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Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|Have (13)||jstn.mrrtt , Epidilius , Cunningcrow , Fineontheoutside , mziter501 , SirFowler , mazrimtaim , Horizon97 , bakeraj4 , Pumpkinking913 , orzhov_is_relatively_okay819 , Ashy , RPG_FOX|
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Shapers' Sanctuary Discussion
5 days ago
SamtheMindSculptor I considered your input and have changed things up. Mostly, I added 3x mainboard Shapers' Sanctuary . If they wanna use removal it will at least give us gas. I increased Merfolk Branchwalker for some ETB value, and moved a Vivien Reid to the mainboard for some longevity and more diverse board presence.
I cut back on the Ooze/duplicate package to be less reliant on the combo.
We’re still soft to board wipes but the card advantage engines and creature based Ramp can give us a head start for one, forcing them to use their wipes earlier than desired, and can regain a board state pretty quickly overall. After a wipe drop a couple mana dorks, and if they don’t have spot removal you can get back to main plan the following turn. It’s all about applying constant pressure, attacking with Llanowar Elves even, and flooding board to tax their removal and whittle away their resources.
Control will always beat Midrange game 2 if not game 1, so the Sideboard helps with that matchup. We can afford to eat some damage against ground-based Aggro decks as we can clog the board mid to late game and focus on duplicating Biooze that will essentially force a board wipe and thus eliminate their board presence and threats as well.
Let me know if you try the modifications, and whether they help at all. Specific suggestions to address particular cards or strategies are the most helpful. I’m sorry you haven’t had success with this deck, but I hope the wins you did get were at least fulfilling, either using Ascendancy win-con or with a board full of enormous oozes. Certainly not a very Spike-ey build with all the Mono-Red and Nexus decks, but should at least be fun to play!
1 week ago
I would suggest a card like Rites of Flourishing for speed, Privileged Position to protect your creatures because your low cost cards that involve any kind of ramp and your big cards are at risk of target because they are such a threat, Crawlspace is always handy, Defense of the Heart is a good way to cheat in creatures. Lurking Predators since you have so many creatures but don't use many of these, Shapers' Sanctuary ramp since your cards are a target, Heroic Intervention is a good catch all, Dolmen Gate if you swing a ton, Vizier of the Menagerie to almost have a constant card to play and see ahead. Don't use all but these are some suggestions for your deck.
3 weeks ago
Honestly everything seems good here except the mana base. Like you can make do with the Birds for now, but start saving for those Nobles.
The problem I see are 3 lands. Island and Flooded Strand . I highly disadvise any land than can only tap for Blue, as your primary color is Green. Some 2 land hands are a lot worse if you have Island and Inkmoth Nexus , but this would be perfectly fine if that land could tap for Green. I would swap it for Pendelhaven number 2. Flooded Strand can only get Breeding Pool , and sometimes 2 life makes a difference so I would switch it to 2 more Wooded Foothills to get Forest or Dryad Arbor just in case.
I also recommend Shapers' Sanctuary as I said in the comment on my decklist page.
Other than that it seems good. Nice to find other Infect players roaming about so have an upvote. Happy poisoning!
3 weeks ago
3 weeks ago
A lot of the things you mentioned is just meta calls and personal choices. The two main Spell Pierce is to counteract Burn and control decks. There isn't really a situation where they aren't helpful just in case, and I take them out against decks with fewer spells. I used to play Distortion Strike however I feel like it's not super necessary. 8/14 Infect creatures come with built in evasion, and creature heavy decks where blocking is a problem aren't a bug problem right now. Looking on mtgtop8.com, in the Modern meta for the past 2 weeks we have mostly Burn, Storm, Control, Izzet Phoenix, and Dredge. Other than Dredge, Spell Pierce is far favored over Distortion Strike . Basically the Strike 's are better when the meta has more Humans, Elves, Goblins, Spirits, or Toolbox decks floating around, but currently Pierce is better now.
I used to play Dryad Arbor too but it always sucked to draw. Having a land that effectively enters tapped is unacceptable, and currently, there are no Lilliana players in my home meta. However I'll be bringing my copy to the GP I'm going to in a few weeks. This one is more of a personal choice than anything, but Arbor is usually really good, but I don't feel like it's 100% necessary.
