, : Until end of turn, you may cast nonland cards as though they had flash.
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|Commander / EDH||Legal|
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Alchemist's Refuge Discussion
3 weeks ago
I like your build man. I definitely have some questions for a couple cards I did not consider for mine.
How has Defense of the Heart played? Does it get to go off often enough? Do you have specific creatures you get every time or is it more situation based?
Realmwalker is one that I keep trying to add in but keep "not finding" a slot for it. How has it worked for you?
Do you feel like you need the removal in Pongify , Rapid Hybridization , and Curse of the Swine ? I always felt like I wanted to try them but never wanted to take out counterspells or anything for them. Also, I suggest to take out either Pongify or Rapid Hybridization for Reality Shift since it exiles instead of destroys. Personal preference.
Why are you playing Darting Merfolk ? It seems...weird to me. I believe there are plenty of other two drop merfolk that might have more efficient abilities if you're looking for more than a body. Is there something I'm missing with him?
One card I STRONGLY recommend is Genesis Wave . You don't play as many counterspells and other non-permanents so this card would benefit you in a powerful way. Getting this where X is 10+ (especially at instant speed) can drastically change the game.
You asked me about a lot of the one drop merfolk that turns lands into islands. I don't run them because I am going combo instead of aggro. Aggressive merfolk decks that play all of the lords and want to keep swinging in unhindered will definitely love those merfolk. My build kept one Lord of Atlantis as a backup, but it is rare that I'm swinging in when I finally get three Merfolk because I want to draw as much as possible. In saying that, playing them to increase the chance of three merfolk on turn three when you cast Kumena is something noteworthy.
Lastly, the biggest advice I can give (since you're looking to change yours) is just to playtest. No matter how much you may like a card or want a card, just playtest to see if it does what you want/need it to do. I can't tell you how many times I tried a card just to see what it did and it became an all-star. While others I "knew" it was a necessity of the deck to have it be subpar and I've switched it out for other things. For my Kumena deck it was Surgespanner . I thought it was too expensive for what I wanted but I needed more removal so I told myself "eh, let's try it." It has became one of the most powerful cards in the deck that my friends know to kill immediately or I've probably won. Your list looks solid so at this point it seems to be more about tuning than revamping.
Let me know if you have any more questions or anything. I'm always happy to help.
2 months ago
1x Ash Barrens -> 1x Prismatic Vista
1x Bojuka Bog -> 1x Bojuka Bog
1x Command Tower -> 1x Command Tower
1x Darkwater Catacombs -> 1x Watery Grave
1x Dimir Aqueduct -> 1x Morphic Pool
1x Evolving Wilds -> 1x Fabled Passage
1x Exotic Orchard -> 1x Exotic Orchard
4x Forest -> 4x Forest
1x Foul Orchard -> 1x Overgrown Tomb
1x Golgari Rot Farm -> 1x Yavimaya, Cradle of Growth
1x Ice Tunnel -> 1x Urborg, Tomb of Yawgmoth
4x Island -> 4x Island
1x Jungle Hollow -> 1x Woodland Cemetery
1x Llanowar Wastes -> 1x Mana Confluence
1x Lumbering Falls -> 1x Rejuvenating Springs
1x Myriad Landscape -> 1x Misty Rainforest
1x Opulent Palace -> 1x Opulent Palace
1x Reliquary Tower -> 1x Reliquary Tower
1x Rimewood Falls -> 1x Rimewood Falls
1x Simic Growth Chamber -> 1x Breeding Pool
1x Sunken Hollow -> 1x Sunken Hollow
2x Swamp -> 2x Swamp
1x Terramorphic Expanse -> 1x Verdant Catacombs
1x Thornwood Falls -> 1x Zagoth Triome
1x Tidechannel Pathway -> 1x Tidechannel Pathway
1x Winding Canyons -> 1x Winding Canyons
1x Yavimaya Coast -> 1x Yavimaya Coast
3 months ago
How do you feel about taking the deck further into Pokémon territory? Lands can represent specific locations in Pokémon. Riptide Laboratory could be Professor Oak’s lab. Alchemist's Refuge would be Bill’s Laboratory (since turning into Pokémon sounds like alchemy). Prismatic Vista could be the Safari Zone. You get the idea.
4 months ago
It combos as a ritual card as in you float mana in between each resolution of it as your lands come into play and then it does the same thing again giving you lots of mana. Its not amazing just a cool interaction i thought of one day. Also you can still play instants on each resolutions as well or flash out sorcerys with Alchemist's Refuge and Emergence Zone to still get some storm count as well. I know Thousand-Year Storm gets shuffled back in but with all the mana you float you can easily find it again with Thrasios, Triton Hero . Then find Expansion / Explosion or Aetherflux Reservoir while still looping spells with other Regrowth affects. Hope that helps if not lemme know.
4 months ago
4 months ago
enpc, Alchemist's Refuge requires continuous payments of mana, whereas the other two cards do not. As for your advice, I thank you, very much, so I shall now begin to replace the orrery with the leyline in every deck of mine that contains the color blue, which shall also save me money for the decks that I am building, as three out of the four contain that color.
4 months ago
The primary restriction around whether or not you should run either card is less about colour restriction and more around deck archetypes.
If you're not running a draw-go style control deck, neither of the cards add a huge amount of value. And if you really need to give stuff flash, run Alchemist's Refuge .
Of the two though, generally Leyline is just the better option. Can come in for free and is fodder to cards like Force of Will . Not to mention most control decks will be super blue heavy, so the casting cost isn't an issue.
4 months ago
Here is some cards that i think are must have: Insidious Dreams , It That Betrays , Emrakul, the Promised End , Void Winnower , Krosan Cloudscraper , Consuming Aberration , Kozilek, the Great Distortion , Frantic Search , Lim-Dul's Vault , Putrefax , Dark Ritual , Bane of Progress , Jarad, Golgari Lich Lord (great alternative wincon with Lord of Extinction [that is one instainclude too]), Toxic Deluge , Fathom Mage , Cavern of Souls , Assassin's Trophy , Abrupt Decay , Alchemist's Refuge , Pernicious Deed , Phyrexian Dreadnought , Hermit Druid , Rise of the Dark Realms , Reanimate . Those are of the hat that come to mind first when thinking whats missing here. Eldrazis are mainly for counters, Skithiryx, the Blight Dragon and Putrefax are for swinging and Fathom Mage (another zegana) and Bane of Progress are for utility. Also you are in promised land of green ramp so i would take out heavy mana cost artifact ramps and change them to Mana Crypt and green ramp like Birds of Paradise and other 1 mana dorks. And if you want to dig for lands, Nature's Lore and Three Visits are just better Farseek s. Search for Tomorrow is also great. As enchantment ramp i would suggest Exploration , Burgeoning , Wild Growth and Utopia Sprawl . I'm more than glad to answer if you have questions.