Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|Have (2)||CompleteWaste , metalmagic|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Shapers' Sanctuary occurrence in decks from the last year
Latest Decks as Commander
Shapers' Sanctuary Discussion
2 months ago
Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.
Figured I'd give you a lot of different choices and you can pick through them for the ones you like.
What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.
IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.
You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.
I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!
2 months ago
I had built a Fog Tribal Questing Beast deck a while back. Getting some of the better ones like Spike Weaver, who has really dropped since it shot up to $20 with the release of Atraxa.
Constant Mists is a great investment too. These are probably some of the best repeatable effects that allow you to attack and not care about your opponent's creatures.
I would really suggest typing out our deck using the custom categories. I tend to split mine into:
(Roughly 10x) Mana Acceleration
(Roughly 10x) Card Draw
Deck Control (like tutors)
(Roughly 10x) Removal / Protection Effects
Recursion (copy effects, returning stuff from the graveyard)
Ideally you want to make sure you have at least 10 mana acceleration effects and 10 card draw effects. Different commanders can allow you to drop the number of creature card draw effects you have.
Have a look at the card draw package I have in my wolf deck. Green is my most played colour. Their enchantments are just SO STUPIDLY POWERFUL. And people don't run enough enchantment removal. They do run creature board wipes though. So investing heavily into creatures can be... risky.
Elemental Bond should be an easy replace over Shapers' Sanctuary. The Sanctuary just doesn't trigger reliably enough. From my experience, single target removal isn't very strong in commander - unless you're playing in CEDH. But considering the difference between what you could draw vs. what you will draw with Elemental Bond. You're garenteed to draw with the bond. With the Sanctuary, you're just hoping that someone will target one of your creatures. It might happen, but when one is determined just based on your own creatures, it will trigger much more often.
Nissa, Who Shakes the World might be a good pick-up for your deck since you have so many forests.
3 months ago
Here are my favorites per color, and of course, colorless!:
Now, as I mentioned, there are plenty staples I didn't mention, here are some of the less common, more budget cards. If you want a list of all the dorks, draw engines, etc. that are at 1 cmc and should be run, just ask!
3 months ago
My second ever commander deck was a Yisan deck, so I have a lot of respect for someone who can make it work well. As a bit of advice, I would consider adding Shapers' Sanctuary or some similar cards because in my experience (and my deck was pretty low power and everyone knew it), Yisan becomes a removal magnet. Maybe Myth Unbound to help you recast him. Good luck!
5 months ago
Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.
While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.
If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.
There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.
Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.
Totem armour is another tool to protect creatures, but at that point you are basically building boggles.
Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.
6 months ago
Well. Here's what I got on white.
Sigarda's Aid is terrific if you have a lot of auras. Ethereal Armor also gets better the more enchantments you have. Technically, there are 3 more enchantress cards: Satyr Enchanter, Verduran Enchantress, and Mesa Enchantress.
Alseid of Life's Bounty adds to the enchantments on the field and can be used to save a creature or get damage through. Hyena Umbra is good if they aren't running exile or -1/-1 effects. Pentarch Ward can be good as well. Shield of the Oversoul will make a Bogle indestructible. Privileged Position protects everything else.
Deafening Silence can slow down your opponents (Eidolon of Rhetoric and Rule of Law are a higher cmc versions) and Shapers' Sanctuary can at least let you draw. Ghostly Prison can be used against aggro decks.
Cards I didn't mention before: Rancor = Amazing, Unbridled Growth is mana fixing but not ramp like Utopia Sprawl. Hydra's Growth is strong but you have to slow them down a lot for it to work. Sixth Sense is card draw if you consistently hit.
In the end you can play whatever colors, I just think red offers the least and isn't necessary due to the hybrid mana of Obosh, the Preypiercer.
7 months ago
VampiricJace well, that really depends of your local meta. One of the strongest points of the deck is that it's very flexible, you can take out almost everything (but the main cards) and it will work perfectly. I personally prefer Shapers' Sanctuary to face mono blue control, but, as I said, the sideboard and also the deck are wide open to transformations.
Thank you for your suggestions!!
7 months ago
Running a Green Devotion deck is all about ramping into monstrously huge creatures.
Here, I'm concerned about Lovestruck Beast. Seems... sad. It's really easy to turn this thing off. You want a little more resilience to the deck then that. I'd replace it.
From your maybeboard, Vivien, Arkbow Ranger is possible, but only if you use Beast Whisperer over Lead the Stampede.
The deck also feels like it could be easily disrupted. If you don't draw just right, it might fall apart. But then again, playtesting might prove otherwise.
Setessan Petitioner. No explanation needed.
You're also going hard on the artifact hate. Karn does nothing here, you already have 6 artifact hate pieces.
Instead of Karn, run Pithing Needle. It hits Ballista, Steel Overseer, walkers, Lotus Field, and more. Also, cut the 3 Brontodons. Your deck wants Rec Sage more. Replace them with 1 more Petitioner and then throw in something else, like Tormod's Crypt or Shapers' Sanctuary against control.
That said, the curve's pretty good. You have plenty of 1-drops, plenty of 3-drops to ramp into, plenty of 2-drops with great lategame mana sinks so you can get stuck on 2 mana. Even your 9 and 12 drops aren't even 9 or 12 mana -- they're often 4-5 mana less. Which is perfectly fine. I'd still add 1 maybe 2 lands, but that's just me. It might not be a bad idea to change the math by dropping an extra land in and go to 61 cards maindeck, but you should definitely test first.
The main gripe about the strategy is that you have a decent chance to get stuck on only a few mana. But, if you hit 5+ mana you get winning. I think it's a risk worth taking, but be ready to change up your land total after quarantine's over.