Hour of Promise

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Tokens

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.

Hour of Promise Discussion

king-saproling on They’re GATE! (Gate tribal)

2 weeks ago

You might like these: Bring to Light (basically a second copy of Scapeshift), Wargate (grabs Maze's End), Hour of Promise , Pir's Whim , Lotus Cobra , Golos, Tireless Pilgrim .

To combat mill, you could try Ramunap Excavator , Crucible of Worlds , Titania, Protector of Argoth , Unburial Rites , all of which have some uses with other cards in the deck anyway.

Metia on Deck does not contain a lapdance *ding* Sliver EDH

3 weeks ago

Umm, well I can't offer my exact land selection to you as it involves revised duals I can say this:

Fetches are your friend, seriously. In a 5 color deck having fetches rarely make me sad, so I would run the full contingent:

  • Polluted Delta
  • Flooded Strand
  • Wooded Foothills
  • Bloodstained Mire
  • Arid Mesa
  • Marsh Flats
  • Scalding Tarn
  • Misty Rainforest
  • Verdant Catacombs


  • Options:

    There are Mirage fetches as well, a whole friendly color cycle of them, they are 'slow' but they can still grab shock lands, and cost no life: Rocky Tar Pit , Bad River , Flood Plain , Grasslands , Mountain Valley These also have the benefit of being absurdly cheap. That being said, if you do not have access to these, I'll offer some other suggestions.

    Go up to 42-44 lands. Sure the curve hits 3/4, but I don't think the ideal is to hit 4 lands and be pleased with life, so I would suggest adding lands, and increasing consistency by removing some of the etb tapped lands:


    Here are some 'simple' 1:1 conversions for cards I think would suit the deck better.
  • Kindred Dominance -> Woodland Cemetery
  • Coat of Arms -> The Immortal Sun
  • Intruder Alarm -> Dreamstone Hedron
  • Armageddon -> Hour of Promise
  • Fellwar Stone -> Mutavault
  • Arcane Sanctum -> Sulfur Falls
  • Crumbling Necropolis -> Clifftop Retreat
  • Savage Lands -> Isolated Chapel
  • Seaside Citadel -> Hinterland Harbor
  • Frontier Bivouac -> Rootbound Crag
  • Mystic Monastery -> Sunpetal Grove
  • Nomad Outpost -> Drowned Catacomb
  • Opulent Palace -> Glacial Fortress
  • Sandsteppe Citadel -> Dragonskull Summit
  • Exotic Orchard -> Reflecting Pool
  • Door of Destinies -> Vanquisher's Banner
  • Aphetto Dredging -> Icon of Ancestry
  • Amoeboid Changeling -> Unsettled Mariner



  • Honestly I hate the Terminate and some of the other choices but I am exhausted so I thought I would offer some help as opposed to trying to offer more and simply not posting.

    Ehsteve on Lord Windgrace Sits Behind A Chasm

    1 month ago

    More points for discussion

    I am no longer convinced that Omnath, Locus of Rage is the best fit for the deck his only real synergy in this case is when after paying his full cost (7 mana), resolving a Scapeshift , Splendid Reclamation before using a board wipe like Damnation or Blasphemous Act wherein all this time, Omnath, Locus of Rage himself is not removed. There seem to be just too many points of failure to too little reward in this case.

    I believe that Avenger of Zendikar is in a slightly different boat as the plant tokens are put down as part of the resolution, and he is not reliant red mana as well as green mana to cast. The main mana accelerant in the deck is Cabal Coffers + Urborg, Tomb of Yawgmoth to try and resole a large Exsanguinate or Torment of Hailfire so colour fixing large cost spells is important. Most creatures are also based around synergies such as:

    This excludes utility creatures such as Eternal Witness or Acidic Slime which are supposed to be broad stroke ways of dealing with multple situations/threats.

    I think that potentially Omnath, Locus of Rage and Turntimber Sower may be the cuts to fit in Mirage Mirror and Elvish Reclaimer as more utility rather than trying divert resources into what feels like a 3-card synergy for which the deck has limited (or precious) tutors.

    Other thoughts

    When the deck was originally put together (from the precon) I was throwing around a whole bunch of cards and one that caught my eye was a foil copy of Reap and Sow I had lying around. Compared to Realms Uncharted and Hour of Promise it may appear underwhelming but it does have two important distinctions: the land enters untapped, and it can be a targeted land destruction spell if needed. Now specifically this could be used to destroy two lands if needed by entwining the costs and also retrieving a Wasteland or Strip Mine but I think that an unrestricted land search effect wouldn't be unwelcome. There is limited room for cuts until a bit more testing but I think that it could be a good supplemental effect. The only concern would be having an oversaturation of land search effects without payoffs.

    enpc on Land "fetchers".

    1 month ago

    If you're building a eck based around non-basic lands, I hope you're using Golos, Tireless Pilgrim as your commander. As for fetch options, you have:

    to name a few. I'm sure there are a few others (as well as all of hte non-specific tutors - i.e. Demonic Tutor ) however this should be the lion's share of them.

    deathchobo on Yarok loves lands

    2 months ago

    I run a windgrace land matter deck and if i may sugest the following card:

    - Field of the Dead THIS CARD IS BUNKER if build around,if you can lower your basic land count and ensure that is always active one way is to split your basic land in two with snow covered land and Vesuva - Mirage Mirror can copy it

    - Dread Presence is crazy good with urborg, also work wonder with Mirage Mirror

    - Gaea's Cradle with the price tag on your deck i asume budget is not so much an issu

    - Glacial Chasm for protection and combo well with Command the Dreadhorde

    - Volrath's Stronghold nice recurtion and board wipe protection plus exelent with World Shaper

    - Hour of Promise - Realms Uncharted - Elvish Reclaimer - Sylvan Scrying - Pir's Whim all good land tutor Beseech the Queen just a decent tutor if you have a good manabase

    - Squandered Resources great underaterd card

    -i think Dryad Harbor would be great with Deadeye Navigator to grand additional landfall triger even at instant speed.

    i can sugest more let me know if you are interested let me know

    gabetuf on Maze Winner

    2 months ago

    Just built a similar deck. I'll post it later. same thing happened , but maybe turn 9 or 10. where is Scapeshift ? Amulet of Vigor ? Hour of Promise ?

    Load more

    Hour of Promise occurrence in decks from the last year

    Commander / EDH:

    All decks: 0.02%