Shapers' Sanctuary

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Shapers' Sanctuary

Enchantment

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Price & Acquistion Set Price Alerts

XLN

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Shapers' Sanctuary Discussion

Loizo on Emmara Tokens

6 hours ago

Hello, very good list but I think you want your curve a little bit lower than Light of the Legion so I would replace it with Healer's Hawk or Hieromancer's Cage...

Depending on your meta try to fit in the aggro/hate tools like Kinjalli's Sunwing, Deathgorge Scavenger, Adanto Vanguard Shapers' Sanctuary

Good games to you, keep us updated!

Hexaflexagon on Selesnya Standard Midrange

2 weeks ago

Hey stensiagamekeeper,

Thanks for your comment. I agree with you on Adanto Vanguard, but the only question is where would I put him? What would I take out for him? The same thing can be said for Sorcerous Spyglass and Shapers' Sanctuary. Where would I put them? Find / Finality is probably better than Shapers' Sanc, as it can't removed and it brings back two cards from my graveyard (2-for-1). I faced a couple of Control decks in the PPTQ yesterday, and my current sideboard doing pretty well.

Thanks,

Hexaflexagon

stensiagamekeeper on Selesnya Standard Midrange

2 weeks ago

Adanto Vanguard is a good card to have in the main in a control heavy meta. Sideboard-wise I'd suggest Sorcerous Spyglass for Teferi, Hero of Dominaria and Search for Azcanta  Flip variants and Shapers' Sanctuary for Nicol Bolas, the Ravager  Flip decks.

ShadyWonderBoy on Polyraptor Overload

2 weeks ago

For the sideboard I would possibly recommend Shapers' Sanctuary for those burn match ups.

SargeWhiskeyJack on Top o' the Food Chain

2 weeks ago

@shyachi33: No worries about the length, I appreciate your thoughts. Doubling Cube is actually great with all the doubler's I'm running. Plus, with Mana Reflection it becomes a tripler. Shapers' Sanctuary actually usually nets me an average of 3-6 draws. And no one really messes with it too much because of the other threats. Most of the time, I'm not dropping my doublers until I get the most out of them (on my turn), they also eat some hate from people that know what my deck does. Otherwise, it's a way for me to sneak my commander out without them realizing what happened until it's too late. I've been looking at Traverse the Outlands, and Seasons Past. I have an Eternal Witness on the way.

Depending on the game, I will typically use Plea for Guidance to go get Food Chain + Mana Reflection unless I have enough doublers out, then I'll grab Myth Unbound. Food Chain is great. I was running Abundance, but found I don't really need it now.

I like the lands that give haste, and Whitemane Lion.

I hadn't thought about Aurelia's Fury over Rolling Thunder. Thanks for that!

I'm also waiting on a Tooth and Nail.

Thanks for the ideas!

Shyachi33 on Top o' the Food Chain

2 weeks ago

wall of text warning, sorry i got a little carried away, i love Zacama, and been playing a lot of it so i couldn't resist trying to help another player out.

My thoughts on your artifacts:

Doubling Cube it's not very good in a zacama deck as it's not really recur-able like the other mana doublers.

Lightning Greaves switch it out for Swiftfoot Boots the shroud hurts you more often than it helps, specially when you're trying to target Zacama or something to save them with temur not on your turn.

Sunforger it's essentially 8 mana to tutor for an instant, that's mana better spend just drawing cards, or better tutors.

Whispersilk Cloak same reason as lightning greaves. if you want redundancy, Champion's Helm

The Immortal Sun if you're trying to stop a lot of planeswalker in your meta, keep it, otherwise it's too expensive of a cast.

after you cut those artifacts add in Stony Silence and/or Null Rod which adds more stuff for your enlightned tutor to fetch. this will not really stop you other than your equipments, sol ring, and mana vault (which I MIGHT cut, up to you though on that one) which is waaay less important than everyone else's rocks that they're probably relying on more than you.

thoughts on Enchantments:

Aura Shards you're not running enough creatures to really benefit you, and Zacama IS aura shards.

