Alchemist's Refuge

Alchemist's Refuge

Land

: Gain

, : Until end of turn, you may cast nonland cards as though they had flash.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Alchemist's Refuge occurrence in decks from the last year

Latest Decks as Commander

Alchemist's Refuge Discussion

KALE434 on Greater Thousand Year Aurora V2

1 week ago

vargaszm It combos as a ritual card as in you float mana in between each resolution of it as your lands come into play and then it does the same thing again giving you lots of mana. Its not amazing just a cool interaction i thought of one day. Also you can still play instants on each resolutions as well or flash out sorcerys with Alchemist's Refuge and Emergence Zone to still get some storm count as well. I know Thousand-Year Storm gets shuffled back in but with all the mana you float you can easily find it again with Thrasios, Triton Hero . Then find Expansion / Explosion or Aetherflux Reservoir while still looping spells with other Regrowth affects. Hope that helps if not lemme know.

DemonDragonJ on Vedalken Orrery or Leyline of …

1 month ago

enpc, Alchemist's Refuge requires continuous payments of mana, whereas the other two cards do not. As for your advice, I thank you, very much, so I shall now begin to replace the orrery with the leyline in every deck of mine that contains the color blue, which shall also save me money for the decks that I am building, as three out of the four contain that color.

Icbrgr, having both cards in a deck would be nice, but I cannot sacrifice another card to have both, unfortunately.

enpc on Vedalken Orrery or Leyline of …

1 month ago

The primary restriction around whether or not you should run either card is less about colour restriction and more around deck archetypes.

If you're not running a draw-go style control deck, neither of the cards add a huge amount of value. And if you really need to give stuff flash, run Alchemist's Refuge .

Of the two though, generally Leyline is just the better option. Can come in for free and is fodder to cards like Force of Will . Not to mention most control decks will be super blue heavy, so the casting cost isn't an issue.

Cravv on The Mimeoplasm [Competitive] EDH

1 month ago

Here is some cards that i think are must have: Insidious Dreams , It That Betrays , Emrakul, the Promised End , Void Winnower , Krosan Cloudscraper , Consuming Aberration , Kozilek, the Great Distortion , Frantic Search , Lim-Dul's Vault , Putrefax , Dark Ritual , Bane of Progress , Jarad, Golgari Lich Lord (great alternative wincon with Lord of Extinction [that is one instainclude too]), Toxic Deluge , Fathom Mage , Cavern of Souls , Assassin's Trophy , Abrupt Decay , Alchemist's Refuge , Pernicious Deed , Phyrexian Dreadnought , Hermit Druid , Rise of the Dark Realms , Reanimate . Those are of the hat that come to mind first when thinking whats missing here. Eldrazis are mainly for counters, Skithiryx, the Blight Dragon and Putrefax are for swinging and Fathom Mage (another zegana) and Bane of Progress are for utility. Also you are in promised land of green ramp so i would take out heavy mana cost artifact ramps and change them to Mana Crypt and green ramp like Birds of Paradise and other 1 mana dorks. And if you want to dig for lands, Nature's Lore and Three Visits are just better Farseek s. Search for Tomorrow is also great. As enchantment ramp i would suggest Exploration , Burgeoning , Wild Growth and Utopia Sprawl . I'm more than glad to answer if you have questions.

fableberserker on Koma Prototype

2 months ago

I'd recommend both Alchemist's Refuge and Maskwood Nexus , and with only 9 enchantments (plus clones, possibly) I'm not sure Eutropia does much work for you. Maybe replace it with Wonder ?

Grind on Otrimi :3

2 months ago

Cool deck!!
Btw Alchemist's Refuge is another option like emergence zone that doesnt require you to sac the land to get flash.
Cheers and have fun

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