Dryad Arbor

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Future Sight (FUT) Uncommon

Combos Browse all

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Dryad Arbor is green.

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V12

FUT

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Recent Decks

Dryad Arbor Discussion

PartyJ on Nath 1v1 Stax

1 week ago

Hi,

good you nudged me again ;-)

Let's review what we have here. I am under the assumption that you handle a moderate budget cut for any high end cards. So I will not suggest cards like The Abyss or Gaea's Cradle.

The deck feels abit slow. So I would suggest you gather some extra ramp/rocks and revamp your landbase abt. You have the colors to do this very effectively. I would be suggesting:

If you have any questions, then let me know. If you use Discord, then this is a great MtG place too: Discord MtG chat

Good Stax!

PJ

Liquidbeaver on Doran's Demolition Derby

1 week ago

SynergyBuild: Tetsuko as a one-of has really been valuable in my meta, as there are a lot of aggro and token decks that have a lot cheaper chump blockers than I do. He can sit in the deck as long as I want, and if I ever need him I can Eldritch Evolution him off a Dryad Arbor, Birds of Paradise, Treefolk Harbinger, or even a Bloodbraid Elf if I need, and he immediately has an effect even if I'm not swinging with him. It can often make a 2-turn difference on my swings for lethal, with is huge if I am up against flying creatures or tons of tokens.

Now whether or not he needs to be Mainboarded is a different story. I honestly can't say for sure.

That being said, I agree that I need another Mardu Ascendancy, as having multiple out just makes gets better and better, and I drastically increase the chance to hit one during a draw or Cascade.

Enivid on Selvala, Explorer Returned cEDH Primer

2 weeks ago

You keep Dryad Arbor because you can play T1 GSZ for X=0.

enpc on Selvala, Explorer Returned cEDH Primer

2 weeks ago

It's a tricky one. While I don't disagree with any of your points, I do know the drawbacks of summoning sickness with it (I run Dryad Arbor in a Saffi Eriksdotter deck, it's different but similar enough). You do run both Concordant Crossroads and Thousand-Year Elixir which can negate that effect, however I do think that missing out on a turn two Selvala might be enough of a drawback to not run it.

Also, I have had good results with Cloudstone Curio as a combo engine enabler. It gets dumb when you have a haste enabler and two mass mana elves, but is also really good with Paradox Engine.

Another card worth considering is Mirror Entity. It can fill the same roll as Shalai (from your backup win condition description), creates a combo with Wirewood Symbiote (makes symbiote an elf by paying 1 and then returning it to untap a mass mana dork) and also helps protect against Toxic Deluge which you mentioned. Just a thought.

FroggyTroller on Selvala, Explorer Returned cEDH Primer

2 weeks ago

enpc
I was likely going to cut Scattered Groves soon anyway. You should read what I wrote about Dryad Arbor in the notable inclusions section, because I feel that it is had earned its spot.
As for Heroic Intervention, it has been on my short list for a while (I just forgot to put it in the maybe board, so thank you). The only problem is that the most common sweeper in cEDH (or at least at my local meta) is Toxic Deluge, which doesn't care about Heroic Intervention. I think it can be very helpful just as more protection for the combos, so I might try it out.

enpc on Selvala, Explorer Returned cEDH Primer

2 weeks ago

On the whole I really like the list. I run a much more casual version of Selvala but it's nice to see more optimised lists.

A few recommendations I would make though:

Beekhead on Anarchy

2 weeks ago

I didn't realize that Tapped out had done that. Looks like it's fixed now, though. On that same note, having the 4 Verdant Catacombs in here is kind of like having 8 Dryad Arbors

Slivortal on Freyalise High Tide

2 weeks ago

keithallenlaw I completely agree on thinning being completely irrelevant (in fact, as a math geek I like telling people the same thing all the time). The fetches aren't there for thinning though; they have three main uses.

  1. They let you shuffle your deck in combination with Oracle of Mul Daya, Sensei's Divining Top, and Sylvan Library. This is important, as green lacks powerful card selection, so we have to take what we can get. The interaction with SDT in particular lets us see 3 fresh cards when we have lots of mana and are looking for more action.

  2. They provide landfall triggers. The most important interaction here is with Lotus Cobra. While Cobra in general is a powerful card, a hand containing just Lotus Cobra and a fetchland can get to 5 mana on T3 with no other help, which increases the odds of T3 Freyalise. They can also come in handy in growing plant tokens from Avenger of Zendikar to a size where they can be effectively Greater Gooded (though this is somewhat ancillary).

  3. Last, but definitely not least, they can fetch Dryad Arbor in addition to basic Forests. The most common time this comes up is the EOT before the turn you go off; by fetching an Arbor, you can "freely" increase your creature count by 1 when you ult Freya. Additionally, fetching Arbor can be mana-positive if you have Earthcraft out and a Forest that taps for more than 1 mana. The Arbor can be handy in a pinch to eather protect your board from an Edict or pinch-block for Freya. It also can be Skullclamped, so it can turn your land drop into 2 cards in a pinch.

All these factors combined makes them worth the 1 life cost (which is trivial, especially considering that most people are going to be attacking Freya and not you). We also still have plenty of basics in the deck for Blood Moon and similar effects; that's one of the bonuses of being in mono-green!

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