics bad.

Birds of Paradise is a really nice creature, flying and ramp is great in this deck, but the lands might slow you down too much.

I really like your creature base, that list can give some extreme pressure on the opponent, Kitchen Finks and Voice of Resurgence sticks around after a wrath. Maybe Experiment One ?

lullerz on Ghave Grave-Tokens

1 week ago

Update: I made some upgrades to make the deck a little more combo-y. Mostly, woodfall primus for a MLD wincon (after the deck has locked out all opponent's creatures, time to start blowing up all the rest of the non-creature permanents to secure a grind-y win).

Really happy with how the deck plays - off to a slow start but able to keep threats in check and ramp up to a ton of resources. The budget tutor suite seemed fairly effective.

I think I might need even more green sources - early ramp is so clutch. Kindof worried about white basics, white seems the least critical component but there are a lot of double white cards.

Most of my decks are very commander centric - I really like that this one feels like in no rush to get out the commander on curve.

Oversold Cemetery is straight up value - play it on curve and you will always have extra resources coming back to your hand with cards like Sakura-Tribe Elder , Fauna Shaman , and Fertilid . Works like a second Phyrexian Arena at a lower mana cost no less!

Coolest part of this homebrew was that apart from buying the commander on a whim I just happened to have all the rest of the 99 cards in my collection already. And all I wanted to smash bad BW tokens and BG token decks together to make something 3 color that would have access to more card options.

I would love to add in a Dryad Arbor as a reason to include my Green Sun's Zenith . I could also see adding The Gitrog Monster since he would be fetchable. I am not really looking to raise the CMC much more, but he looks like so much gross value with the draw and with Life from the Loam .

hkhssweiss on Ink-Treader Pod

1 week ago

Le gasp! No Dryad Arbor with your GSZ ?! I say blasphemy!

Inkmoth on Yeva Draw-Grow

1 week ago

Good morning, gentlemen!

CyborgAeon: I'm really glad you like the deck! I'm also very happy to hear you've been playing it! Let me know how your games have gone, so that continue to improve upon the list. Glad I could show you Dryad Arbor 's practicality in tandem with Fetches, it's truly come in handy (to a point it's essential).

Brown Ouphe - It's neat that it can stop Isochron Scepter , however, I can't instant speed cast it to stop scepter unless Thousand-Year Elixir is on the field. Otherwise, I have to hope the scepter player plays into it. It's the primary reason Ouphe Vandals is enticing, even though 4 mana for that effect is.... clunky? My testing hasn't found him too useful YET (not giving up hope, I like this card). Not aware of what YMMV means, sorry.

Soren841: It's not your Windgrace deck, it's more of a heavy control deck that works its way up to MLD or T&N into Kiki+Zealot. I will see if my buddy would be willing to post it for you guys.

The fundamental difference between Yisan and Yeva, is that Yeva is literally just a Vedalken Orrery with flash in the CZ, whereas Yisan has value built in. Yeva relies on what's in hand in order to do anything.

Shaman of Forgotten Ways - My experience with this card is phenomenal and he's probably a main-stay for the forseeable future. While the deck has the ability to put everyone in a situation where scooping is the only viable option, you sometimes need to kill the table on the spot and Shaman is the main and most effective way to do it. His requirements to pop off are entirely negligible, since you're at infinite mana when he's being used for that purpose.

Voyaging Satyr : Satyr works in this context cause he's extremely cost efficient and the deck runs every Cradle land+ Crop Rotation , Wild Growth , Utopia Sprawl , and Ancient Tomb . He can fly under the radar until he needs to be exploited all while remaining a 2 drop dork. The problem with Satyr's friends is that I need to commit a land slot to pull off anything worthwhile and the deck only has one land tutor and 31 lands. Last but not least, my combo dorks are quite plentiful, so I can't even begin to wonder how much of a struggle it would be to find 2 slots for even one of them.

Thanks for the comments, guys!

CyborgAeon on Yeva Draw-Grow

1 week ago

Hi, Inkmoth - honestly it's no trouble. As a lover of niche builds (like Gonti food chain, venser food chain, yisan etc.) I can't help but love the idea of mono green combo-control.

I'll start collating the data, but my testing won't be as close to the mark as somebody who plays this as their deck often (I'd never even thought of fetching to clamp Dryad Arbor - that's genius - using it for EE & friends? Also great thinking).

While you're right about Brown Ouphe needing haste, it's a seriously good option for turning off scepter while they dig for a bounce spell, but using Ouphe Vandals vs scepter builds is still good! It's a very corner-case card, but I play against a lot of storm decks, so I've looked for just about every hatebear I can against these; I hope you find a slot for it though YMMV.

