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Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Shapers' Sanctuary Discussion
ZorrosRage on Stompy
2 days ago
Looks solid. I would 4x Steel Leaf Champion. Scavenging Ooze is a great card. Possible better on the side depending on if you know you're going to need it a lot then by all means add it to main its a meta call.
possibly -1 ooze +1 steel leaf champion
another possible fun card is Groundbreaker some people like the card some people dont.
on more of a fun for the hell of it card Ghalta, Primal Hunger not needed and probably not the best but 1x is always fun to see on the board.
as for side all of these are good. It will very depending on meta Feed the Clan, Damping Sphere, Manglehorn , Kitchen Finks, Relic of Progenitus, Creeping Corrosion, Obstinate Baloth, Natural State, Thrun, the Last Troll, and Shaper's Sanctuary
2 days ago
From my play testing and looking at pro lists you can drop the land count to 18.
I would recommend 4Dwynen's Elite if you decide to do so.
Also just personal tech Gnarlroot Trapper can be a fun 1x to help a stall board.
I also really like Shaper's Sanctuary in the side. Maybe give it a test.
This is my list if you self wouldn't mind taking a look telling me what you think GB Elves
4 days ago
I think Nissa Revane should be in the side if your looking to use her. Kind of slow for the main deck. I also don't know your meta but I face a lot with no green makes Elvish Champion weaker than others
What's your opinion on Lead the Stampede vs Chord of Calling? I feel lead is better in black. Helps with recovery after board doe wipes and wedon't have the silver bullets white does so just felt stronger to me
2 weeks ago
2 weeks ago
Very cool deck, i like so much your idea, i dont know that you cant be target of settle the weckeage if you have shalai on the field. Maybe , you could put on sideboard, Shaper's Sanctuary or if you need draw, Mouth / Feed is a very good way ,because almost creatures in the deck, have 3 power or more.
Congratulations for the deck!
2 weeks ago
Shaper's Sanctuary is another good one that can help you get card advantage
2 weeks ago
Appeal / Authority and Aethersphere Harvester could work well in this deck. I like the inclusion of Shapers' Sanctuary in the sideboard. TBH I didn't even know this card existed, and kinda wish I had known about it before now.
3 weeks ago
not about to tell you to get another deck or a "modern deck", since you already stated this is more a list of what you have to work with rather than a finished deck. I dont know how much modern matches you could observe until now, but modern is a very fast format that evolves mostly around the first 4-6 turns of a game. With that premise, you should start by cutting most of your mana expensive cards from the finished build, they just wont help you win in time or to stay alive. Things like Soul's Majesty, Hunt the Weak, Quietus Spike or Staff of Nin are far to slow to have an impact on your matches. The same goes for your "big" cats like Raksha, Jedit Ojanen and Taj-Nar Swordsmith. Little critters like Infantry Veteran are cheaply costed, but outclassed very easily and dont have enough of a usefull ability. If i were you i probably would drop the equipment/arifact based cards in the deck completely and go more in the direction of +1/+1 counters.
Try to ask around if someone has some Travel Preparations and/or some more Fleecemane Lion's for trade, or buy some of them at your LGS (they are pretty cheap) and up the number of Ainok Bond-Kin. Try to avoid Dragon Bell Monk and Student of Ojutai and try to get some Seeker of the Way instead. They have a better body for a lower cost, get the Prowess bonus from casting your +1/+1 counter spells and combat tricks as well as getting you some more life. Consider Prey Upon to go with them.
Overall advice: try to lower your mana curve so that you have a reasonable chance to play something every turn from t1 to t5, perhaps even mutiple spells from t3 onward, to get your opponent to 0 life as quickly as possible. If you want to stick with GW as your colors and want to use some of your cats, an aggro strategy (poissibly) with +1/+1 counter interactions would be the first thing you should look at. Also cheap, efficient spot removal in form of Lightning Bolt, Path to Exile and Fatal Push are some of the most played cards in modern. If you can do it, try to add something that protects your creatures, or gives you an advantage if they get removed. Something like Brave the Elements, Emerge Unscathed or Shapers' Sanctuary should be a fine solution.
I hope this is what you were looking for. If you have further questions, feel free to ask away.