Mystic Sanctuary

Mystic Sanctuary

Land — Island

(: Gain .)

This enters the battlefield tapped unless you control three or more other Islands.

When this enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Latest Decks as Commander

Mystic Sanctuary Discussion

multimedia on Spellweaver: The Deck

4 weeks ago

Hey, I'll first comment here then at a later time at your Zombie deck.

The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.

Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.


If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.

Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.

The better cards for this effect are not budget options: Valakut Awakening  Flip, Winds of Change and Echo of Eons flashback. Awakening is an instant and Winds is only one mana.


Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?

A streamlined example of the current creature base (sorted by CMC):

  • Goblin Electromancer
  • Birgi, God of Storytelling
  • Guttersnipe
  • Veyran, Voice of Duality
  • Palladium Myr
  • Archmage Emeritus
  • Galazeth Prismari
  • Talrand, Sky Summoner

I'm also suggesting some creatures upgrades who most have better interaction with Niv:

Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.

Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.

I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.

multimedia on

1 month ago

Hey, nice version so far on a budget.

If you're playing the Pirate themed instants or sorceries that create a treasure for flavor then that's cool, but if not then for some there's much better budget cards to choose from such as Counterspell, Brainstorm, Chaos Warp. Both of these Pirate Commanders can benefit from some more low CMC Pirates who have evasion so they can more easily do combat damage to an opponent: Spectral Sailor, Departed Deckhand, Storm Fleet Sprinter.

Kediss, Emberclaw Familiar is very good with these Pirate Commanders because they only have to do damage to an opponent to trigger. Even though Kediss isn't a Pirate he can replace Pirates with his ability since when just Malcolm or Breeches does combat damage to an opponent you do that same amount of damage to each opponent. This means with Kediss that you only have to attack with Malcolm and do combat damage with him to create a number of treasures equal to the number of opponents you have.

Tandem Lookout can be lots of repeatable draw, it can change the creature it's paired with for soulbond and that creature only has to do any kind of damage to an opponent to draw. With Kediss, Emberclaw Familiar, Lookout soulbond to Malcolm and Malcolm does combat damage to an opponent you get amazing/potentially repeatable value. You create a number of treasures and draw the same number of cards equal to the number of opponents you have. Soulbond Lookout to Lightning-Rig Crew or Glint-Horn Buccaneer can draw a lot of cards since the damage they do is done to each opponent.

Mask of Memory is nice repeatable draw when your Commander has flying or other evasion that makes it easier to do combat damage to a player. Shivan Reef is a budget Izzet dual land that ETB untapped. Path of Ancestry can be repeatable scry when you cast a Pirate with it. Because you have a lot of Islands then Mystic Sanctuary can be a way to recur a instant or sorcery to the top of your library to cast again. Volatile Fjord is a budget Island Izzet dual land.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

wrightri on Chromium Control

1 month ago

Mind you, they probably aren't good infinite combos. Venser, the Sojourner can blink Mystic Sanctuary to put a turns card back on top to draw. You can also suit something with evasion up with Sword of Hearth and Home to also blink Archaeomancer. The tutors can get you to your missing pieces in theory. I didn't go too hard into the combo side as I kind of made this to prove a point to my play group.

beetleborgs on A Dozen Miracles (Help Needed)

1 month ago

lagotripha if Mystic Sanctuary wasn’t banned I’d definitely include counterbalance. I like the idea of treasure map. It requires the least support and provides a lot of advantage. Thanks for the advice I’ll playtest with some changes.

multimedia on Wombo Zombo

1 month ago

Hey, good upgrades so far of the precon. Nice first attempt, but your deck doesn't have a Commander.

In the deck editor add the CMDR tag after Wilhelt, the Rotcleaver text.

1x Wilhelt, the Rotcleaver *CMDR*

When you save and return to your deck then Wilhelt will be the Commander with it's own category and card image.


Undead Augur is in the precon and cutting it is a mistake because it triggers to draw when it dies or any other Zombie including a Zombie token dies. Because it triggers when decayed Zombies die then it can be an excellent source of repeatable draw and it's a Zombie. Augur because it's only two mana is really good with Gisa and Geralf.

Nice foil Acererak the Archlich. Him along with Rooftop Storm is your best way of winning. A way to win with Wilhelt is Poppet Factory which is the backside of Poppet Stitcher  Flip. Factory removes decayed from Zombies letting you with a sac outlet repeatedly sac a decayed Zombie to create another one. Blasting Station or Altar of Dementia are win condition sac outlets with Factory.

If you want to infinite combo with Gravecrawler + Rooftop Storm then you also need a sac outlet which Carrion Feeder being a Zombie is helpful. Blasting Station or Altar of Dementia are also win conditions with infinite Gravecrawler. If Rooftop Storm is how you want to win then consider some more protection: Counterspell, Arcane Denial, Lazotep Plating? With 11 Islands Mystic Sanctuary can be a helpful land.