I'd be interested to see this cEDH viable windgrace build as it sounds neat; I see how the suggested lands are likely not ideal for yourself - I just find that in Yisan there are occasions (ie post LED) where the draw is necessary.

How's your experience with Shaman of Forgotten Ways ? I'd not considered it, but against my meta it seems smart in yisan & yeva; but it feels win-more due to needing formidable & 11 mana - is it easy?

Unlikely include, but you mention the use of Voyaging Satyr & friends - I'd recommend trying Magus of the Candelabra with Maze of Ith , as it opens up the possibility for t2 wins with infinite mana (though very rare), but it's also a 3 card way to achieve unbounded mana with gaea's cradle. Conversely you could use Ley Weaver (superior to Argothian Elder as it gives you a free shuffle) as a way to gain wins with Maze of Ith . I'm testing these out atm and find that using ley weaver is simpler in yisan, as you can either naturally draw maze / tutor via Sylvan Scrying .

Inkmoth on Yeva Draw-Grow

2 weeks ago

CyborgAeon: You are correct, except I melded the SB and MB board so I would not clutter the page. Ravenous Slime gets swapped in and out based on whether or not I will be facing a hulk deck.

I would really like to hear about your test games, outside of myself I haven't actually had anybody say they've tried the deck. Something I am really eager to see, but I digress.

I tried Strip Mine / Wasteland , but at 31 lands, I barely make it to 4 lands before I start popping off by other means, so saccing a land really hurts my curve, since every land I get almost always needs to be used for mana.

Sea Gate Wreckage : I've always loved this card, but achieving hellbent on this deck usually means I have won, or the game is about to end. I've always loved cards that do something while nothing is happening, but my meta has removed these breather moments, so I never get value out of fun cards like this and Scrying Sheets . In all honesty though, I would run them if it wasn't for the cutthroat nature of my current meta.

Isolated Watchtower : This is something I might try, since it isn't as intrusive and I do have a Lord Windgrace deck running rampant in my pod right now. Thanks a lot for this one.

Brown Ouphe : Not a fan of the need for haste, so it feels like a weaker Caustic Caterpillar . However, Ouphe Vandals is a card I didn't even know existed. This one I will definitely test, since that's pretty sick. Thanks a lot for this one, I will be testing it. Also, please note it doesn't hit triggered, just activated, which is not bad though cause of scepter. (Time to wrack my brain looking for a slot)

As for the fetches, yes, it's for the shuffling and for Dryad Arbor , which is great in situations where I need to Skullclamp something, Natural Order / Eldritch Evolution , get more out of Regal Force / Gaea's Cradle / Great Oak Guardian . I am also aware that deck thinning is more or less a myth, but in a deck that runs 31 lands, knowing one will eliminate the possibility of drawing another is a blessing in a combo deck (my 2 cents).

I wanted to thank you for taking the time to look at my deck, words cannot describe how much I appreciate it and thanks for the awesome card suggestions!

PeeBee on Poly'M'rakrul

2 weeks ago

Thanks for the comment NoOneOfConsequence,

I agree that only 5 polymorph and 6 token generators seems low, however I havent had issues of consistency in about 25 games with this deck and usually have around a 66% chance to attempt a turn 4 polymorph. However this isnt always the best gameplan as our emrakul wont come in with haste (or an extra turn) and we can easily lose with him on the field.

The main win condition of the deck is polymorph, however we can play a blue/red control shell until the opportunity arises later in the game. Sometimes this a role you have to take in some matches, so being able to stay in the game with early interaction and counterspells is a legitimate gameplan and rushing into a turn 4 polymorph is sometimes wrong.

On your comment about adding green: I have considered this a few times and have had many comments about the addition of green, which also includes allowing an instant speed creature in Dryad Arbor from having a fetch land on the field which is a big play. However with the addition of green it usually involves what you suggested which is changing about 15/20 cards of the deck and means its probably best to build a brand new R/U/G polymorph deck instead of tweaking this current build. However I welcome your opinion and would be happy to look at a R/U/G deck if you make one.

The Electrodominance package is interesting, but doesnt directly add to either gameplan of controlling the board or enabling polymorph into emrakul so I wouldnt want to spend 8 or more card slots trying to make this happen.

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Dryad Arbor occurrence in decks from the last year

Legacy:

All decks: 0.64%

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.06%

Green: 0.51%

G/U (Simic): 0.5%

Golgari: 0.24%