Striking Sliver

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common

Combos Browse all

Striking Sliver

Creature — Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

Striking Sliver Discussion

passimo on For the Hive!

2 weeks ago

Hey PhyrexianGameplay, I completely agree, G/W is far easier to play, but the fact is, I hate playing with a metà deck,and whoever tried pauper Sliver used white slivers. So I decided to use the red Sliver that, actually, can have a very similar effect. Sinew Sliver ? No problem you can tutor muscolar and Predatory ones with Homing Sliver . As for Plated Sliver , he's very good but (even though it's effect can stack so it's definitely good, it shouldn't be common in my opinion) having a +0/+1 is like having first strike, so Striking Sliver is the answer. Also, having access to the bolt and Outnumber makes the deck more control and interesting. Anyway, thanks for your opinion (which was right), but it was a matter of being a little bit original, not only of winning games

Shamanintraining on The jungle...It just came alive and took him

3 weeks ago

Thanks multimedia

Appreciate the suggestions as this opened my eyes to re-tooling the manabase. This is the first commander deck I built and I made the mistake of never revisiting the manabase.

I think i'm going to go a little different route though and if you have any other thoughts on this strategy i'd love to hear them.

The plan is to increase the basics land count to 13-15 with a little extra focus on green. With those i'll add the green ramp/fixing staples of Kodama's Reach , Cultivate , Rampant Growth , Farseek , and Explosive Vegetation .

In addition to the basics i'm planning to add the Battle lands for another shot of entering untapped.

Prairie Stream , Sunken Hollow , Smoldering Marsh , Cinder Glade , Canopy Vista

I understand your point about cutting these guys:

Thorncaster Sliver , Ward Sliver - Easy cuts

Jolrael, Empress of Beasts - Love holding a player hostage with the land destruction threat. Sad to see it go.

Might Sliver , Megantic Sliver - Think the explosive pump spells do a better job so i can cut them.

Don't think I can let go of Constricting Sliver , Fury Sliver , Pulmonic Sliver

And as for Homing Sliver , Venom Sliver , Striking Sliver i'll probably put them back in.

Wanted to point out that Star of Extinction + Spiteful Sliver is an instant win ;)

multimedia on The jungle...It just came alive and took him

3 weeks ago

Hey, great deck name, +1 just for that :)

21 of the 34 lands in the manabase ETB tapped. That's a lot and not good for a five color deck. Since this is a budget manabase, budget lands to consider adding:

To help the manabase consider adding Sylvan Scrying to tutor for Command Tower ? The manabase is relying on dual lands making cards that can tutor for a dual land helpful.

Are Thorncaster Sliver , Ward Sliver , Jolrael, Empress of Beasts , Might Sliver and Pulmonic Sliver worth playing as five drops? The five drop Sliver here you want to play is Hivelord or Overload, playing seven other five drop creatures doesn't seem needed and can hurt the consistency of being able to play the better five drops. There's quite a few other five drop noncreature cards here too. Constricting Sliver , Fury Sliver , Megantic Sliver are six drop Slivers and they also don't seem needed.

Other cards to consider adding:


Cards to consider cutting:

  • Vivid Crag
  • Vivid Creek
  • Vivid Grove
  • Vivid Marsh
  • Vivid Meadow
  • Thorncaster Sliver
  • Ward Sliver
  • Constricting Sliver
  • Fury Sliver
  • Megantic Sliver
  • Jolrael, Empress of Beasts
  • Might Sliver
  • Pulmonic Sliver
  • Spreading Plague
  • Star of Extinction
  • Door of Destinies
  • Necrologia

Stumpy123 on The Best Possible Sliver Deck.

3 weeks ago

I know this is kinda old, but the new Cloudshredder Sliver May work here. Maybe instead of the 2 Striking Sliver copies

scapegoat_tom on Budget Modern Competitive Slivers

3 months ago

Drangonboy12 since i posted this list it has taken on a couple of small changes in what I'm actually playing in it right now. I have added 3 Aether Vial and taken out an Overgrown Tomb and all of the Striking Sliver . this has allowed me to become a little more consistent in the early game. that said I have due to lack of other available decks this last few weeks been playing two different versions of G/B Elves. One was tournament ready and is a toss up of who will win between the card draws and the other was a consist blow out in my favor vs their jank build.

PlatinumOne on New player looking for a ...

4 months ago

Sliver Overlord then tutor up Venom Sliver and Horned Sliver . slivers have a lot of power buffing creatures like Sinew Sliver and Predatory Sliver to help ramp up that trample damage. you also get Striking Sliver , which is really good with deathtouch. a 1/1 with first strike/deathtouch can safely block and kill a vanilla 10/10, for example.

Darth_Savage on Karma

6 months ago

One way to look at this is; assuming you have made your land drop each turn, then on turn 3 you could have 3 mana available. On turn 3-4 there is around a 50% chance you draw Karma anyway, assuming it wasn't in your opening hand. if you cast Night's Whisper then you still have 1 mana, so there are other things you can do that turn, like play a creature. If you cast Idyllic Tutor you have 0 mana available. Just looking for a card in either scenario doesn't change anything other than your hand, the tutor isn't even card advantage, just replacement, you want to be able to cast something that same turn, which effects the board state, or you have done what amounts to nothing. Let me try and illustrate:

You play Weathered Wayfarer / Your opponent Striking Sliver

You play Marsh Threader / Your opponent Predatory Sliver

You play Urborg, Tomb of Yawgmoth and Idyllic Tutor / Your opponent Sinew Sliver

You play Karma / Your opponent Two-Headed Sliver

Your opponent on turn 4 can swing with 3x 3/3 first strike, menace creatures, you can block one of them. Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Spirits, Zombies, Merfolk and others can all do it. You will take 6 damage, next turn your opponent takes 8 damage, but so do you on your next turn. Unless you draw Wrath of God you will lose. Modern is loaded with aggro decks which kill on turn 4 or 5, heck I play one Power 4 is Ferocious a Hollow One offshoot.

You need either life gain Sovereign's Bite , damage prevention Intervention Pact , removable lands (already mentioned) or a way of avoiding losing the game. You also need to realise that the only life that matters is the one from 1 to 0... So avoiding losing the game, Phyrexian Unlife + Solemnity essentially with these both in play, you can't lose the game for having 0 life and you can't get poison counters. The thing is the best enabler for a deck so heavily in need of enchantments is probably Commune with the Gods , oddly green also has swampwalkers and ways to search up lands.

I'm going to finish off here, as I've written more than I intended...

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Striking Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%