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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Alchemist's Refuge
Land
: Add
, : Until end of turn, you may cast nonland cards as though they had flash.
DrLejos on
Four-Dimensional Mirror Complex
1 week ago
Thanks! Sorry for totally missing this comment. Hope it went well, and would love to know what you built if you ended up doing so. In case anyone else has the same question: making this with <$100 card value is very doable. You do not need most of the nonbasics, Lotus Field is the only one that's vital. Without Mirrorpool, Castle Garenbrig, Emergence Zone, and Guildless Commons its already very close. Cavalier of Thorns is about as good as Cavalier of Gales in this deck. Omni-Changeling can come in for Wall of Stolen Identity (in fact I'm about to add it regardless). Lastly Alchemist's Refuge and Wilderness Reclamation can be taken out for basics if it's still over $100.
tonylomas on Nitty Gritty Bant
7 months ago
Hello, so...Leyline of Anticipation Pros: opening hand free, no additional cost vs Alchemist's Refuge Pros: its a land Cons: once each turn most of the time and tapping a total of 3 lands (there are exceptions yeah) ? I already run Refuge but i was thinkin about changin to Leyline...what do u think?
DemonDragonJ on Alchemist’s Refuge or Kessig Wolf …
8 months ago
I have a copy of Reliquary Tower in my Riku of Two Reflections EDH deck, but I am contemplating replacing that land with another land, one that better matches the theme of that deck, and my first choice was Mirrorpool, but that land specifically requires colorless mana for its abilities, so I now am considering either Alchemist's Refuge or Kessig Wolf Run, but I am not certain which land I should choose, so I shall ask everyone else here for advice, on this matter.
Which land, between Alchemist's Refuge and Kessig Wolf Run, should I put into my Riku deck, or should I keep Reliquary Tower in that deck? What does everyone else say, about this subject? Should I replace Reliquary Tower with Alchemist's Refuge or Kessig Wolf Run?
DemonDragonJ on
Don't Blink, or You'll Miss It!
8 months ago
I have replaced War Room
with Alchemist's Refuge, since this deck does not have a major emphasis on gaining life, and already has sufficient methods for drawing cards.
DemonDragonJ on
Elemental Storm
8 months ago
I am contemplating replacing Reliquary Tower with either Alchemist's Refuge or Kessig Wolf Run, but I am not entirely certain about that, so can anyone else here offer any advice, on that matter?
legendofa on Vedalken Chronometer
2 years ago
wallisface I'm not sure that it's exclusively blue--it's definitely blue-something, but the cards that let you do something "any time you could cast an instant" are white and blue, for equipping and planeswalker loyalty abilities, respectively, and those colors plus green equal "as though it/they had flash" for another type of instant-speed-ness: Ride the Avalanche, Alchemist's Refuge, etc. There's just not a lot of precedent for this ability. I see the blue aspect, I'm just not sure blue-exclusive is the way to go.
Actually, going or might be okay, with heavier color requirements.
Azoth2099 on
Galea, Kindler of Hope
2 years ago
Recs to consider: Sword of Feast and Famine, Soothsaying, Vanishing, Idyllic Tutor, Sterling Grove, Moon-Blessed Cleric, Conqueror's Flail, Steal Enchantment, Ponder, Mirri's Guile, Alchemist's Refuge & Emergence Zone.
Tinnuki on
Horrors from Beyond
2 years ago
Profet93: No worries!
My "combo" comment was just my shorthand way of saying that with a decent opening hand in an ideal game, it's possible to get the perfect two creatures into the grave early on, cast Mimeo, and 1-Hit KO a player each turn, barring any pesky interaction. I know it's not technically a combo by definition, it just feels like one to me!
To answer your questions:
Springbloom Druid is not one I considered, but I see the value with Ramunap. Chump block, or another sac target for Victimize is a benefit, too. Good suggestion, I like it!
Alchemist's Refuge doesn't really have a specific function, other than being a bit of extra utility for when I need it. Yavimaya Hollow is not a card I'm familiar with, but it's perfect. Another good suggestion.
Sensei's Divining Top is a good card, and I don't really have any reason for why I don't have one. Likewise, I don't have a specific reason for why I use Guile, other than the fact that I like the passive see-3 effect. Related point, extra draw is an area that can be improved, so I'll have to take all this into consideration.
As a general side note, none of my commander decks are completely optimized, 100% efficient machines. They're just piles of cards that I've toyed with and found a good arrangement that suits me. Anytime I'm asked "Why don't you run [card]?", saying "I never felt compelled to try it" feels like a lackluster answer =P











