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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hideaway 4 (When this enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in a random order.)
This enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
3 weeks ago
Sun Titan plus Angelic accord and a sac outlet is inf combo. Might be worthwhile.
Windbrisk Heights hideaway might be kinda hard to activate but it's a free spell.
Your average cmc is high. For fun evil shenanigans Timesifter ?
1 month ago
Since you're playing all cats, Kaheera, the Orphanguard is a must include.
Even though it costs just , Outflank is a but too condition. A good replacement would be Kabira Takedown Flip. It's more expensive, but you can cast it at anytime and it can serve as a land if you need.
Since you want something for the side, two or three copies of Watchers of the Dead should be great against graveyard decks.
Maybe cut a bit of removal to include any amount, depending on your preference, of Leonin Relic-Warder, Felidar Cub or Enlightened Ascetic. They may not be as versatile, but they can benefit from the lord and the anthem.
As for lands, I'd recommend Shefet Dunes as a high priority. Secondarily, you could think about Sejiri Steppe, Sandstone Bridge, Windbrisk Heights and Idyllic Grange. Don't if any of these will interest you, but I hope at least one can be useful.
Hope this wall of text doesn't bore you to death!
5 months ago
Major changes to compensate for Torpor Orb-Effects:
- Other Cards:
5 months ago
Hey Bobthebirdman! Man this deck looks great, lots of cool tech here. Personally I would cut Resolute Archangel, Vicious Shadows, and Plea for Guidance and replace those with lands. Even though they're neat cards, their mana costs are high and your land count is low, especially considering how much mana it takes to get Hofri out. Maybe swap in utility lands like Bonders' Enclave, Windbrisk Heights, and Spinerock Knoll?
6 months ago
Kyler seems really strong. Thoughts on these cards? Slippery Bogbonder, Crashing Drawbridge, Sylvok Explorer, Channeler Initiate, Drover of the Mighty, Harabaz Druid, Whisperer of the Wilds, Maja, Bretagard Protector, Reverent Hoplite, Visions of Glory, Vanquisher's Banner, Elemental Bond, Mosswort Bridge, Windbrisk Heights
8 months ago
I enjoy mono white equipment vultron in edh. I have run many over the years starting from the forged in stone starter edh deck and this deck reminds me I need to update my current brew (balan is at the helm).
Removal. This is gonna be meta dependent you seem kinda light on removal. Another boardwipe might be good only especially is kinda rough. I'd suggest something like Balancing ActOndu Inversion FlipTragic ArroganceDusk / Dawn or a power toughness based wipe that keeps your weenies. (Erase a better demystify)
Suntitan Nahiri, the Lithomancer or other recursion. I know you are trying to play the aggressive game but a long term plan is always good.
Meta dependent but running silence? Much better in1v1 unless you are using it to stop a combo or stop interaction with your combo.
9 months ago
FisterMantastic I don't know your build (I'll be happy to check it out if you want to share it), but this works quite well for me overall as long as I have good sideboarding plan. Is not like I am winning everything but overall I win more than I lose and I rarely get "completely destroyed".
I don't really know what to tell you about vial either, It makes God's work for me as long as I play it T1 or T2. Like in every deck, makes wonders against control, ensures I stay on curve, ramps, allows instant speed blocks etc. but also allowing some shenanigans like activating Resplendent Angel on opponents turns, explosive instant speed blocks and attacks with Righteous Valkyrie or Archangel of Thune, using Shalai, Voice of Plenty as some kind of counter spell... So there is not a chance in the world I am cutting that in my build, but if you don't feel like it works for you, cut it out.
Once again, I don't know your list and your local meta so I might be wrong, but assuming both are similar to mine, I've tried Soul Warden in the past and it adds very little value overall. I feel like both Giver of Runes and in a lesser extent Speaker of the Heavens add much more. We don't really go very wide to activate her multiple times per turn, and there aren't many meta decks that really go wide other than maybe affinity (which is not really strong anyway) ATM so you are not getting that much value from the opponents either. As a creature is too weak, she can't even block 1/1s. Having a T1 play to support your T5 play is not the best idea either if she's so weak, because she's rarely going to survive to that point, and adds barely nothing while in play meanwhile. She for sure will net activate Thune from time to time, but it is going to be rare and not as explosive as you might think. The most positive thing about her is not Thune activation but that she gives another extra play that leads to T3 Resplendent Angel activation (Soul Warden into Bishop of Wings into resplendent) and that she makes it quicker to reach 27 life for righteous. This decks makes really good use of Thunes ability but it's not build around maximizing it. If you want something to push in a big way Thune's ability you might want to check Linden, the Steadfast Queen but at that point you'll rather be playing souls sisters with thune as a wincon than Angel tribal.
I've never tried Windbrisk Heights because I never felt like it was really good enough here. First and most important, it might be a me thing, but tapped lands are a huge no no in modern IMO, don't ever let them get near me, xD. Also with my build I don't really attack with 3 creatures that often, many times I don't do it in the whole game (and not because I had a bad game, I might have easily won) so I feel that it will be very inconsistent. I think it's like Emeria's Call Flip seems pretty good enough effect to take a small price to play the land, but in the end you get to use the "not land part" so rarely and of those times is so few of them decisive that any price on the land regardless of how small it is ends up not being worth it. Once again, it might not be true in your build, or even in mine because I haven't tried it and might be wrong, so if you try it let us know how it went!.
Good luck in the next FNM!
9 months ago
Hey, I tried to make this work out but at my FNM I just get completely destroyed in most all matchups. I never get to really use aether vial at all, so it seems like it ends up being pretty dead for me.
I've been trying to make angels work for the last 3 months to no avail, this friday I will be trying out the deck with some soul sisters for ETB effects for Thune, and potentially some Windbrisk Heights. Have you tried any of those cards out in this type of deck?