Mystic Sanctuary

Mystic Sanctuary

Land — Island

(: Gain .)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

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Trade

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Want (3) CosmicDragon , DarrickMaverick , morgankbender

Printings View all

Set Rarity
Throne of Eldraine (ELD) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Mystic Sanctuary Discussion

lagotripha on Jeskai monks

1 week ago

Budget lists have a tool more optimised lists do not- your opponent will not know your decklist. Lean into this by starting with a sideboard planned, or multiple sideboards planned for different metas.

So lets start with what 'monks' does great at- seeker and SGM give lifelink, Swiftspear is the premier aggro card, and yun shu gives one-shot potential with a big prowessy-double striker when you have the mana. Burn spells and mantis rider are there to help finish the game.

There are a few ways to twist this to surprise your opponents- the 'go off all in one turn' by banking mana with things like Pentad Prism while setting up with cards like opt, before playing like a Kiln Fiend combo deck with a 10/10 double striker (or just a 6/6 with 8 points of burn). In this build protective spells will be essential, while minimising Yun Shu forecast (or playing it as a deadly threat one week, while using him as a removal magnet for a different combo the next)

There is the 'surprise, I'm now value/grind' Soulfire Grand Master/Lightning Helix control list, where you sit with a Negate until the end of their turn then bolt them, while in most configurations you are just trying to hit them with prowess and negate their spells.

There is the 'classic burn' run the damage numbers and just trade your attackers with their blockers before hitting face with bolts.

There is the U/R tempo Remand archetype, where you try to delay your opponent while efficient creatures eat their face. Mission Briefing isn't Snapcaster Mage for this style, but can still work.

There is the 'true' midrange tax list where you play narset & tferi in place of some of the remand elements in the above list. Narset makes a good source of card advantage without breaking the bank.

Finally there is the 'unfair combo' that does things like like cast Reforge the Soul or Knowledge Pool to lock your opponent out of the game in concert with a plainswalker, or jank out a win with Mystic Sanctuary/Time Warp/ soulfire grandmaster.

You probably have space in your seventy-five for three of these, but the less focussed any 60 cards is on one plan, the worse it will perform. Fortunately there is a lot of overlap between lists- any aggressive list will like bolt and swiftspear, any more interactive list opt, etc.

By carefully picking your cards your opponent will have no idea which plan you are on maindeck, and no idea if the sideboard will transform you into another archetype. With a few swapped cards, the next FNM is completely different. This is the advantage of rogue decks- your opponent should not know the correct line of play.

In specifics; Deflecting palm is fantastic, but most of the time I want it in the sideboard to fight other aggressive decks. Pariah while cool rarely performs well outside combo lists, and even there is competing with more powerful options. Pacifism is usually outperformed by true removal- a few of the variants have deck-specific purposes, but unless you desperately want creatures on the field for Stuffy Doll/Blasphemous Act, its worth cutting for Roast/Negate/Mana Leak/Remand/Path to Exile/Condemn etc. Play to your gameplan.

Sylvarion on Shadow Fae

1 week ago

I liked some of your suggestions. I especially like Mystic Sanctuary and I added 2 of those, and some more Cryptic Command as well. I also added more Thoughtseize while removing the Faerie Seer copies. and one Liliana of the Veil.

PurePwnage on Shadow Fae

1 week ago

Also, if you want to troll adding Mystic Sanctuary can create a soft lock with Cryptic Command and that land is fetchable.

Noire_Samhain on "Since when do people actually use Moonfolk?"

1 week ago

Depending on budget I can recommend some good lands-

Mystic Sanctuary to recycle instants and sorceries.

Castle Vantress as a mana sink for some nice scrying.

Nykthos, Shrine to Nyx to benefit off of all the blue pips.

You could also have a back-up plan of milling yourself with Hedron Crab and using Thassa's Oracle, Jace, Wielder of Mysteries, or Laboratory Maniac for a win (none of which are moonfolk, sadly).

I like weird commanders. +1 from me for the oddity of Mono-Blue land synergies.

Holmhollow on PUCK // Trespassers of the Dreaming

1 week ago

Balaam__ Hey, thanks for taking a look! I've recently acquired a Sunken Ruins and put it in FAVSTVS // Mage Ascendant, where it's doing wonderful work for the three-colour manabase. I'd definitely see it work well in this build too, probably instead of one Secluded Glens and maybe one of the Mystic Sanctuarys. Slitherwisp has proven very useful in replenishing the hand, and I haven't had any trouble with finding the coloured sources for Cryptic Command, Slitherwisp and Damnation, so I didn't feel the need to shell out for two more Ruins yet. I might in the future, they're definitely solid lands.

SquirrelPenguin on The Ultimate Budget Treasure Hunt Deck

2 weeks ago

GoblinElectromancer, I tried this at a historic event on MTG Arena using only 2 Mystic Sanctuarys, and once I finally got Treasure Hunt, I played it, and the client asked me to discard 39 cards at the end of my turn, and it ran out of time, it wasn't physically possible to discard that many cards before it automatically passed the turn, so it randomly discarded the cards, leaving me without Thassa's Oracle. So let this lesson be learned: If you use this on MTG Arena in historic, use 4x Reliquary Tower. Great deck though.

StoryArcher on Simic Ponza

2 weeks ago

Alright, I'm 'in' on Mystic Sanctuary - the ability to chain it with Primal Command or Cryptic Command is just too damned appealing. Just don't think I can find room for two.

StoryArcher on Simic Ponza

2 weeks ago

Flooremoji

Thanks for the input and I appreciate the response. I decided to go ahead and add a fourth Breeding Pool, bringing the deck to 61 cards and making the mana balance pretty much perfect.

Board wipes seem unlikely with this deck, (and I have ways of rescuing him if need be) but I went ahead and added in a second finisher (the suggested Frost Titan for now) because, honestly, I enjoy having a 'toolkit' of creatures in my sideboard that Primal Command can tutor for. ScOoze can just join his buddies in the sideboard.

I think that Mystic Sanctuary is a very intriguing option - and one I hadn't considered - but if I were to add one to the deck it would be in place of one of the islands, leaving only nine in the deck and worrying if the timing of the draw would leave me with nothing more than a tapped mana source. Definitely considering it though, especially considering all the 'bounce' I have already in the deck. Very cool suggestion.

I originally had Annex in the deck but, you guessed it, I replaced with with Bramblecrush to give me a little more flexibility against artifacts, enchantments and especially planeswalkers - without any creatures to really go after them, I needed some options.

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