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Shapers' Sanctuary Discussion
Xica on Evolve Deck
1 day ago
Sorry for skipping over your post, seeing God-Pharaoh's Gift recommended for evolve decks, just put me in a state of mind where i thought that the discussion lost all conection to the reality of modern.
I agree that Greenbelt Rampager is should be an inclusion.
But in my opinion Heroic Intervention/Shapers' Sanctuary are better than Blossoming Defense
In the end not much of this matters, as the deck must have some way of dealing with the big beasts of modern, big Death's Shadow, Reality Smasher, Champion of the Parish, Tarmogoyf can all lead to game loss.
A single playset of evasive creatures is just not enough - it either desperately needs removal, or more evasive creatures.
1 day ago
I'm back! Sorry I already upvoted but I think I have a few suggestions that'll help you!
You said your "playgroup has adapted to the speed of the deck by hitting any dork or rock that I play to slow me down. That approach has found some considerable success." So I'd suggest Shapers' Sanctuary to help prevent that. If they want to slow you down, they'll have to pay with serious card disadvantage! Keeps your curve low at only .
Hope the Sanctuary helps!
2 days ago
Hey man, good list you have there.
Though I think that there are some things to improve.
First, running the playset of card:Kumena's Speaker is essential, that 2 damage at the beggining of the match and a potential blocker is nuts.
River sneak may be a good unblockable creature, but she keeps the 1/1 or 2/2 body many times, lately I'm preferring to use Deeproot Champion as the game goes on and he keeps getting bigger.
Deeproot waters seems to underperform most of the time as it's a 3 cmc "do nothing" card, and you're running only two mimics.
Jade Guardian costs too much for what he does, at the 4 cmc slot it's better to run Tempest Caller so you can alpha strike the opponent.
I would cut one Herald of Secret Streams, as you need to develop your board, and to draw one too early isn't a good thing.
If you plan to have 4 mimic I'd cut the Boon, Because you get all the value from mimic.
I'm missing Spell pierce... as it can protect your fish from stuff like Settle the Wreckage (believe me, this card ruins you day).Chart a course is a good draw engine, but as it's sorcery speed it loses it's value. Running Opt may improve so much, as you can have the mana open to protect your creatures(dive down/blossoming), block and trade(blossoming too) or to draw a card if you use Opt.
Also, I think that standard has many removal to make Shaper's Sanctuary useful as a draw engine, and as an investiment of 1 cmc, that'll be able to make you draw many cards, it's worth the shot to put it main deck.
I still have dubious feelings about Verdurous Gearhulk, but if he's performing well for you my suggestions is to keep it, otherwise, vineshaper does almost the same for lower cost(and is a merfolk).
I'm open to chat and discuss improvements for standard merfolk. If you want to check my list, UG Deeproot Merfolk.
6 days ago
Heyo! I also have a dino tribal deck if you wanna check it out. This deck looks really nice, but it'd be a lot more consistent if you got rid of that splash of white. If you're constantly getting messed up because you don't have white mana when you need it, I'd recommend either raising the amount of white mana and risk not getting other colored mana when you need it, or just dropping it entirely. Also, a card I would totally recommend is Commune with Dinosaurs. It can save you from mana ruts as well as get you the dino that would normally be four turns away and slap it onto the field. I'd shift Savage Stomp into the mainboard for removal, while shifting Settle the Wreckage and Shapers' Sanctuary into the sideboard to surprise horde and burn decks. Then you can drop Verdant Sun's Avatar for that third savage stomp for that good curve of removal. Trust me, it'll work wonders. You can check it out if you wish, good luck man!
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1 week ago
A few questions about your sideboard though:
- How do you like Carrion Call, Nissa, Steward of Elements, and Search for Azcanta Flip? They all seem awesome, but just so slow ...
- I noticed Shapers' Sanctuary as a three-of, which seems like a really big commitment. Is it really that good? I love the idea of getting extra gas in our removal-heavy matchups, but I keep wondering if I'd be better off just using the slots on the extra gas itself. Also, what do you side out for it?
Thanks in advance for your thoughts!
1 week ago
The lack of card tags makes your post hard to read. :(
Chromatic Lantern - I know. When I posted this deck I wasn't sure if I had one available and was with little spare time to check. I do and I will add it.
Swords - Don't have them. Also, I don't think that a sliver deck needs them.
Sensei's Divining Top - That's adding insult to injury. I might add it.
Obelisk is part of the deck since day 1. :P
Coat of Arms - That's a card that fits the "redundancy" type of card. I might (most surely will) add it. I'm just unsure if I should run Coat or Door.
Training Grounds - Unfortunately I don't have a spare one. That's the only reason I'm not using it.
Bribery - None available. Not sure I'd want it in here either.
Amoeboid Changeling - Cute... Just unsure if I prefer that or Unnatural Selection which is on the deck. Ok. Selection can't be tutored and requires 1 mana... And... With Intruder Alarm the Changeling is better. I'm sold on that.
Diffusion Sliver - I prefer Root Sliver.
Clot Sliver - I was considering either Clot or Sedge Sliver. Sedge sounds better but it will have to depend on my ability to produce black mana. I need to playtest to check which I prefer. Sedge takes that slot for now.
Acidic Sliver - It's either this or Cautery Sliver... In a deck that might explode into infinite slivers, I might prefer Cautery.
Hibernation Sliver - It saves slivers, yes. It's on my sideboard from the start. I might add it, yes.
Ward Sliver - Taking the place of Shifting Sliver, yes.
Pulmonic Sliver - Is in right from the start.
Might Sliver - Might very well be added.
Fury Sliver - Bonescythe Sliver is better.
Hunter Sliver - Is on my maybe but am a bit unsure if I want to use it.
Crypt Sliver - Again, Sedge sounds better.
Yes, when you have the whole Magic spells available to you, cutting them to 100 cards (lands included) is a pain! This deck, although trying to make it fun will hardly ever see gameplay. When I show up a sliver deck my group will make a target. So I'll try to make it memorable for the few games where I bring it on. :)
2 weeks ago
I think you are well on your way to make a nice tribe deck. Cards that I would probably add are:
- Brimaz, King of Oreskos; great cat-token generator;
- Hungry Lynx; funniest potential for diplomatic lulz ever, in a deck like this;
- Urza's Incubator; great efficiency card for tribe decks in general;
- Door of Destinies; nice, cheap way to make all your cats stronger;
- Shaper's Sanctuary; as white/green is usually a rotten color combination for good card draw options, this really helps.
2 weeks ago
Yeah I wouldn't play Watchers of the Dead anymore either. There's this new totem card that I forget the name that could do a better job of GY hate (if needed). I thought about Growing Rites but I don't think the deck needs ramping. What it needs is solid, inexpensive card draw and that's what Shapers' Sanctuary brings to the table.