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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
1 month ago
Bulldawg1310 i’ve done some googling on the “Etron versus PrimeTitan” matchup, and it does look like this is possibly one of the hardest matchups for Etron to win. These are the takeaways i’ve found:
Keepable hands need to be aggressive by completing Tron T3, or with multiple Temples.
Chalice on 0 is good for eliminating Summoners pact. Apparently Chalice on 1 is a lot less useful because we need to reduce the means for victory our opponent has, so removing threats is the key to winning.
It does sound like a really rough matchup in that if your opponent has a natural way to just pop off and win, there’s not a lot that can be done about it. It sounds like the overall best counterplay is just to keep hands that can win as quickly and aggressively as possible, to limit their turns.
1 month ago
Hi Crow-Umbra! This deck is super badass. I have a couple ideas on the manabase and am curious on your thoughts
First of all, Slayers' Stronghold can give a creature some bonuses (most importantly haste) for a red and a white. Could be great with your four drops like Hero of Bladehold, Leonin Warleader, or outright deadly paired with Elder Brain or Grave Titan. Saw you already had Hanweir Battlements Meld so figured I'd suggest this one as well but I understand if you have it for the Meld dream.
Have you considered running the Kamigawa Neon Dynasty Legendary lands? Might be a little slow/expensive but the flavor is excellent for Musashi and I think Sokenzan, Crucible of Defiance could be a great add if you just need a couple more tokens with haste. 3 cmc (with Isshin out) isn't great for 2 haste tokens maybe but you can always play it as a land.
- Sokenzan, Crucible of Defiance - Seems the most applicable to your deck of the three listed
- Eiganjo, Seat of the Empire - may not be needed if you are focused on tokens
- Takenuma, Abandoned Mire - doesn't hurt to add some of those bigger creatures back in
Thanks for all your help again - looking forward to reading your next edits here and hearing how the deck refines
2 months ago
Leonin Arbiter is just too much of a non-bo. Mono-w just plays around the interaction with Stoneforge Mystic. Add to that Imperial Recruiter and arbiter is just too much messing with my own deck. I did play around with Aven Mindcensor but it didn't really seem so useful.
As far as Ghost Quarter... It's in there mostly for tron? I have been considering trading them out for man lands - maybe Mishra's Factorys. Against heavy removal it can help to just have something that can keep hitting
Even with 80 cards, it's hard to find any extra space!
(thanks for the CMPN tip ^^)
2 months ago
FYI, if you put CMPN after Yorion, Sky Nomad in the sideboard, it will be registered as a companion.
Really cool take on a DnT list! Out of curiosity, what's the reason for Slayers' Stronghold? I understand it costs you very little to run, but I've not seen it in a DnT list before. I'm also curious about the omission of Leonin Arbiter, especially since you are still running the full four Ghost Quarter. You'd think in an 80-card list there would be a spot?
3 months ago
hey hey i took some out let me know wat you guys think
Mardu Strike Leader what i put in --->Curse of Disturbance Robber of the Rich------>Curse of Opulence Shiny Impetus---------->Hanweir Battlements Meld Slayers' Stronghold--->Hanweir Garrison Meld The Wandering Emperor------->Ilharg, the Raze-Boar
think this is a lot better
4 months ago
I’ve actually tried it out, and it doesn’t really work that great for this build. That’s because it doesn’t help to allow haste after fetching. You could add it and some combination of Slayers' Stronghold and / or Hanweir Battlements Meld, but it is not capable of covering the slot to give your titan haste after fetching.
Nothing else really needs haste and that 3 life is a lot if you want to use it for mana, it’s not just a once and done cost.
4 months ago
If you want a cheaper $ option than Grand Abolisher (or would like another card that can do similar work), Wandering Archaic Flip is a substantial tax on all opponent's instants/sorceries, but that tax matters most with countermagic, making everyone else's counters either very good (if you want the same thing countered for example), or very expensive (people usually consider Cancel unplayable for costing 3 mana). Archaic isn't as good at protecting your own stuff, but it's a way bigger effect generally.
You might also like Generous Gift over Disenchant, and I prefer Vanishing Verse over Fracture, but Verse is more of a competitive card maybe. Slayers' Stronghold might be nice, vigilance and haste are useful for WR.
For (potentially) untapped duals, there are a few cycles worth a look. Pathways are good (but no longer cheap unfortunately, they might go down after they rotate out of Standard though), Blightstep Pathway Flip, Brightclimb Pathway Flip, and Needleverge Pathway Flip are all solid cards to keep an eye out for. Luxury Suite, Spectator Seating, and Vault of Champions are duals that usually come in untapped when it matters, and are considered among the best non-fetchable dual lands. You could try the new cycle from Innistrad, Haunted Ridge, Shattered Sanctum, and Sundown Pass are good as long as you're not running a low land count, 35 should probably work. While Sulfurous Springs is pricey, Caves of Koilos is cheap, Battlefield Forge isn't bad either, they're always untapped and by mid game you usually just use them for colourless and they have no downside. Concealed Courtyard, Inspiring Vantage, and Blackcleave Cliffs are very good, some are really expensive once again. Urborg, Tomb of Yawgmoth is a great way to make all your lands Swamps, handy for stuff like Cabal Coffers as well as just to fix your mana. Shadowblood Ridge is an untapped source of RB, which isn't a bad, but there is only the 1 in your wedge of colours, this land might be handy if you run a cycle where the RB land is really pricey.
Hope some of this is helpful, the deck seems pretty decent.
5 months ago
I think my weakest cards are now:
Wayward Swordtooth (doesn't do much early)
Mosswort Bridge (significantly worse because of Heartless Summoning)
Wooded Bastion (sort of unneeded most of the time)
Hokori, Dust Drinker
Also, surprisingly enough, my 5 card wish package of:
The Gitrog Monster
covers just about everything I need it to, so I can actually use the other slots to improve various matchups by siding things in.
I don't particularly need Slayers' Stronghold + Boros Garrison if I cut Mosswort Bridge either, since it is mainly there for an enabler of the bridge (vigilance is nice though) - so there's quite a few slots to play with and enough space to manafix for just about anything.
There's still plenty of room for potential improvements, and honestly I'd like to double up on an Unmoored Ego type of effect (Necromentia) and maybe run 2x Culling Ritual. However, targeted discard is just so brutal to face without the leylines. Veil of Summer could be an option I guess, but I generally prefer the leylines since I don't need the and they are still good going second instead of first, since they go into play immediately.