Aggravated Assault + Bear Umbra is cute at best, but outside of that just a straight double strike is just better than wasting your time with this combo, other than Etali you don't really benefit from additional combat steps.

Dictate of Karametra, Heartbeat of Spring, Zhur-Taa Ancient don't help other players, unless your deck is fast enough to win on the turn these come out, you're helping 3 other players that's NOT you. that's a strict 3 to 1 disadvantage no matter how much more lands you have. if you really want another doubler, Zendikar Resurgent.

Sunbird's Invocation is another cute card, and in a zacama deck i feel like it's just more a "win-more" card than actually helping you advance your board state, specially for it's mana cost.

please let me know how successful you've been with Food Chain + Myth Unbound combo works out for you, i thought about it, but didn't pull the trigger for it yet. Also how is Shapers' Sanctuary working out for you? i like 1 drops, and ones that can draw you cards is even better. On average how many cards do you think you draw from that card per play?

Sorceries/instants:

Banefire is that to remove planeswalkers? if so that's actually pretty smart, i didn't think of using it that way, but it's good to have.

Plea for Guidance this is to get your aggravated assault/bear umbra or food chain/myth unbound combo i assume, any other combos i'm missing? it's pretty expensive to play, 6 mana to search, then another 6-14 mana to get those other combos going. If you decide to keep it, i recommend adding Abundance to combo with Sylvan Library pick up lands or non lands to your liking and not pay life.

Rolling Thunder switch it out for Aurelia's Fury it's just a straight upgrade, it's at instant speed, and so much more utility, this card can win you games.

other than that, i'd recommend more ramp spells and tutors:

Rampant Growth, Hunting Wilds (don't ever pay the kicker), and Traverse the Outlands gets crazy as soon as Zacama drops, Kodama's Reach and Cultivate wouldn't hurt. Hour of Promise ramps AND searches for ANY land.

Green Sun's Zenith and Chord of Calling are great to find your combo pieces.

Uncage the Menagerie can play well too, but you'll have to actually build your deck around it a bit more to actually be effective.

As far as creatures go, i recommend the mana dork squad, having a consistent turn 1 play every game will really affect your board state advantage, having 3 mana on turn 2 is a big difference, specially for all the ramp spells you want to be casting.

Chameleon Colossus is a great creature for mana sink, pump it up, then you can Soul's Majesty it, or similar effect with it.

Goreclaw, Terror of Qal Sisma and Spellbreaker Behemoth this is hit and miss. you only really have 7-10 creatures they actually affect, if you feel like you're running enough green, Emerald Medallion can be better value than goreclaw, and Vexing Shusher and Prowling Serpopard would affect more of your deck than spellbreaker.

Whitemane Lion combo's with Panharmonicon to infinitly bounce zacama for the same mana cost as Temur, if temur ever gets exiled. also having flash, can save a creature in case of a removal or something.

Garruk, Primal Hunter is pretty much another Soul's Majesty. it's worth the slot even for just a 1 time use draw card when your fatties are out.

Recursion, your deck is lacking pretty much every basic form of it. Eternal Witness and Regrowth are just green staples. and personally, i would cut Praetor's Counsel for Seasons Past it's cheaper to cast, and will get back most of what you need anyways.

also i would up your land count to 36-38 your deck's average CMC is too high to be greedy on lands.

adding Slayers' Stronghold combos with Sunhome, Fortress of the Legion (remember Hour of Promise?) to get Zacama up to 22 commander damage to get a sneaky kill on someone without a blocker.

Kessig Wolf Run is just another quality land.

Hanweir Battlements and Flamekin Village along with slayers' can give creatures haste for some other sneaky plays.

hydrothermia on Selesnya Angels (Divine Visitation)

2 weeks ago

Welcome to Tapped Out!

@beedabbs, instead of Song of Freyalise and Assure / Assemble how about Drover of the Mighty and March of the Multitudes?

I'd also say The Immortal Sun since you have no planeswalkers or you could add Huatli, Radiant Champion. Shalai, Voice of Plenty, Shapers' Sanctuary and Growing Rites of Itlimoc  Flip are others cards that can synergies with the goal of this build.

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