Creature — Sliver
All Sliver creatures have trample.
Price & Acquistion Set Price Alerts
Horned Sliver Discussion
1 day ago
There are several Sliver I think your amiss in dismissing:
Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.
Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
1 week ago
It's worth it for the redundancy. I ran a sliver deck at one point, here are a few other slivers I think worthy of addition:
- Toxin Sliver - makes anyone think twice about blocking
- Horned Sliver - giving everything trample can mean game on the spot
- Sliver Queen - creates broodlings
- Sliver Legion - insane buff
- Psionic Sliver - this is one that I tested and was split on a lot, but you can sometimes ping someone to death in a turn or two if you can't swing in (or say they have Ghostly Prison out)
- Sedge Sliver - it's a backup to Crypt Sliver
- Virulent Sliver - depending on how cutthroat you want to be...
- Ward Sliver - pick the most popular color at the table
Obviously some of those are expensive, but you could always put them on your wishlist for now
NicS18 on Sliver EDH
1 month ago
Looks good! My first recommendation for any sliver deck is Cryptic Gateway. I see it's on your maybe board, I can tell you from experience it is definitely worth having.
You may also consider Horned Sliver for trample instead of groundshaker. Groundshaker does have a bigger body, but horned has a lower CMC, if that's important to you at all.
Reliquary Tower is an excellent land option as it removes your max hand size.
One suggestion that I could make is an enchantment called Evolutionary Leap. It could help you turn a 1/1 token into something bigger. The tradeoff is you could blow past a crucial noncreature card in the process. But it may be worth a try.
1 month ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
1 month ago
I saw you were looking at that 2 year old TCC list, so I thought I'd give a comment directly to you since you're looking to build Sliver Overlord. To preface: I've player Overlord for 3 years in a fairly competitive meta, which is why I'm basically combo Overlord at this point. I've got a few pointers you might be able to use, though, so I thought I'd just leave them.
First, my creature choice and combo lines are explained on my deck, here: Za Warudo! (Sliver Overlord Aggro). If you care about that kind of thing, you can look at that, but I won't be explaining how the combos work since I went into better detail in the description there.
Thing the first: Mesmeric Sliver isn't worth its cost. Sometimes you can stop your opponent from getting something that will hurt you- but the better your opponent's decks are, the higher the odds of them getting something equally as bad or worse (IE, your opponents need to run bad cards in order for Mesmeric to really be that beneficial). I'd recommend removing it for a different Sliver.
Darkheart Sliver seems a little better than Victual Sliver as a sac outlet because it has no mana requirement on the sacrifice. Gain 1 less life for 2 less mana sounds much better, to me.
Card suggestions:Synapse Sliver is a great way to receive a full grip from finishing off an opponent. Highly recommended.
Diffusion Sliver is a nice little defensive Sliver that I think you'd enjoy.
Horned Sliver is reasonably cost and gives your army trample, which can be very handy.
Frenetic Sliver is one that took a while to win me over, but if you're facing down a Merciless Eviction on the stack, a 50% chance to keep your army doesn't sound so bad, honestly. Either way, you tend to win out since your creatures being binned, rather than in the exile zone, is better for a Patriarch's Bidding.
For card draw, Rhystic Study isn't bad. Seedborn Muse is ridiculous with Sliver Overlord: You get to untap your lands, tutor Quick Sliver, and then remind everyone in your play group why Prophet of Kruphix was banned.
Cryptolith Rite is perfectly reasonable to run as it gives you 3 copies of the most vital creatures in the deck for establishing board presence. Chromatic Lantern is going to be a necessity on a budget mana base. Burgeoning is extremely good ramp, and can take the sting out of ETB tapped lands, if you run them, since you'll untap with so much more mana at your disposal. Mana Echoes is absurd, even without Sliver Queen.
The best cards for Sliver Overlord would be Intruder Alarm and Paradox Engine, since they allow you to pull all of your Slivers out of your library, should you so choose, and easily finish an opponent off with Psionic Sliver during the untaps. I explain this synergy in my deck's description, but Overlord + 4 Slivers, one of which must be Gemhide/Manaweft = Grab all the Slivers you want.
Hope this helps. I can offer mana base recommendations, too, but it'd probably be easier to wait until you show what you have.
