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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hideaway (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. (This is a linked ability, linked to the ability in the first paragraph on this card. You may only play the exiled card that was exiled via the ability in the first paragraph.)
2 weeks ago
Great suggestions so far!
I really like Biorhythm as a sneaky wincon (going to keep it in mind in all future games I play, to see how often it would come up). Shark Typhoon is essentially a tutorable creature that you can sink mana into worst case, while also being a card you could build a deck around. Ensnaring Bridge is something I haven't considered surprisingly, but realistically the deck I run this in usually has too many cards in hand, so I couldn't use it as an out as easily as Worship could be used.
It's really funny you mentioned Karn, the Great Creator and Glittering Wish because I transitioned from Glittering Wish to Fae of Wishes, and actually ran Karn, the Great Creator for a little bit too. In my deck, Mosswort Bridge doesn't care about CMC and lets me cast the adventure mode free, and Turntimber Symbiosis Flip (it has upsides with Mosswort Bridge over other lands) feels much better hitting Fae of Wishes instead of Glittering Wish, so there's a fair bit of upside for this option over the other wishes.
Unfortunately, Fae of Wishes says noncreature, so 2/3 of those don't work. I'd also want something with more impact than Tormod's Crypt, like Rest in Peace, when you consider the opportunity cost of the wish. Free cards are good, don't get me wrong, but they need to be worth Fae of Wishes initial cost to even be considered. For example, Force of Vigor is a valid option.
2 weeks ago
And actually, Mosswort Bridge is a fun replacement. I ran it for years, thus deck makes it really easy to meet the power requirement to cast the hidden card.
2 months ago
2 months ago
First round of updates is on a 25$ budget. Swaps I am testing and in no particular order of swapping:
Kodama's Reach --> Daemogoth Woe-Eater
Thriving Grove --> Demonlord Belzenlok
Lifecrafter's Bestiary --> Gamekeeper
The Beamtown Bullies --> Elemental Bond
Bellowing Mauler --> Greater Good
Artisan of Kozilek --> Riveteers Ascendancy
Deathbringer Regent --> Feldon of the Third Path
Migration Path --> Hornet Queen
Mosswort Bridge --> Jaxis, the Troublemaker
Spinerock Knoll --> Workshop Warchief
Dodgy Jalopy --> Gadrak, the Crown-Scourge
Swamp --> Ognis, the Dragon's Lash
Thriving Moor --> Professional Face-Breaker
Thriving Bluff --> Rampant Rejuvenator
Commander's Sphere --> Cultivate
Woodfall Primus --> Junji, the Midnight Sky
Caldaia Guardian --> Underworld Sentinel
Mezzio Mugger --> Kardur, Doomscourge
Turf War --> Ravenous Chupacabra
Next of Kin --> Blessed Respite
Wave of Rats --> Kazuul's Fury Flip
Grime Gorger --> Acidic Slime
Stalking Vengeance --> Llanowar Wastes
2 months ago
Last (probably) big update till new commander comes out. Swapped out Kodama's Reach for a Selesnya Signet I have a lower concentration of basics and an extra rock just seemed good. also swapped Mosswort Bridge for Bala Ged Sanctuary Flip getting a random free elephant most of the time isn't as worth of a land that can sometimes be recursion, Karn's Bastion was cut for another forest, after playing it a few games, tapping to proliferate just never felt worth the cost and I'd rather just have another colored source in my lands. Fortified Village was cut for Ondu Skyruins Flip as being the worst dual land, deemed having an emergency wrath is just more necessary. Return of the Wildspeaker swapped in for Shamanic Revelation on average I end up with 1 or 2 bigger creatures vs the 6 or 7 creatures I'd need for revelation to draw the same rate + the instant speed over sorcery is nice and random overrun is eh but cool to have if ever needed. Akroma's Will was put in place of Akroma's Memorial having basically the same effects at instant speed (+ a 7th instant speed mass protection) is basically the same as a clunky artifact as when you cast it you're usually swinging for lethal that turn anyways instead of risking a potential blowout if they have a Shatter effect. and lastly Call of the Herd came out (i know sad, but found the elephant token spells just aren't worth it as they've slowly been cut out over time) for Harsh Mercy a Janky on flavor board wipe that leaves my board in tact.
also slowly been foiling out all the cards in the deck that CAN be foiled cause shiny thing invoke terror ~
4 months ago
Hey, I think I understand you correctly when I say you want more utility/non-basic lands you can use in here? Do you have a budget in mind?
First off, I personally don't love Arcane Signet in a mono-Green deck, that shouldn't hurt to remove as a start? Sol Ring is probably good enough to keep. As for some non-basics you could look at, Wirewood Lodge is a good Elf land, Gilt-Leaf Palace is a good land maybe, not too cheap though. Tainted Wood might work, I'd consider Blighted Woodland, Tyrite Sanctum can make your Commander Indestructible, Mortuary Mire or Witch's Cottage can get you back a creature, I like to include bounce lands like Guildless Commons in decks short on lands (they count as 2 drops effectively), Nephalia Academy is probably useful if you face discard decks (bad if not though), Woodland Chasm can be found with Wood Elves (but comes in tapped unfortunately), Mosswort Bridge is a good Green land on a budget, War Room is a good one if you're splurging, Castle Locthwain can draw as well, but it's clunkier than War Room most of the time, Jungle Basin might be fine as a bounce land if you've got lots of basic forests, Castle Garenbrig has potential relevance, Buried Ruin can get back an artifact (if you add Vanquisher's Banner, or Staff of Domination, which combos very well with Elves), Scavenger Grounds can exile graveyards, and Bojuka Bog exiles 1 graveyard when it enters.
If you end up liking basics more than you expect, you could also go low on non-basic lands and use Primal Order, which can cause some decks considerable grief. I'll check in later, hope these give you something to think about at least!
5 months ago
5 months ago
So Witherbloom Command just didn't feel right, it didn't do enough mainboard, and just couldn't fit side. I also ended up cutting Arena because it felt win-more and I ended up siding it out in a lot of matches. Instead of adding back Lotus Cobra, I went with another fetch, because I found they did a whole lot for me actually.
I still think Arena is a solid choice, it just needs a decent amount of support and doesn't do anything on its own. It's fairly comparable to Mosswort Bridge, but if I had to pick one (ignoring support cards) I'd definitely go with Mosswort Bridge because it does so much more for me.