Alchemist's Refuge

Alchemist's Refuge

Land

: Gain

, : Until end of turn, you may cast nonland cards as though they had flash.

Browse Alters View at Gatherer

Trade

Have (1) gomezrs
Want (1) sedhyran72

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Alchemist's Refuge Discussion

Omniscience_is_life on Kruphix says "ni" in your general direction

5 days ago

multimedia I am ashamed at myself for missing those staples, I promise I usually know that! The end-step untappers are mice, (can't wait for the new Commander Collection art of Seedborn Muse!) but I play tested with Mass Manipulation and it just doesn't cut it as a win-con (just like how people don't play Insurrection that much anymore). Hinterland Harbor and Alchemist's Refuge are pretty nice--but I don't care much for the other duals. I might grab a Leyline of Anticipation as per your flash suggestion, though! Thanks for helping out!

Massacar thanks for the suggestion: that's a very powerful combo that I don't feel the need to run. Kinnan, by himself, is a decent fit--it all depends on my land-acceleration to direct-to-the-pool mana-acceleration balance in the final iteration. I'll take a look at my land count: seems very likely too high, as you said. Thanks a ton!

multimedia on Kruphix says "ni" in your general direction

5 days ago

Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.

Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.

Peoni on Zaxara's Infinite Hydras

1 week ago

Never got a notification for this for some reason hmmmmm.. I might be a bit late but I'm definitely happy to help. :^)

Starting with your lands, they look pretty solid. This is SUPER nitpicky, but Path of Ancestry doesn't feel like a good fit here. This deck isn't exactly a tribal, and it only has 7 cards it can scry off of. It may give you any color you need, but the coming in tapped bit would make me steer clear. The decision is totally up to you though because it isn't necessarily a bad card, but just keep in mind I'm really finicky when it comes to mana coming in tapped lol. Alchemist's Refuge and Emergence Zone might be fun picks. Dropping 1000 1000/1000 Oozes or Wurms on your turn is certainly good, but even better would be your opponent's end step. >:^)

Your ramp might need a little more focusing between the auras, dorks, and rocks. I might recommend a few more rocks in Talisman of Curiosity and Talisman of Resilience, but I think auras are going to be your focus considering your untap synergies, so more cards like Wild Growth, Wolfwillow Haven, Overgrowth, and Verdant Haven would make for nice additions. That being said, I think the dorks should probably come out, along with maybe your more expensive auras Dawn's Reflection and Market Festival. Ramp cards that in my opinion definitely need to come out are Heartbeat of Spring and Dictate of Karametra purely because of their symmetry. Group hug effects like these are super dangerous, and I really don't think you need them in order to pull off your strat. That being said, I think you should cut Tidal Barracuda for similar reasons. Giving people flash is risky, even if they can't cast stuff on your turn.

Card draw suggestions I would make for now would be to consider targeted X draw spells like Blue Sun's Zenith and Stroke of Genius instead of Mind Spring, as they can also be used with infinite mana to deck your opponents. Brainstorm is almost always a good addition. I also think cutting Gadwick, the Wizened wouldn't be a bad move. He's difficult to cast outside of having infinite blue mana and he doesn't really have the best synergy with the rest of your deck.

For your removal I would suggest perhaps adding in some lower CMC options like Pongify or Rapid Hybridization as nice cheap spot removal. Dismember or Tragic Slip are also nice black options that get around indestructible. Any removal will do, really, and so it's again all up to you. I just like these a lot.

I'll leave it at that for now, and when you've made changes we can figure out what else needs to be added/cut. :^)

Abzkaban on Kadena: Old Sneaky Snake

3 weeks ago

I’ve had a lot of experience playing Kadena, and I personally think a combo win works better with Kadena’s draw engine and ability to control the board. You can see what I’ve done with my deck here:


You Just Activated My Trap Card!

Commander / EDH Abzkaban

SCORE: 160 | 23 COMMENTS | 6521 VIEWS | IN 34 FOLDERS


That being said, regardless of the route you take to win, I can’t stress enough how good flash is in this deck. The more consistently we can flash in morphs, the more we’ll be drawing. However you also don’t want too many instances of that effect or one could be a dead draw if you’ve already got the effect in play. This is why I run cards that do slightly different things as well as provide flash.

The ones I run are Leyline of Anticipation and Teferi, Mage of Zhalfir as well as flash effects on lands in the form of Alchemist's Refuge and Winding Canyons. Having a repeat effect on lands is fine since you still get mana out of them otherwise. I run Leyline for the possibility of dropping it at the beginning of the game and because it gives everything flash, not just creatures. Teferi only gives creatures flash, but he himself has flash, can be easily tutored for, and stops opponents from playing at instant speed which gives us an edge.

You might also try Vivien, Champion of the Wilds who provides some other utility that might fit well in your combat based build.

theleastobvious on Building a commander deck... Help

3 months ago

Like I think Massacar's could work if it included Alchemist's Refuge but I definitely agree that using instant speed with give me more of a last second advantage, and keep the deck more unknown until the moment of death.

Xoct on Witch

3 months ago

@ dichia

By the way, I have appreciated your help and recommendations. I like the idea of Alchemist's Refuge.

I did consider looking into the food sub-theme before. Now that I got a better feel for how the deck runs, I may just make that into another deck of it's own. But I'm definitely open to seeing how the cards you mentioned can work in this deck.

I'm also a long time edh player, so I assumed Prophet of Kruphix was banned in modern too, thankfully it's not. I love the idea of this card.

Early Harvest untaps all basic lands Regrowth to bring Early Harvest back to your hand. Early Harvest a second time, play your second Regrowth Pay 3 for Mirari to copy Regrowth Regrowth two targets will be Early Harvest and one copy of Regrowth

Rinse and repeat cycle to gain infinite mana. Regrowth brings the second copy of Regrowth and refreshes mana with Early Harvest.

I realize this infinite combo would not work with Bubbling Cauldron since all that mana goes away when the turn is over, and Bubbling Cauldron wouldn't untap until the next upkeep with Unwinding Clock. Also I forgot Early Harvest only untaps basic lands. (This is why the combo was removed).

To be honest, I don't know. At the multiplayer table, I found that Bubbling Cauldron is a huge target for removal. So I could only imagine how a single player would use their resources to stop that particular card. In multiplayer, it's easier to let someone else be a threat, wait till a lot of counter spells were used, then feel safer to play key cards.
Only way I'm able to sacrifice multiple newts in one turn is by having multiple copies of Bubbling Cauldron.

The way I intended to sacrifice newts outside my turn was through Unwinding Clock, only needing one copy of Bubbling Cauldron.

So it's a bit misleading of me infer a single cauldron could be used multiple times on my current turn. I have yet to find a combo that will enable this.

First idea that came to mind is Intruder Alarm and either Mycosynth Lattice or March of the Machines. Problem is i'd still need a way to get Festering Newt to etb from the graveyard, which Havengul Lich can do, but it costs 2 mana per cast, and 1 mana per cauldron ability. Really mana expensive.

However this combo COULD would work better with Cauldron Familiar and Witch's Oven, wouldn't need Havengul Lich either. Eliminating the need to spend mana.

AllenM8 on Kadina and her secret threats..

3 months ago

I would put more signets for more 2 mana ramp options and add Alchemist's Refugefor another flash effect. Cut the great oak guardian and a few lands

Load more