Mystic Sanctuary

Mystic Sanctuary

Land — Island

(: Gain .)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

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Have (2) fabiostoppani , IcyLightning
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Set Rarity
Throne of Eldraine (ELD) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Mystic Sanctuary Discussion

ASalesman on Unesh, Ultimate Guide (Tribal)

1 day ago

smashadams83 Thanks for the input!

Rite of Replication: Is that how that works? I'm a little fuzzy on how the legendary rule applies here. I view Rite of Replication as a copy of a sphinx which I think is good, and the kicker option can be huge. The slot that it would have to take I think would be Clever Impersonator or Phyrexian Metamorph. But I prefer the versatility of those cards to the kicker ability. Perhaps its time to take out my trusty Serra Sphinx.

Windreader Sphinx && Sphinx of Enlightenment: I should definitely look into squeezing them in there, to help with draw, drawing cards is probably one of the most important themes of the deck.

Mystic Sanctuary: I agree with you on this one, I should probably take out an Isalnd for it.

Back to Basics: I have thought about this one before, I think its an excellent card that could take the propoganda slot in some matchups. Typically I don't run it because I don't have fun with it, but it definitely deserves a spot. HOWEVER I don't know how to get rid of it when I want to start using my Shrine to Nykthos. There is a little anti synergy here.

I'll have to do more thinking on Mind Over Matter && Dream Halls, I think they have potential. IDK what slot they would take yet, but I can see them putting in work if I include more card draw into the list. What's holding me back from these cards is that they are basically worse versions of Omniscience.

Joker4242 on Water One

2 days ago

As a fan of Blue-counter decks I like the cards you are putting in there. I am wondering what the win conditions are (obviously besides Jace's last ability). Some of your creatures require a lot of mana for blue control (such as: Aberrant Researcher  Flip, Advanced Hoverguard, Aeon Chronicler, Aquamorph Entity, Aven Surveyor, and Lorthos, the Tidemaker). The problem with having high mana cost is that when you play them, you will be tapped out of mana and you will have no protection whatsoever.

Brazen Borrower is a favorite of mine. As is Augury Owl. Both can be played early on. The scry 3 ability is great if you can flicker or bounce the owl.

I like Blink of an Eye. I think it is a very versatile card in both the early game and late game. Honestly, bouncing your own creatures is just as useful sometimes, as you can then reuse a creature ability.

With so many creatures I recommend having more creatures with triggering abilities for when they come into play, and then maybe add more bouncing and flickering spells. I would recommend Ghostly Flicker, my favorite flicker card. It is amazing with cards like Archeomancer (you can flicker Archeomancer and when when he comes back, you can return Ghostly Flicker back from the graveyard back to your hand. Un-killable blocker plus the flickering of another creature with triggering ability. Works on a similar level with Mystic Sanctuary.

Cards I would recommend: Ghostly Flicker Archeomancer Cryptic Command Mystic Sanctuary Cackling Counterpart Peel from Reality

playing more Augury Owl and Blink of an Eye might be good as well.

I'm not sure if you realize, but many of your non-creature spells are not modern legal. Just wanted to make sure you knew.

Either way, I like where your head is at. Good start. I always appreciate when someone decides to make a blue deck. It's hard to make a creature heavy blue deck based on dealing damage. This is because blue is the color that is more focused on non-creature spells. Blue also doesn't have much in the way of kill spell and destruction. So bounce and counter are really only the ways to keep threats off the board. Blue invokes a challenge in the players capabilities to think about the long term plan. I am always happy to suggest cards and/or combos, although ultimately the decisions are up to you as it is your deck. Good luck with your deck.

Apotheosis616 on [Primer] Kykar, Divergent Control

3 days ago

Frozocrone,

Yes, it was in a previous iteration of this deck for that very reason. It does have strong synergy with the tokens generated from Kykar, however, it was removed for cards such as Cephalid Coliseum and Mystic Sanctuary. Cephalid Coliseum, while it can't be tutored, offers a counter to win attempts through oracle decks, and it also offers some card filtering (which feels good sometimes). Mystic Sanctuary is a powerhouse of a card when you have 3 islands in play. For this reason, among others, the deck needs to maintain a high island count for Back to Basics, Blood Moon and Mystic Sanctuary.

xyorrk on Sultai Control

3 days ago

That Nissa, Vital Force+Mystic Sanctuary synergy. <3

munky702 on List of all infinite combos 2.0

1 week ago

One of my new favorite ones is a bit of a set up perse, but it can be devastating. It technically can go under infinite lifegain and draw, but definitely infinite damage.

