Land — Island
(: Gain .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
|Have (2)||, rockleemyhero|
Combos Browse all
- Ghostly Flicker + Mystic Sanctuary
- Cryptic Command + Mystic Sanctuary
- Ghostly Flicker + God-Pharaoh's Faithful + Mystic Sanctuary
- Kefnet the Mindful + Mystic Sanctuary
- Flooded Strand + Mystic Sanctuary
- Mana Breach + Mystic Sanctuary + Summer Bloom
|Commander / EDH||Legal|
Mystic Sanctuary occurrence in decks from the last year
Latest Decks as Commander
Mystic Sanctuary Discussion
1 day ago
Good for Monocolor:
Excuse me, you dropped this:
3 days ago
Dig Through Time Underworld Breach Mana Geyser Birgi, God of Storytelling Flip Blood Moon Jaya's Immolating Inferno Ignite the Future Ruination Scour from Existence Mnemonic Deluge Thousand-Year Storm Expansion / Explosion Narset's Reversal Beacon of Tomorrows Mass Manipulation Narset, Parter of Veils Ral, Storm Conduit Mystic Sanctuary Spell Swindle Past in Flames Runic Repetition
2 weeks ago
Hey, well done version of Kykar on a low budget.
Consider Retraction Helix and Everflowing Chalice ? These two cards combo with Jeskai Ascendancy for infinite storm count on a budget. With Kykar this combo is infinite Spirits and infinite red mana. Without a combo or repeatable ways to shuffle all cards in your graveyard back into your library such as Elixir of Immortality I think you're going to have trouble winning games with the current strategy. One idea is the chipping away at your opponents can help to setup a combo to finish and win the game.
With the strategy here Feather, the Redeemed pairs well with Kykar since cards that target a creature you control can then be repeatedly cast to create Spirits and/or draw cards. In multiplayer low mana cost instants that draw can be a lot of draw and are borderline busted with Feather. With Feather blue adds to what Boros doesn't have such as Retraction Helix , Shadow Rift and Leap . If attacking with Kykar and Spirits then Reconnaissance Mission and Mask of Memory can be consistent repeatable draw sources since flying creatures can consistently do combat damage to a player.
Some budget land upgrades to consider:
Good luck with your deck.
2 weeks ago
When it comes to infinite mana win conditions, Villainous Wealth is not good. You're better off playing Exsanguinate or Torment of Hailfire . Both of these cards are A) are easier to cast, B) add more value outside of combo than Villainous Wealth and C) Actually win you the game.
If you're looking to use Laboratory Maniac though, you're better off working to a consistent theme and just using Jace, Wielder of Mysteries / Thassa's Oracle . Then you can just run a Time Warp + Eternal Witness + Sac Outlet or Mystic Sanctuary + Sac Outlet loop.
Asa general rule as well, if you can generate infinite mana, the preference is to add coloured mana. I know hte Lion's Eye Diamond combo is expensive (since you ned LED) but you could run something like Eternal Witness + Ghostly Flicker + Peregrine Drake . Play E-Wit, get flicker, flicker E-Wit and Muldrotha (getting back flicker), play drake, win from there.
3 weeks ago
3 weeks ago
I agree you need more win cons, all i see right now is quietus spike. If you want a budget tutor for quietus spike then Drift of Phantasms will work for you. Lots of artifact tutors in blue too if you want.
Mask of Memory seems playable here too.
Ideas unbound is a cool card. If you ran Teferi's Ageless Insight then i would keep it in. Otherwise i would lean towards Impulse .
Cloud of Faeries seems playable here, as does Coastal Piracy or Reconnaissance Mission .
Looking at your mana base, High Tide seems playable. I might run Temple of the False God or Rogue's Passage , or even War Room if you are interested in some nonbasic lands. And Mystic Sanctuary is sweet, i would add that. Also, add Sol Ring !
Lots of alternatives for cancel, i would run a cmc2 card from your maybeboard. But if you want to stick with cmc3 counterspells, i like Void Shatter , Dissipate , and Dream Fracture .
Anyway those are just some thoughts, cheers and have fun!!!
4 weeks ago
I haven't seen this commander done before, seems pretty neat! In terms of single cards, I'd definitely recommend Frantic Search , Mystic Sanctuary , Drownyard Temple , Chemister's Insight , Deep Analysis . Good general looting/blue cards to go with your commander's self discard theme! Self mill could also work, in which case Fraying Sanity on yourself could have a high upside! If you're looking for a budget wincon with your deck, Tunnel Vision seems like a fun route to go! If you pair it with something like Vessel of Endless Rest or Proteus Staff (though the staff is like $4 :/) you can either mill an opponent out, or mill yourself out. At worst, Vessel of Endless Rest is a three mana mana rock that puts a wincon back in the deck. To that end, in your current build, your commander is a (sort of semi conditional) infinite mana sink that will end with you picking up your deck and winning the game with Lab man and the like. Not sure how you feel about infinite combos, but if you're looking for a budget infinite mana combo in the deck outside of Dramatic Reversal + Isochron Scepter , Peregrine Drake / Cloud of Faeries + Deadeye Navigator is tried and true. Or if you go the artifact subtheme, Pili-Pala + Grand Architect might also work!
As for budget additions, I've had a lot of success with Sculpting Steel and Mirrormade . Both of these cards are relatively cheap and scale well depending on what your opponents play. You can double down on the best artifact/enchantment on board.
Since the deck seems a little hungry for mana, you could also double down on the key effects with ramp like Thran Dynamo , Gilded Lotus and Voltaic Key . Could help you get WAY ahead with your draw X spells.
To that end Emry, Lurker of the Loch seems to work in tandem with what you want your commander to do! Deck thinning and casting rocks from the bin!
Hope that gives some ideas! The commander seems rather open ended aside from wanting to draw ALL the cards, there are definitely a lot of different routes to go! For sure a cool commander!
4 weeks ago
Yasharn and the Ballista have been fixed.