Inventors' Fair

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add to your mana pool.

, , Sacrifice Inventor's Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

Latest Decks as Commander

Inventors' Fair Discussion

ganchy on Zendikar's Doom

1 week ago

Voltron Kozilek sounds sweet dude. Heres a couple suggestions for suiting up the madlad:

  • Whispersilk Cloak to put it simply, is insane!

  • Lightning Greaves is always a good option of course

  • Shadowspear offering lifelink on a would be trample menace 13/13 as well as extra utility should the situation require makes it such an amazing pick here.

  • Inventors' Fair is a free upgrade to one of your wastes, it's amazing in colorless decks like these where we spam artifacts.

Looking forward to seeing where you take this!

mlequesne on Composite inferno (w/ sideboard swap)

2 weeks ago

Hi friend! nice deck.

While playtesting your deck I realized you can fetch the combo pieces but you need a tutorable wincon, so I suggest to play Goblin Cannon that can win with infinite mana and is tutorable with Fabricate and Inventors' Fair. Maybe you can take 1 or 2 Inferno of the Star Mounts from the deck.

See you :)

Balaam__ on Artifact rush

2 months ago

Inventors' Fair might be helpful for lifegain and to tutor combo pieces.

Niko9 on Advice For Olivia CMDR

2 months ago

I think RiotRunner789 is correct in saying that Olivia is probably not cEDH, but she can probably be very good.

Self mill seems like it would work well here. Necropotence can not only give you amazing draw and selection, but also allow you to discard good stuff to hand size that Olivia will come in and reanimate.

I play Bruna, the Fading Light  Meld which is similar, but in black and red you can get better mill. There are artifact mill that might be useful here though. Mesmeric Orb is great but will draw almost instant removal. Things like Shriekhorn Grindclock Codex Shredder Altar of Dementia Grindstoneare good and especially so if you can recur artifacts or use them extra times with something like Unwinding Clock. The clock also plays really nice with artifact lands. Oh, and always remember that milling your opponents can kill top deck tutors. Keeping your mill artifacts open until it's coming back to your turn can kill a lot of these effects.

The Underworld Cookbook can also be really nice to get biggies in the graveyard if you draw them, and also bring back creatures late game. Trading Post is just lovely, and 4cmc seems like a lot, but it always does something great for you.

Artifact strategy with Inventors' Fair can be great here. Also, black reanimation like Unearth are always going to work wonders. In my experience, it's not too useful to focus on expensive reanimation because that's what your commander wants to do, but smaller reanimation for value can be good.

The one thing to remember if you do any mill strategy is that you are going to mill your bombs away. It's often better to have ways to get things back than it is to play things that are great but you have no way to get back.

I don't have a ton of experience with B/R in edh, so take it all with a grain of salt for sure. I just wonder if Olivia would be better for cEDH in the 99. Having access to more colors is always a plus, and I'd think that Olivia would be very nice in something like Kess, Dissident Mage. Kess can recur reanimation spells that can bring out a nice hasty Olivia who can swing in and bring back another creature. Plus you get access to blue and all the sweet blue instants.

One big issue with Olivia in competitive groups is that your bomb is always there in the command zone. Most blue decks will try to save a counter spell just for her if they can. You could play discard and hand disruption to target blue players to help with this.

Hope it helps :) Olivia is looking cooler than ever, and it's such a great card. I just don't know if she can keep up with the speed of TandT, Malcolm, food chain, or really fast ad naus decks in cEDH.

king-saproling on Akiri - Ardenn BOOM!

2 months ago

Looks fun! Thoughts on these?

Romer on Flipping the Odds - A Coin Flip Story

3 months ago

Seeing how huge an advantage Krark's Thumb is, I was thinking about cards that will help you have it more often. You may not want all these but just thinking out loud...

Tutor it out of your library:

  • Fabricate, probably the best
  • Tribute Mage, also the best
  • Reshape, drawback: you have to sacrifice an artifact (probably a mana rock)
  • Inventors' Fair could work if you have enough other artifacts in the deck
  • Goblin Engineer can tutor it to your graveyard, then bring it back to the battlefield. It's a few hoops to jump through but also an option to bring it back from the graveyard if someone's destroyed it.

Get it back from the graveyard:

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