|Commander / EDH||Legal|
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|Magic 2014 (M14)||Common|
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Creature — Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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Striking Sliver Discussion
1 month ago
I've never really looked at Striking Sliver, so thanks much; I'll check it out for sure! Along those lines, I love how tailorable a Slivers deck can be for a given meta ... like, a 4/4 Striking sounds great in a world of 4/4 Hollow Ones, while a 4/4 Sidewinder might be better in a world of 8/8 Death's Shadows and 7/8 Goyfs.
1 month ago
yeah i saw the fetches and urborg. thats still not reliable imo. i've been playing slivers in modern for 2 years. Phantasmal Image has worked really well for me. i'm not a fan of flanking. i think Striking Sliver is better as a 1-drop creature.
1 month ago
Thanks for the input MohenjoDaro..
First Strike and Death Touch are a very good combo that I hadn't even considered. Sliver Legion just seemed like the logical choice. I think I will have to come up with another sliver deck and concentrate on Venom Sliver and Striking Sliver.
2 months ago
Other than Timmy-factor, there is no reason to play any sliver with a converted mana cost of 3 or greater in casual/legacy. Your goal should be to flood the field with slivers as quickly as possible. Likewise, Gemhide Sliver is a trap--unless you are playing commander, your slivers are too busy winning the game to be used as a mana source.
To that end, I would focus on the best of the best:
- Galerider Sliver
- Crystalline Sliver
- Heart Sliver
- Hibernation Sliver
- Sinew Sliver, Predatory Sliver, and Muscle Sliver (run 4 of each, for an astounding 12 lords).
- Striking Sliver.
You can afford to run fewer than 4 copies of Crystalline, Heart, and Striking sliver, since their abilities are not redundant.
2 months ago
Maybe add more Venom Slivers, Sentinel Slivers, and Predatory Slivers, as in the early game, they can dominate. Deathtouch can be extremely powerful with so many creatures, and having vigilance means you don't have to commit to attacking or defending. Predatory Sliver makes your slivers less susceptible to burn spells, and makes the weakest slivers, such as Manaweft Sliver and Striking Sliver more formidable. I don't like Battle Sliver, you would much rather just remove it and run 4 Megantic Slivers, since for 1 more mana you get an additional +1/+3. An obvious replacement is to take out Fury Sliver and add another Bonescythe Sliver. Last suggestions, increase the number of Constricting Slivers and decrease the number of Bonesplitter Slivers. Nice deck, keep up the good work, and I hope these suggestions help.
3 months ago
Your base ideas look quite goog. I think the Gemhide Slivers a not good. You are a aggro deck with a curve that ends about 2. Gemhide Sliver is for mana fixing and ramp which you don't need. I would suggest Heart Sliver for more aggro or Striking Sliver. 4 Crystalline Sliver should be the goal. Shroud is just strong. Phantasmal Image can copy all your Slivers and is with a cost of 2 perfect for your curve.For the mana base I would suggest Rainbowlands; Gemstone Mine, Mana Confluence and City of Brass should fix your base quite well.
4 months ago
So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.
Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.
Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.
Consider making this deck pauper? It would probably limit it enough to be fair.
5 months ago
Descendants' Path seems pretty expensive and slow for an aggro deck, especially since it's only going to hit 50% of the time.
Also, if you're looking for more help, you could try posting your deck in the Advertise Your Tribal Deck thread.