Alchemist's Refuge

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Alchemist's Refuge

Land

: Add

, : Until end of turn, you may cast nonland cards as though they had flash.

Grind on Miirym or Double the Fun

1 month ago

Sweet decklist!!!
You have a lot of creatures. Have you considered flash?
Winding Canyons, Alchemist's Refuge, Leyline of Anticipation are all nice.
Also might consider Rhythm of the Wild over/in addition to temur ascendancy.
Cheers and have fun!

rwn1971 on A Monster’s Guide to Volo [Primer]

2 months ago

OMG Shield Broker is amazing. Yeah i have never used Alchemist's Refuge once. Would you take out Alchemist's Refuge for an island or have you got a special land in mind??

EVENcast on A Monster’s Guide to Volo [Primer]

2 months ago

rwn1971 I'm still trying to stick to one of each creature type, so the fact that Scavenging Ooze and Prowling Serpopard share types with Lotus Cobra, Temur Sabertooth, and Acidic Slime means they're off the table for me, but they're all fantastic cards for sure. I've only made two swaps recently, cutting a basic forest for Boseiju, Who Endures, and finally cutting Junk Winder for the awesome New Capenna card Shield Broker. I'm keeping my Ruin Crab for now, as it distracts and draws the hate away from my commander. I'm also keeping Deadwood Treefolk around. It's true that it's sometimes a dead card, but when its good its VERY good, and as the only piece of recursion, it's staying for now. The next card on my radar for a potential cut is Alchemist's Refuge because i don't think I've ever used it's ability in a game. This list is mana hungry, so while this card is good in theory (especially with Pathbreaker Ibex, which I'm still running), it hasn't done anything for me in games so far. I'm also keeping Primordial Sage, despite how tempting those Spirit Dragons are... I might change it up later, but the sage has saved me a few times now.

golgarigirl on Praise the Shrine [Go-Shintai, Go!] [WIP]

5 months ago

For our main win, I would make sure we max out our draw and mana fixing, see if there's anything we can add in the budget that protects our enchants on board and/or adds recursion redundancy, and enables us to use their effects more. Ramp and fixing like Abundant Growth, Urban Utopia, Mana Bloom, and Fertile Ground may look unimpressive, but they are very helpful. Sanctum Weaver is an obvious call-out for this spot. Card draw/tutoring will be helpful to find the correct mana and the right shrines. We're missing a few relatively budget enchantresses Yavimaya Enchantress and Enchantress's Presence. Moon-Blessed Cleric is a cheap tutor to smooth things out as well. Protective pieces can be pricey (Privileged Position and Greater Auramancy, I'm looking at you) but there are a few good budget options we missed like Destiny Spinner, Resurgent Belief and Alchemist's Refuge. Finally, there are a few creative ways we can duplicate some of our triggers that we missed. Paradox Haze and Sphinx of the Second Sun will duplicate the effects of many of our 'old' shrines that trigger at the beginning of our upkeep. If we can get rid of legendary with Mirror Box (or a few more pricey options like Sakashima of a Thousand Faces, we can duplicate our shrines with Estrid's Invocation, Mirrormade, and Clever Impersonator.

Secondary win, I would find things that make our creatures more effective. Cards like Bastion of Remembrance and The Meathook Massacre (though this may stay simply because it's a board clear as well) are going to be less impressive without sacrifice outlets. You could add a few...but those don't synergize well with your deck I feel. I would go with enters triggers instead like Impact Tremors and Purphoros, God of the Forge if you happen to have one. A pump or two may be nice as well...my vote goes to Dictate of Heliod since it can be a surprise...and buffs both your enchantment and non-enchantment creatures.

For cuts, then, I would look to higher-mana things and/or things that don't fit into these categories such as Pharika, God of Affliction, Bastion of Remembrance, Felidar Retreat, Callaphe, Beloved of the Sea, Muldrotha, the Gravetide

golgarigirl on Your Favorite Plays

7 months ago

I very much enjoy anything that happens after players allow me to play/keep one of my 'signature cards' around. These may not be the most powerful cards ever, but I love them and will bend a game in half if I'm allowed them in the right circumstance.

Most recently, tapped out for pet card Tempt with Vengeance during my turn with a pile of good stuff in play. Had a Cryptolith Rite along for the ride. Opponent went to board clear. Was able to instant speed respond thanks to Alchemist's Refuge by casting a Reef Worm + Echoing Equation. Everyone was dead by massive fish damage the next turn.

BrassLord on Hippo Buddies Ideas

9 months ago

@ king-saproling I’ve actually been playtesting this a bit! I’m struggling to make cuts to add in lands surprisingly, there’s a whole lot of jank I want to include! Will probably not play the stuffy doll combo, despite it having some redundant pieces. Solemnity brood moth seems to be the way to go, as the pieces work well outside of the combo with various cards! Also I’ve been playing around with a Scapeshift shell to get out the lands I need! It also opens up some Field of the Dead plays, so I’ve been playing with both snow covered and regular basic lands… which initially confused a lot of my playgroup hahah. It’s feeling more like a REALLY slow combo deck, which I’m ok with! Gives everyone a chance to play the game! Also having to modify my land base a bit to accommodate for bring to light. As you can produce mana outside of commanders colors with lands like city of brass, etc. it can actually fetch pretty much anything. Just a very cool card! Also, playing around with a solemnity moth line with Uro, into Alchemist's Refuge into Ormos, Archive Keeper for infinite causal life and draw! Which already plays into having both snow and non snow lands, as it’s easier to activate ormos draw ability. Long story short, I’ve put a lot of time and effort thinking about how to maximize this bad deck full of bad cards hahah

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