Some changes to consider including some cards in the maybeboard:

Good luck with your deck.

multimedia on Undead Unleashed upgraded 10-10-21

1 month ago

Hey, well done with the upgrades of the precon. For less than $150 total deck price you've added Gravecrawler, Acererak, Stitcher, Blasting, Noxious, Belcher and Buried, that's impressive.

Vengeful Dead is another Zombie aristocrat as a win condition for the combos. Apprentice Necromancer can reanimate Stitcher on your last opponent's end step for one black mana to then on your next upkeep potentially flip into Factory. With Wilhelt when Necromancer dies it creates a Zombie token which might be the third token you need to flip into Factory.

I think you've cut down too many lands since 33 is a low number when the most important cards and interactions take a lot of mana. Consider cutting a few of the higher CMC cards to add a few more lands and some more ramp? Talisman of Dominance is in the precon and Mind Stone or Thought Vessel would give you two more low CMC ramp sources.

Esper Panorama can search for a basic Island or a basic Swamp. Mystic Sanctuary is an Island and it lets you recur an instant or sorcery to cast it again. Ice Tunnel is another Island dual land for Wonder.

Something the precon has is a lot of 5 CMC or higher cards and you haven't really changed this. The high end is very loaded in the precon and here with 22 cards that are 5 CMC or higher. You've added Noxious and Mob; these along with Rooftop, Apocalypse, Bidding, Parting, Hordewing, Harvester and Liliana are the better cards. Some of the others could be cut for more lands, ramp and instant protection.

You have very little instant interaction and no counterspell/other protection to protect from opponent exile effects as well as to protect the combo when you want to go off. Counterspell, Lazotep Plating and Arcane Denial would be helpful.


Some changes to consider:

Good luck with your deck.

multimedia on Wilhelt's Zombie Apocalypse

2 months ago

Hey, well done with the precon upgrade and very nice formated deck description. You're a good deck builder with the budget that you have, choosing the better expensive price cards (Demonic, Gravecrawler, Acererak, Cryptbreaker and Watery). If on a budget I don't think Tainted Adversary and Ebondeath, Dracolich are worth their prices.

You're very honest about the power level here, not exaggerating and saying power level 8 to make your deck seem better than it really is. Believe me, I hear this all the time, players insisting that the power level of their deck is very high while playing $100 deck with only 30 lands and Guildgates...

In the combo section of the description you don't mention Gravecrawler and it's a pretty important Zombie for combos especially with Rooftop. He needs a sac outlet with Rooftop to go infinite which all you need is Carrion Feeder. Gravecrawler is the most powerful Zombie printed because its just so damn mana efficient. He deserves his own section in the description since his interaction with Wilhert is excellent, giving you a Zombie on your turn to repeatedly sac at your end steps to draw and create a decayed Zombie for one mana.


You clearly have deck building skills, but there's some cards here that could be upgraded even on a budget. You've removed some of the better cards from the precon that can give you repeatable value especially more draw and Zombie tokens.

  • Undead Augur: very good Zombie since it triggers to draw whenever a Zombie token dies.
  • Midnight Reaper: another source or repeatable draw when nontokens die.

  • Gisa and Geralf: don't underestimate how valuable it is to be able repeatedly cast even one Zombie on your turn from your graveyard. Pair Augur with Gisa/Geralf and Wilhelt to repeatedly draw two cards/create a decayed Zombie on your turns for two mana. Pair Gisa/Geralf with Fleshbag Marauder and Wilhelt to repeatedly wreck your opponents creatures for three mana and create a decayed Zombie.

  • Fleshbag Marauder: making all opponents have to sac a creature they control is really good in multiplayer Commander especially on a three drop Zombie who can be recurred or reanimated.

  • Curse of the Restless Dead: you can curse yourself to have more control over this making it a repeatable Zombie source by playing lands. Honestly, this card is better than Endless Ranks of the Dead at consistency of creating Zombies since there's no lame restriction like Ranks has and you'll have lands.

  • Liliana, Death's Majesty: all her loyalty abilities are good especially her -7 which is not difficult to get to and in casual it can wreck, be a game winning effect.

Some changes to consider:


Poppet Stitcher  Flip is a powerful new card for Zombies and Poppet Factory is busted with Wilhert because it removes decayed from Zombies letting you repeatedly sac a decayed Zombie to create another. Fallen Ideal is an underrated gem in Commander with token strategies because it gives the enchanted creature flying and it's a sac outlet.

Enchant Wilhert and then sac your Zombie horde to attack for lethal Commander damage at an opponent. If you created a bunch of decayed Zombies potentially attack again for lethal Commander damage to another opponent on your next turn. Pair Ideal with Factory to attack for lethal Commander damage on your turn every turn.

Good luck with your deck.

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