Land — Island
(: Gain .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
|Want (4)||szerek , Skranbets , Lovet0209 , SqrdSqr|
Combos Browse all
- Ghostly Flicker + Mystic Sanctuary
- Cryptic Command + Mystic Sanctuary
- Ghostly Flicker + God-Pharaoh's Faithful + Mystic Sanctuary
- Kefnet the Mindful + Mystic Sanctuary
- Flooded Strand + Mystic Sanctuary
- Mana Breach + Mystic Sanctuary + Summer Bloom
|Commander / EDH||Legal|
Mystic Sanctuary occurrence in decks from the last year
Latest Decks as Commander
Mystic Sanctuary Discussion
2 days ago
3 days ago
channelfireball12345 Thank you! That was the idea. I wasn't the only one who thought of this when Mystic Sanctuary was released, (shout-out to Max on Discord), but I've stuck with it, and tried to perfect it.
1 week ago
Frostfrenzy thank you so much for the advice. I've ordered the cards you recommended and will make the changes. I actually just added a Chaos Wand, Isochron Scepter, Jace, the Mind Sculptor, Leyline of Anticipation, Mystic Sanctuary, and Chaos Wand
I'll add the ramp you recommend. What would you take out to make room for all these cards?
1 week ago
Time Warp + Meloku the Clouded Mirror + Mystic Sanctuary = infinite turns and then you just win :) So if Time Warp isn't too expensive for you, that is something I would look to add. Mystic Sanctuary is cheap, it's just a land that returns a spell from the graveyard to the top of your library. how it works: With Meloku the Clouded Mirror on the battlefield and 5 available mana, cast the Time Warp. Put the Mystic Sanctuary into play and, with the trigger of Mystic Sanctuary's ability, put Time Warp on top of your library. Use the Mystic Sanctuary's mana to activate Meloku the Clouded Mirror's ability, returning Mystic Sanctuary to your hand and creating a token. Take the extra turn and repeat this process infinitely. you then have infinite flying 1/1 illusions that kill everyone. then you take one extra turn after you think you have enough. about 40.000 creatures should do it :) and then you kill everyone.
Another combo thats also good with landfall is Scaretiller and Retreat to Coralhelm. if you have creatures that let you put at least 2 lands into play each turn. you play Scaretiller with Retreat to Coralhelm on the field and then play your first land, tapping Scaretiller, triggering it, returning a fetchland from the graveyard to the field, this triggers Retreat to Coralhelm untapping Scaretiller, you can then fetch again and again and again, for as many lands as you want. Walking Atlas lets you put extra lands into play by tapping it. Wayward Swordtooth, Tatyova, Benthic Druid, Azuza, Lost but Seeking all do this. you just need one of them to pull this combo off and you can fetch all the lands out of your deck. If you are only running basic lands, you can make due with something like Prismatic Vista which fetches basic lands out of your deck for the cost of 1 life, which is negated by tatyova, since she gains you a life when you play a land. so you are neutral on life.
so these are all the cards I suggest you add to the deck: Mystic Sanctuary, Wayward Swordtooth, Tatyova, Benthic Druid, Time Warp, Azuza, Lost but Seeking, Walking Atlas, Scaretiller and fetches like Prismatic Vista, Terramorphic Expanse and Fabled Passage. If you have the money, all the dual lands that fetch blue and green are also good. But if you don't want to spend money on prismatic vista, the regular fetchlands like Terramorphic Expanse and Fabled Passage work too as I said, since you are also taking unlimited extra turns, the lands become untapped anyway.
none of them are expensive thanks to reprints. What you take out for all of this I'm not quite sure. But I think I would start with Jace. he doesn't look like a card that belongs here. he is good for milling. If milling is your plan, then I think this is the wrong commander. I can take a look through the list and suggest cuts if you like, but later :)
1 week ago
MagicWizard1993 hopefully in answering your question I can encourage other users to respond as well, although I'm not sure it's much of an answer at all. If you happened to look through all three pages of my profile decks, which at this point are limited entirely to commander due to dismantling all of my legacy and modern decks, everything except for the Simic Politics deck (currently under construction looking to abuse infinite ETBs of Mystic Sanctuary with an extra turn spell for infinite turns) and the Arcum Dagsson deck, which has been modifed to an Urza, Lord High Artificer deck (currently shown as Emry but will be updated next week) are completed based on the decklists noted. Page 3 of my deck lists are all sold or dismantled except for Animar, which is still ready to play, so a total of 19 decks at this point, which is a lot to choose from obviously.
As for your question, which is my favorite? Honestly, it depends on the day and the pod I'm playing in, but since the very early days of unlimited and revised in 1993-1994, I've heavily favored in that order, so Sultai always calls to me above all else. Reanimator has always been my favorite playstyle as well, so my Sidisi, Brood Tyrant deck is probably my first love, but my Urza and Kess decks are both more viable in a cEDH setting. That said, due to my job and family, I rarely get the opportunity to play live games unless I specifically make time, even before COVID hit, so I collect cards and build decks regularly, but intentionally build many of my other decks as glass-cannon variations of competitive to end games quickly without stalling opponents with a lot of interaction. Prior to COVID, I played about once a month at my LGS, trying to get at least 10 games in on each of those occasions - in a 6-8 hour session. I haven't played since April at this point though.
Due to the lack of regular play, I'm admittedly an average pilot of my decks, which is another reason why I limit the number of truly cEDH builds I have, as in those serious pods I need to know exactly what I intend my deck to do against whatever my opponents throw my direction. Kess and Urza make that relatively easy to remember, as those game plans are fairly straightforward and usually end with Thassa's Oracle.
