Creature — Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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Striking Sliver Discussion
1 month ago
M4RK0G91, I realize I never actually responded to your other thought:
"Oh, i wanted to ask you one thing: i know this is a EDH build, but i wanted your opinion about the Tiny Leader format. If you would ever build a TL sliver deck, what colors you would choose?"
I uh...realize this is like...months late so sorry about that. So what's my opinion of the Tiny Leader format? Well, I don't have a TL deck, nor have I played the format BUT the idea I have of the format is alot constant quick and cheap plays that over time add up and create interesting combos and synergies. I can see why you would consider creating a Sliver deck for that format. The only problem is that you won't have any big "Haymakers" if you will. Being restricted to CMC 3 seems like a real big challenge.
So, what colors would I choose to build a TL deck? Hmm....well lets assume I want to build a TL Sliver deck. What would be the ideal commander for me? Animar, Soul of Elements is a strong contender in my book. His secondary ability at the very least helps you cast more Slivers. On top of that, his color identity gives you access to Gemhide Sliver + Heart Sliver, and Venom + Striking Sliver. Additionally, i'd drop in Muscle Sliver + Predatory Sliver. So if it wasn't evident from all the previous card choices and synergies I pointed out, i'd make an aggro deck. Maybe call it "Animar, Soul of the Hive" or something like that.
Yeah. Sorry about the super late response. Thanks again for commenting!
1 month ago
Hey, man! I'm a great slivers fan. Awesome deck, but I have some thoughts:
Zendikar Resurgent is a different addition, but then again, I don't see why four.
Manabase needs a little work. If you can afford Ancient Ziggurat or even the Ixalan's check-lands, that would help a lot.
I suppose you're trying to keep it budget, but Collected Company is super bonkers with slivers.
Anyhow, I like your style. If you want some more tips, please ask. I've been into slivers for years now.
1 month ago
I've been starting to play Slivers in Legacy recently. One sliver you might want to consider is the Hunter Sliver, he fits the >=2 CMC. I run 1 in the main board beside a single Striking Sliver. Always fun to be able to target and destroy those pesky Young Pyromancer, Deathrite Shaman, and Monastery Mentor, before they can reek havoc on you.
1 month ago
Seems pretty nice; however, heart sliver is not legal in modern. You could use Firewake Sliver instead. Also, Striking Sliver or Two-Headed Sliver would probably work well, especially with Venom Sliver.
2 months ago
I have a sliver deck as well & will make a few suggestions if i may? Crystalline Sliver is by far the best sliver ever printed, imo, but he is not legal in Modern- & the next best thing is Diffusion Sliver! Diffusion Sliver &/or Opaline Sliver are crucial to playing slivers, since targeted removal is a sliver-deck's greatest enemy.. & unlike many sliver-abilities, their abilities actually stack, so with 2 Diffusion Slivers in play, a Path to Exile or Fatal Push or Lightning Bolt would cost FIVE mana just to take out one of your slivers.. I see you have 2 Diffusion Sliver, but since he is so important to keep your engine going, i personally prefer to run 3 of them (they are not aggressive enough to run 4x though, imo). Sentinel Sliver is amazing, & i would recommend 2x in every sliver deck! You can even attack, then use tapping abilities during 2nd Main Phase, effectively giving you a 2nd turn in comparison to running without him. Megantic Sliver is a total game-changer, and i have found 2x Megantic to be very very good. I run 4x Manaweft to be able to cast him, though, plus 1x Gemhide Sliver. Groundshaker Sliver is pretty bad.. I think Battering Sliver is actually better, but he is pretty bad too, imo.. I would cut them in fvor of Megantic Sliver. For a mana-base, 4x Sliver Hive is worth every penny, and 4 Ancient Ziggurat is nearly the same thing for about $1 (that is if you cut some of the sorceries, which i would personally cut all of them in favor of more slivers!). I think Spinneret Sliver is pretty terrible when you could be running Galerider Sliver as a 1-drop with a better ability. Predatory Sliver should be a 4-of, as should Sinew Sliver, which i am surprised to not see here. With 4x Venom Sliver, i would definitely recommend running at least 2x each of Striking Sliver & Bonescythe Sliver!! Another good card to run with the deathtouch is Quilled Sliver, though i wouldn't run more than 1-2 since his targets are limited to attacking/blocking creatures. Blur Sliver is ok, but i have found that cutting him is better- by the time you cast him, you should have other slivers in play, and every single sliver gives its ability to every other sliver, with or without the haste. I would rather give the slivers already in play more abilities instead of giving the cards yet to be played the ability to do the SAME THING as all the other slivers one turn earlier . Since it doesn't help with Predatory/Sinew's ability, i would cut Hardened Scales in favor of something like Collected Company. Harmonic Sliver is a must-have sideboard card, and i run 1x in my mainboard as well. Remember that Virulent Sliver has POISONOUS 1, not Infect- what this means is that your pump spells don't add any additional poison counters to your opponent; each sliver will only give them one poison counter when it connects (unless the pump is from Double Strike! More reason to play Bonescythe Sliver! That would double the poison counters as well). Anyways, sorry for the rant, but hopefully I've given you some ideas! I love slivers!! A couple more fun slivers as 1-ofs are Pulmonic Sliver and Telekinetic Sliver.. so many awesome abilities! Check out my Slivershod deck! My nephew played my Sliver deck against me with my Zombie deck and ended up swinging at me with 150+ damage at once, with Flying, Deathtouch, Double Strike, Lifelink, Indestructible, & a Diffusion Sliver!! That just shows how insanely out of hand they can get if they go un-checked. Good luck!
2 months ago
Through all of my experience playing slivers, I have found that Bonescythe Sliver tends to be a dead card. If you even get the ability to cast it, it will most likely get countered, and if it hits the field they are going to kill it before you can deal damage with it. So instead I started running Leeching Sliver. It doesn't double the damage but it gives unblockable damage which can be a game changer. Also, in the sideboard I would recommend 2x Warping Wail for board wipes and other threats, dropping the Screeching Sliver and Belligerent Sliver, and in the mainboard I would move the Leeching Sliver from the sideboard to replace Striking Sliver and Venom Sliver, since both of those won't do much as 1 ofs.
2 months ago
Personally, in my sliver deck, I chose to get rid of Striking Sliver and Necrotic Sliver in favor of Leeching Sliver since it makes your attacks much more deadly if you get a swarm. Also found that 1 Sliver Legion in mainboard can be a game winner by itself. I would also have to recommend Warping Wail as a counter spell for board wipes and it helps get rid of some threats such as Noble Hierarch and Dark Confidant. Also, this is just personal preference but Telekinetic Sliver can be good as a 1 of in the sideboard to keep your opponent mana locked while you build up your slivers.
2 months ago
I'll make my second case for Galerider Sliver, So I think the reason you are having mana problems is you don't play enough fetches for what the deck is, personally I would play 8-10 to ensure a turn one play. Also you run Striking Sliver at one drop which provides what can be a redundant ability, sure it forces your opponent to lose their creatures but it doesn't offer evasion like Galerider Sliver does which can mean the difference, more creatures can block something on the ground than something in the air. The addition of more fetches to get duals with blue would help the deck exponentially in my opinion. Also, with CoCo I would not worry too much about having an abundance of a single drop in slivers as CoCo will get them out.
I also agree with what has been said about the mana slivers, 8 is a little much yes but 6 is a better bet as that ensures at least a 54% chance you have a mana sliver in your opening hand, and really the dream is to use slivers to play CoCo for more slivers is it not.