Land — Island
(: Gain .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
|Have (2)||IcyLightning ,|
Combos Browse all
- Ghostly Flicker + Mystic Sanctuary
- Cryptic Command + Mystic Sanctuary
- Ghostly Flicker + God-Pharaoh's Faithful + Mystic Sanctuary
- Kefnet the Mindful + Mystic Sanctuary
- Flooded Strand + Mystic Sanctuary
- Mana Breach + Mystic Sanctuary + Summer Bloom
|Commander / EDH||Legal|
Latest Decks as Commander
Mystic Sanctuary Discussion
2 days ago
So I came here from a link on Reddit where you said you use Ghostly Flicker with Mystic Sanctuary to draw your deck and produce extra mana. How does that work? I mean you could use Sanctuary with Ancient Tomb to be able to produce the 3 mana you need to cast the Flicker and draw the deck but how do you produce extra mana?
5 days ago
Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^
I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar . I would recommend trying Mystic Sanctuary , Sunken Ruins , Field of Ruin , Fabled Passage or Castle Vantress . Karakas is also viable option even though it acts like colorless land in UB.
I also need to recommend Search for Azcanta Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.
For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.
For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.
For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.
I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.
These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices
I hope that you found this helpful ^_^
1 month ago
Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .
Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.
Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening Flip for obvious reasons.
I hope this helps :D
1 month ago
I would swap some of the ramp cards higher on the mana curve to more 2-mana ramp. With your commander being 4 CMC, the more 2 mana ramp you have the more likely you'll get them out one turn early. So I'm looking at things like Quandrix Cultivator (cool card regardless) and Nissa's Expedition . Maybe switch them for a Mind Stone , or Three Visits , or Farseek (this last one with an added inclusion of lands like Breeding Pool if it's within your budget, or more budget cards like Rimewood Falls or Mystic Sanctuary )
If you want to play with planeswalkers, Jace, Mirror Mage might be a cool addition.
Orvar, the All-Form is a sweet card, but I don't think this deck has enough instants and sorceries that could trigger his ability for the inclusion to be worth it. Either cut Orvar, or make sure you start adding more spells that can take advantage of it (maybe more clone token making spells).
1 month ago
Typhoon is fantastic. I might make a separate list for that; I just love the Tragic Lesson + Mystic Sanctuary lock enough that I'm focusing on sorceries and instants. I'm a brewer at heart and tend to shy away from the true meta-decks for that reason, moreso for fun than truly to win more.
I might make a simic list to power out a hardcast Typhoon earlier, and abuse it in that way.
2 months ago
Good for Monocolor:
Excuse me, you dropped this:
2 months ago
Dig Through Time Underworld Breach Mana Geyser Birgi, God of Storytelling Flip Blood Moon Jaya's Immolating Inferno Ignite the Future Ruination Scour from Existence Mnemonic Deluge Thousand-Year Storm Expansion / Explosion Narset's Reversal Beacon of Tomorrows Mass Manipulation Narset, Parter of Veils Ral, Storm Conduit Mystic Sanctuary Spell Swindle Past in Flames Runic Repetition
2 months ago
Hey, well done version of Kykar on a low budget.
Consider Retraction Helix and Everflowing Chalice ? These two cards combo with Jeskai Ascendancy for infinite storm count on a budget. With Kykar this combo is infinite Spirits and infinite red mana. Without a combo or repeatable ways to shuffle all cards in your graveyard back into your library such as Elixir of Immortality I think you're going to have trouble winning games with the current strategy. One idea is the chipping away at your opponents can help to setup a combo to finish and win the game.
With the strategy here Feather, the Redeemed pairs well with Kykar since cards that target a creature you control can then be repeatedly cast to create Spirits and/or draw cards. In multiplayer low mana cost instants that draw can be a lot of draw and are borderline busted with Feather. With Feather blue adds to what Boros doesn't have such as Retraction Helix , Shadow Rift and Leap . If attacking with Kykar and Spirits then Reconnaissance Mission and Mask of Memory can be consistent repeatable draw sources since flying creatures can consistently do combat damage to a player.
Some budget land upgrades to consider:
Good luck with your deck.