|Commander / EDH||Legal|
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Creature — Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "(Black): Regenerate this permanent."
Sedge Sliver Discussion
1 week ago
Sedge Sliver works quite well with Prismatic Omen and I had it there until the last update. It works supposedly well since it also pumps, so it serves two purposes. Not that the pump is that significant but... Crypt Sliver is a big no. I'm planing on getting Crystalline Sliver out asap. I looked at it but the targeting is a bit of a pain.
Crib Swap is a nice card indeed. Shame it can't be unearthed.
1 week ago
I personally would vote for both. Sedge Sliver does have a bit of a drawback in that you only have 7 lands that can tap for black (and be used to pay for abilities), but with Manaweft Sliver , Gemhide Sliver , and Chromatic Lantern it does shore that weakness up a bit. I play in a pretty sweeper-heavy meta, so I run a lot of regenerate/protective effects. Crypt Sliver is also pretty good, though it does non-bo with Crystalline Sliver , so might not be a great fit in a deck where you can get global shroud out and online pretty quickly.
Ghostflame Sliver plays well with All Is Dust if you wanted a sweeper of your own, and you can fetch Crib Swap with Sliver Overlord for instant speed exile removal. That and if you've got the extra mana you can just steal the changeling yourself!
1 week ago
wallisface on sliver
4 weeks ago
Nice first deck!
Personally i’d ditch, or at least reduce the number of Sedge Sliver you’re running.
1 month ago
the majority of slivers that people play in modern will only affect their own side of the board, which means your statement "opponents Sliver abilities will stack on our swarm of 1/1 Slivers" is actually pretty inaccurate.
also, Dormant Sliver will just enable your sliver opponent to just keep drawing cards until they have an answer to it. Homing Sliver will let them get their Necrotic Sliver to blow up your Dormant Sliver .
Screeching Sliver will just let your sliver opponent mill you.
should definitely use more lands if you wanna use cmc 5 cards. theres no guarantee you'll draw a mana sliver.
Quick Sliver is not modern legal.
as someone who has played 5C slivers in modern for over 3 years now, i can safely say that this build wouldn't stop my slivers. i run Aether Vial and Collected Company , which allows me to drop slivers faster, and i also run plenty of buffing slivers ( Predatory Sliver , Sinew Sliver , Sedge Sliver , and Phantasmal Image to copy them) which guarantees my slivers are bigger. so unless you're lucky enough to get a turn 2 Manaweft Sliver followed by a turn 3 Dormant Sliver , i'm gonna win too quick for your plan to work. even then, i'll just grow my army while gaining tons of life off my Lavabelly Sliver (which could also just kill you on its own if you try to stall too long, since its affect stacks with itself, and i have Phantasmal Image to copy it). then when you finally blow up your own Dormant Sliver , i win anyway.
2 months ago
most things that your opponent will use to target Phantasmal Image are things that would kill it anyway, so thats not really an issue. being able to copy any stackable sliver effect is huge though. as for the rainbow lands, you shouldn't have too many of those anyway. i use Sedge Sliver and Collected Company in my build as well, and almost never have trouble getting blue for Phantasmal Image . maybe it'd be easier for me to explain if i just list my manabase.
4x Bloodstained Mire 4x Polluted Delta 1x Godless Shrine 1x Overgrown Tomb 1x Blood Crypt 1x Watery Grave 1x Stomping Ground 1x Breeding Pool 1x Steam Vents 4x Sliver Hive 1x Mountain 1x Forest 1x Island 1x Plains 1x Swamp
thats 24 lands. 12 of which can produce/fetch for green, 13 of which are or fetch for a swamp, and 12 of which produce/fetch for blue. and thats before taking into account that Manaweft Sliver can make blue, or you can just Aether Vial / Collected Company the Phantasmal Image into play.
2 months ago
Scorprix Sentinel Sliver is in there because of my meta. I find that having blockers up is a necessity in a meta full of other tribal decks, and in my own experience, it's been a really nice card as a two of. Since I've received so much critique about it, however, I have decided to change it out for some different Slivers.
As for Phantasmal Image I dislike it for two main reasons:
1) If it gets targeted by anything from my opponent, it gets blown up. That's incredibly easy for my opponent to do. As someone who mains Ponza as a modern deck, I have literally killed Images by buffing them with Kessig Wolf Run . It's one of the reasons I really dislike playing it in most of my tribal decks barring Spirits.
2) Cavern of Souls , Unclaimed Territory , and Sliver Hive do not produce colored mana for Image, unless I specifically name Illusion for two of them, which shuts off those two lands' ability to make mana for the majority of my creatures. Furthermore, this is a CoCo deck with Slivers and Sedge Sliver , arguably the best or one of the best three drop Slivers in Magic. That means I need lands that produce green mana and swamps to reliably cast and benefit from two of the best cards in my deck. Since Image does not synergize well with Cavern of Souls and Unclaimed Territory (it would be a different story if Image had changeling as an ability), that means I would have to add more blue-producing lands which is difficult in a deck that runs 5C Slivers and requires the aforementioned green and black sources for CoCo and Sedge.
Hope my reasoning helps clear up some of your questions!
2 months ago
However, Sedge Sliver could be potentially good due to its regeneration.
Sedge Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%