Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. With the Hekma breached and its protection removed, the deserts swept in.

Browse Alters

Trade

Have (2) metalmagic , CompleteWaste
Want (2) owls44 , ChrisTheHuman

Combos Browse all

Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Hour of Promise Discussion

GregariousG on Gonna Need A Bigger Playmat | *Primer*

1 week ago

To BloodDragon,

Thanks for stopping by my hot mesh of cards I like to call Naya Tron. I really appreciate when other players ask me in-depth questions about my deck. It makes me evaluate what I’m trying to do. In the midst of answering your questions, I found some flaws that I feel like I was able to correct.

How many Tokens/Treasures do you find you are actually getting it to play? In games are you actually closing it out with a Tall-Commanders, or just going wide with Thopters and Golems? Some combination of Tall-Golems thanks to Ich-T? Or are you closing games out more combo-style with the mentioned R.Fireweaver, Terror of the Peaks, or Alibou?

I am finding that I can produce a moderate amount of token. However, this deck is called “Gonna Need a Bigger Playmat”, not “This Can All Fit Just Fine on the Playmat.” I've been debating with myself if I need three token doublers. I think that answer might be no. Because of that, I added Servo Schematic to the main deck. This creates precious artifact creature tokens on ETB, LTB, and is an artifact itself. I thought about adding Pia Nalaar or Pia and Kiran Nalaar for the Thopter tokens. However, I wanted something that was loopable with things like Daretti or Goblin Welder . Tangent aside, this deck, generally, closes out the game with a combination of burning out the table and applied pressure with tokens. There is a line where Ich-T and all the golems get infinite +1/+1 counters, but I haven’t put that to use yet. Also, Chandra, Torch of Defiance is another burn outlet and gets ultimated more often than you think.

I feel like I am not understanding all the Pop-rocks you have (Lotus Petal, Chromatic Sphere, Etc) are you managing to get Teshar/Osgir consistently? Does this deck go in for the kill extremely fast? Or am I missing the point all together here?

This deck isn't a fast kill deck. It has more infinite combos than intended, but this build is meant for the mid-game. Like in Modern Tron, I want my mid-game much faster than everyone else at the table. For example, I've gone Ancient Tomb into Mana Vault , played Lotus Petal , then played Hour of Promise . Now, this was the absolute nut draw, but that was capable due to fast mana like Lotus Petal . The pop-rocks are like artifact-based cantrips. I can't count the numerous times I've played Ancient Stirrings off of a Tron land due to Chromatic Star or Chromatic Sphere .

For me, Teshar and Osgir play different roles. Teshar is more for recurring my low CMC creatures during the grindy mid-late game. With Teshar, I want to loop cards like Goblin Engineer and Blade Splicer for value. The exception to this rule is if I have a way to sacrifice or put Dockside Extortionist in the graveyard. If I have that setup, I'm going for that line of play immediately. Osgir, on the other hand, is more for explosive lines of play. This could be ramping hard with multiple Mana Vault s for Sol Ring s. For me, the synergy between the artifact lands and Osgir is too good to pass up, even without a token doubler. Though I save the bombs of this deck for Feldon of the Third Path , there are times when exiling them with Osgir is an option. For example, I don't need Wurmcoil Engine or Verdurous Gearhulk if I'm Feldon looping Triplicate Titan . I've gladly sac those options to get two token copies of those beaters. If Alibou, Ancient Witness is on the field, I'm more inclined to go for this option.

And between all the Land/Urza synergies you seem to be aiming for did Tireless Tracker or Crucible of Worlds end up not performing well? Have you considered Wrenn and Six for land recursion?

At one point, I consider using both Tireless Tracker and Crucible of Worlds in the 99. However, they both didn't make the cut for one core reason. This deck, besides Hour of Promise and Sad Robot, makes one land drop per turn. Thus, making one clue token per turn is ok, but there are better things I can be doing at three mana. As for Crucible, Eternal Witness is my answer if I need lands back.

