Creature — Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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Striking Sliver Discussion
6 days ago
The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.
Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).
Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.
2 weeks ago
Cascading Cataracts is a newer land that perfectly fits into five-color EDH. It's also pretty cheap to get, for now.
I also highly recommend Quick Sliver, because flash is such a powerful ability and allows you to wait to make your plays and keep your mana open as long as possible, which is one of the most powerful strategies in Magic.
Sentinel Sliver is also pretty useful, with vigilance you can keep bullying the weaker opponent while still maintaining your defensive army.
Striking Sliver is a powerful 1-drop that usually means that combat will always be in your favor from that point on, especially if get something like anthem effects or deathtouch online.
Homing Sliver is great to tutor for that perfect answer you need, especially if you need one of the mana slivers before you can cast your commander.
Crypt Sliver allows your board to protect themselves and makes combat a nightmare for opponents. Especially great with Sentinel Sliver (vigilance).
2 weeks ago
You definitely want to be running 4x Aether Vial here. Sliver Hivelord is sweet as a one/two-of, but Sliver Legion, not so much for modern. You also want to be running quite a few more lands with those 4 and 5 drops you are playing. I'd recommend some Mutavaults highly. Striking Sliver is mediocre, as is Sentinel Sliver and Venom Sliver. I'd cut down one/two-ofs of those guys, as you also don't want to have too many of them.
Slivers you should definitely run: Sedge Sliver, Diffusion Sliver, Darkheart Sliver. Sedge provides you with another lord and regenerates your slivers. You definitely want a 4 of him, along with a few shocks and fetches mainboard to get swamps. Diffusion Sliver is great vs removal, which almost every modern deck will have, and makes all your dudes significantly harder to deal with. Darkheart Sliver is good for the burn matchup, but you don't want to run too many mainboard, probably just 2.
1 month ago
Hey thanks, Ya the mana base is really tricky in 5 color as you already know. So getting this out of the way right now we already know blood moon is gg now that said I really enjoy my rainbow land base.
You get to play this deck as if it was mono color and that's super fun! The only bad hand being 1 land that's Reflecting Pool but one land is kinda iffy anyways.
Right now this deck has a great ramp that looks like this.
Turn 3: land or not you have 5 - 6 mana of any color this will let you run out 3 lords or 1 lord and a 3 drop or Sliver Hivelord
I like that you get to run Sedge Sliver the 4th lord, I cant really make him work in this deck because trying to get a basic swamp would be too hard to line up.
3 Diffusion Sliver is a must with jund and other heavy interactive decks.
1 month ago
Why do you think I need Basics, jaiaisaiah? Yes, Striking Sliver is better than Talon Sliver and I would like to eventually include it but supporting a 4th colour would require a more expensive mana-base than I can currently afford. Bonescythe Sliver is powerful but 4 mana is a lot for this deck; what are you suggesting I remove to include it?
1 month ago
1 card suggestion: BASIC LANDS. Also, Striking Sliver is nice. A whole lot nicer than talon sliver.
1 month ago
1 month ago
I like the aggressive build of slivers here:
You need to maximize your lords:
+1  Sinew Sliver +1 LORD EFFECT
+1  Bonesplitter Sliver +1 LORD EFFECT
+1  Heart Sliver this is essential to the beat down plan, and this being a rally the peasants deck
+1  Striking Sliver Increase the amount of 1 drops
-1  Sentinel Sliver 2-of works here. 2 CMC
-1  Two-Headed Sliver Menace ability does not stack. 2 CMC
-1  Mountain The deck can run only 20 lands, but this change makes the deck a 22 land deck.
-1  Plains The deck can run only 20 lands, but this change makes the deck a 22 land deck.
I hope these adjustments help you win more games.