Hour of Promise

Hour of Promise


Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.

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Have (2) CompleteWaste , metalmagic
Want (2) darthbanana , glemis

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all



Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Hour of Promise Discussion

Azeworai on Radha, The Lands Matter To Me!

2 months ago

Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.

If you opt for a strategy more anent utility lands, there is a multitude of options that become available.

Inkmoth Nexus can combo superbly well withal Kessig Wolf Run, oft murdering someone on the spot.

Of course, Dark Depths and Thespian's Stage is just another threat for the opponents to answer.

Glacial Chasm has saved me more times than I would care to admit, and Drownyard Temple is fun with sacrifce effects.

Sheltered Thicket is probably just better than an Evolving Wilds.

Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.

I have a lands deck myself, bearing Vital Force and Vivien Reid as splendidly potent engines.

Nissa, Vastwood Seer  Flip is a card that literally never feels bad. It's great at all points of the match.

For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.

Given enow utility lands, Field of the Dead becomes one of the very best cards. You could try snow basics for additional names to support it. This also opens Into the North as a possible ramp spell.

'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.

Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.

One more interactive spell would be nice. Beast Within does the job.

World Shaper has proven itself with High Market for additional control.

There are some things I'd recommend you ablate:

  1. Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.

  2. Skullwinder... Why not Reap or Regrowth? I don't see any effects that care about the body, so you may as well not help the opponents and gain a cheaper casting cost.

  3. Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.

  4. Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?

  5. Nissa's Renewal is so slow! Six-mana?! Come on. You're ramping into seven-drops. Add a Kozilek if you want to do that.

  6. Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.

Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!

Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!

The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)

In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.

Oh, add some wraths. Blasphemous Act and Ezuri's Predation are each solid. Put them in and don't look back.

Good luck and happy cartography!

plakjekaas on Non Basic Fetches

2 months ago

Expedition Map (not on the battlefield, but it finds every land), Hour of Promise, Tempt with Discovery and Ulvenwald Hydra for example all are able to find any land out of your deck

VexenX on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

2 months ago

Sorry for the delay again everyone. The combo of school and work these past couple weeks has kept me pretty busy. I decided I'm going to just get the update down now! Ill get back to life in a bit haha.

Zilkios: I am going to have to mess with some stuff in order to make it work again. I guess the spoiler button is no longer a thing. There are a ton of Primer that are broken on the site I guess. Are the Tappedout creatures still keeping things up and running?

Elvish Reclaimer Is a fine card, it is just really slow. 3x the mana plus summoning sick is not great, even though you can tutor it. Running both is definitely an option if you have room.

Like Rasarusaid, Perilous Forays is a great sack-outlet in this deck because it also keep providing you token with landfall. If you happen to have Lotus Cobra or Amulet of Vigor in play you normally just win the game because you get all your basics out of the deck and deal all the damage. Better is a Warstorm Surge effect is in play of course.

Talking about Surge, if you have one of those in play you start really taking over the game, if you get luck enough to play a second one, gg. Now that we have one that can be tutors into play AND cost less to cast, life is good. I would not consider taking one of the three out, it is just to powerful.

Out utility lands might not always come to hand, but that can be said for any utility land in any deck. I would rather take them out for a basic (or Sheltered Thicket) then switch them out for different utility lands. Although Hour of Promise is cool, it is just not worth the commitment. I have drawn that card in many opening hands and have been very frustrated. However, if you want to play it, go for it!

DivineDragoon999: Garruk's Uprising will be added shortly! :D

SynergyBuild: Might be worth a consider, and could honestly go in any deck, the problem is out landbase is pretty delicate here. Basics are very important due to all the basic ramp we do, so adding more utility isn't really worth it.

Rasaru: I have thought about this for a while, but it might be worth making a list of cards worth considering. There are definitely games where I hope to get non-creature removal to deal with a Winter Orb, but then I realize I can just kill the player who owns it an move on with the game. I have opted to play more aggressively with my build, so removal is pretty scarce. In fact, I have won more games by blowing up my own board with Blasphemous Act then I've used it to wipe the opponent's boards.

All this being said, creatures rarely last long one the board if Om_rath doesn't want them there. He is a removal machine, but the trick with this deck is decided it is just better to kill a player over removing some targets. Also, it is fairly easy to cast our commander 4+ times in a game, so although protection is great, it is not needed as much as you might think.

Zilkios on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

2 months ago

VexenX the primer hasn't worked properly in some time, only your 'active decks', and 'needs updates'. TO has been lackluster lately and more and more players are using Moxfield.

I've been running extensive tests with this deck for a while now, it is by far my favorite casual commander. Here are some of my notes:

I find an opening hand Crop Rotation frustrating, yet a love seeing it later. I would rather have a Elvish Reclaimer early. The inner debate went on as to which one I should run, ultimately deciding that I'm going to try to run both.

Perilous Forays: I could live with or without it, it's good but not great a lot. A potential cut.

Terror of the Peaks, Warstorm Surge, and Where Ancients Tread all compete for the same job. Getting two or three in the same hand is more diminishing than it is beneficial. Warstorm may be on my chopping block.

Unless I can get more more find land cards w/o any clauses, I may rethink Reliquary Tower, and Command Beacon. I like bringing Hour of Promise back into my deck. I also believe Sheltered Thicket deserves a slot. If I'm fetching tapped forests, might as well get a dual.. or cycle it for and upcoming loam or rec.

I will include a link to my list so you can see what I run, and what I'm thinking with my 'considering cards.' Is there a Discord for Omrage, does anyone know? Rage on brothers and sisters.

Zilkios' Omnath

Guerte on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

3 months ago

VexenX: I definitely agree with the Akroma's Memorial/Fiery Emancipation swap. I've been feeling it a bit lackluster lately anyways.

Why not cut Gruul Turf instead of Evolving Wilds for the Fabled Passage? Wilds is a guaranteed second landfall trigger, while Turf relies on extra land drop effects. Plus, if someone gets rid of Turf, it kinds hurts more.

Traverse the Outlands out for Terror of the Peaks is also a good change. High CMC ramp spells are probably not where we want to be. I kept Hour of Promise in my list to search for Gaea's Cradle, but I may end up cutting it for Explosive Vegetation/Ranger's Path (I already swapped in Migration Path.

As far as the rest, I too will probably swap Elvish Reclaimer for Finale of Devastation. However, I still run Nissa, Vital Force in mine, so I will test out Garruk's Uprising in her place. If I find out that Nissa is important to the deck, then I'll just do a straight swap for Elemental Bond.

As far as trying to find a spot for World Shaper and Heroic Intervention, that's going to be really difficult. Most, if not all cards, are pretty vital for the deck. The only cards I could maybe see cutting would be Springbloom Druid and Force of Vigor, but even those are sketchy.

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