Idyllic Grange

Idyllic Grange

Land — Plains

(: Gain )

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.

When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

Browse Alters

Trade

Have (0)
Want (1) Cactusman

Printings View all

Set Rarity
Throne of Eldraine (ELD) Common

Combos Browse all

Legality

Format Legality
Vintage Legal
Historic Legal
1v1 Commander Legal
Pauper EDH Legal
Frontier Legal
Canadian Highlander Legal
Standard Legal
Highlander Legal
Magic Duels Legal
Commander / EDH Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Penny Dreadful Legal
Duel Commander Legal
Pre-release Legal
Pauper Legal
Pioneer Legal
Tiny Leaders Legal
Leviathan Legal
Arena Legal
Modern Legal
Brawl Legal
Oathbreaker Legal
Legacy Legal

Idyllic Grange Discussion

Ayanami_Rei on G/W Watch me grow!

2 weeks ago

Are the Light of Hope present for their enchantment breaking mode too ? If not, maybe Feat of Resistance* or Swallow Whole are more interesting: they still give a +1/+1 counter while eliminating an opponent's creature and/or protecting one of yours.

I see that you didn't include Tempered Veteran, so I don't think you'll be interested into Hornbash Mentor (who's useful thanks to the Pridemalkin). (About that cat, it might make Ram Through a more appealing anti-creature.) Furthermore, to stay in Ikoria, you have two counter-generating mutations: Glowstone Recluse and Vulpikeet. They can both help against flying creatures (giving respectively Reach and Flying) but are probably too costly for two or one counter only, maybe they would be O.K. as side cards unless the escape spider is enough?

A few Idyllic Granges could have been nice if you were playing more plains...

Sorry for the disturbance !

*Heroic Intervention was my prefered choice of protection but it doesn't contribute to the theme.

DeinoStinkus on SCRAM YOU PESKY KIDS

2 weeks ago

Idyllic Grange isn't great but is better than a normal plains. Don't have much experience with Voltron or Equipment, so I can't recommend much.

Gecko83 on Mono White Devotion

1 month ago

Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange

additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.

i will play more up to 15 games and make adjustments, let me know what you think.

Also Eye for an Eye is amazing.

taofuerza on Equenauts

3 months ago

I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:

  • Lands

Swapped out 8 Plains for Cryptic Caves, Desert of the True, Encroaching Wastes, Idyllic Grange, Karn's Bastion, Labyrinth of Skophos, Radiant Fountain and Secluded Steppe.

  • Defensive Auras

Upgraded Pious Interdiction to Recumbent Bliss (which would potentially provide many instances of life gain instead of 1) and dropped Bonds of Faith in favor of Gossamer Chains.

  • Offensive Auras

Upgraded Chosen by Heliod to Soaring Hope, Hope Against Hope to Spirit Mantle, Indomitable Will to Gift of Immortality and Ordeal of Heliod to Sunbond.

  • Sorceries

Upgraded from Blessed Reversal to Aetherflux Reservoir, Plea for Guidance to Silent Sentinel and added Pegasus Stampede for more ETB creature triggers.

  • Vanilla Creatures

Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).

  • Relevance

Bigger is not necessarily better so I opted to swap out Serra Avatar for Danitha Capashen, Paragon.

  • Defense and Removal

I swapped out Elspeth Conquers Death and Ghostly Prison in favor of Sacred Mesa and Monastery Mentor and Giant Killer for Frontline Medic.

  • Boost

I also replaced 3 boost effects (Commander's Insignia, Dictate of Heliod, Honor of the Pure) with 3 alternate win conditions (Test of Endurance, Felidar Sovereign, Archon of Redemption).

  • Life Gain

Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).

Spell_Slam on

4 months ago

I would think about including as many Soul Sisters as possible: Anointer Priest, Soul Warden, Impassioned Orator, Soul's Attendant, Suture Priest and maybe Answered Prayers. These will gain you a lot of time. There is also lump life gain like Conclave Phalanx and Dwarven Priest that work very well with all your blink effects. Peach Garden Oath is also a pretty amazing common. These creatures could easily replace many of your filler creatures, like Ancestral Statue (doesn't provide enough advantage for the cost), Aven Skirmisher, Devoted Hero, Kor Outfitter, Leonin Elder, Savannah Lions and Segovian Angel.

In your lands, you could be running a lot more non-basics to help you out. All the cycling lands, Secluded Steppe, Drifting Meadow and Desert of the True, are great options for filtering through your deck. Other good options are Idyllic Grange, Kabira Crossroads, Radiant Fountain, Remote Farm and Sejiri Steppe.

I hope some of this was helpful!

Andrew30001 on Heliod Sun-Crowned

5 months ago

If you are running Felidar Soverign than you will also want to run Test of Endurance. Aetherflux Resivoir is a great card that can gain you a ton and help shoot down opponents. Check out all of the Ajani planswalker cards if you can afford them but especially Ajani, Strength of the Pride. Ajani's Welcome, Auriok Champion, Daxos, Blessed by the Sun, Healer of the Pride, Impassioned Orator, and Pious Evangel  Flip can all be extra copies of Soul Warden. You have a lot of untapped potential in the landbase (pun intended) and it wouldn't hurt to replace some of those Plains with other cards that you can get extra value from. Drifting Meadow, Desert of the True, and Secluded Steppe can all replace themselves for a card if you draw them late game. Myriad Landscape can help ramp you, and Rogue's Passage is a great way of getting extra damage through. Idyllic Grange can get you one extra counter, Castle Ardenvale and Westvale Abbey  Flip can both pump out creatures if you lacking some, and lastly Buried Ruin and Emeria, The Sky Ruin can get back cards from the graveyard. The deck looks fun to play and functions pretty well. Let me know if you want to suggest more cards, these were just a few off the top of my head!

BotaNickill on Odric My Balls El Capitan

6 months ago

Brutal_B, Hey Thanks for checking in and making suggestions! I appreciate it! Good catch on the extra Herald of Anafenza , and my bad for not adding the commander. I was planning on using Odric, Lunarch Marshal which is why I have so many creatures with added abilities. I don't have the other Odric, or Elesh Norn, Grand Cenobite . I used to have a sick foil copy of elesh, but I had to sell it a while back. If I can track one down I'll pick it up and stuff it in. I like your land choices, I think I might have the Idyllic Grange , I'll have to check, and I do not have the Emeria, The Sky Ruin or the Isolated Watchtower but I'm sure I can find a Rogue's Passage somewhere. I'm currently looking to make cuts to the deck and thin it down to a Hundo. If you have any other thoughts I'd appreciate the feedback, Thanks!

Load more