Hopefully this helps provide a little more color, if that's what you were looking for, and to confirm your last comment, the deck will be sleeved in grim reaper themed sleeves, which I hope is more of a portent for the new deck owner's opponents. Best of luck and thanks for your response...happy new year.
3 weeks ago
JANKYARD_DOG Docent of Perfection Flip is on my wishlist for this deck, only problem is finding a copy (probably going to have to order & get it shipped from the US). Thanks for the suggestion of Kasmina, I'll include it when I'm updating here & see how it fits.
RNR_Gaming Thanks for the suggestions. I'm not sure on rules regarding proxies with my current group, but based on what I've seen, I suspect most people would be fine with me running with a few proxies to trial, or to fill space while I'm waiting for the actual card to arrive. Unfortunately about half your suggested budget options I'd have to buy from overseas, and I don't think a dozen+ proxies will be allowed, so I'll have to look at even more budget picks in the short term (like Lightning Strike instead of Lightning Bolt) while I try sort out exctly what to buy from overseas.
multimedia Thanks for all the advice - its definitely given me a bit to think on. I had been considering pivoting a bit more towards a more solo strategy with Adeliz, but wanted to get a few more games in to get a bit more of a feel towards the level of creature/commander hate going on with my new group. I'll probably drop down to about 12-15 wizards, keeping the current ones that self pump with the rest being utility/draw of some sort. I definitely do want to try and push my current mana curve left a bit more. Mystic Sanctuary is a land I'm trying to get, but by the time I see the instock notification email, its sold out.
gavriel1136 I'm still taking suggestions, although price isn't really the deciding factory, availability is. Nearly all of the suggestions over $1 (TCG price) none of the online merchants in my country have stock of (unless I feel like forking over $50+ for a special foil promo version) so I'll have to buy in from overseas, which in the current day & age has its own challenges. In hindsight, I picked a rather bad time to try getting back into MTG after a decade long break.
I'll probably start tearing this deck down here in a few days & updating it here, so I know what I can get locally in the short term & what I'll have to buy overseas in the long. Thanks for all the feedback so far, still learning my way around Commander, so getting some more experienced insight has very helpful.
3 weeks ago
Hey, saw your forum topic asking for help. Good build on such a low a budget. Realistically to make much improvements you're going to have to be able to spend more than $30 for your deck.
My advice is to lower the mana curve by adding more low CMC Wizards and more low CMC instants and sorceries that draw cards. End the curve with two five drops Wizards: Azami, Lady of Scrolls, Shipwreck Dowser and one six drop Archetype of Imagination. I suggest playing double the amount or more of instants and sorceries than Wizards because technically you don't need other Wizards because Adeliz can pump herself. Still have a strong base of low CMC Wizards, just a smaller one.
Since Adeliz can pump herself and has flying she is really your best win condition doing 21 Commander damage to each opponent. The problem with Adeliz is she doesn't provide card advantage only pump therefore you need a lot of other cards that draw cards to fuel the pump.
Some Wizards can help for card advantage:
- Windrider Wizard: lets you draw each time you cast an instant or sorcery or even a Wizard and he has flying which makes him a threat to attack. If just about every card you cast draws you a card then that's a nice advantage to keep drawing instants/sorceries/Wizards.
- Burning Prophet: repeatable scry is powerful when you want to draw certain cards and not lands or other cards. She can filter away lands so that you draw instants/sorceries/Wizards.
Consider more low CMC Wizards? That way you can establish a Wizard army quicker and get faster benefits from Adeliz with other Wizards. More low CMC flying Wizards can benefit much more from the pump from Adeliz because they can more easily do combat damage to an opponent:
- Siren Stormtamer
- Wingcrafter: way to give a Wizard who doesn't have evasion flying such as Burning Prophet and soulbond can change creatures.
- Faerie Seer
- Kaza, Roil Chaser
- Lightning Stormkin
- Dreadhorde Arcanist
With more low CMC flying Wizards then cards such as Bident of Thassa and Reconnaissance Mission can draw a lot of cards since you draw a card for each creature who does combat damage to a player. This is a way to keep refilling your hand with instants/sorceries by attacking with Wizards even if you don't have instants/sorceries to cast. Flying Wizards are still going to do combat damage to a player and draw cards. Shared Animosity is repeatable pump for each attacking Wizard you control. This repeatable effect is in addition too any pump that Adeliz does.
Izzet has a wealth of good low CMC budget instants/sorceries that draw cards that are staples of Commander:
- Preordain, Serum Visions, Ponder
- Brainstorm, Faithless Looting
- Windfall, Frantic Search
- Impulse, Chart a Course, Thrill of Possibility
Some budget lands upgrades to consider:
- Command Tower: staple of Commander for two or more color decks.
- Unclaimed Territory
- Path of Ancestry: repeatable scry when you cast a Wizard.
- Shivan Reef
- Mystic Sanctuary: recur a instant or sorcery from your graveyard.
Good luck with your deck.
3 weeks ago
So a few comments.
Rune Snag is actually not very good. There are enough things that randomly eat your gy to make it worse than other options.
Plasm Capture is expensive and the pay off is mana. Which doesnt really work for modern due to lower curves being the norm.
For wincons, going up to 28 lands with Field of the Dead can be a solid win con. You would have to massively diversify your lands with utility, better mana, and a mix of regular and snow basics to turn it online quicker. Primeval Titan is also a solid threat for that plan as it also fetches FotD and utility lands.
You could also max out on the Splendids and go for a big instant X spell with your ramp and repeated untaps. USZ would be an OK option.