Tatyova, Benthic Druid with Baral, Chief of Compliance Mystic Sanctuary and Sunscorched Desert in play. Desert not so much, since you can draw into it. Ghostly Flicker being reduced by baral makes it 2 Mana, bouncing desert and sanctuary, having sanctuary pull flicker back to the top of the library, the draw trigger from tatyova on the stack from desert, and loop to do it again.

Joker4242 on Island Secrets

1 week ago

My sideboard continues to change frequently. I have a 4th Archmage's Charm, Cyclonic Rift, and Day's Undoing at the ready. Surgical Extraction seems likely to stay in. But the rest are merely placeholders. I’m not exactly sure what I should replace them with. Pongify is still a valid option. Having early removal may prove highly beneficial. Mystical Dispute and Stubborn Denial are also useful counters against other blue/counter decks.

Now Relic of Progenitus is a very useful card, although is does have its drawbacks.

It can consistently remove cards from your opponents graveyard. But it’s second ability works against you because it will exile your graveyard as well. It does not work well with Day's Undoing. It is also not blue, nor is it an instant or sorcery, therefore you cannot combo it with Thing in the Ice  Flip or exile it with Force of Negation.

Surgical Extraction Is nice, it can be cast for free, it can be cast at any time, it can also be recycled with Mystic Sanctuary. The downside is that you must always pay 2 life to cast it (this deck has no lifegain whatsoever). Both cards have their downsides and neither one fits exactly, although Surgical Extraction works slightly better for this kind of deck.

Vendilion Clique is a useful card on its own, yet it doesn’t fit exactly into the deck. I don’t have enough bounce in the deck to consistently utilize Clique’s ability several times over. Now the 3/1 flying is nice, but I already have that with Brazen Borrower. The upside to the Clique is that you get to look at your opponents Hand and get rid of a problematic card. However, Borrower can act as an Instant spell (Which can trigger Thing in the Ice  Flip. Borrower can also remain in exile, this way it won’t be Bounced by Thing in the Ice nor will it be shuffled back into the deck by a Day's Undoing.

Venser, Shaper Savant is certainly a placeholder, it does pretty much what Cryptic Command will be doing (but with less options).

Kefnet the Mindful used to be in the deck. It was paired with Day’s Undoing to immediately become a 5/5 flyer. The problem is that he takes to long to setup. His 4 mana draw/land bounce ability won’t be useful until the late game. In the end, he ends up taking space in the hand or field, but doesn’t actually do anything (with a hand of 7 cards Kefnet is formidable, as soon as you start to play spells, Kefnet is useless again, essentially, Kefnet discourages spellcasting).

Aether Spellbomb was a card I enjoyed playing in the main deck. However, I found that it couldn’t combat every situation. Eventually it made its way into the sideboard as I needed to make space for Brazen Borrower (a mich more useful and potent card). Even though it has saved me in the past, I am thinking that it just can’t keep up with the rest of the deck. For one, it cannot be exiled with Force of Negation, for another, it is not an instant or sorcery, therefore it cannot trigger Thing in the Ice  Flip. I think it has served it’s purpose in the past, but I don’t see it coming back into the deck.

This is what I would end up with when considering what I want to keep in my sideboard:

1x Archmage’s Charm 1x Cyclonic Rift 1x Day’s Undoing 3x Surgical Extraction 4x Mystical Dispute

I still have 5 slots left to fill.

I’m thinking about perhaps adding some sort of protection against burn decks, maybe some more countermeasures against other counter/control decks, and I also feel like my defenses against Aggro may need to be tightened up.

j0k3rzinhu on Turns With Kefnet (No, the other Kefnet)

1 week ago

wow amazing polymorph build you got here bro, i loved the chain of extra turn cards with the bouncing of Mystic Sanctuary, it saves up at least a couple of win con slots like maniac jace.

Grubbernaut on Has Using the Graveyard as ...

2 weeks ago

Short answer: Yes.

However, as usual, there's more to it. Delve is too good overall; Escape isn't explicitly too good, but Uro definitely is. I think the focus should be more incidental; things like Scavenging Ooze and things that put cards from your yard on top (except maybe Mystic Sanctuary) are cool interactions that aren't broken. However, turning cards into free cards or free mana is problematic.

I think there's a way to make delve, flashback, and most things appropriately-powered... but it's too tempting for WotC to not make pushed graveyard cards. Think Twice is probably what the power level should've been for flashback but Faithless Looting is the menace everyone will remember.

Uro is the most egregious graveyard card in a little while, though, especially as it relates to Pioneer. If it's better than Gurmag Angler, Houston, we have a problem.

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