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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hideaway (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. (This is a linked ability, linked to the ability in the first paragraph on this card. You may only play the exiled card that was exiled via the ability in the first paragraph.)
2 months ago
I've also found that Savor the Moment is almost like an overpriced, off-colored Explore worst case scenario, but when it is decent, it's actually quite good, and it can just straight up win if you have enough presence out already. This puts it dangerously near the win-more category for me, but it enables stuff you couldn't enable otherwise, similar to Mosswort Bridge. So even though you could consider it a win-more card, it isn't strictly a win-more card, and actually enables some novel lines of play.
2 months ago
I ran Glittering Wish for a while (1 yr+ or so), but I found Fae of Wishes was a better wish option, since it had synergy with Turntimber Symbiosis Flip and had more options when found with Mosswort Bridge. I ultimately cut it for Bring to Light in the current version. I definitely agree on The Gitrog Monster but I need a target for Bring to Light when I don't have Amulet of Vigor in play, and that was the best I could come up with. I am more than open to suggestions of an instant/sorcery or creature that does more at <= 5 CMC (4 or less would be ideal, as 5 CMC pushes it).
Lotus Cobra is also a card I ran for quite a while, and is okay, but doesn't really do much when we don't have lands in hand, and is less powerful than an extra land creature in most cases. If you can cast a titan, it is a free creature, since you get your mana back on the first land fetch, so it is pretty good. I view it as a less powerful Amulet of Vigor for all intents and purposes.
2 months ago
This is the best I could come up with. Bring to Light is a little awkward game 1, but in games 2/3 when I can find a silver bullet of some kind, it is much better. I wish it worked with Mosswort Bridge, but we can't have everything. I ended up cutting Karn's Sylex + Chalice of the Void to make space for the "Bring to Light silver bullets" as they were my two weakest links in the sideboard.
Surprisingly, with Threats Undetected I've found myself going for:
instead of Cultivator Colossus in a lot of situations, since Elvish Reclaimer almost always manafixes me into Omnath, Locus of Creation with something like Boros Garrison when I know they are going to avoid Dryad of the Ilysian Grove and Primeval Titan.
Honestly, I think I am trying to accomplish too much and should pick Bring to Light or Threats Undetected to run, but I like the idea of both and they have decent enough synergy with the other cards I need to include.
I did come up with some other "options" for Bring to Light, the best of which is The Gitrog Monster, followed closely by Nicol Bolas, the Ravager Flip (Phyrexian Obliterator + Arena or sneaky tech like Sower of Temptation being honorable mentions).
I'm a little lighter on basic Forests than I would like, so I'll probably end up cutting something to add them back in a little, as 2 is the bare minimum I am comfortable with.
2 months ago
Making the manabase stable enough to support all the added greed for these various lines is going to be very tricky though, so I’ll have to think more in-depth about it.
2 months ago
I may use Gaea's Touch, I think I have one if I search through green box.
I have a love/hate relationship with level-up cards. I love the idea, hate it when I actually play them, so I'm not so sure I'll use Joraga Treespeaker. I have her in my Elfball deck, but it's so mana hungry I rarely get past the first level. In this deck, Llanowar Visionary has a place with the early card draw along with ramp, and Devoted Druid is here for even faster mana ramp that doesn't require additional mana pumped into her to get an extra early green mana. I can also drop a +1 counter on her to reset, and I don't care if she dies because she's coming back (or will eventually come back). Joraga just wants too much from me when I want to cast other things early in the game. YMMV
Mana Web is brutal, indeed. I'd probably only use it if I wanted to play with a more competitive pod or in a tournament. It's great, but maybe a bit hardcore to play with friends. Although I do have a buddy that loves his $12 counter spell deck that this would be great against, lol. It's situational, for me, based on power level or deck types I expect to play against.
