Dryad Arbor


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Future Sight (FUT) Uncommon

Combos Browse all

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")

Dryad Arbor is green.

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Dryad Arbor Discussion

lordjaraxxus64 on BUG Infect

12 hours ago

Arbor is vital in winning against a Liliana of the Veil. When the opponent ticks down you can respond with cracking a fetch for dryad arbor and sacrificing that instead of the infect creature. It has won me several games. Sometimes the Dryad Arbor beatdown plan works too lol.

Mandalorian on Karametra & Friends

5 days ago

Don't forget Karametra can fetch these lands as well since she doesn't explicitly say basic lands!

Temple Garden

Dryad Arbor

Scattered Groves

Mistveil Plains

edm0ose on Sultai Ruinator - Overflowing Grave

1 week ago

I really like the idea of this deck, but I feel like there are a few things that this deck has that slow it down. To start, I don't know if this is just a budget deck that you wanted to put together or if it is a deck that you want to legitimately see lots of play. The advice I'm giving is to help push the power level of this closer to high performing and top tier decks in the format, ignoring the cost of any of the upgrades. I feel there are too many 3 drops all together, I really dont feel Graveblade Marauder is any good. It feels really slow and while deathtouch is nice upside for it, it just pales in comparison to the other 3 drops of the deck. I get trick you want to do with Misthollow Griffin, it looks fun and it looks like there is loads of synergy with it and your deck, but, I think including the card is taking away from other possible includes or completed playsets of cards that aren't in the deck. Your mana base tells me that this is a budget deck, but if you want it to perform better, Opulent Palace, Yavimaya Coast, and some number of basic lands should be cut for fetch lands and shock lands. The other part why I think this is so important is that it would help you trim down your deck faster and it allows you to get to your good cards faster and more reliably. Another thing, it also allows Hedron Crab to be double triggered in one turn. I think the removal package is incredibly slow, considering that all of your removal spells, your 2 Autumnal Gloom, and most of your creatures are all 3 drops. This can make your deck incredibly clunky if you get low lands hands. Another suggestion is to find cheaper alternatives to some of your 3 drops so that the deck can overcome some clunkyness. I think a card that slots perfectly in the deck is Dryad Arbor that can be fetched for if you need a land, it can also be exiled to cast Skaab Ruinator, it generates zombies with Sidisi, Brood Tyrant, etc. Grisly Salvage can be used as way to semi-tutor cards while filling the graveyard. Grim Flayer can be used as a faster and stronger version of either Nyx Weaver or Splinterfright. A couple Search for Azcanta may replace Autumnal Gloom. Even a few small and cheap changes could just be to slot in 1-2 Murderous Cut for Putrefy, Thought Scour as additional self-mill, and Grisly Salvage for better consistency could go a long way. I hope some of these could help you. I also hope all this didn't come off as me try to take over your deck idea. Not every single part of the deck needs to be changed and I think you have a good starting place for a deck that could be something even more explosive.


1 week ago

I see no reason for Golgari Signet to not just become Nature's Lore. The land enters untapped, you have Bayou and Overgrown Tomb to mana fix, Dryad Arbor if you need a body, and the land matters much more to your overall strategy than having an additional mana rock does.

Lord of Extinction gives you a fling condition with Jarad that requires fewer hoops to jump through. In a multiplayer game it doesn't take long for Lord of Extinction to grow large naturally even before factoring in your dredge and mill effects such as Life from the Loam and Mesmeric Orb. If you add Lord then I would also recommend adding Rogue's Passage. You have multiple ways to tutor for lands and it gives you an additional way to leverage Lord of Extinction as a win condition. Your Commander's body is also large and Rogue's Passage doesn't hurt on that front either.

If you don't want to play additional tutor effects, I get it. You touch on it lightly in the deck's description, but Demonic Tutor would obviously be a welcome addition. In the vein of powerful redundant effects I'm going to also recommend Regrowth in addition to Eternal Witness. The cards are powerful generally, but I think their stock goes up even higher in a deck like this where you are often milling yourself.

Sylvan Library and Abundance are both great enchantments that help improve your card quality and even combo together.

BodhiQL on Infect=Die

2 weeks ago

Fetches really help. They make Become Immense so much better, and it really is a strong card. Giant Growth really isn't that great, maybe consider Groundswell. Dryad Arbor is a complicated card. It helps in long games where you have to grind, does good against Death's Shadow decks, and can be fetched out in response to a Liliana of the Veil sac ability.

JAPuckett85 on Infect=Die

2 weeks ago

Nope. Would suck lol. How does Dryad Arbor help? It doesn't give poison counters. I have been using Rancor to help get through, since it sticks around & comes back to hand, but I think I might drop a Giant Growth & a Rancor in favor of 2x Distortion Strike. Noble Hierarch is too expensive for me- I would rather invest in fetchlands or Cavern of Souls (the latter would be for my Sliver deck).

BodhiQL on Infect=Die

2 weeks ago

It definitely helps making Glistener Elf able to get through, and in the times that I need it to, Dryad Arbor. The rebound is also the important part and the reason why I chose it over the other unblockable spells. Have you had to deal with Chalice of the Void yet?

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