Combos Browse all Suggest
- Ghostly Flicker + Mystic Sanctuary
- Cryptic Command + Mystic Sanctuary
- Ghostly Flicker + God-Pharaoh's Faithful + Mystic Sanctuary
- Kefnet the Mindful + Mystic Sanctuary
- Flooded Strand + Mystic Sanctuary
- Mana Breach + Mystic Sanctuary + Summer Bloom
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Land — Island
(: Gain .)
This enters the battlefield tapped unless you control three or more other Islands.
When this enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
2 weeks ago
- 2x Daze for surprise shenanigans and Mystic Sanctuary plays
- 2x Cryptic Command because value
- 2x Brazen Borrower because need more tempo
- 1x Mystic Sanctuary because value
- 1x Nightpack Ambusher because the deck wants as much interaction as possible and 4mv finishers are hard in a tempo deck
- 2x Mana Leak to make room for 2x Daze
- 2x Mystic Snake to make room for 2x Cryptic Command and because it kinda sucks
- 1x Snow-Covered Forest to make room for the third Mystic Sanctuary and we're dropping some green requirements
- 1x Hullbreacher to make room for Brazen Borrower
2 months ago
My instinct would be to cut Wild Shape and Wildsize and put in Double Major and Orvar, the All-Form, or possibly a Vesuvan Duplimancy in place of either of those. Maybe change one of your islands for Mystic Sanctuary. Besides that, the list looks pretty solid to me. Given the amount of card draw you're running, a card like Rhystic Study or Archmage Emeritus wouldn't be necessary.
2 months ago
For utility lands you might consider Haven of the Spirit Dragon, Path of Ancestry, Scavenger Grounds, Mystic Sanctuary.
I also might consider Reality Shift, Resculpt, or Starstorm over shivan fire and dwindle.
3 months ago
Harrow is worth a look, it'll net two landfall at instant speed. In a pinch, you could ramp while finding two islands to cast a counter, not many ramp spells let you 'catch' someone like that. There is even Dreamscape Artist, which I like. Parcelbeast is not bad value, but it's better with a higher land count. Abundance is a fun card in a Tatyova deck like this, if you've got access to extra lands per turn, you just keep playing them out. You could pull stuff like Brainstorm IMHO, I don't think you want cards like this, I'd run a land over it even. I'd also run a land like Simic Growth Chamber over a basic, and if you have a really high number of basics, you might even look at the Karoo lands, Jungle Basin and Coral Atoll. Guildless Commons is another land you can play that will net you an extra land fall, which is good even if it's a colourless land. You could run lands or land ramp over mana dorks, other than 1 mana ones, there are 2 mana ramp spells you could run over mana dorks, and these don't generally die to wipes. If you ran more lands, I'd suggest Sakura-Tribe Scout and Skyshroud Ranger, but at 36 I'm not sure it'll come up.
I think Molimo is a fair bit worse than Multani, Yavimaya's Avatar. There aren't many better beaters in a land ramp deck.
If you want, I could link you to my Tatyova deck, you could take a look at the manabase, it's designed to get Field of the Dead out and online quickly, while also letting me utilize Mystic Sanctuary as a potential combo piece with an extra turns spell. Field and Sanctuary are both really good cards, you do need a way to get Sanctuary to ETB, I use land bounce. The rest of the deck is a huge pile of combo, but Field is a great card if you can turn it on reliably.
3 months ago
lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!
Low CMC Interaction
Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine
4 months ago
I could be wrong, but I think more lands would be an asset here, in particular how about some utility lands on top of what you've already got? War Room is a nice draw effect, if you can bounce and replay it you get access to extra activations. Bant Panorama can find either a Forest or Island and counts for extra landfall. Blighted Woodland and Myriad Landscape are nifty lands that offer another mana sink you can turn to if your Commander is removed. Castle Vantress is a pretty big mana sink that's never bad to have around, and you're likely to have Islands out.
Tatyova, Benthic Druid nets you extra draw when you hit landfall (as does Aesi, Tyrant of Gyre Strait), stuff like Scute Swarm and Rampaging Baloths can make an army for you to help serve as a win con.
This is pretty out there, but stuff like Oboro Breezecaller and ramp on landfall creatures like Stone-Seeder Hierophant in particular can generate enough mana to go infinite with Gretchen if you have a land that taps for 2 or more out, infinite mana and card draw and ramp sounds really good to me, you might even deck yourself. Flooded Shoreline in particular seems like a nice land bounce effect, as long as you're not particular about the specific land you bounce, it even works with Mystic Sanctuary.
4 months ago
Exogino Oh haha tappedout is lying to me saying Mystic Sanctuary is legal in pauper. Easy fix, thanks for pointing it out :) Izzet Charm is in the side currently sitting in the sideboard for now. Haven't actually gotten to test this deck much so I'm unsure of the card. Elusive Spellfist seems pretty decent, though I'm not sure if I can fit it in. Sword Coast Serpent might be a pretty good sideboard option against control maybe? 7 mana is probably too much for the deck though, since im only running 21 lands and the deck curves out at 4 at the moment. Thanks for the suggestions!
4 months ago
Also just added Cryptic Caves to draw Rude Awakening to the hand from the library after Mystic Sanctuary is played. Forgot that it goes to top of library and not into the hand. Though Nexus of Fate could also just be played a 2nd time to basically draw it if needed.