Mosswort Bridge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mosswort Bridge

Land

Hideaway (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

This enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. (This is a linked ability, linked to the ability in the first paragraph on this card. You may only play the exiled card that was exiled via the ability in the first paragraph.)

griffstick on Tap Lands

7 months ago

I've got a few things to say.

First, not every turn uses all the mana you have. Playing tapped lands on turns you will not use all the mana isn't a problem at all.

Secondly, if the land provides an ability that fills a slot in your deck, it's worth it. For instance I play Mosswort Bridge in my mono green power matters decks here. You need to think of lands that do things like this, as a spell in addition to a land.

king-saproling on Not another Bunny

10 months ago

Cadira looks like such a fun commander. Personally I would make these swaps:

Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul

jacobpmesser on Self Mill Goyf

11 months ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

DreadKhan on Chatter

1 year ago

I feel like your Commander would like One with the Kami and Mazirek, Kraul Death Priest. You just need a free sac outlet like Viscera Seer, Carrion Feeder, Woe Strider, Dimir House Guard (does double duty as a tutor for MV 4 stuff), or Sadistic Hypnotist. Most of these don't have a very good payoff other than killing a creature, but some have useful upsides.

I wonder if you could shave a few lands by running some of the following: Golgari Rot Farm, Blighted Woodland, Myriad Landscape, Castle Garenbrig, Guildless Commons, and Mosswort Bridge. Most of those are fairly budget, and getting a ramp effect out of a land feels extremely good in my experience. The best options also help with fixing your mana.

If you want to add something really pushed, Pitiless Plunderer is really good with your Commander, it looks like it's had a reprint, but it's still up there for a single card. Another card to keep an eye out for is Swarmyard. Toski, Bearer of Secrets is a solid Squirrel pick, if not the cheapest. If you often have 1/1 creatures you aren't super attached to their is always Skullclamp, it's a few bucks but it can do a lot of work with 1/1 tokens.

I'm not sure how desperate you are for tokens/are afraid of flyers, but I always have fun with Sandwurm Convergence. Transmogrifying Wand is a nice way to put pressure on your opponents' creatures, it plays well in budget decks. Grim Haruspex is a pretty nice card if you expect to lose creatures, it doesn't even charge life.

carpecanum on Rocco's Cafe, Food with Friends

1 year ago

Stolen Strategy? The Red and White Hideaway lands to go with Mosswort Bridge.

Lulu, Loyal Hollyphant maybe. Sac a food after combat and everything tapped gets a counter and untaps.

nbarry223 on Viga-BOOM! (Scapeshift + Analyst)

1 year ago

Well, Mosswort Bridge is back in, too much passed up value in being able to pivot my win-more card to a defensive card when my opponent plays The One Ring with my own hideaway copy of The One Ring to equal their immunity with my own, essentially negating it.

We get to more reliably chain them than any other deck not built to infinitely chain the protection, so we will definitely come out on top of it comes down to a resource battle like that.

kouzios on Token Time

1 year ago

Going to list a bunch of cards you probably don't want in your deck for fun

Shalai, Voice of Plenty, decent protection and mana sink

Gwenna, Eyes of Gaea, you only have like 3-4 hits for the untap so meh

Akroma's Will killer card, and it's instant speed

The Weatherseed Treaty is... cute? one less land than kodama's reach, but it then makes a token, then it gives a creature like +2/+2... Ok not amazing, but it does give trample too?

Congregation at Dawn cute tutor

Angel of Grace is a lot of mana to hold up when your opponent will likely just combo for an alt win con but it's also based

Rosie Cotton of South Lane doesn't do a ton for you but it's cute. And it combos with Herd Baloth or Scurry Oak if you're into that.

Farmer Cotton not flash unfortunately, but it is an X token creator and it makes food too which is cute?

The Battle of Bywater is also cute, although you don't care about food, and your alternatives give you other benefit like having a side castable in the graveyard

Broodhatch Nantuko cute blocker, otherwise trash. Same with similar card Druid's Call

Mosswort Bridge feels decent when you know for sure your commander has that 10 power condition satisfied.

Traverse the Outlands based card, can be sad when your big creature is removed in response, but it's based so...

Strionic Resonator is honestly decent, you have a decent number of triggered abilities. I guess Lithoform Engine is also valid there

nbarry223 on Viga-BOOM! (Scapeshift + Analyst)

1 year ago

I think I’ve settled on this 75 for now. Mosswort Bridge went back in because if I am facing The One Ring it’s ability to dig for our own is our greatest weapon, far more valuable than double strike.

It’ll probably change a bit more, since I don’t particularly like Cultivator Colossus without Scapeshift and without Scapeshift I don’t actually need both haste enabling lands (although the various lines can sometimes be invaluable).

Open to suggestions if anyone has any.

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