2 months ago
2 months ago
So I'm going to preface this: I played Sliver Overlord in Commander for probably 2-3 years, so I definitely enjoy using him as a Commander, and will try to impart the best card suggestions I can based off of my own experience:
1): You need to run Intruder Alarm. It is probably the best enchantment you could run in Sliver Overlord EDH, and I'll explain why in a spoiler, copied directly from my own deck's page:
If you're afraid of Fog or something similar, once you've pulled every Sliver you want out of your library with Intruder Alarm, you should control a shrouded and indestructible Sliver Queen, Cautery Sliver, and Gemhide Sliver/Manaweft Sliver, among other little dudes (you can literally just go get these, though, if you want the win to be quick). You should have lots of extra mana from the Intruder Alarm loop mentioned above, so you can begin dumping tokens from Sliver Queen whenever you pull her out, which will untap all of your Slivers again- thus giving you the ability to make as many tokens as you want. So, with infinite tokens, you also have infinite mana, which means you also have access to infinite damage from Cautery Sliver. Keep Hibernation Sliver in mind because it can essentially prevent opponents from interacting with your creatures during this entire step. So long as you're careful, it pretty much takes a Krosan Grip on Intruder Alarm to stop this train from rolling, so the more leeway you give yourself in terms of mana, the better (anything without split second just allows you to activate Hibernation Sliver or cast another Sliver at instant speed (Quick Sliver) to continue this process until you're satisfied).
Okay, now with that out of the way, I also suggest Paradox Engine, and for the same reason as the above: Paradox Engine is basically Intruder Alarm Lite that only you get to use if you control Gemhide/Manaweft.
Other enchantments I would suggest would be Mana Echoes, which goes infinite with Sliver Queen and is just generally absurd with Overlord (put a Sliver into play to collect tons of mana to tutor up more Slivers? Yes please). Rhystic Study is a solid draw engine for EDH, and Cryptolith Rite is Gemhide/Manaweft number 3.
Hibernation Sliver. Because exile is a thing, and it can protect your creatures with a measly 2 life. Also, it works extremely well with Intruder Alarm/Paradox Engine. A Merciless Eviction would completely ruin your day, while Hibernation Sliver and a sac outlet can help reduce the impact significantly.
Firewake Sliver. Basically better Blur Sliver as it can function as a sacrifice outlet against mass-exile.
Horned Sliver. Gives trample- basically a cheaper version of Battering Sliver.
Harmonic Sliver. All-important enchantment and artifact hate, don't run without it.
What I suggest removing to fit these in:
Battering Sliver. Horned Sliver is significantly better as it costs half as much for the same effect.
Megantic Sliver. While it's a nice Sliver and the buff is good, Sliver Legion costs less, does more, and I can see no reason as to why you'd ever be happier to see Megantic vs Sliver Legion as even by itself, Legion is larger (a 6/6 vs 7/7. With 2 Slivers, you'd have an 8/8 and at minimum a 2/2, vs Megantic with a 6/6 and a 3/3- Legion always gives the larger buff at a cheaper mana cost). For this reason, I see little purpose in keeping Megantic when, if you're going to tutor out a Sliver, it's going to be Legion.
Quilled Sliver. It's just not that great. Hibernation Sliver will surely do more for your deck as it is a much better defensive tool
Spined Sliver. You can do better than this card; Horned, Harmonic, etc., do a lot more.
Vampiric Sliver. While not awful, it still has an ability less useful than most others, and less useful than Intruder Alarm or Paradox Engine.
Toxin Sliver. I removed this one from my own list recently; I found it was, generally, just an overcost and worse Venom Sliver. This could easily become Intruder Alarm's slot, for example.
Anyway, hope this helps. There are a few more suggestions I have (like Seedborn Muse because she's insane with Sliver Overlord and Quick Sliver), but these are all for right now since I've already typed a bunch. Have fun, and if you want to look at a list for inspiration, here's my Sliver Overlord list here: Za Warudo! (Sliver Overlord Aggro).
2 months ago
Hi there! Saw you liked Slivers, so I thought I'd stop by. Since your Commander is Sliver Legion and not Overlord, Hivelord, or Queen, it might be a good idea to run Frenetic Sliver. If someone board wipes (which is arguably a non-combo Sliver deck's largest weakness), Frenetic Sliver gives you a 50/50 chance to keep any creature you otherwise would not have been able to keep on board otherwise. Overlord can usually just tutor for Hivelord, Queen only really needs enchantments to win, and Hivelord has built-in Wrath resist. I think that Legion, the biggest, baddest, aggro-est one of them would need more ways to get around board wipes than the other Sliver Commanders. Frenetic Sliver can also be brought in with Collected Company, which is nice as well.
Taurean Mauler's slot could probably go to Frenetic Sliver, honestly. Sure, Mauler gets bigger, but with Legion, so does everything else. Is it really going to matter when your opponent is starting down a table of unblockable 10/10s if one of them is a 15/15? I don't imagine so, but that could just be me lol. Brood Sliver is also another alternative to be dropped- I took that one out of my list a long time ago because it was almost always win more and, if my board state wasn't already great, it did very little to help me during removal, counter spell, and sweeper-heavy games.
Shadow Sliver is great, but only good on kill turns. If someone fogs, destroys your Commander during combat (so your damage output is much less than anticipated and the opponent survives), you won't be able to block any creature that doesn't have shadow to stay alive. Horned Sliver gives trample for evasion and is much less risky for the same cost, for whatever that's worth.
There's my $.02 and an upvote from me, too.