Harmonic Sliver


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Harmonic Sliver

Creature — Sliver

All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."

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Recent Decks

Harmonic Sliver Discussion

Doombeard1984 on Overlord's Babies

1 week ago

I'm always wary of Harmonic Sliver and running any significant amount of enchantments or artifacts. Notice the wording is to destroy, not may destroy like Aura Shards. That means if you are the only one with stuff out, you gotta nuke it. Was aware of this in my casual/modern sliver deck. More advice than suggestions

PookandPie on Pain in the Butt Tribal (Slivers)

1 month ago

I have a few recommendations, and a few I always make on Sliver decks not featuring Queen or Overlord: Swap your Commander to Sliver Overlord for this tribal deck. My reasoning: If opponents know your board state will be indestructible, then they will begin packing exile effects (Swords to Plowshares on Hivelord, then sweep, or just Merciless Eviction), bounce, sacrifice, or -X/-X effects (Toxic Deluge) that get around indestructible. To circumvent this problem, you can use Overlord as your Command and seek out Hivelord, to grant the useful indestructible ability, but then also tutor out and use Crystalline Sliver and/or Diffusion Sliver to protect your board a little bit better, not to mention easier access to Hibernation Sliver who also solves those problems. This also gives you easy access to Sliver Queen and setting up her combos if you draw Training Grounds/Mana Echoes, and Overlord is an easy win condition with Paradox Engine and having him in the Command Zone enables that, "Cast every Sliver from my library and kill everybody victory" while Hivelord does not.

If you do make the swap, add in Intruder Alarm, because it also lets you cast every Sliver from your library with Overlord just like Paradox Engine does, just at a few mana less. Once you've cast every single Sliver you want to use to win the game, you simply destroy it with Harmonic Sliver in the event of fogs so no one gets to take advantage of it but you.

One non-Sliver I always recommend is Seedborn Muse, especially if the Commander is Queen or Overlord (which I also always recommend lol). She accelerates your board state like crazy, and since you have Quick Sliver, she would let untap your bare-minimum 5 mana on each other player's turn, let you play Quick Sliver the first opponent's turn, and then go grab Gemhide/Manaweft Sliver the next, and a haste Sliver the next, to let the flood gates break open and completely run the game for the next few turns (as you can go grab Crystalline/Hibernation/Hivelord in response to basically any and all removal once you establish a mana engine).

That's all though. Nice looking deck. My Sliver deck is here, in case you want to compare. Mine is bare-naked "Throw things at the wall and see what combos." Za Warudo! (Sliver Overlord Aggro)

AlphaBanana on Jodah, Superfriends

2 months ago

Literally half of your deck is land fixing. While that is cool and all, you need more draw ability or at least more spells to happen more regularly. I think you can afford to drop down to 37 or 36 lands without any concern at all. Planeswalkers work best for me if I think of them as auto shutdowns or just fogs. When I use them like fogs, I want to see more cards. I think this deck will run out of cards and start top decking mana very quickly. My suggestions would be: Remove any planeswalker that does not either replace itself, net you legitimate board presence against any kind of creature deck, or strictly win the game with doubling season or fishboi.

My examples I would not want to play: Nicol Bolas, Planeswalker He is a thing, I'll agree to that. But none of his abilities are consistently game breaking in Commander, if he's all you have. And the pace of this deck is going to be a lot of "DEAL WITH ME" until either they do or can't. For what he costs and when he can be doubled, he needs to strictly win. The other Nicol is a game changer. Freyalise, Llanowar's Fury The mana dork doesn't produce enough variety to be efficient. The removal doesn't work as well as Fracturing Gust. Harmonic Sliver, Reclamation Sage, Spring Cleaning. Vandalblast, etc. It's her timing that makes her hard to play. And her last ability doesn't do enough. You're better off picking one of her abilities and slotting the card version of that. If you could replace Enlightened Tutor with Vampiric Tutor I think you'd be better off. Nature's Lore is bad with all these colors. And that makes two cards that specifically say forest. You're going to have a dead card out of the second one more than not. I think play testing will bring out the consistency in this deck though. It looks like you should be a big problem for the table.

cdkime on YoUvE WoKeN ThE HiVe

2 months ago

Icesnake15 there is only a minimum number of cards you can have in modern--not a maximum. That said, unless you are running Battle of Wits, you really should not run more than 60 cards. It's basic statistics--the more cards you have, the less likely you are to draw the card you need.

Moving on to deck advice:

You don't need 25 lands. Since you have Manaweft Sliver to help, you can probably get by with 20. That gets you down to 60 cards.

I'd probably make the following changes:

DankStompy on Sliver Attack!!!

2 months ago

i've been using slivers in modern for over a year now, and would never dream of taking the 4 Harmonic Sliver out of the sideboard. my local meta has a decent amount of people who use artifacts and enchantments. Harmonic Sliver isn't really a maindeck card, but its easily one of the best sideboard slivers.

Doombeard1984 on Sliver Attack!!!

2 months ago

Also (whilst I'm thinking about it), wouldnt the Harmonic Sliver just end up potentially destroying the Aether Vial cards. If there is no enchantment or artifacts in play, it will have to target my own.

clayperce on Budget Deck Tricks (Open to ...

3 months ago

I know it's off-topic butFWIW, I'm with lukas96 ...

IMO we sideboard much better if we consider what our opp is going to sideboard in, than if we only consider their mainboard.

A good example might be Slivers vs. UR Control. No matter what happens Game 1, we know our opp is going to bring in Blood Moon post-board and mulligian for them aggressively because they're really good against us. Do we bring in extra Manaweft Slivers or Harmonic Slivers if we've got 'em in the side? Maybe, maybe not. But we should at least consider it.

Kalavas on Bant Blink & Flicker

3 months ago

Thanks for the suggestions Bchong! I appreciate your thoughtful critique of my deck.

I think you're right about the mana curve being too high for competitive play, though I'm not sure about which cards to replace to lower the curve.

Reclamation Sage is now mainboarded, replacing Harmonic Sliver. I will look into getting a Nature's Claim. As for Nature's Lore and other 1 for 1 cards, I have a hard time wanting to include them. Signets and talisman's I will look into adding later, though right now the deck seems to work very well.

I will keep Vedalken Orrery for now, but might take it out later. Fatespinner I will not be including as Stonehorn Dignitary does exactly what i want it to, and has stalled my opponents out giving me enough time to win in many games.

I will also try to get my hands on a Peregrine Drake and include it, however i took Mulldrifter out long ago due to it under performing for the mana cost.

I get where you are coming from with the Command Zone not playing competitively against tier 1 decks. I don't play against tier 1 at my LGS or my playgroups either. I like how it plays now, it wins most games I play, but I suppose if I were to go against faster leaner decks that combo'd out turn 4, then I would need to change many of the things you suggested.

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