Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.
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|Commander / EDH||Legal|
Hour of Promise occurrence in decks from the last year
Latest Decks as Commander
Hour of Promise Discussion
1 week ago
Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.
This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .
When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.
Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .
As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .
If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.
If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.
What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.
Witherbloom isn't bad or terrible. She's specific.
Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.
Again, Witherbloom is absolutely a God --- if you build her properly.
1 week ago
You might like these: Slimefoot, the Stowaway , Castle Locthwain , Market Festival (gets Beledros out faster and benefits from his ability), Dawn's Reflection , Overgrowth , Castle Locthwain , Bonders' Enclave , Arch of Orazca , Pitiless Plunderer , Black Market , Hour of Promise , Skullclamp
3 weeks ago
What I really dislike is when someone fervently insults you and your build when they might have zero idea as to why it's designed that way.
- "Oh God, you're playing 16 sources of ramp?? Dude Golgari Locket is absolute shit! It's garbage you fucking moron! If you wanna get good you need to cut all this crap out!"
Okay, first of all, go fuck yourself. Secondly, I'm in 3 colors with high-cost cards. I want my mana to be well beyond efficient. That means plenty of 1-2-3 drop ramps. And yeah maybe Hour of Promise is shit in most decks but when I can tutor out a Gaea's Cradle and a Serra's Sanctum and generate tons of mana, or a Field of the Dead and a Prismatic Vista and land two 2/2 Zombois, crack Vista and fetch a basic and land a third 2/2 and have all doubled to 6x 2/2s thanks to my Anointed Procession followed by the Second Harvest I've got in hand, well now I have 18x 2/2s in play. (3 doubled to 6. Then 6 more doubled to 12. 6 + 12 is 18). Oh. And now that I have tons of mana thanks to that Turn 3 Cryptolith Rite , I'mma go and dump a haymaker on your dumb ass with an X=23 Debt to the Deathless next turn that I drew by cracking that Golgari Locket you complained so much about.
Just because a deck isn't designed the way YOU would build it, doesn't mean it's shit.
And I can not stand people being negative assholes over it. Like. Just shut up and draw so I can win next turn.
1 month ago
Hey, nice budget version, but why Maze's End ?
Without having other cards that can get Gates and put them onto the battlefield it's not realistic that you will be able to assemble 10 Gates + Maze. I don't recommend that you add more cards that have Gate synergy because I don't think you need the Gates + Maze strategy since it's hurting the rest of the manabase and making it more difficult to cast Slivers. However, you could expand on Gates:
- Circuitous Route --> Cultivate
- Into the Wilds --> Might Sliver
- Wargate --> Reflex Sliver
- Hour of Promise --> Cleaving Sliver
- Sylvan Scrying --> Rampant Growth
- Llanowar Scout --> Megantic Sliver
On a budget playing a Guildgate or Thriving land over a Tri land is not recommended. If you're curious to see another budget five color manabase example without Gates then I'll post one in another comment.
The World Tree + Maskwood Nexus can make all Slivers in your library Gods and if you can activate Tree then you can cheat them all onto the battlefield. Tree can also when you have six lands be a Chromatic Lantern effect. Nexus is also a repeatable source of Changeling which are Sliver tokens. Gemhide or Manaweft help to activate Tree.
Amoeboid Changeling is a Silver and it has excellent interaction with Overlord's ability to gain control of a Sliver because you don't lose control at end of turn. With Aoeboid you can change an opponent's creature into a Sliver and then gain permanent control of it with Overlord. Mirror Entity is a Silver and it's ability can make all Slivers you control huge. Pair Entity with Gemhide + Sentinel to attack and then tap all Slivers to make your Slivers huge in combat.
- Maskwood Nexus --> Hive Stirrings
- Amoeboid Changeling --> Talon Sliver
- Mirror Entity --> Thorncaster Sliver
Good luck with your deck.
2 months ago
Stone-Seeder Hierophant seems like it'd do work here.
You might like these too: Oboro Breezecaller (essentially a second meloku, minus the tokens), Skyshroud Ranger, Chakram Retriever, Animist's Awakening, Kamahl's Druidic Vow, Genesis Wave, Pir's Whim, Hour of Promise, Reap and Sow, Sylvan Scrying, Squandered Resources, World Shaper, Elvish Rejuvenator, Words of Wind, Honor-Worn Shaku
3 months ago
wallisface: there are still big mana decks in modern. Tron and Amulet titan run some really big creatures. Uro Omnath (the current top deck on mtggoldfish) runs Teferi, Hero of Dominaria and Hour of Promise.
3 months ago
Hey, MagmaArmor0, thanks for the suggestions! I don't actually want to go infinite, so I'll keep out the Sakashima of a Thousand Faces, and I think Whir of Invention is a bit to color-heavy for the deck. Sylvan Scrying and Hour of Promise, though... those are amazing! I can find Inventors' Fair and The World Tree, instead of either/or. Thanks so much!
3 months ago
This is hilarious, and I love it! A few things to consider: if you include a Sakashima of a Thousand Faces, you won't lose the Krenko copies as you make them. Since your creatures have haste thanks to Tuktuk Rubblefort, you can actually go infinite by tapping a few of your Goblin sliver tokens for the mana to turn a Goblin changeling token into another Krenko, which pops out enough goblin Gods to do it all again. I'd probably also look for a way to include Whir of Invention, just to give you another way to go find the Maskwood Nexus, and a few cards like Sylvan Scrying and Hour of Promise to go get your world tree to get this party started! Have fun!