Dryad Arbor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Gain .")

Dryad Arbor is green.

jarncards on Sleeping Elves Kill

3 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

Forkbeard on Runadi, Behemoth Caller: Beef Chief

4 months ago

Alright, I've made some changes based on some recent thoughts I've had about this deck, some cards I've been meaning to add + I've incorporated a few of your good suggestions Profet93, cheers:

In:

  • Ancient Tomb
  • Garruk's Uprising
  • Heroic Intervention
  • Kenrith's Transformation
  • Last March of the Ents
  • Monster Manual
  • Return of the Wildspeaker
  • Sanctum of Ugin
  • Thought Vessel
  • Tribute to the World Tree

  • Out:

  • Archetype of Endurance - I've had success Tooth & Nailing this lad + Platinum Emperion into play for a soft lock, but I agree that the redundancy for the cost is really unnecessary + is not core to the game plan.
  • Dryad Arbor - Kept it in here for that rare but sweet GSZ tutor for turn 1 ramp, but Ancient Tomb is the superior choice by a wide margin, lol.
  • Eldrazi Conscription - Win-more and unnecessary.
  • Endless Atlas - As mentioned, better draw exists in green.
  • Green Sun's Zenith - Removed as my green targets are limited and I think I have enough tutors already.
  • Platinum Emperion - An expensive to cast, unnecessary defense card.
  • Strip Mine - Swapped in Sanctum of Ugin for this. I think the tutor potential might be more handy than land removal.
  • Vorinclex, Voice of Hunger - The douche of all douches, this guy is so expensive and is such a kill on sight boi - because he hoses the whole table & typically just makes me the enemy/target, it usually dies to removal. Like, immediately.
  • World Breaker - Swapped out for the more efficient removal spell, Kenrith's Transformation
  • Zhulodok, Void Gorger - I've had a chance to play this guy a couple times now and he's just too clunky in a non-fully colourless build

  • The average CMC is still atrocious here but that's ok, I think some of these changes will help smooth things out a teensy bit. This is my big dumb stompy funsies deck and I don't necessarily need it to be supremely optimized with the perfect curve etc. I do think the revised ramp, draw & removal suites look a wee bit better after these changes and I'm excited to see how it plays.

    SufferFromEDHD on Turbo Hulk | Varolz, the Scar-Striped

    7 months ago

    Green Sun's Zenith + Dryad Arbor with the Natural Order you are already running is a Legacy engine staple.

    Xantid Swarm is surprisingly good at protecting combos

    Phyrexian Dreadnought is PB&J alongside Varolz. Doesn't fit the combo but it is an alternative win condition similar to your Witherbloom Apprentice and Chain of Smog.

    Collective Brutality is an awesome swiss army knife for graveyard strategies. What are your thoughts on slotting in Demonic Collusion to feed the graveyard or is the 5 CMC a dead end?

    Staying on the buyback theme Corpse Dance would be Shallow Grave #2.

    Rushed Rebirth potential?

    thesilentpyro on Casual CoCo Food Aggro/Combo

    7 months ago

    To consider:

    Tough Cookie from Wilds of Eldraine fulfills the 3x food requirement for both Sam and Pippin, and works well next to Feasting Hobbit to support the beatdown side-plan. Noncreature artifact doesn't have to be food, so I could run artifact lands if I really wanted to get cute, but basics are probably still better. It also lets Witch's Oven and Altar of Dementia sacrifice themselves in response to removal, which is non-zero value.

    Maybe dropping the Deadly Dispute and Trail of Crumbs for 4x Collected Company? It broadcasts itself in a deck that otherwise runs at sorcery speed, but the power level is undeniable. Would probably want a creature-based sac outlet that can be found by Company to get the Sam combo, since you're losing the ability to find Altar of Dementia with Trail of Crumbs (and/or a creature to feed self-mill for Sam, maybe Sarinth Steelseeker?). Another copy of Grist could find its way in as well, fetchable removal is quite good. With Company costing four the deck might want to run another couple of lands, too (same with Cookie being mana-hungry).

    Another option is Invasion of Ikoria  Flip, which is guaranteed to find a combo piece (swapping in Viscera Seer as the sac outlet), is sometimes cheaper than Company, allows throwing in a silver bullet like Vampire Hexmage and a Dryad Arbor for ramp if you need it, and doesn't restrict deckbuilding otherwise like Company does so I could keep my other non-creatures around. A single Scurry Oak could find its way in for the combo with Rosie, but I don't like it as much. Not sure I want to play a tutor at all, though, since it's a casual deck. Plus it's monetarily costly compared to the rest of the non-lands in the deck. It does have the ability to get things from the graveyard, which is nice if I'm playing some self-mill to feed Sam already. Which I don't need to do (especially since I'd be swapping out Altar for Seer), but I want to because I like value. If Sam could get it out of the grave it'd be bonkers, but I think I'm pretty thankful he can't.

    Hopefully Wilds gives me even more ways to play with my food!

    RCD2023 on Lathiel, Who Blots Out the Sun

    10 months ago

    ooow... i forget 4 things ... Dryad Arbor would get us some counters or draws in some situations Opal Palace get some counters on lathiel Karn's Bastion this with arbor elf .. counters + counters War Room to get more card draw Auriok Champion its a Soul Warden but with 2 colors protection

    SaberTech on An Open Palm Counter-Strike

    11 months ago

    I dunno, the ramp options don't seem that bad. There are 14 potential ways to ramp in the deck, 9 of them are 2 CMC or less. Dockside Extortionist and Jeska's Will fill that explosive ramp role.

    I include Green Sun's Zenith as cheap ramp because X=0 gets Dryad Arbor and X=1 gets Birds of Paradise.

    thesilentpyro on Korvold - Treasures Without Borders

    11 months ago

    With the resurgence of the lands theme in the deck, I feel like I want one or two more utility lands. Options:

    • Crystal Vein
      Extra land drops + Crucible effects is a situation that the deck may get into pretty often.

    • Wasteland
      Strip Mine backup. Never not good.

    • Thespian's Stage
      Not as good as Thespian's Stage, but that doesn't make it bad.

    • Dryad Arbor
      Fetchable creature that can be sac'd to creature outlets and used with creature recursion.

    • Blast Zone
      Removal, albeit slow.

    • Cabal Pit/Barbarian Ring
      Creature removal. Random burn to the face with Ring if you have spare mana and land drops with nothing else to do with them.

    • Argoth, Sanctum of Nature  Meld
      Token maker, feeds recursion. But it's very slow and the ETB untap condition isn't reliable. It makes me consider Titania, Voice of Gaea  Meld so I can tutor for one when I have the other (and Titania's lifegain on its own isn't the worst either), but that's probably too many slots for an unreliable effect. The meld not happening until your own upkeep sucks too.

    • Tranquil Thicket/Barren Moor
      Go nuts with Loam, turn Wrenn and Six into a draw engine.

    • Kessig Wolf Run
      Wincon on a land. Though Korvold usually grows quickly enough on his own to do the job.

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