Mcat1999 on Is Anyone Else Feeling Disappointed …

1 month ago

Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.

This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .

When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.

Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .

As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .

If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.

If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.

What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.

Witherbloom isn't bad or terrible. She's specific.

Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.

Again, Witherbloom is absolutely a God --- if you build her properly.

Mcat1999 on MTGO when did casual edh …

1 month ago

What I really dislike is when someone fervently insults you and your build when they might have zero idea as to why it's designed that way.

  • "Oh God, you're playing 16 sources of ramp?? Dude Golgari Locket is absolute shit! It's garbage you fucking moron! If you wanna get good you need to cut all this crap out!"

Okay, first of all, go fuck yourself. Secondly, I'm in 3 colors with high-cost cards. I want my mana to be well beyond efficient. That means plenty of 1-2-3 drop ramps. And yeah maybe Hour of Promise is shit in most decks but when I can tutor out a Gaea's Cradle and a Serra's Sanctum and generate tons of mana, or a Field of the Dead and a Prismatic Vista and land two 2/2 Zombois, crack Vista and fetch a basic and land a third 2/2 and have all doubled to 6x 2/2s thanks to my Anointed Procession followed by the Second Harvest I've got in hand, well now I have 18x 2/2s in play. (3 doubled to 6. Then 6 more doubled to 12. 6 + 12 is 18). Oh. And now that I have tons of mana thanks to that Turn 3 Cryptolith Rite , I'mma go and dump a haymaker on your dumb ass with an X=23 Debt to the Deathless next turn that I drew by cracking that Golgari Locket you complained so much about.


Just because a deck isn't designed the way YOU would build it, doesn't mean it's shit.

And I can not stand people being negative assholes over it. Like. Just shut up and draw so I can win next turn.

multimedia on Your Average Sliver Deck (Sliver Overlord EDH)

2 months ago

Hey, nice budget version, but why Maze's End ?

Without having other cards that can get Gates and put them onto the battlefield it's not realistic that you will be able to assemble 10 Gates + Maze. I don't recommend that you add more cards that have Gate synergy because I don't think you need the Gates + Maze strategy since it's hurting the rest of the manabase and making it more difficult to cast Slivers. However, you could expand on Gates:

On a budget playing a Guildgate or Thriving land over a Tri land is not recommended. If you're curious to see another budget five color manabase example without Gates then I'll post one in another comment.


The World Tree + Maskwood Nexus can make all Slivers in your library Gods and if you can activate Tree then you can cheat them all onto the battlefield. Tree can also when you have six lands be a Chromatic Lantern effect. Nexus is also a repeatable source of Changeling which are Sliver tokens. Gemhide or Manaweft help to activate Tree.

Amoeboid Changeling is a Silver and it has excellent interaction with Overlord's ability to gain control of a Sliver because you don't lose control at end of turn. With Aoeboid you can change an opponent's creature into a Sliver and then gain permanent control of it with Overlord. Mirror Entity is a Silver and it's ability can make all Slivers you control huge. Pair Entity with Gemhide + Sentinel to attack and then tap all Slivers to make your Slivers huge in combat.

Good luck with your deck.

Xianling69 on Demon-Dragon Deck

3 months ago

wallisface: there are still big mana decks in modern. Tron and Amulet titan run some really big creatures. Uro Omnath (the current top deck on mtggoldfish) runs Teferi, Hero of Dominaria and Hour of Promise.

Sultai_Sir on The Lion Gods

3 months ago

Hey, MagmaArmor0, thanks for the suggestions! I don't actually want to go infinite, so I'll keep out the Sakashima of a Thousand Faces, and I think Whir of Invention is a bit to color-heavy for the deck. Sylvan Scrying and Hour of Promise, though... those are amazing! I can find Inventors' Fair and The World Tree, instead of either/or. Thanks so much!

Load more