Hidden Path and Nature's Cloak could both be great, and almost feel like cheating in a deck like this, lol. If I find that I can't get my creatures through reliably, I might just do this. However, one of the beauties of this deck is that you almost WANT to get blocked a lot of the time. If I'm attacking with a boatload of lands, and my commander is out, I want my opponent to block so I can kill of his smaller creatures. I want him to make decisions. And I don't care if my Forests die, as they're coming right back to the table ... Untapped and ready to block for me (to which they can die again, come back, and by my turn have lost summoning sickness and I'm ready to read & repeat). By having Forestwalk, I get more damage in, sure ... but I lose my pseudo Vigilance that's built in with the recursion that makes this deck fun. So, for now, I keep the Forestwalk out. That said, I'm more likely to want a sorcery/instant for Forestwalk for a surprise win condition, such as Nature's Cloak.
Scarwood Bandits is always fun. However, it doesn't have much synergy with the deck and I would prefer the deck to stay more focused. Lots of fun cards in green to toss in for flavor, though, and this would be great if I went on a little tangent.
2 months ago
Hey, on a budget really well done for your first Dragon tribal deck. On low budget you have good card sense and deck building skills.
There's many excellent Dragons here, but some stand out as subpar, not needed.
- Fellwar Stone --> Scaled Nurturer
- Fierce Empath --> Skanos Dragonheart
- Eternal Witness --> Earthquake Dragon
- Dryad's Revival --> Sapphire Dragon
Scaled Nurturer is lackluster ramp because only green mana and the mana can only be used to cast a Dragon. Can do much better for two drop ramp. Fierce Empath is another budget creature tutor to get a Dragon.
There's one area of deck building that you've left out, recursion and green is the best color for it because it's recursion of any card such as Eternal Witness. In multiplayer Commander your stuff is going to be destroyed a lot having some card recursion can help to get back certain cards that are important to gameplay such as Temur Ascendancy. Witness and Empath can be blinked to be repeatable.
Sarkhan the Masterless is less impactful here for five mana then if you're playing more Planeswalkers or a Commander Planeswalker. Bower Passage can help Dragons to wreck your opponents. For two mana it makes them essentially unblockable. It can stop annoying little Spirits from being blockers against Dragons.
Court of Bounty can be repeatable draw with the monarch and then repeatable cheat Dragon or cheat land from your hand. Dragons don't really need +3/+3 from Crucible of Fire for four mana since they're already high power/toughness and flying makes them good attackers.
- Yavimaya Coast --> Thornwood Falls
- Shivan Reef --> 1x Mountain
- Karplusan Forest --> 1x Mountain
- Mosswort Bridge --> 1x Forest
- Game Trail --> 1x Mountain
- Vineglimmer Snarl --> 1x Mountain
12x basic Mountains is a lot compared to the other numbers of basic lands. Replacing some basic Mountains with more dual lands could improve color fixing from lands to help gameplay. Yavimaya Coast, Shivan Reef, Karplusan Forest Pain lands have just been reprinted in newest set Dominaria United, get them while they're $2 or less each.
Good luck with your deck.
4 months ago
Great suggestions so far!
I really like Biorhythm as a sneaky wincon (going to keep it in mind in all future games I play, to see how often it would come up). Shark Typhoon is essentially a tutorable creature that you can sink mana into worst case, while also being a card you could build a deck around. Ensnaring Bridge is something I haven't considered surprisingly, but realistically the deck I run this in usually has too many cards in hand, so I couldn't use it as an out as easily as Worship could be used.
It's really funny you mentioned Karn, the Great Creator and Glittering Wish because I transitioned from Glittering Wish to Fae of Wishes, and actually ran Karn, the Great Creator for a little bit too. In my deck, Mosswort Bridge doesn't care about CMC and lets me cast the adventure mode free, and Turntimber Symbiosis Flip (it has upsides with Mosswort Bridge over other lands) feels much better hitting Fae of Wishes instead of Glittering Wish, so there's a fair bit of upside for this option over the other wishes.
Unfortunately, Fae of Wishes says noncreature, so 2/3 of those don't work. I'd also want something with more impact than Tormod's Crypt, like Rest in Peace, when you consider the opportunity cost of the wish. Free cards are good, don't get me wrong, but they need to be worth Fae of Wishes initial cost to even be considered. For example, Force of Vigor is a valid option.
4 months ago
And actually, Mosswort Bridge is a fun replacement. I ran it for years, thus deck makes it really easy to meet the power requirement to cast the hidden card.