I'll assume "it Kirkland Murder" was a typo for Ichorclaw Myr . To be honest, I thought these guys were kinda trash for a while. However, I experimented with Sultai Infect for around a year or so, and I liked having 4x Plague Stinger . Against decks with more removal, more creatures is better. Plus, he's good swinging into blockers because you don't have to waste pumps to save him in most cases and he's a beast with a Rancor . I would never play more than 2 though.
I don't really like Mishra's Bauble . I haven't tested it but to me it just seems like a waste of space. It doesn't even replace itself as you don't draw until the next turn. After Git Probe was banned, I tested a few different cantrips, including Sleight of Hand , Serum Visions , Slip Through Space , and Street Wraith . None of them really suited my needs. Gitaxian Probe was banned not because it draws cards but because it gives "perfect information" about your opponents hand for free. Probe could make or break games because you could see if it was safe to attack or not. Mishra's Bauble doesn't do that or anything even close. I'd rather add more creatures and protection to cushion against removal heavy decks than play cantrips that don't do that good of a job.
Pithing Needle is straight up meta call, but it's actually pretty good. It will stay in my side because I think the Prime Speaker Vannifar decks may take off. It's a decent way to slow down Kiki-Chord decks, as well as Tron and other planeswalkers.
Have you seriously not seen Shapers' Sanctuary in action before? Its powerful. Control players groan when I play it. Often if I have it in my opening hand I play it turn 1 as insurance for a Glistener Elf turn 2 so I can draw into a Blossoming Defense or the like if I need it. I really encourage you to try this out if Control ever gets you down. They're only a dollar, trust me, it's worth it.
Thanks for your comment, I look forward to further discussion!
3 weeks ago
Greetings, fellow Phyrexian!
itachi45, High Counsel of Jin-Gitaxias, coming in for a comment.
I really like the look of your deck a lot. Got a lot of the normal things going on, with a couple of different things.
I’m wondering why you have two main deck copies of Spell Pierce . And no copies of Distortion Strike or Slip Through Space . Has that changed happened for your local matter, or are you just finding it to be more successful?
I’m a little iffy on it Kirkland murder. I feel like the spot would be better suited for something like Distortion Strike .
A couple of the pros that are still playing infect, like Tom Ross and Aaron Baritch, are running copies of Mishra's Bauble as a replacement for the now banned Gitaxian Probe . what are your thoughts on that?
Lastly, I’d love to know why you have Shapers' Sanctuary and Pithing Needle in your sideboard. They seem a little counterintuitive to your game plan since they don’t really do anything to hamstring what you’re having trouble with.
Like I said the deck looks great, and I look forward to hearing back from you!
1 month ago
I do like the idea of Talons of Wildwood and I believe I'm going to test it out with my playgroup and see how it goes. As far as Shapers' Sanctuary and Colossal Majesty go I actually haven't found much need for them as Shapers' Sanctuary is very situational and would probably work best as a sideboard and Colossal Majesty is to large of a mana sink in that by the time you could drop it, your mana would be better spent on other creatures since the avg CMC of all the cards is so low. I don't quite understand what you mean by adding Tower Defense , because if I do have a problem with any sort of flying creatures I will actually just throw in Crushing Canopy or Kraul Harpooner from the sideboard and neither of those cards will leave during the next rotation of Fall 2019. I do appreciate the suggestions!
1 month ago
Ashonfire Thanks for checking it out! I think Vine Mare will definitely find a spot if a deck full of black removal is still very highly played, it doesn't line up well against golgari though since they can trade with it too easily and I'm expecting a lot of gruul/simic out of the gate. If orzhov or esper become big players then it definitely goes in, maybe over the Deathgorge Scavenger s. I included Negate to specifically battle wraths, which Shapers' Sanctuary doesn't help against. Curator's Ward is interesting, if Field of Ruin or Ravager Wurm become big staples then maybe some protection for Winged Temple of Orazca becomes necessary, although if have to waste resources on it and not killing our creatures then maybe the diversion is worth it! I've been doing test hands and the mana seems to be the most inconsistent part, that matters much more post sideboard since the main is almost entirely green and could leave you stuck on 2 forest with no other colors to cast Lava Coil or Negate , I'm tempted to include more dinosaurs to be able to run Thunderherd Migration and aim for a really powerful late game over the curve-out aggro this is doing. Good luck in your testing, lots to think about!
Shapers' Sanctuary occurrence in decks from the last year
All decks: 0.02%
All decks: 0.01%
Commander / EDH:
All decks: 0.01%