Mosswort Bridge

Mosswort Bridge

Land

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Gain .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

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Trade

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Commander 2018 (C18) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Archenemy (ARC) Rare
Lorwyn (LRW) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Mosswort Bridge Discussion

bamichinees on The old ways (WIP)

3 weeks ago
  1. Staples:
  2. Maybe:
    • Protection:
      • Sylvan Safekeeper : Creature protection.
      • Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
  3. Cut:

Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.

Peoni on Siona Budget swarm

1 month ago

Just as a starting point I would definitely run some more mana rocks, especially Sol Ring. It's almost always worth the $2-3. Also if you're willing to drop $4-5 Arcane Signet is worth it as well. You have a good amount of lands for what you're trying to do, but I would replace Mosswort Bridge and Secluded Steppe with basic lands. I think it'd be better to just have basics that come in untapped. I would also replace Naya Panorama with Myriad Landscape if you want a good budget fetch that gives you more value, and finally if you can swing it, I'd swap out either Blossoming Sands or Graypelt Refuge with a Sunpetal Grove for better value, and the other you could take out for Canopy Vista or just another basic. Basics aren't bad.

Also with all the 1/1's you're making, Skullclamp would give you a lot of value.

Those are just a few changes I'd make. Good deck. Hope this helps. (:

multimedia on Xenagos? More like Xena-gross!

1 month ago

Hey, even if you cut some basic lands I don't think you would have a problem getting land drop value from Exploration because of having so many basic lands. Radha, Heart of Keld and Mina and Denn, Wildborn combine well with lots of basic lands and Wildborn can be a repeatable source of trample as well as a way to keep bouncing Mosswort Bridge for repeatable hideaway.

Rhythm of the Wild and Destiny Spinner are helpful against counterspells because creatures and enchantments are the most important cards with Xenagos.

hejtmane on POLL - Top 10 budget …

1 month ago

The hideaway Lands helps filters cards in your deck and it can allow you to play a big spell for little mana if you can meet the requirements so these are deck dependent but for a budget utility land not bad the blue one is not very edh friendly the others are easier to meet the criteria in edh Mosswort Bridge

plakjekaas on Poll - Top 10 budget …

1 month ago

There's a thousand reasons to play taplands:

plakjekaas on Pattern Recognition #162 - Commanding …

1 month ago

Lands suggested from the crowd: Mosswort Bridge is a land in green stompy thats usually worth entering the battlefield tapped

Blighted Woodland is acceleration when you're leaving up protection. Myriad Landscape works the same, but the ability is cheaper. It does enter tapped though...

Bonders' Enclave works fine when your commander is 4 power

Ghost Quarter, Tectonic Edge (and less budget, Strip Mine or Wasteland) are things you need in commander, there's too many of Cabal Coffers and Itlimoc, Cradle of the Sun (also not bad in your deck btw) in the format to skip on land destruction, and lands that destroy lands are the most efficient at that.

Scavenger Grounds thwarts your Regrowth a little, but it thwarts most black and green commanders a lot more: take Meren of Clan Nel Toth, or Muldrotha, the Gravetide, they're pretty devastated when you uncounterably remove most of their resources from the game. There's enough caring about the graveyard to at least consider this, if you're not heavily using it yourself.

Nykthos, Shrine to Nyx is amazing in most monocolored decks, but a little on the $$ side.

Rogue's Passage is a scary prescence when Voltron is your plan, even when you have the deathtouch as a deterrent.

Heliogabale on Clever Girl

1 month ago

Cool build! I am a sucker for a nice tribal deck.

I am questioning the relevance of Burgeoning and Wayward Swordtooth, since you have so little draw. I would suggest cutting Growing Rites, since you are not playing an impressive amount of creatures at once, and replacing it with Land Tax in order to have these lands ready to drop. At the same time you are thinning out your deck, making your commander's ability better.

I would switch up the mana base to include Krosan Verge, Kessig Wolf Run, and Mosswort Bridge.

Cheers!

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