|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Land Creature — Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.")
Dryad Arbor is green.
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Dryad Arbor Discussion
1 day ago
You run Scourge of the Nobilis but no Battle Mastery? Mastery is essentially a +9 power boost by itself (+2 from Uril's ability and then +7 more from another combat step). Even losing lifelink, that's extremely potent and would require you pay an additional 5 mana into Nobilis every single turn in order to match- and that's just by its lonesome. Mastery + any other aura typically is a OHKO on an opponent (as he's already at 14 Commander damage with just Mastery. Add almost anything that gives trample like, say, Rancor, and you already have 22 Commander damage in 2 auras).
A new one I've really begun to enjoy in my own Uril deck is Cartouche of Strength. +3/+3 for Uril plus killing off something of an opponent's is nice, and it gives trample to boot. Try that over maybe Call to Serve (it's one mana more but you can kill off troublesome creatures that would otherwise stop you dead while also buffing your Commander).
I'm a huge proponent of MLD in multiplayer Commander. This deck doesn't say duel commander so I'm assuming it's for multi. Anyway, the best way to not get Cyclonic Rifted or hit by Merciless Eviction is to keep your opponents from ever hitting 6 or 7 mana. For this purpose, I run Armageddon, Impending Disaster, and Cataclysm, in order of strength (you don't run Replenish which is why I think Cataclysm may be a smidge weaker here, though Retether may work well enough).
If you don't like MLD, that's cool too. Not a lot of groups like dealing with that. In the event of that, I have some other miscellaneous suggestions:
Grand Abolisher. This lets you get right around blue decks loaded with counter spells and just stops people from playing around on your turn. All around solid.
Aven Mindcensor- don't let players cast a tutor to go grab a sweeper and ruin your game plan (a green deck Chord of Calling into a Bane of Progress is backbreaking a lot of the time), especially during combat. That tempo loss can be rough. Mindcensor prevents that and is a cheap card to boot.
Lastly- fetch lands. Windswept Heath, Bloodstained Mire, Arid Mesa and the like: You run Mirri's Guile and Sylvan Library without cheap (IE mana-less) ways to reshuffle your library to see 3 new cards. It's extremely important to be able to shuffle often if you're going to use these cards for their greatest benefit. I'd consider those cards over the Temple's slots anyway, but that's a more long term goal as a lot of them aren't cheap, I know.
Anyway, my Uril deck is here if you have any ideas for me: Uril: You Ain't Seen Nothing Yeti. I hadn't seen Combat Celebrant before so I'm going to try him out myself. Hope this post helps!
6 days ago
1 week ago
It depends what you want to put in the main.
If you put the Spellskites in the main, then that's 2 slots with there! The Dryad Arbor should also be out of the side and the main, so that's 1 extra free slot, and then Obstinate Baloth, in my opinion, does not belong. If you're against burn, getting to turn 4 and having it in hand is a hard task to handle, and in most other games life total is (relatively) irrelevant.... I guess it's ok against Liliana of the Veil, but that's why you have the arbor in and if they don't tick down with Lili to try to kill a dude you're either already set to lose or set to win. It's awkward.
So, take out the Obstinate Baloths, the Dryad Arbor and the Spellskites (skites to main?) and then you've get 4 or 5 free slots. With those you could do 2 Shapers' Sanctuary and then more Dispel or Spell Pierce and the one extra Viridian Corrupter from the main.
1 week ago
Thanks for the excellent deck list and combo explanation!
1 week ago
Didn't super clearly put that into words. I wouldn't have the arbor in the side, you only need one for the DECK in total.
1 week ago
Those suggestions were all for the main yes, I'd suggest only having 1 Dryad Arbor in the main. I'd move the corrupter over to the side since you don't always need the artifact hate.
The only suggestion for the side was Shapers' Sanctuary for removal heavy decks/metas.
1 week ago
Wild Defiance is a decent card for the deck, but it in by no means an auto include or something that the deck really wants. The reason that so many older infect lists ran Defiance was because, at the time, Lightning Bolt was the spot removal in the format (which is where the term 'bolt test' comes from). In today's modern format, Path to Exile and Fatal Push are just better removal you have to deal with in several decks.
The one thing that I will say all infect decks still need (other than creatures and pumps) is Dryad Arbor. Arbor beats so many decks and in the worse case can be a creature after a board wipe. Several decks get aggressive with life totals against infect because it "doesn't matter" and then you pump up a dork or an arbor and kill them after they tap out, thinking they are safe with no infect creatures in play... It won't happen a ton but when it does you feel real good. Arbor also beats Liliana of the Veil, which is still very relevent with BBE jund lists. Just put it in the main, it's better their than the side.
I know that it was brought up earlier, but the deck is a different list with 4 Noble Hierarch. I can't downplay the importance of this card and that one or two points of damage that it can push through is EXTREMELY relevant in most games. That's one or two extra draw steps for your opponent, and you only have so many resources to dump into your creatures. Using a Blossoming Defense or Apostle's Blessing on your turn or end steps feels really bad since that's a card that you need to push damage through, but that Noble Hierarch over those 2 turns makes up for the spells then through her exalted trigger.
Overall this list looks fine. A few changes are...
+1 Dryad Arbor (main)
As a last note on Wild Defiance, if you want a card to try to help your creatures out more I think that Shapers' Sanctuary helps a lot. They target, you draw. You can get a replacement creature, a defensive spell, or even those spell pierces BEFORE their removal resolves and then hold priority to respond. I've had some good luck with this card lately, I think it's at least worth a thought!
2 weeks ago
Those are some great suggestions, but sadly out of my price range at the moment. If i ever get ahold of a Food Chain you can bet that it's going in this! Same goes for Dryad Arbor. as for Defense of the Heart I'm not sure how i feel about that one.