Slayers' Stronghold

Slayers' Stronghold

Land

: Gain .

, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

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Slayers' Stronghold Discussion

Grind on School of Hard Rocks

1 month ago

Sweet deck!! Looks like a blast to play.
Inventors' Fair seems like it would fit right in!!
Also, Restoration Specialist is a nice recursion card.
Some more cool lands to consider: Hanweir Battlements  Flip, Slayers' Stronghold , or Warped Landscape .
You already have sun titan, he is a great way to return lands.
Also maybe not optimal here but Settle the Wreckage can be a powerful ramp card if you target yourself, i run it in a token deck. Something to think about, especially if boardwipes are coming.
Weathered Wayfarer is great if he is in your budget.
Just some thoughts, cheers and have fun!!!

Cheifettues on Mana fixing in a Boros …

2 months ago

I feel I am in need of some mana fixing, maybe not. I am honestly not sure. I am thinking of adding Celestial Dawn to a Boros Angel deck.

I have updated this deck recently, adding 10ish new cards that are all white. This brings down the count of red/white cards to 3. There are 3x Boros and 2x Cliff Tops, the rest are plains which brings my lands to 19.

Low right! I’ve been running 19 lands with an average success rate of about 85%. I’d like to increase my success rate. The tricky part is that white has limited options for ramping. Iv’e got Endless Horizons ... but what else is there really that fits.

This is a 99% tribal deck, the only exception being Serra Avatar . I don’t want to add non angel creatures. My problem I know but meh.

I have tried cards like Tith and they don’t hold up to my expectations.

So how about mana fixing? Does it fit? Cards like Chromatic Lantern are an obvious choice, but I simply am annoyed by the overuse of the card by the people I play with. Such a ridiculous excuse.

What are your thoughts on CE. It’s my understanding from the web is that the card lacks potential and isn’t played much... it is crap...but is it really crap when played in the right deck?

For example, turn 5/7 I pull CE, chances are (with my play style) I have yet to play any red/white cards. So I play CE and now I can play the 3 cards as I please. Is this a correct understanding?

Currently I’ve got Slayers' Stronghold and Emeria, The Sky Ruin and I know they would be cut if I run CE. Is this worth it??

I am torn, I don’t know the answer. This deck is playable, even with its high costing creatures and skewed mana curve. The stax helps. But I feel my mana base has a huge gap in it.

Thoughts and suggestions are welcome

Good day and be well.

Kindly...

Boss a** Angels

Halflingz on

2 months ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

DemMeowsephs on I am Ironman

5 months ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

jakeyuki12 on I got 99 swords but feast and famine aint one

5 months ago

Hiya! You've already made sure to have good ratios of card draw, ramp, and removal, and you've already got a really nice mana-curve going. That's like, 95% of the problems I see with most decks.

So for your deck, I've got a few thoughts: Your land-base has FAR too many colorless lands. I would cut down on those utility lands and get some colored lands, even just more basics. I think the essential utility lands are Myriad Landscape (good ramp), Scavenger Grounds (graveyard removal), and a land that gives haste, either Slayers' Stronghold or Hanweir Battlements  Flip. I suggest cutting the rest of the utility lands and also cut down on a lot of the tap lands and add in more untapped lands. This includes cutting Evolving Wilds and Terramorphic Expanse- these are only good if you have landfall synergies, otherwise they are worse than a tap land that taps for both.

The other big problem is that while you run all the right ratios, the specific cards you run for stuff like card draw, ramp, removal, etc., are not the greatest. A lot of them are either far too clunky (Mind's Eye), aren't reliable (Explorer's Scope), and/or have better alternatives. So I suggest looking into better options for card draw and ramp.

Then finally, if you're going for voltron, you need more haste, more protection, and the best of equipment.

Ahdor on Edgar Markov - Blood on the Table [EDH]

5 months ago

Change Notes:

Out: Cabal Coffers & Urborg, Tomb of Yawgmoth
In: Brightclimb Pathway  Flip & Savai Triome
The Cabal Coffers + Urborg, Tomb of Yawgmoth combo is really hard to pull off in a 3 color deck. Especially, with this mana base in mardu. Therefore, I decided to cut both lands and replace them with some newer which are a great addition to this deck.

Out: Merciless Eviction
In: Kindred Dominance
Even though this board wipe will cost one more mana, it will be worth it, since it's going to be totally one sided for the most part. I'll also add more single target removal for other permanents, to make up for this change. I decided on this swap, since I tend to not use Merciless Eviction, because it will wipe my board and exile my great vampire lords aswell.

Out: Sorin, Imperious Bloodlord
In: Nighthawk Scavenger
This plainswalker didn't do much in the last games for me. Most of my vampires are so cheap, that his ult didn't help me mana wise at all. His other effects are nice, but not particular amazing. The newly printed Nighthawk Scavenger on the other hand is going to be a real powerhouse. It's a better version of Vampire Nighthawk, 90% of the time and I really like both of them.

Out: Vito, Thorn of the Dusk Rose
In: Eldrazi Monument
Vito didn't help this deck much at all. I think he is a trap. I also noticed, that I don't run Exquisite Blood anyway, so this combo isn't an option currently, either. This deck's biggest problem are boardwipes, so I think Eldrazi Monument will be a great addition in order to protect my army of bloodsuckers.

Out: Fellwar Stone
In: Idol of Oblivion
Ramp isn't as big of a problem. Even though we are in Mardu, most of the cards are low costed. So I can efford to take out one piece of ramp. Card Draw on the other hand is often a problem. Therefore, I'll test Idol of Oblivion, since it only costs 2 mana and can draw you one additional card each turn, most of the time.

Out: Slayers' Stronghold
In: Myriad Landscape
I noticed that I might cut some utility lands aswell, because sometimes I only draw those and I'm stuck with colorless mana. Since I prefer Vault of the Archangel's effect over Slayers' Stronghold, I'll cut the later one. Myriad Landscape can function as ramp and help me to get more basics out of my deck, which can be nice if I'm in topdeck mode.

Out: Sorin, Vengeful Bloodlord
In: Nullpriest of Oblivion
Another plaineswalker I'm going to cut, since it doesn't help me with my gameplan, most of the time. The only thing I use is his ult, to recure one vampire at best. Nullpriest of Oblivion can do the same, but is a vampire on it's own and can also come down way earlier if we need damage or more tokens.

Out: Battlefield Forge & Swamp
In: Spectator Seating & Vault of Champions
Not much to say, changing two lands for probably better ones who came in recent months.

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