|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Common|
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Creature — Sliver
All Sliver creatures have trample.
Horned Sliver Discussion
4 months ago
Looks like a great deck, we haven't updated ours with the Modern Horizons stuff yet. Might I suggest cutting Horned Sliver Coat of Arms and Crop Rotation for Crystalline Sliver Slate of Ancestry and Skullclamp ?
6 months ago
Sliver Overlord then tutor up Venom Sliver and Horned Sliver . slivers have a lot of power buffing creatures like Sinew Sliver and Predatory Sliver to help ramp up that trample damage. you also get Striking Sliver , which is really good with deathtouch. a 1/1 with first strike/deathtouch can safely block and kill a vanilla 10/10, for example.
11 months ago
My advice is to stick with a White and Green deck, you have the base slivers there like Sinew Sliver, Muscle Sliver, Brood Sliver, Horned Sliver, Bonescythe Sliver, Gemhide Sliver, Ward Sliver, Might Sliver, Manaweft Sliver, Essence Sliver and Sidewinder Sliver there, plus some more but these are the greatest ones for me. With them you can splash more colors to use Crystalline Sliver, Necrotic Sliver, Sliver Queen, Sliver Legion, Sliver Overlord and Sliver Hivelord, which are the ones with most value in my opinion outside Selesnya colors, although there are some good ones too in Blue and Red. Metallic Sliver is a good and cheap body but with no abilities of its own. Also get non-creatures spells that allow you to draw, tutor or fix your hand/deck for more creatures, as well as things to protect said creatures from boardwipes and individual kill spells. Check my sliver deck to get a more accurate idea of what I'm saying please Merciless Aliens
1 year ago
Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":
These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.
The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.
I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:
- Reflex Sliver - This is an exceptionally horrible card. Never use this. Ever.
- Spitting Sliver - This is also an awful card.
- Hunter Sliver - This card is only relevant if you have both Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
- Belligerent Sliver - Menace is okay, but the more CMC efficient version is Two-Headed Sliver. Again in my opinion, this is only relevant with Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
Now, what cards do I think you could use?:
- Aphetto Dredging - Another possible (and budget!) option for recursion.
- Shared Animosity - Feels like more of a "win more" card, but it's a one sided aggro Coat of Arms. Worth trying in my book
- Door of Destinies - In tribal, an absolute beast of a card. Definitely worth trying out.
- Herald's Horn - a cheaper Urza's Incubator that lets you Scry. A great include, but if you also have a Urza's Incubator, then why not both?
- Synapse Sliver - if you're going to be attacking alot, why not try and get some cards out of it?
- Blur Sliver - infinitely better than Reflex Sliver. Why would you not choose this over that?
- Magma Sliver - A Sliver that compliments a more aggressive play style. Great for getting past pesky Propagandas and Ghostly Prisons.
- Armageddon - this is only of use to you when you have a "Soft Lock" on the board in the form of Gemhide Sliver and say - Sliver Hivelord + Crystalline Sliver. Losing lands would be a minor setback for you - a major one for your opponents.
- Diabolic Tutor - it's a budget Demonic Tutor. What else can I say?
- Enlightened Tutor - a bit on the pricey side, but having more tutor options is never wrong.
- Triumph of the Hordes - an alternate wincon for a deck that likes to swing wide. Worth including if you can afford it.
- Horned Sliver - Trample. For a deck that wants to swing wide, sometimes you just need trample.
Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!
1 year ago
Cards you could cut / relace with better versions of:
Horned Sliver - You already have enough other evasion methods, trample is the worst of the lot anyway.
Telekinetic Sliver - Far too slow. Remove things which are an issue, much better than tapping.
Toxin Sliver - expensive deathouch is expensive.
Cryptic Gateway - your deck is cheap to play, you don't need this card.
Coat of Arms - Worse sliver legion.
Bident of Thassa - You're better off with unconditional card advantage.
Gilded Lotus - Ramp that costs more than most of your deck isn't efficient ramp.
Descendants' Path - Replace it for more card advantage
Oversold Cemetery - there is better recursion than this, that is much less conditional.
Unnatural Selection - This card is just bad. Untutorable and win more.
Aphetto Dredging - Again, there are better recursion pieces.
Cards to add:
Farseek, Nature's Lore, Birds of Paradise, Avacyn's Pilgrim, Elves of Deep Shadow, Carpet of Flowers, Brainstorm, Impulse, Phyrexian Arena, Mystic Remora, Fellwar Stone, Regrowth, Sensei's Divining Top, Swords to Plowshares, Nature's Claim.
1 year ago
Thanks for the feedback, multimedia! In fact, I had already made a couple of inclusions in the deck but forgot to update it prior to deckcycling it. The edits have now been made, and yes, I included Cryptolith Rite and also added Horned Sliver, having taken out a few other slivers. I will consider expanding lands too; despite having good ramp, I do often find myself stuck with 5-7 lands most of the game.
Another thing I want to maintain is a fully permanents deck, with Primal Surge being the only non-permanent, meaning guaranteed a complete deck vomit wincon. But yeah, I wish I had boardwipes. haha
Root Sliver and Brood Sliver used to be in the deck but got sided since they rarely proved relevant, the former mostly because my group relies more on wiping than counters, but yes, I was considering putting it back in.
I will also throw in the Tri lands instead of the vivids and playtest a bit. Thanks to the number of any-color lands, rocks, and mana fixing with Manaweft, Gemhide, and Cryptolith, I use a vivid counter about 40% of games, and both in a single land about 5%. Ultimately, shock/fetch/fix lands are better, yes, but I'm hesitant about dropping $10 per land. lol
Again, thank you very much for your feedback! If you have any followup comments, feel free to drop them!
1 year ago
Hey, I suggest cutting a few Slivers, 46 is a lot, for some staple Commander removal and creature tutors that help you to find the important Slivers: Gemhide, Heart, Crystalline and Hivelord before you get Overlord into play.
You could cut 12 or more of the less good Slivers and be fine since Overlord is a Silver tutor then you don't have to focus as much having a huge number of Silvers you can instead play the best Slivers because you can tutor for them.
Consider adding these cards:
- Worldly Tutor
- Eladamri's Call
- Cyclonic Rift
- Anguished Unmaking
- Swords to Plowshares
- Beast Within
- Supreme Verdict
- Distant Melody
- Cryptolith Rite
33 total lands is on the low side for a budget five color manabase. This amount of land would be fine with the Fetch land/Shock land interaction because this gives you plenty of mana fixing, but you're not playing these lands. I suggest 38 total lands, few more Basic lands and replacing the Vivid lands with Tri lands. Tri lands also ETB tapped, but once they untap they can be used for the rest of the game to make one color of three colors to choose from. Vivid lands only give you two turns of any color.
Less good Slivers to consider cutting:
- Belligerent Sliver
- Cautery Sliver
- Constricting Sliver
- Darkheart Sliver
- Hunter Sliver
- Psionic Sliver
- Quilled Sliver
- Sidewinder Sliver
- Spined Sliver
- Opaline Sliver
- Magma Sliver
- Talon Sliver
A couple of Slivers that have good abilities who I don't see here:
Patriarch's Bidding although not low budget is great to get back all Slivers from the graveyard reanimating them, putting them directly into play. Aphetto Dredging is another option to get back multiple Slivers from the graveyard and put them into your hand. Living Death is another strong card to reanimate Silvers.
Good luck with your deck.
1 year ago
Horned Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%